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authorDiva Canto2009-10-09 19:16:03 -0700
committerDiva Canto2009-10-09 19:16:03 -0700
commit3f78ff6ee0837c0179be5f43d485d9ca23ee454b (patch)
tree38f609ecfca46c6b924c74552292b925179f04e6
parentA slight improvement on name fetching -- using the local name cache, since it... (diff)
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Slight variation on the locking scheme: now locking always, except the ForEach, which gets a copy of the Array. I think the ForEach was the big gorilla.
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs
index 784426f..dbb9861 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs
@@ -247,16 +247,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
247 247
248 ////return success; 248 ////return success;
249 249
250 //lock (m_sync) 250 lock (m_sync)
251 // return Dictionary2.TryGetValue(key, out value);
252
253 try
254 {
255 return Dictionary2.TryGetValue(key, out value); 251 return Dictionary2.TryGetValue(key, out value);
256 } 252
257 catch { } 253 //try
258 value = null; 254 //{
259 return false; 255 // return Dictionary2.TryGetValue(key, out value);
256 //}
257 //catch { }
258 //value = null;
259 //return false;
260 260
261 } 261 }
262 262