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authorSean Dague2008-09-02 20:45:46 +0000
committerSean Dague2008-09-02 20:45:46 +0000
commit36dcedce31b8548d020894232eb20658570d1dc1 (patch)
treeb8def2093bc166ba823718d7fc5b4a8d1c2f1c04
parentapparently I missed one of the old version routines that could be (diff)
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a piece of LSL_API changes got checked in incorectly with 6091. This
fixes that, and should get us back to compile state.
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 6a2194d..e485669 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -5729,7 +5729,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5729 float tension = (float)Convert.ToDouble(rules.Data[idx++]); 5729 float tension = (float)Convert.ToDouble(rules.Data[idx++]);
5730 LSL_Types.Vector3 force =new LSL_Types.Vector3(rules.Data[idx++].ToString()); 5730 LSL_Types.Vector3 force =new LSL_Types.Vector3(rules.Data[idx++].ToString());
5731 5731
5732 SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); 5732 SetFlexi(part, (flexi==1), softness, gravity, friction, wind, tension, force);
5733 5733
5734 break; 5734 break;
5735 case (int)ScriptBaseClass.PRIM_POINT_LIGHT: 5735 case (int)ScriptBaseClass.PRIM_POINT_LIGHT: