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author | Sean Dague | 2008-09-02 20:45:46 +0000 |
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committer | Sean Dague | 2008-09-02 20:45:46 +0000 |
commit | 36dcedce31b8548d020894232eb20658570d1dc1 (patch) | |
tree | b8def2093bc166ba823718d7fc5b4a8d1c2f1c04 | |
parent | apparently I missed one of the old version routines that could be (diff) | |
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a piece of LSL_API changes got checked in incorectly with 6091. This
fixes that, and should get us back to compile state.
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 6a2194d..e485669 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -5729,7 +5729,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5729 | float tension = (float)Convert.ToDouble(rules.Data[idx++]); | 5729 | float tension = (float)Convert.ToDouble(rules.Data[idx++]); |
5730 | LSL_Types.Vector3 force =new LSL_Types.Vector3(rules.Data[idx++].ToString()); | 5730 | LSL_Types.Vector3 force =new LSL_Types.Vector3(rules.Data[idx++].ToString()); |
5731 | 5731 | ||
5732 | SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); | 5732 | SetFlexi(part, (flexi==1), softness, gravity, friction, wind, tension, force); |
5733 | 5733 | ||
5734 | break; | 5734 | break; |
5735 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | 5735 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: |