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author | Justin Clark-Casey (justincc) | 2010-11-20 02:32:12 +0000 |
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committer | Justin Clark-Casey (justincc) | 2010-11-20 02:32:12 +0000 |
commit | 2c7be7130ea3ebca59b4d6d071267adcae55cb96 (patch) | |
tree | 3aabb33726643d026e1cfa023f702f5bb7ad2971 | |
parent | small refactor: reuse existing commandLine string rather than calling cmdline... (diff) | |
download | opensim-SC-2c7be7130ea3ebca59b4d6d071267adcae55cb96.zip opensim-SC-2c7be7130ea3ebca59b4d6d071267adcae55cb96.tar.gz opensim-SC-2c7be7130ea3ebca59b4d6d071267adcae55cb96.tar.bz2 opensim-SC-2c7be7130ea3ebca59b4d6d071267adcae55cb96.tar.xz |
Bump oar version to 1.0 from 0.5
If oar contents are being changed such that older versions of opensim can't load them, then the major version must be increased
This also locks version parameters to either 1.0 or 0.4, so that arbitrary 'versions' cannot be saved
Also closes save stream properly in the event of an error
Version 1.0 OARs are currently incompatible with OpenSim 0.7.0.2 and earlier. However, you can still save compatible version 0.4 OARs by specifing --version=0 on the save oar command line
e.g. save oar --version=0 oars/test.oar
-rw-r--r-- | OpenSim/Region/Application/OpenSim.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs | 202 |
2 files changed, 121 insertions, 85 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 2c920f6..dd2e859 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -265,9 +265,9 @@ namespace OpenSim | |||
265 | LoadOar); | 265 | LoadOar); |
266 | 266 | ||
267 | m_console.Commands.AddCommand("region", false, "save oar", | 267 | m_console.Commands.AddCommand("region", false, "save oar", |
268 | "save oar [-v|version=N] [<OAR path>]", | 268 | "save oar [-v|--version=N] [<OAR path>]", |
269 | "Save a region's data to an OAR archive.", | 269 | "Save a region's data to an OAR archive.", |
270 | "-v|version=N generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine | 270 | "-v|--version=N generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine |
271 | + "The OAR path must be a filesystem path." | 271 | + "The OAR path must be a filesystem path." |
272 | + " If this is not given then the oar is saved to region.oar in the current directory.", | 272 | + " If this is not given then the oar is saved to region.oar in the current directory.", |
273 | SaveOar); | 273 | SaveOar); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs index 0567a82..3eb797b 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs | |||
@@ -49,7 +49,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
49 | public class ArchiveWriteRequestPreparation | 49 | public class ArchiveWriteRequestPreparation |
50 | { | 50 | { |
51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
52 | 52 | ||
53 | /// <summary> | ||
54 | /// The minimum major version of OAR that we can write. | ||
55 | /// </summary> | ||
56 | public static int MIN_MAJOR_VERSION = 0; | ||
57 | |||
58 | /// <summary> | ||
59 | /// The maximum major version of OAR that we can write. | ||
60 | /// </summary> | ||
61 | public static int MAX_MAJOR_VERSION = 1; | ||
62 | |||
53 | protected Scene m_scene; | 63 | protected Scene m_scene; |
54 | protected Stream m_saveStream; | 64 | protected Stream m_saveStream; |
55 | protected Guid m_requestId; | 65 | protected Guid m_requestId; |
@@ -101,110 +111,136 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
101 | /// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception> | 111 | /// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception> |
102 | public void ArchiveRegion(Dictionary<string, object> options) | 112 | public void ArchiveRegion(Dictionary<string, object> options) |
103 | { | 113 | { |
104 | Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>(); | 114 | try |
105 | 115 | { | |
106 | EntityBase[] entities = m_scene.GetEntities(); | 116 | Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>(); |
107 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | 117 | |
108 | 118 | EntityBase[] entities = m_scene.GetEntities(); | |
109 | /* | 119 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); |
110 | foreach (ILandObject lo in m_scene.LandChannel.AllParcels()) | 120 | |
121 | /* | ||
122 | foreach (ILandObject lo in m_scene.LandChannel.AllParcels()) | ||
123 | { | ||
124 | if (name == lo.LandData.Name) | ||
125 | { | ||
126 | // This is the parcel we want | ||
127 | } | ||
128 | } | ||
129 | */ | ||
130 | |||
131 | // Filter entities so that we only have scene objects. | ||
132 | // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods | ||
133 | // end up having to do this | ||
134 | foreach (EntityBase entity in entities) | ||
111 | { | 135 | { |
112 | if (name == lo.LandData.Name) | 136 | if (entity is SceneObjectGroup) |
113 | { | 137 | { |
114 | // This is the parcel we want | 138 | SceneObjectGroup sceneObject = (SceneObjectGroup)entity; |
139 | |||
140 | if (!sceneObject.IsDeleted && !sceneObject.IsAttachment) | ||
141 | sceneObjects.Add((SceneObjectGroup)entity); | ||
115 | } | 142 | } |
116 | } | 143 | } |
117 | */ | 144 | |
118 | 145 | UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService); | |
119 | // Filter entities so that we only have scene objects. | 146 | |
120 | // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods | 147 | foreach (SceneObjectGroup sceneObject in sceneObjects) |
121 | // end up having to do this | ||
122 | foreach (EntityBase entity in entities) | ||
123 | { | ||
124 | if (entity is SceneObjectGroup) | ||
125 | { | 148 | { |
126 | SceneObjectGroup sceneObject = (SceneObjectGroup)entity; | 149 | assetGatherer.GatherAssetUuids(sceneObject, assetUuids); |
127 | |||
128 | if (!sceneObject.IsDeleted && !sceneObject.IsAttachment) | ||
129 | sceneObjects.Add((SceneObjectGroup)entity); | ||
130 | } | 150 | } |
151 | |||
152 | m_log.DebugFormat( | ||
153 | "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets", | ||
154 | sceneObjects.Count, assetUuids.Count); | ||
155 | |||
156 | // Make sure that we also request terrain texture assets | ||
157 | RegionSettings regionSettings = m_scene.RegionInfo.RegionSettings; | ||
158 | |||
159 | if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1) | ||
160 | assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture; | ||
161 | |||
162 | if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2) | ||
163 | assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture; | ||
164 | |||
165 | if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3) | ||
166 | assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture; | ||
167 | |||
168 | if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4) | ||
169 | assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture; | ||
170 | |||
171 | TarArchiveWriter archiveWriter = new TarArchiveWriter(m_saveStream); | ||
172 | |||
173 | // Asynchronously request all the assets required to perform this archive operation | ||
174 | ArchiveWriteRequestExecution awre | ||
175 | = new ArchiveWriteRequestExecution( | ||
176 | sceneObjects, | ||
177 | m_scene.RequestModuleInterface<ITerrainModule>(), | ||
178 | m_scene.RequestModuleInterface<IRegionSerialiserModule>(), | ||
179 | m_scene, | ||
180 | archiveWriter, | ||
181 | m_requestId, | ||
182 | options); | ||
183 | |||
184 | m_log.InfoFormat("[ARCHIVER]: Creating archive file. This may take some time."); | ||
185 | |||
186 | // Write out control file. This has to be done first so that subsequent loaders will see this file first | ||
187 | // XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this | ||
188 | archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options)); | ||
189 | m_log.InfoFormat("[ARCHIVER]: Added control file to archive."); | ||
190 | |||
191 | new AssetsRequest( | ||
192 | new AssetsArchiver(archiveWriter), assetUuids, | ||
193 | m_scene.AssetService, awre.ReceivedAllAssets).Execute(); | ||
131 | } | 194 | } |
132 | 195 | finally | |
133 | UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService); | ||
134 | |||
135 | foreach (SceneObjectGroup sceneObject in sceneObjects) | ||
136 | { | 196 | { |
137 | assetGatherer.GatherAssetUuids(sceneObject, assetUuids); | 197 | m_saveStream.Close(); |
138 | } | 198 | } |
139 | |||
140 | m_log.DebugFormat( | ||
141 | "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets", | ||
142 | sceneObjects.Count, assetUuids.Count); | ||
143 | |||
144 | // Make sure that we also request terrain texture assets | ||
145 | RegionSettings regionSettings = m_scene.RegionInfo.RegionSettings; | ||
146 | |||
147 | if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1) | ||
148 | assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture; | ||
149 | |||
150 | if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2) | ||
151 | assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture; | ||
152 | |||
153 | if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3) | ||
154 | assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture; | ||
155 | |||
156 | if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4) | ||
157 | assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture; | ||
158 | |||
159 | TarArchiveWriter archiveWriter = new TarArchiveWriter(m_saveStream); | ||
160 | |||
161 | // Asynchronously request all the assets required to perform this archive operation | ||
162 | ArchiveWriteRequestExecution awre | ||
163 | = new ArchiveWriteRequestExecution( | ||
164 | sceneObjects, | ||
165 | m_scene.RequestModuleInterface<ITerrainModule>(), | ||
166 | m_scene.RequestModuleInterface<IRegionSerialiserModule>(), | ||
167 | m_scene, | ||
168 | archiveWriter, | ||
169 | m_requestId, | ||
170 | options); | ||
171 | |||
172 | m_log.InfoFormat("[ARCHIVER]: Creating archive file. This may take some time."); | ||
173 | |||
174 | // Write out control file. This has to be done first so that subsequent loaders will see this file first | ||
175 | // XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this | ||
176 | archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p2ControlFile(options)); | ||
177 | m_log.InfoFormat("[ARCHIVER]: Added control file to archive."); | ||
178 | |||
179 | new AssetsRequest( | ||
180 | new AssetsArchiver(archiveWriter), assetUuids, | ||
181 | m_scene.AssetService, awre.ReceivedAllAssets).Execute(); | ||
182 | } | 199 | } |
183 | 200 | ||
184 | /// <summary> | 201 | /// <summary> |
185 | /// Create the control file for the most up to date archive | 202 | /// Create the control file for the most up to date archive |
186 | /// </summary> | 203 | /// </summary> |
187 | /// <returns></returns> | 204 | /// <returns></returns> |
188 | public static string Create0p2ControlFile(Dictionary<string, object> options) | 205 | public static string CreateControlFile(Dictionary<string, object> options) |
189 | { | 206 | { |
190 | int majorVersion = 0, minorVersion = 5; | 207 | int majorVersion = MAX_MAJOR_VERSION, minorVersion = 0; |
191 | 208 | ||
192 | if (options.ContainsKey("version")) | 209 | if (options.ContainsKey("version")) |
193 | { | 210 | { |
194 | minorVersion = 0; | ||
195 | string[] parts = options["version"].ToString().Split('.'); | 211 | string[] parts = options["version"].ToString().Split('.'); |
196 | if (parts.Length >= 1) | 212 | if (parts.Length >= 1) |
197 | majorVersion = Int32.Parse(parts[0]); | 213 | { |
198 | if (parts.Length >= 2) | 214 | majorVersion = Int32.Parse(parts[0]); |
199 | minorVersion = Int32.Parse(parts[1]); | 215 | |
216 | if (parts.Length >= 2) | ||
217 | minorVersion = Int32.Parse(parts[1]); | ||
218 | } | ||
200 | } | 219 | } |
201 | 220 | ||
202 | m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion); | 221 | if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION) |
203 | // if (majorVersion == 1) | 222 | { |
204 | // { | 223 | throw new Exception( |
205 | // m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR"); | 224 | string.Format( |
206 | // } | 225 | "OAR version number for save must be between {0} and {1}", |
226 | MIN_MAJOR_VERSION, MAX_MAJOR_VERSION)); | ||
227 | } | ||
228 | else if (majorVersion == MAX_MAJOR_VERSION) | ||
229 | { | ||
230 | // Force 1.0 | ||
231 | minorVersion = 0; | ||
232 | } | ||
233 | else if (majorVersion == MIN_MAJOR_VERSION) | ||
234 | { | ||
235 | // Force 0.4 | ||
236 | minorVersion = 4; | ||
237 | } | ||
207 | 238 | ||
239 | m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion); | ||
240 | if (majorVersion == 1) | ||
241 | { | ||
242 | m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR"); | ||
243 | } | ||
208 | 244 | ||
209 | StringWriter sw = new StringWriter(); | 245 | StringWriter sw = new StringWriter(); |
210 | XmlTextWriter xtw = new XmlTextWriter(sw); | 246 | XmlTextWriter xtw = new XmlTextWriter(sw); |