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authorUbitUmarov2014-09-30 00:13:52 +0100
committerUbitUmarov2014-09-30 00:13:52 +0100
commit2af7205813b2171b5da92c4e17e9a575ac049087 (patch)
tree5b6a64a7e94aa6cb557c4db8903307dd68bde909
parent remove check of other prim top height on steps climb code (diff)
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keep same animation if in transit
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 6003e92..1017c1d 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -282,6 +282,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation
282 const int JUMP_PERIOD = 800; 282 const int JUMP_PERIOD = 800;
283 #region Inputs 283 #region Inputs
284 284
285 if (m_scenePresence.IsInTransit)
286 return CurrentMovementAnimation;
287
285 if (m_scenePresence.SitGround) 288 if (m_scenePresence.SitGround)
286 { 289 {
287 currentControlState = motionControlStates.sitted; 290 currentControlState = motionControlStates.sitted;