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authorMelanie Thielker2008-11-10 16:11:22 +0000
committerMelanie Thielker2008-11-10 16:11:22 +0000
commit2589acc5d1aa16f05ba3da85484470d1f2a5b034 (patch)
tree04ccfcc613af28c179986b3253209559a7310e99
parentanother small bit of startup refactoring (diff)
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Keep dropped prims from being temp-on-rez and getting cleaned up
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index c17e4a7..28fba65 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -828,6 +828,7 @@ namespace OpenSim.Region.Environment.Scenes
828 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); 828 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
829 HasGroupChanged = true; 829 HasGroupChanged = true;
830 RootPart.Rezzed = DateTime.Now; 830 RootPart.Rezzed = DateTime.Now;
831 RootPart.RemFlag(PrimFlags.TemporaryOnRez);
831 AttachToBackup(); 832 AttachToBackup();
832 m_scene.EventManager.TriggerParcelPrimCountTainted(); 833 m_scene.EventManager.TriggerParcelPrimCountTainted();
833 m_rootPart.ScheduleFullUpdate(); 834 m_rootPart.ScheduleFullUpdate();