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authorUbitUmarov2015-09-12 21:56:07 +0100
committerUbitUmarov2015-09-12 21:56:07 +0100
commit209cb840a2bb948a33b89d28995b4e16067a663f (patch)
tree71dd08cf4c65de48ae331c4a94029d0dc28f2683
parentadd entries the the ini.example files for ubODE (diff)
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missing file...
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs63
1 files changed, 34 insertions, 29 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 43c7554..516736a 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -4045,18 +4045,18 @@ namespace OpenSim.Region.Framework.Scenes
4045 4045
4046 } 4046 }
4047 4047
4048/* useless. Either use MakeChild or delete the presence 4048 /* useless. Either use MakeChild or delete the presence
4049 public void Reset() 4049 public void Reset()
4050 { 4050 {
4051// m_log.DebugFormat("[SCENE PRESENCE]: Resetting {0} in {1}", Name, Scene.RegionInfo.RegionName); 4051 // m_log.DebugFormat("[SCENE PRESENCE]: Resetting {0} in {1}", Name, Scene.RegionInfo.RegionName);
4052 4052
4053 // Put the child agent back at the center 4053 // Put the child agent back at the center
4054 AbsolutePosition 4054 AbsolutePosition
4055 = new Vector3(((float)m_scene.RegionInfo.RegionSizeX * 0.5f), ((float)m_scene.RegionInfo.RegionSizeY * 0.5f), 70); 4055 = new Vector3(((float)m_scene.RegionInfo.RegionSizeX * 0.5f), ((float)m_scene.RegionInfo.RegionSizeY * 0.5f), 70);
4056 4056
4057 Animator.ResetAnimations(); 4057 Animator.ResetAnimations();
4058 } 4058 }
4059*/ 4059 */
4060 /// <summary> 4060 /// <summary>
4061 /// Computes which child agents to close when the scene presence moves to another region. 4061 /// Computes which child agents to close when the scene presence moves to another region.
4062 /// Removes those regions from m_knownRegions. 4062 /// Removes those regions from m_knownRegions.
@@ -4064,13 +4064,13 @@ namespace OpenSim.Region.Framework.Scenes
4064 /// <param name="newRegionX">The new region's x on the map</param> 4064 /// <param name="newRegionX">The new region's x on the map</param>
4065 /// <param name="newRegionY">The new region's y on the map</param> 4065 /// <param name="newRegionY">The new region's y on the map</param>
4066 /// <returns></returns> 4066 /// <returns></returns>
4067 public void CloseChildAgents(ulong newRegionHandle, int newRegionSizeX, int newRegionSizeY) 4067 public void CloseChildAgents(bool logout, ulong newRegionHandle, int newRegionSizeX, int newRegionSizeY)
4068 { 4068 {
4069 uint newRegionX, newRegionY; 4069 uint newRegionX, newRegionY;
4070 List<ulong> byebyeRegions = new List<ulong>(); 4070 List<ulong> byebyeRegions = new List<ulong>();
4071 List<ulong> knownRegions = KnownRegionHandles; 4071 List<ulong> knownRegions = KnownRegionHandles;
4072 m_log.DebugFormat( 4072 m_log.DebugFormat(
4073 "[SCENE PRESENCE]: Closing child agents. Checking {0} regions in {1}", 4073 "[SCENE PRESENCE]: Closing child agents. Checking {0} regions in {1}",
4074 knownRegions.Count, Scene.RegionInfo.RegionName); 4074 knownRegions.Count, Scene.RegionInfo.RegionName);
4075 //DumpKnownRegions(); 4075 //DumpKnownRegions();
4076 4076
@@ -4084,29 +4084,34 @@ namespace OpenSim.Region.Framework.Scenes
4084 // Don't close the agent on this region yet 4084 // Don't close the agent on this region yet
4085 if (handle != Scene.RegionInfo.RegionHandle) 4085 if (handle != Scene.RegionInfo.RegionHandle)
4086 { 4086 {
4087 Util.RegionHandleToRegionLoc(handle, out x, out y); 4087 if (logout)
4088 if (m_knownChildRegionsSizeInfo.TryGetValue(handle, out regInfo)) 4088 byebyeRegions.Add(handle);
4089 else
4089 { 4090 {
4090 4091 Util.RegionHandleToRegionLoc(handle, out x, out y);
4091 // m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); 4092 if (m_knownChildRegionsSizeInfo.TryGetValue(handle, out regInfo))
4092 // m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
4093 if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY,
4094 regInfo.sizeX, regInfo.sizeY, newRegionSizeX, newRegionSizeY))
4095 { 4093 {
4096 byebyeRegions.Add(handle); 4094
4095 // m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
4096 // m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
4097 if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY,
4098 regInfo.sizeX, regInfo.sizeY, newRegionSizeX, newRegionSizeY))
4099 {
4100 byebyeRegions.Add(handle);
4101 }
4097 } 4102 }
4098 } 4103 else
4099 else
4100 {
4101 if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY,
4102 (int)Constants.RegionSize, (int)Constants.RegionSize, newRegionSizeX, newRegionSizeY))
4103 { 4104 {
4104 byebyeRegions.Add(handle); 4105 if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY,
4106 (int)Constants.RegionSize, (int)Constants.RegionSize, newRegionSizeX, newRegionSizeY))
4107 {
4108 byebyeRegions.Add(handle);
4109 }
4105 } 4110 }
4106 } 4111 }
4107 } 4112 }
4108 } 4113 }
4109 4114
4110 if (byebyeRegions.Count > 0) 4115 if (byebyeRegions.Count > 0)
4111 { 4116 {
4112 m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents"); 4117 m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents");
@@ -4115,9 +4120,9 @@ namespace OpenSim.Region.Framework.Scenes
4115 string auth = string.Empty; 4120 string auth = string.Empty;
4116 if (acd != null) 4121 if (acd != null)
4117 auth = acd.SessionID.ToString(); 4122 auth = acd.SessionID.ToString();
4118 m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, auth, byebyeRegions); 4123 m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, auth, byebyeRegions);
4119 } 4124 }
4120 4125
4121 foreach (ulong handle in byebyeRegions) 4126 foreach (ulong handle in byebyeRegions)
4122 { 4127 {
4123 RemoveNeighbourRegion(handle); 4128 RemoveNeighbourRegion(handle);