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authorMelanie Thielker2014-11-10 20:20:58 +0100
committerMelanie Thielker2014-11-10 20:20:58 +0100
commit1d4355bd735430fbcb79fbce8f22a6c187736578 (patch)
tree158e218417bb980433682ad211bbc7c3a77ba9be
parentAdd a new baked texure module methid to support baked texturing mesh avatars (diff)
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Bare minimum to get the new bake module to compile with this old code
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 6fd5934..ba25d9b 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -73,6 +73,8 @@ namespace OpenSim.Region.Framework.Scenes
73 73
74 public class ScenePresence : EntityBase, IScenePresence 74 public class ScenePresence : EntityBase, IScenePresence
75 { 75 {
76 public bool Invisible = false;
77
76// ~ScenePresence() 78// ~ScenePresence()
77// { 79// {
78// m_log.DebugFormat("[SCENE PRESENCE]: Destructor called on {0}", Name); 80// m_log.DebugFormat("[SCENE PRESENCE]: Destructor called on {0}", Name);