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authorJustin Clark-Casey (justincc)2015-02-03 23:40:32 +0000
committerJustin Clark-Casey (justincc)2015-02-03 23:43:30 +0000
commit1d2616e7a24882b197de0db3d76c1e02a7cfcd90 (patch)
tree8ba2f006e029528345f1cb279ac0399ac52e9d90
parentcorrect some minor comment misspellings in last commit (diff)
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If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer.
This matches Linden Lab behaviour and what was already possible via shift-copy. Transfer would not apply here as the owner and copier are the same. This is the only functional change, all other current take copy logic remains the same. Adds regression tests around relevant take copy cases.
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs27
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectCopyTests.cs347
-rw-r--r--OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs2
-rw-r--r--OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs23
7 files changed, 389 insertions, 20 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index f958510..a77bc63 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -614,6 +614,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
614 protected InventoryItemBase CreateItemForObject( 614 protected InventoryItemBase CreateItemForObject(
615 DeRezAction action, IClientAPI remoteClient, SceneObjectGroup so, UUID folderID) 615 DeRezAction action, IClientAPI remoteClient, SceneObjectGroup so, UUID folderID)
616 { 616 {
617// m_log.DebugFormat(
618// "[BASIC INVENTORY ACCESS MODULE]: Creating item for object {0} {1} for folder {2}, action {3}",
619// so.Name, so.UUID, folderID, action);
620//
617 // Get the user info of the item destination 621 // Get the user info of the item destination
618 // 622 //
619 UUID userID = UUID.Zero; 623 UUID userID = UUID.Zero;
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index d8f9f8c..780ec69 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -801,8 +801,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions
801 801
802 // Friends with benefits should be able to edit the objects too 802 // Friends with benefits should be able to edit the objects too
803 if (IsFriendWithPerms(currentUser, objectOwner)) 803 if (IsFriendWithPerms(currentUser, objectOwner))
804 {
804 // Return immediately, so that the administrator can share objects with friends 805 // Return immediately, so that the administrator can share objects with friends
805 return true; 806 return true;
807 }
806 808
807 // Users should be able to edit what is over their land. 809 // Users should be able to edit what is over their land.
808 ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y); 810 ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y);
@@ -1522,6 +1524,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1522 if (m_bypassPermissions) return m_bypassPermissionsValue; 1524 if (m_bypassPermissions) return m_bypassPermissionsValue;
1523 1525
1524 bool permission = GenericObjectPermission(userID, objectID, false); 1526 bool permission = GenericObjectPermission(userID, objectID, false);
1527
1528 SceneObjectGroup so = (SceneObjectGroup)m_scene.Entities[objectID];
1529
1525 if (!permission) 1530 if (!permission)
1526 { 1531 {
1527 if (!m_scene.Entities.ContainsKey(objectID)) 1532 if (!m_scene.Entities.ContainsKey(objectID))
@@ -1535,31 +1540,23 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1535 return false; 1540 return false;
1536 } 1541 }
1537 1542
1538 SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID];
1539 // UUID taskOwner = null; 1543 // UUID taskOwner = null;
1540 // Added this because at this point in time it wouldn't be wise for 1544 // Added this because at this point in time it wouldn't be wise for
1541 // the administrator object permissions to take effect. 1545 // the administrator object permissions to take effect.
1542 // UUID objectOwner = task.OwnerID; 1546 // UUID objectOwner = task.OwnerID;
1543 1547
1544 if ((task.RootPart.EveryoneMask & PERM_COPY) != 0) 1548 if ((so.RootPart.EveryoneMask & PERM_COPY) != 0)
1545 permission = true; 1549 permission = true;
1550 }
1546 1551
1547 if (task.OwnerID != userID) 1552 if (so.OwnerID != userID)
1548 { 1553 {
1549 if ((task.GetEffectivePermissions() & (PERM_COPY | PERM_TRANS)) != (PERM_COPY | PERM_TRANS)) 1554 if ((so.GetEffectivePermissions() & (PERM_COPY | PERM_TRANS)) != (PERM_COPY | PERM_TRANS))
1550 permission = false; 1555 permission = false;
1551 }
1552 else
1553 {
1554 if ((task.GetEffectivePermissions() & PERM_COPY) != PERM_COPY)
1555 permission = false;
1556 }
1557 } 1556 }
1558 else 1557 else
1559 { 1558 {
1560 SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID]; 1559 if ((so.GetEffectivePermissions() & PERM_COPY) != PERM_COPY)
1561
1562 if ((task.GetEffectivePermissions() & (PERM_COPY | PERM_TRANS)) != (PERM_COPY | PERM_TRANS))
1563 permission = false; 1560 permission = false;
1564 } 1561 }
1565 1562
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 527ca35..81cef5b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -265,6 +265,7 @@ namespace OpenSim.Region.Framework.Scenes
265 for (int i = 0; i < parts.Length; i++) 265 for (int i = 0; i < parts.Length; i++)
266 { 266 {
267 SceneObjectPart part = parts[i]; 267 SceneObjectPart part = parts[i];
268// m_log.DebugFormat("[SCENE OBJECT GROUP INVENTORY]: Effective perms of {0} are {1}", part.Name, (OpenMetaverse.PermissionMask)part.OwnerMask);
268 ownerMask &= part.OwnerMask; 269 ownerMask &= part.OwnerMask;
269 perms &= part.Inventory.MaskEffectivePermissions(); 270 perms &= part.Inventory.MaskEffectivePermissions();
270 } 271 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 19e557f..20fe3ce 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2943,6 +2943,11 @@ namespace OpenSim.Region.Framework.Scenes
2943 uint lockMask = ~(uint)(PermissionMask.Move | PermissionMask.Modify); 2943 uint lockMask = ~(uint)(PermissionMask.Move | PermissionMask.Modify);
2944 uint lockBit = RootPart.OwnerMask & (uint)(PermissionMask.Move | PermissionMask.Modify); 2944 uint lockBit = RootPart.OwnerMask & (uint)(PermissionMask.Move | PermissionMask.Modify);
2945 RootPart.OwnerMask = (RootPart.OwnerMask & lockBit) | ((newOwnerMask | foldedPerms) & lockMask); 2945 RootPart.OwnerMask = (RootPart.OwnerMask & lockBit) | ((newOwnerMask | foldedPerms) & lockMask);
2946
2947// m_log.DebugFormat(
2948// "[SCENE OBJECT GROUP]: RootPart.OwnerMask now {0} for {1} in {2}",
2949// (OpenMetaverse.PermissionMask)RootPart.OwnerMask, Name, Scene.Name);
2950
2946 RootPart.ScheduleFullUpdate(); 2951 RootPart.ScheduleFullUpdate();
2947 } 2952 }
2948 2953
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCopyTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCopyTests.cs
new file mode 100644
index 0000000..1d41d33
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCopyTests.cs
@@ -0,0 +1,347 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using Nini.Config;
32using NUnit.Framework;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Framework.Communications;
36using OpenSim.Region.CoreModules.Framework.EntityTransfer;
37using OpenSim.Region.CoreModules.Framework.InventoryAccess;
38using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
39using OpenSim.Region.CoreModules.World.Permissions;
40using OpenSim.Region.Framework.Scenes;
41using OpenSim.Services.Interfaces;
42using OpenSim.Tests.Common;
43
44namespace OpenSim.Region.Framework.Scenes.Tests
45{
46 /// <summary>
47 /// Test copying of scene objects.
48 /// </summary>
49 /// <remarks>
50 /// This is at a level above the SceneObjectBasicTests, which act on the scene directly.
51 /// </remarks>
52 [TestFixture]
53 public class SceneObjectCopyTests : OpenSimTestCase
54 {
55 [TestFixtureSetUp]
56 public void FixtureInit()
57 {
58 // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
59 // This facility was added after the original async delete tests were written, so it may be possible now
60 // to not bother explicitly disabling their async (since everything will be running sync).
61 Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
62 }
63
64 [TestFixtureTearDown]
65 public void TearDown()
66 {
67 // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
68 // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
69 // tests really shouldn't).
70 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
71 }
72
73 [Test]
74 public void TestTakeCopyWhenCopierIsOwnerWithPerms()
75 {
76 TestHelpers.InMethod();
77// TestHelpers.EnableLogging();
78
79 IConfigSource config = new IniConfigSource();
80 config.AddConfig("Modules");
81 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
82
83 TestScene scene = new SceneHelpers().SetupScene("s1", TestHelpers.ParseTail(0x99), 1000, 1000, config);
84 SceneHelpers.SetupSceneModules(scene, config, new PermissionsModule(), new BasicInventoryAccessModule());
85 UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1));
86 TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, ua.PrincipalID).ControllingClient;
87
88 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
89 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
90 sogd.Enabled = false;
91
92 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", ua.PrincipalID);
93 uint soLocalId = so.LocalId;
94// so.UpdatePermissions(
95// ua.PrincipalID, (byte)PermissionWho.Owner, so.LocalId, (uint)OpenMetaverse.PermissionMask.Copy, 1);
96// so.UpdatePermissions(
97// ua.PrincipalID, (byte)PermissionWho.Owner, so.LocalId, (uint)OpenMetaverse.PermissionMask.Transfer, 0);
98// so.UpdatePermissions(
99// ua.PrincipalID, (byte)PermissionWho.Base, so.LocalId, (uint)OpenMetaverse.PermissionMask.Transfer, 0);
100// scene.HandleObjectPermissionsUpdate(client, client.AgentId, client.SessionId, (byte)PermissionWho.Owner, so.LocalId, (uint)OpenMetaverse.PermissionMask.Transfer, 0);
101
102 // Ideally we might change these via client-focussed method calls as commented out above. However, this
103 // becomes very convoluted so we will set only the copy perm directly.
104 so.RootPart.BaseMask = (uint)OpenMetaverse.PermissionMask.Copy;
105// so.RootPart.OwnerMask = (uint)OpenMetaverse.PermissionMask.Copy;
106
107 List<uint> localIds = new List<uint>();
108 localIds.Add(so.LocalId);
109
110 // Specifying a UUID.Zero in this case will currently plop it in Lost and Found
111 scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero);
112
113 // Check that object isn't copied until we crank the sogd handle.
114 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
115 Assert.That(retrievedPart, Is.Not.Null);
116 Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);
117
118 sogd.InventoryDeQueueAndDelete();
119
120 // Check that object is still there.
121 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
122 Assert.That(retrievedPart2, Is.Not.Null);
123 Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
124
125 // Check that we have a copy in inventory
126 InventoryItemBase item
127 = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Lost And Found/so1");
128 Assert.That(item, Is.Not.Null);
129 }
130
131 [Test]
132 public void TestTakeCopyWhenCopierIsOwnerWithoutPerms()
133 {
134 TestHelpers.InMethod();
135// TestHelpers.EnableLogging();
136
137 IConfigSource config = new IniConfigSource();
138 config.AddConfig("Modules");
139 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
140
141 TestScene scene = new SceneHelpers().SetupScene("s1", TestHelpers.ParseTail(0x99), 1000, 1000, config);
142 SceneHelpers.SetupSceneModules(scene, config, new PermissionsModule(), new BasicInventoryAccessModule());
143 UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1));
144 TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, ua.PrincipalID).ControllingClient;
145
146 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
147 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
148 sogd.Enabled = false;
149
150 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", ua.PrincipalID);
151 uint soLocalId = so.LocalId;
152
153 so.RootPart.BaseMask = (uint)(OpenMetaverse.PermissionMask.All & ~OpenMetaverse.PermissionMask.Copy);
154 //so.RootPart.OwnerMask = (uint)(OpenMetaverse.PermissionMask.Copy & ~OpenMetaverse.PermissionMask.Copy);
155
156 List<uint> localIds = new List<uint>();
157 localIds.Add(so.LocalId);
158
159 // Specifying a UUID.Zero in this case will currently plop it in Lost and Found
160 scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero);
161
162 // Check that object isn't copied until we crank the sogd handle.
163 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
164 Assert.That(retrievedPart, Is.Not.Null);
165 Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);
166
167 sogd.InventoryDeQueueAndDelete();
168
169 // Check that object is still there.
170 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
171 Assert.That(retrievedPart2, Is.Not.Null);
172 Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
173
174 // Check that we do not have a copy in inventory
175 InventoryItemBase item
176 = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Lost And Found/so1");
177 Assert.That(item, Is.Null);
178 }
179
180 [Test]
181 public void TestTakeCopyWhenCopierIsNotOwnerWithPerms()
182 {
183 TestHelpers.InMethod();
184// TestHelpers.EnableLogging();
185
186 IConfigSource config = new IniConfigSource();
187 config.AddConfig("Modules");
188 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
189
190 TestScene scene = new SceneHelpers().SetupScene("s1", TestHelpers.ParseTail(0x99), 1000, 1000, config);
191 SceneHelpers.SetupSceneModules(scene, config, new PermissionsModule(), new BasicInventoryAccessModule());
192 UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1));
193 TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, ua.PrincipalID).ControllingClient;
194
195 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
196 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
197 sogd.Enabled = false;
198
199 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", TestHelpers.ParseTail(0x2));
200 uint soLocalId = so.LocalId;
201
202 // Base must allow transfer and copy
203 so.RootPart.BaseMask = (uint)(OpenMetaverse.PermissionMask.Copy | OpenMetaverse.PermissionMask.Transfer);
204 // Must be set so anyone can copy
205 so.RootPart.EveryoneMask = (uint)OpenMetaverse.PermissionMask.Copy;
206
207 List<uint> localIds = new List<uint>();
208 localIds.Add(so.LocalId);
209
210 // Specifying a UUID.Zero in this case will plop it in the Objects folder
211 scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero);
212
213 // Check that object isn't copied until we crank the sogd handle.
214 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
215 Assert.That(retrievedPart, Is.Not.Null);
216 Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);
217
218 sogd.InventoryDeQueueAndDelete();
219
220 // Check that object is still there.
221 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
222 Assert.That(retrievedPart2, Is.Not.Null);
223 Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
224
225 // Check that we have a copy in inventory
226 InventoryItemBase item
227 = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1");
228 Assert.That(item, Is.Not.Null);
229 }
230
231 [Test]
232 public void TestTakeCopyWhenCopierIsNotOwnerWithoutPerms()
233 {
234 TestHelpers.InMethod();
235// TestHelpers.EnableLogging();
236
237 IConfigSource config = new IniConfigSource();
238 config.AddConfig("Modules");
239 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
240
241 TestScene scene = new SceneHelpers().SetupScene("s1", TestHelpers.ParseTail(0x99), 1000, 1000, config);
242 SceneHelpers.SetupSceneModules(scene, config, new PermissionsModule(), new BasicInventoryAccessModule());
243 UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1));
244 TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, ua.PrincipalID).ControllingClient;
245
246 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
247 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
248 sogd.Enabled = false;
249
250 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", TestHelpers.ParseTail(0x2));
251 uint soLocalId = so.LocalId;
252
253 {
254 // Check that object is not copied if copy base perms is missing.
255 // Should not allow copy if base does not have this.
256 so.RootPart.BaseMask = (uint)OpenMetaverse.PermissionMask.Transfer;
257 // Must be set so anyone can copy
258 so.RootPart.EveryoneMask = (uint)OpenMetaverse.PermissionMask.Copy;
259
260 // Check that object is not copied
261 List<uint> localIds = new List<uint>();
262 localIds.Add(so.LocalId);
263
264 // Specifying a UUID.Zero in this case will plop it in the Objects folder if we have perms
265 scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero);
266
267 // Check that object isn't copied until we crank the sogd handle.
268 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
269 Assert.That(retrievedPart, Is.Not.Null);
270 Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);
271
272 sogd.InventoryDeQueueAndDelete();
273 // Check that object is still there.
274 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
275 Assert.That(retrievedPart2, Is.Not.Null);
276 Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
277
278 // Check that we have a copy in inventory
279 InventoryItemBase item
280 = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1");
281 Assert.That(item, Is.Null);
282 }
283
284 {
285 // Check that object is not copied if copy trans perms is missing.
286 // Should not allow copy if base does not have this.
287 so.RootPart.BaseMask = (uint)OpenMetaverse.PermissionMask.Copy;
288 // Must be set so anyone can copy
289 so.RootPart.EveryoneMask = (uint)OpenMetaverse.PermissionMask.Copy;
290
291 // Check that object is not copied
292 List<uint> localIds = new List<uint>();
293 localIds.Add(so.LocalId);
294
295 // Specifying a UUID.Zero in this case will plop it in the Objects folder if we have perms
296 scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero);
297
298 // Check that object isn't copied until we crank the sogd handle.
299 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
300 Assert.That(retrievedPart, Is.Not.Null);
301 Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);
302
303 sogd.InventoryDeQueueAndDelete();
304 // Check that object is still there.
305 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
306 Assert.That(retrievedPart2, Is.Not.Null);
307 Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
308
309 // Check that we have a copy in inventory
310 InventoryItemBase item
311 = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1");
312 Assert.That(item, Is.Null);
313 }
314
315 {
316 // Check that object is not copied if everyone copy perms is missing.
317 // Should not allow copy if base does not have this.
318 so.RootPart.BaseMask = (uint)(OpenMetaverse.PermissionMask.Copy | OpenMetaverse.PermissionMask.Transfer);
319 // Make sure everyone perm does not allow copy
320 so.RootPart.EveryoneMask = (uint)(OpenMetaverse.PermissionMask.All & ~OpenMetaverse.PermissionMask.Copy);
321
322 // Check that object is not copied
323 List<uint> localIds = new List<uint>();
324 localIds.Add(so.LocalId);
325
326 // Specifying a UUID.Zero in this case will plop it in the Objects folder if we have perms
327 scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero);
328
329 // Check that object isn't copied until we crank the sogd handle.
330 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
331 Assert.That(retrievedPart, Is.Not.Null);
332 Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);
333
334 sogd.InventoryDeQueueAndDelete();
335 // Check that object is still there.
336 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
337 Assert.That(retrievedPart2, Is.Not.Null);
338 Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
339
340 // Check that we have a copy in inventory
341 InventoryItemBase item
342 = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1");
343 Assert.That(item, Is.Null);
344 }
345 }
346 }
347} \ No newline at end of file
diff --git a/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs b/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs
index a8883b8..c97a765 100644
--- a/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs
@@ -185,7 +185,7 @@ namespace OpenSim.Tests.Common
185 185
186 public void addInventoryItem(InventoryItemBase item) 186 public void addInventoryItem(InventoryItemBase item)
187 { 187 {
188// InventoryFolderBase folder = m_folders[item.Folder]; 188 InventoryFolderBase folder = m_folders[item.Folder];
189 189
190// m_log.DebugFormat( 190// m_log.DebugFormat(
191// "[MOCK INV DB]: Adding inventory item {0} {1} in {2} {3}", item.Name, item.ID, folder.Name, folder.ID); 191// "[MOCK INV DB]: Adding inventory item {0} {1} in {2} {3}", item.Name, item.ID, folder.Name, folder.ID);
diff --git a/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs
index be3a0cb..2b272e6 100644
--- a/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs
@@ -46,20 +46,33 @@ namespace OpenSim.Tests.Common
46 46
47 public XInventoryItem[] GetItems(string[] fields, string[] vals) 47 public XInventoryItem[] GetItems(string[] fields, string[] vals)
48 { 48 {
49// Console.WriteLine(
50// "Requesting items, fields {0}, vals {1}", string.Join(", ", fields), string.Join(", ", vals));
51
49 List<XInventoryItem> origItems = Get<XInventoryItem>(fields, vals, m_allItems.Values.ToList()); 52 List<XInventoryItem> origItems = Get<XInventoryItem>(fields, vals, m_allItems.Values.ToList());
50 53
51 return origItems.Select(i => i.Clone()).ToArray(); 54 XInventoryItem[] items = origItems.Select(i => i.Clone()).ToArray();
55
56// Console.WriteLine("Found {0} items", items.Length);
57// Array.ForEach(items, i => Console.WriteLine("Found item {0} {1}", i.inventoryName, i.inventoryID));
58
59 return items;
52 } 60 }
53 61
54 public XInventoryFolder[] GetFolders(string[] fields, string[] vals) 62 public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
55 { 63 {
56// Console.WriteLine( 64// Console.WriteLine(
57// "Requesting folders, fields {0}, vals {1}", string.Join(",", fields), string.Join(",", vals)); 65// "Requesting folders, fields {0}, vals {1}", string.Join(", ", fields), string.Join(", ", vals));
58 66
59 List<XInventoryFolder> origFolders 67 List<XInventoryFolder> origFolders
60 = Get<XInventoryFolder>(fields, vals, m_allFolders.Values.ToList()); 68 = Get<XInventoryFolder>(fields, vals, m_allFolders.Values.ToList());
61 69
62 return origFolders.Select(f => f.Clone()).ToArray(); 70 XInventoryFolder[] folders = origFolders.Select(f => f.Clone()).ToArray();
71
72// Console.WriteLine("Found {0} folders", folders.Length);
73// Array.ForEach(folders, f => Console.WriteLine("Found folder {0} {1}", f.folderName, f.folderID));
74
75 return folders;
63 } 76 }
64 77
65 public bool StoreFolder(XInventoryFolder folder) 78 public bool StoreFolder(XInventoryFolder folder)
@@ -75,7 +88,9 @@ namespace OpenSim.Tests.Common
75 { 88 {
76 m_allItems[item.inventoryID] = item.Clone(); 89 m_allItems[item.inventoryID] = item.Clone();
77 90
78// Console.WriteLine("Added item {0} {1}, creator {2}, owner {3}", item.inventoryName, item.inventoryID, item.creatorID, item.avatarID); 91// Console.WriteLine(
92// "Added item {0} {1}, folder {2}, creator {3}, owner {4}",
93// item.inventoryName, item.inventoryID, item.parentFolderID, item.creatorID, item.avatarID);
79 94
80 return true; 95 return true;
81 } 96 }