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authorJustin Clarke Casey2008-05-31 21:21:46 +0000
committerJustin Clarke Casey2008-05-31 21:21:46 +0000
commit161dfe9b6850111a0a187733d400532a245eccd5 (patch)
treedfeb2ed3371aaa9edfe7833ef5adb9e06c35be22
parent* Put in preparatory code to restore whole prim textures on archive load (diff)
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* minor: comment out old debugging messages in task inventory item restoration routines
-rw-r--r--OpenSim/Framework/TaskInventoryItem.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs
index f92d150..211d4ab 100644
--- a/OpenSim/Framework/TaskInventoryItem.cs
+++ b/OpenSim/Framework/TaskInventoryItem.cs
@@ -90,7 +90,7 @@ namespace OpenSim.Framework
90 // see IXmlSerializable 90 // see IXmlSerializable
91 public void ReadXml(XmlReader reader) 91 public void ReadXml(XmlReader reader)
92 { 92 {
93 m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node before actions, {0}", reader.Name); 93 //m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node before actions, {0}", reader.Name);
94 94
95 if (!reader.IsEmptyElement) 95 if (!reader.IsEmptyElement)
96 { 96 {
@@ -100,21 +100,21 @@ namespace OpenSim.Framework
100 TaskInventoryItem item = (TaskInventoryItem) tiiSerializer.Deserialize(reader); 100 TaskInventoryItem item = (TaskInventoryItem) tiiSerializer.Deserialize(reader);
101 Add(item.ItemID, item); 101 Add(item.ItemID, item);
102 102
103 m_log.DebugFormat("[TASK INVENTORY]: Instanted prim item {0}, {1} from xml", item.Name, item.ItemID); 103 //m_log.DebugFormat("[TASK INVENTORY]: Instanted prim item {0}, {1} from xml", item.Name, item.ItemID);
104 } 104 }
105 105
106 m_log.DebugFormat("[TASK INVENTORY]: Instantiated {0} prim items in total from xml", Count); 106 // m_log.DebugFormat("[TASK INVENTORY]: Instantiated {0} prim items in total from xml", Count);
107 } 107 }
108 else 108 else
109 { 109 {
110 m_log.DebugFormat("[TASK INVENTORY]: Skipping empty element {0}", reader.Name); 110 //m_log.DebugFormat("[TASK INVENTORY]: Skipping empty element {0}", reader.Name);
111 } 111 }
112 112
113 // For some .net implementations, this last read is necessary so that we advance beyond the end tag 113 // For some .net implementations, this last read is necessary so that we advance beyond the end tag
114 // of the element wrapping this object so that the rest of the serialization can complete normally. 114 // of the element wrapping this object so that the rest of the serialization can complete normally.
115 reader.Read(); 115 reader.Read();
116 116
117 m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node after actions, {0}", reader.Name); 117 //m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node after actions, {0}", reader.Name);
118 } 118 }
119 119
120 // see IXmlSerializable 120 // see IXmlSerializable