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author | dahlia | 2011-05-03 19:47:50 -0700 |
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committer | dahlia | 2011-05-03 19:47:50 -0700 |
commit | 13ab00e45a1e52b4668a472130eb83cdf45850ca (patch) | |
tree | 82e4ba127a1d306b55215859b7a6390d7faf25ee | |
parent | Increased timeout for fat UpdateAgent to 200secs. Nebadon's 3800-prim alien a... (diff) | |
download | opensim-SC-13ab00e45a1e52b4668a472130eb83cdf45850ca.zip opensim-SC-13ab00e45a1e52b4668a472130eb83cdf45850ca.tar.gz opensim-SC-13ab00e45a1e52b4668a472130eb83cdf45850ca.tar.bz2 opensim-SC-13ab00e45a1e52b4668a472130eb83cdf45850ca.tar.xz |
adjust terse avatar update filtering to send updates when distance traveled does not match expected distance, rather than at a fixed time period. this should smooth avatar motion somewhat when moving in a straight line and velocity is constant.
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 5b86735..feab35c 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2395,6 +2395,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2395 | 2395 | ||
2396 | // vars to support reduced update frequency when velocity is unchanged | 2396 | // vars to support reduced update frequency when velocity is unchanged |
2397 | private Vector3 lastVelocitySentToAllClients = Vector3.Zero; | 2397 | private Vector3 lastVelocitySentToAllClients = Vector3.Zero; |
2398 | private Vector3 lastPositionSentToAllClients = Vector3.Zero; | ||
2398 | private int lastTerseUpdateToAllClientsTick = Util.EnvironmentTickCount(); | 2399 | private int lastTerseUpdateToAllClientsTick = Util.EnvironmentTickCount(); |
2399 | 2400 | ||
2400 | /// <summary> | 2401 | /// <summary> |
@@ -2404,14 +2405,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2404 | { | 2405 | { |
2405 | int currentTick = Util.EnvironmentTickCount(); | 2406 | int currentTick = Util.EnvironmentTickCount(); |
2406 | 2407 | ||
2407 | // decrease update frequency when avatar is moving but velocity is not changing | 2408 | // Decrease update frequency when avatar is moving but velocity is |
2409 | // not changing. | ||
2410 | // If there is a mismatch between distance travelled and expected | ||
2411 | // distance based on last velocity sent and velocity hasnt changed, | ||
2412 | // then send a new terse update | ||
2413 | |||
2414 | float timeSinceLastUpdate = (currentTick - lastTerseUpdateToAllClientsTick) * 0.001f; | ||
2415 | |||
2416 | Vector3 expectedPosition = lastPositionSentToAllClients + lastVelocitySentToAllClients * timeSinceLastUpdate; | ||
2417 | |||
2418 | float absoluteDistanceError = (float)Math.Abs(Vector3.Distance(m_pos, expectedPosition)); | ||
2419 | |||
2420 | |||
2408 | if (m_velocity.Length() < 0.01f | 2421 | if (m_velocity.Length() < 0.01f |
2409 | || Vector3.Distance(lastVelocitySentToAllClients, m_velocity) > 0.01f | 2422 | || absoluteDistanceError > 0.25f // arbitrary distance error threshold |
2410 | || currentTick - lastTerseUpdateToAllClientsTick > 1500) | 2423 | || Vector3.Distance(lastVelocitySentToAllClients, m_velocity) > 0.01f) |
2411 | { | 2424 | { |
2412 | m_perfMonMS = currentTick; | 2425 | m_perfMonMS = currentTick; |
2413 | lastVelocitySentToAllClients = m_velocity; | 2426 | lastVelocitySentToAllClients = m_velocity; |
2414 | lastTerseUpdateToAllClientsTick = currentTick; | 2427 | lastTerseUpdateToAllClientsTick = currentTick; |
2428 | lastPositionSentToAllClients = m_pos; | ||
2415 | 2429 | ||
2416 | m_scene.ForEachClient(SendTerseUpdateToClient); | 2430 | m_scene.ForEachClient(SendTerseUpdateToClient); |
2417 | 2431 | ||