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author | Robert Adams | 2014-05-17 20:11:22 -0700 |
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committer | Robert Adams | 2014-05-17 20:11:22 -0700 |
commit | 0be9e3b079088829eec49d856980f14a6372fda4 (patch) | |
tree | 0f92c7c0e8b226dc4423bb6c79fb68cada0334b0 | |
parent | minor: eliminate now unnecessary string.Format in postgresql RetrieveGroups m... (diff) | |
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BulletSim: adjust avatar step up parameters to better walk up small
staircases. This change is required because of the change in the
avatar default shape from the capsule to the rectangle.
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs | 4 | ||||
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs index 1bcf879..1b8a454 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs | |||
@@ -399,8 +399,8 @@ public class BSActorAvatarMove : BSActor | |||
399 | m_controllingPrim.ForcePosition = m_controllingPrim.RawPosition + displacement; | 399 | m_controllingPrim.ForcePosition = m_controllingPrim.RawPosition + displacement; |
400 | } | 400 | } |
401 | } | 401 | } |
402 | m_physicsScene.DetailLog("{0},BSCharacter.WalkUpStairs.ComputeStairCorrection,disp={1},force={2}", | 402 | m_physicsScene.DetailLog("{0},BSCharacter.WalkUpStairs.ComputeStairCorrection,stepUp={1},isp={2},force={3}", |
403 | m_controllingPrim.LocalID, displacement, ret); | 403 | m_controllingPrim.LocalID, stepUp, displacement, ret); |
404 | 404 | ||
405 | } | 405 | } |
406 | return ret; | 406 | return ret; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 6683446..de42a4c 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -598,9 +598,9 @@ public static class BSParam | |||
598 | new ParameterDefn<float>("AvatarStepForceFactor", "Controls the amount of force up applied to step up onto a step", | 598 | new ParameterDefn<float>("AvatarStepForceFactor", "Controls the amount of force up applied to step up onto a step", |
599 | 1.0f ), | 599 | 1.0f ), |
600 | new ParameterDefn<float>("AvatarStepUpCorrectionFactor", "Multiplied by height of step collision to create up movement at step", | 600 | new ParameterDefn<float>("AvatarStepUpCorrectionFactor", "Multiplied by height of step collision to create up movement at step", |
601 | 1.0f ), | 601 | 2.0f ), |
602 | new ParameterDefn<int>("AvatarStepSmoothingSteps", "Number of frames after a step collision that we continue walking up stairs", | 602 | new ParameterDefn<int>("AvatarStepSmoothingSteps", "Number of frames after a step collision that we continue walking up stairs", |
603 | 2 ), | 603 | 1 ), |
604 | 604 | ||
605 | new ParameterDefn<float>("VehicleMaxLinearVelocity", "Maximum velocity magnitude that can be assigned to a vehicle", | 605 | new ParameterDefn<float>("VehicleMaxLinearVelocity", "Maximum velocity magnitude that can be assigned to a vehicle", |
606 | 1000.0f, | 606 | 1000.0f, |