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authorDahlia Trimble2009-05-03 06:25:52 +0000
committerDahlia Trimble2009-05-03 06:25:52 +0000
commit09522743cb2e9f34a5e350a06683f7b0a150142e (patch)
treecabfcf256c64560f18f90a90255e3c6f0ee3d31a
parent* Reversing experimental change in previous rev. (diff)
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alter behavior of sculpted prim "Inside out" setting. Addresses Mantis #3514
-rw-r--r--OpenSim/Region/Physics/Meshing/SculptMesh.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
index 73b36789..5b8a5be 100644
--- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs
+++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
@@ -214,7 +214,7 @@ namespace PrimMesher
214 uvs = new List<UVCoord>(); 214 uvs = new List<UVCoord>();
215 215
216 if (mirror) 216 if (mirror)
217 if (sculptType != SculptType.plane) 217 if (sculptType == SculptType.plane)
218 invert = !invert; 218 invert = !invert;
219 219
220 //float sourceScaleFactor = (float)lod / (float)Math.Max(sculptBitmap.Width, sculptBitmap.Height); 220 //float sourceScaleFactor = (float)lod / (float)Math.Max(sculptBitmap.Width, sculptBitmap.Height);