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author | Justin Clark-Casey (justincc) | 2012-12-12 23:13:34 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-12-12 23:13:34 +0000 |
commit | 047270bdc83d029486215a418fada27b225dbab0 (patch) | |
tree | 8bb1b091b67d322a56ae1d25bb5511a23369c03a | |
parent | Add asset id to "show script" and "show scripts" command output to make it ea... (diff) | |
download | opensim-SC-047270bdc83d029486215a418fada27b225dbab0.zip opensim-SC-047270bdc83d029486215a418fada27b225dbab0.tar.gz opensim-SC-047270bdc83d029486215a418fada27b225dbab0.tar.bz2 opensim-SC-047270bdc83d029486215a418fada27b225dbab0.tar.xz |
Add "debug script log" command to allow setting a numeric debug level on individual IScriptInstances for debugging purposes.
Current, state changes and event fires can be logged for individual scripts.
See command help for more details.
-rw-r--r-- | OpenSim/Framework/Console/ConsoleUtil.cs | 28 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | 37 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 53 |
4 files changed, 113 insertions, 17 deletions
diff --git a/OpenSim/Framework/Console/ConsoleUtil.cs b/OpenSim/Framework/Console/ConsoleUtil.cs index 16a63e0..dff956a 100644 --- a/OpenSim/Framework/Console/ConsoleUtil.cs +++ b/OpenSim/Framework/Console/ConsoleUtil.cs | |||
@@ -97,7 +97,7 @@ namespace OpenSim.Framework.Console | |||
97 | if (!UUID.TryParse(rawUuid, out uuid)) | 97 | if (!UUID.TryParse(rawUuid, out uuid)) |
98 | { | 98 | { |
99 | if (console != null) | 99 | if (console != null) |
100 | console.OutputFormat("{0} is not a valid uuid", rawUuid); | 100 | console.OutputFormat("ERROR: {0} is not a valid uuid", rawUuid); |
101 | 101 | ||
102 | return false; | 102 | return false; |
103 | } | 103 | } |
@@ -110,7 +110,7 @@ namespace OpenSim.Framework.Console | |||
110 | if (!uint.TryParse(rawLocalId, out localId)) | 110 | if (!uint.TryParse(rawLocalId, out localId)) |
111 | { | 111 | { |
112 | if (console != null) | 112 | if (console != null) |
113 | console.OutputFormat("{0} is not a valid local id", localId); | 113 | console.OutputFormat("ERROR: {0} is not a valid local id", localId); |
114 | 114 | ||
115 | return false; | 115 | return false; |
116 | } | 116 | } |
@@ -118,7 +118,7 @@ namespace OpenSim.Framework.Console | |||
118 | if (localId == 0) | 118 | if (localId == 0) |
119 | { | 119 | { |
120 | if (console != null) | 120 | if (console != null) |
121 | console.OutputFormat("{0} is not a valid local id - it must be greater than 0", localId); | 121 | console.OutputFormat("ERROR: {0} is not a valid local id - it must be greater than 0", localId); |
122 | 122 | ||
123 | return false; | 123 | return false; |
124 | } | 124 | } |
@@ -150,10 +150,30 @@ namespace OpenSim.Framework.Console | |||
150 | } | 150 | } |
151 | 151 | ||
152 | if (console != null) | 152 | if (console != null) |
153 | console.OutputFormat("{0} is not a valid UUID or local id", rawId); | 153 | console.OutputFormat("ERROR: {0} is not a valid UUID or local id", rawId); |
154 | 154 | ||
155 | return false; | 155 | return false; |
156 | } | 156 | } |
157 | |||
158 | /// <summary> | ||
159 | /// Convert a minimum vector input from the console to an OpenMetaverse.Vector3 | ||
160 | /// </summary> | ||
161 | /// <param name='console'>Can be null if no console is available.</param> | ||
162 | /// <param name='rawConsoleVector'>/param> | ||
163 | /// <param name='vector'></param> | ||
164 | /// <returns></returns> | ||
165 | public static bool TryParseConsoleInt(ICommandConsole console, string rawConsoleInt, out int i) | ||
166 | { | ||
167 | if (!int.TryParse(rawConsoleInt, out i)) | ||
168 | { | ||
169 | if (console != null) | ||
170 | console.OutputFormat("ERROR: {0} is not a valid integer", rawConsoleInt); | ||
171 | |||
172 | return false; | ||
173 | } | ||
174 | |||
175 | return true; | ||
176 | } | ||
157 | 177 | ||
158 | /// <summary> | 178 | /// <summary> |
159 | /// Convert a minimum vector input from the console to an OpenMetaverse.Vector3 | 179 | /// Convert a minimum vector input from the console to an OpenMetaverse.Vector3 |
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs index 0cef550..00a99c3 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs | |||
@@ -59,6 +59,18 @@ namespace OpenSim.Region.ScriptEngine.Interfaces | |||
59 | public interface IScriptInstance | 59 | public interface IScriptInstance |
60 | { | 60 | { |
61 | /// <summary> | 61 | /// <summary> |
62 | /// Debug level for this script instance. | ||
63 | /// </summary> | ||
64 | /// <remarks> | ||
65 | /// Level == 0, no extra data is logged. | ||
66 | /// Level >= 1, state changes are logged. | ||
67 | /// Level >= 2, event firing is logged. | ||
68 | /// <value> | ||
69 | /// The debug level. | ||
70 | /// </value> | ||
71 | int DebugLevel { get; set; } | ||
72 | |||
73 | /// <summary> | ||
62 | /// Is the script currently running? | 74 | /// Is the script currently running? |
63 | /// </summary> | 75 | /// </summary> |
64 | bool Running { get; set; } | 76 | bool Running { get; set; } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 5ad6eeb..435e9dc 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -93,6 +93,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
93 | private UUID m_CurrentStateHash; | 93 | private UUID m_CurrentStateHash; |
94 | private UUID m_RegionID; | 94 | private UUID m_RegionID; |
95 | 95 | ||
96 | public int DebugLevel { get; set; } | ||
97 | |||
96 | public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap { get; set; } | 98 | public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap { get; set; } |
97 | 99 | ||
98 | private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>(); | 100 | private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>(); |
@@ -703,21 +705,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
703 | if (data.EventName == "collision") | 705 | if (data.EventName == "collision") |
704 | m_CollisionInQueue = false; | 706 | m_CollisionInQueue = false; |
705 | } | 707 | } |
706 | 708 | ||
707 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); | 709 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
710 | |||
711 | if (DebugLevel >= 2) | ||
712 | m_log.DebugFormat( | ||
713 | "[SCRIPT INSTANCE]: Processing event {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", | ||
714 | data.EventName, | ||
715 | ScriptName, | ||
716 | part.Name, | ||
717 | part.LocalId, | ||
718 | part.ParentGroup.Name, | ||
719 | part.ParentGroup.UUID, | ||
720 | part.AbsolutePosition, | ||
721 | part.ParentGroup.Scene.Name); | ||
708 | 722 | ||
709 | m_DetectParams = data.DetectParams; | 723 | m_DetectParams = data.DetectParams; |
710 | 724 | ||
711 | if (data.EventName == "state") // Hardcoded state change | 725 | if (data.EventName == "state") // Hardcoded state change |
712 | { | 726 | { |
713 | // m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}", | ||
714 | // PrimName, ScriptName, data.Params[0].ToString()); | ||
715 | State = data.Params[0].ToString(); | 727 | State = data.Params[0].ToString(); |
728 | |||
729 | if (DebugLevel >= 1) | ||
730 | m_log.DebugFormat( | ||
731 | "[SCRIPT INSTANCE]: Changing state to {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", | ||
732 | State, | ||
733 | ScriptName, | ||
734 | part.Name, | ||
735 | part.LocalId, | ||
736 | part.ParentGroup.Name, | ||
737 | part.ParentGroup.UUID, | ||
738 | part.AbsolutePosition, | ||
739 | part.ParentGroup.Scene.Name); | ||
740 | |||
716 | AsyncCommandManager.RemoveScript(Engine, | 741 | AsyncCommandManager.RemoveScript(Engine, |
717 | LocalID, ItemID); | 742 | LocalID, ItemID); |
718 | 743 | ||
719 | SceneObjectPart part = Engine.World.GetSceneObjectPart( | ||
720 | LocalID); | ||
721 | if (part != null) | 744 | if (part != null) |
722 | { | 745 | { |
723 | part.SetScriptEvents(ItemID, | 746 | part.SetScriptEvents(ItemID, |
@@ -729,8 +752,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
729 | if (Engine.World.PipeEventsForScript(LocalID) || | 752 | if (Engine.World.PipeEventsForScript(LocalID) || |
730 | data.EventName == "control") // Don't freeze avies! | 753 | data.EventName == "control") // Don't freeze avies! |
731 | { | 754 | { |
732 | SceneObjectPart part = Engine.World.GetSceneObjectPart( | ||
733 | LocalID); | ||
734 | // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", | 755 | // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", |
735 | // PrimName, ScriptName, data.EventName, State); | 756 | // PrimName, ScriptName, data.EventName, State); |
736 | 757 | ||
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 986f658..828f2fb 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -304,7 +304,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
304 | 304 | ||
305 | MainConsole.Instance.Commands.AddCommand( | 305 | MainConsole.Instance.Commands.AddCommand( |
306 | "Scripts", false, "scripts show", "scripts show [<script-item-uuid>]", "Show script information", | 306 | "Scripts", false, "scripts show", "scripts show [<script-item-uuid>]", "Show script information", |
307 | "Show information on all scripts known to the script engine." | 307 | "Show information on all scripts known to the script engine.\n" |
308 | + "If a <script-item-uuid> is given then only information on that script will be shown.", | 308 | + "If a <script-item-uuid> is given then only information on that script will be shown.", |
309 | HandleShowScripts); | 309 | HandleShowScripts); |
310 | 310 | ||
@@ -323,22 +323,30 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
323 | MainConsole.Instance.Commands.AddCommand( | 323 | MainConsole.Instance.Commands.AddCommand( |
324 | "Scripts", false, "scripts resume", "scripts resume [<script-item-uuid>]", "Resumes all suspended scripts", | 324 | "Scripts", false, "scripts resume", "scripts resume [<script-item-uuid>]", "Resumes all suspended scripts", |
325 | "Resumes all currently suspended scripts.\n" | 325 | "Resumes all currently suspended scripts.\n" |
326 | + "Resumed scripts will process all events accumulated whilst suspended." | 326 | + "Resumed scripts will process all events accumulated whilst suspended.\n" |
327 | + "If a <script-item-uuid> is given then only that script will be resumed. Otherwise, all suitable scripts are resumed.", | 327 | + "If a <script-item-uuid> is given then only that script will be resumed. Otherwise, all suitable scripts are resumed.", |
328 | (module, cmdparams) => HandleScriptsAction(cmdparams, HandleResumeScript)); | 328 | (module, cmdparams) => HandleScriptsAction(cmdparams, HandleResumeScript)); |
329 | 329 | ||
330 | MainConsole.Instance.Commands.AddCommand( | 330 | MainConsole.Instance.Commands.AddCommand( |
331 | "Scripts", false, "scripts stop", "scripts stop [<script-item-uuid>]", "Stops all running scripts", | 331 | "Scripts", false, "scripts stop", "scripts stop [<script-item-uuid>]", "Stops all running scripts", |
332 | "Stops all running scripts." | 332 | "Stops all running scripts.\n" |
333 | + "If a <script-item-uuid> is given then only that script will be stopped. Otherwise, all suitable scripts are stopped.", | 333 | + "If a <script-item-uuid> is given then only that script will be stopped. Otherwise, all suitable scripts are stopped.", |
334 | (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStopScript)); | 334 | (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStopScript)); |
335 | 335 | ||
336 | MainConsole.Instance.Commands.AddCommand( | 336 | MainConsole.Instance.Commands.AddCommand( |
337 | "Scripts", false, "scripts start", "scripts start [<script-item-uuid>]", "Starts all stopped scripts", | 337 | "Scripts", false, "scripts start", "scripts start [<script-item-uuid>]", "Starts all stopped scripts", |
338 | "Starts all stopped scripts." | 338 | "Starts all stopped scripts.\n" |
339 | + "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.", | 339 | + "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.", |
340 | (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript)); | 340 | (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript)); |
341 | 341 | ||
342 | MainConsole.Instance.Commands.AddCommand( | ||
343 | "Scripts", false, "debug script log", "debug scripts log <item-id> <log-level>", "Extra debug logging for a script", | ||
344 | "Activates or deactivates extra debug logging for the given script.\n" | ||
345 | + "Level == 0, deactivate extra debug logging.\n" | ||
346 | + "Level >= 1, log state changes.\n" | ||
347 | + "Level >= 2, log event invocations.\n", | ||
348 | HandleDebugScriptLogCommand); | ||
349 | |||
342 | // MainConsole.Instance.Commands.AddCommand( | 350 | // MainConsole.Instance.Commands.AddCommand( |
343 | // "Debug", false, "debug xengine", "debug xengine [<level>]", | 351 | // "Debug", false, "debug xengine", "debug xengine [<level>]", |
344 | // "Turn on detailed xengine debugging.", | 352 | // "Turn on detailed xengine debugging.", |
@@ -347,6 +355,41 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
347 | // HandleDebugLevelCommand); | 355 | // HandleDebugLevelCommand); |
348 | } | 356 | } |
349 | 357 | ||
358 | private void HandleDebugScriptLogCommand(string module, string[] args) | ||
359 | { | ||
360 | if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_Scene)) | ||
361 | return; | ||
362 | |||
363 | if (args.Length != 5) | ||
364 | { | ||
365 | MainConsole.Instance.Output("Usage: debug script log <item-id> <log-level>"); | ||
366 | return; | ||
367 | } | ||
368 | |||
369 | UUID itemId; | ||
370 | |||
371 | if (!ConsoleUtil.TryParseConsoleUuid(MainConsole.Instance, args[3], out itemId)) | ||
372 | return; | ||
373 | |||
374 | int newLevel; | ||
375 | |||
376 | if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out newLevel)) | ||
377 | return; | ||
378 | |||
379 | IScriptInstance si; | ||
380 | |||
381 | lock (m_Scripts) | ||
382 | { | ||
383 | // XXX: We can't give the user feedback on a bad item id because this may apply to a different script | ||
384 | // engine | ||
385 | if (!m_Scripts.TryGetValue(itemId, out si)) | ||
386 | return; | ||
387 | } | ||
388 | |||
389 | si.DebugLevel = newLevel; | ||
390 | MainConsole.Instance.OutputFormat("Set debug level of {0} {1} to {2}", si.ScriptName, si.ItemID, newLevel); | ||
391 | } | ||
392 | |||
350 | /// <summary> | 393 | /// <summary> |
351 | /// Change debug level | 394 | /// Change debug level |
352 | /// </summary> | 395 | /// </summary> |
@@ -418,7 +461,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
418 | 461 | ||
419 | if (!UUID.TryParse(rawItemId, out itemId)) | 462 | if (!UUID.TryParse(rawItemId, out itemId)) |
420 | { | 463 | { |
421 | MainConsole.Instance.OutputFormat("Error - {0} is not a valid UUID", rawItemId); | 464 | MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId); |
422 | return; | 465 | return; |
423 | } | 466 | } |
424 | 467 | ||