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authorJustin Clark-Casey (justincc)2013-01-16 00:18:59 +0000
committerJustin Clark-Casey (justincc)2013-01-16 00:20:18 +0000
commit03a8a4426fddd05418309958cbbc2966cdad75e5 (patch)
tree2cabd553d5fb898fcfd52c396ab6dd850d504c96
parentImplement co-operative script termination if termination comes during a scrip... (diff)
parentMerge branch 'master' of /home/opensim/var/repo/opensim (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
-rw-r--r--OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs108
-rw-r--r--OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs2
-rw-r--r--OpenSim/Framework/Servers/HttpServer/JsonRPCMethod.cs34
-rw-r--r--OpenSim/Framework/Servers/HttpServer/JsonRpcResponse.cs150
-rw-r--r--OpenSim/Framework/Servers/MainServer.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs15
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs15
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs58
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs7
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs6
-rw-r--r--TESTING.txt2
-rw-r--r--bin/OpenSimDefaults.ini8
13 files changed, 373 insertions, 40 deletions
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
index 8a0340f..85b19c0 100644
--- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
+++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
@@ -77,6 +77,7 @@ namespace OpenSim.Framework.Servers.HttpServer
77 // protected HttpListener m_httpListener; 77 // protected HttpListener m_httpListener;
78 protected CoolHTTPListener m_httpListener2; 78 protected CoolHTTPListener m_httpListener2;
79 protected Dictionary<string, XmlRpcMethod> m_rpcHandlers = new Dictionary<string, XmlRpcMethod>(); 79 protected Dictionary<string, XmlRpcMethod> m_rpcHandlers = new Dictionary<string, XmlRpcMethod>();
80 protected Dictionary<string, JsonRPCMethod> jsonRpcHandlers = new Dictionary<string, JsonRPCMethod>();
80 protected Dictionary<string, bool> m_rpcHandlersKeepAlive = new Dictionary<string, bool>(); 81 protected Dictionary<string, bool> m_rpcHandlersKeepAlive = new Dictionary<string, bool>();
81 protected DefaultLLSDMethod m_defaultLlsdHandler = null; // <-- Moving away from the monolithic.. and going to /registered/ 82 protected DefaultLLSDMethod m_defaultLlsdHandler = null; // <-- Moving away from the monolithic.. and going to /registered/
82 protected Dictionary<string, LLSDMethod> m_llsdHandlers = new Dictionary<string, LLSDMethod>(); 83 protected Dictionary<string, LLSDMethod> m_llsdHandlers = new Dictionary<string, LLSDMethod>();
@@ -217,6 +218,37 @@ namespace OpenSim.Framework.Servers.HttpServer
217 return new List<string>(m_rpcHandlers.Keys); 218 return new List<string>(m_rpcHandlers.Keys);
218 } 219 }
219 220
221 // JsonRPC
222 public bool AddJsonRPCHandler(string method, JsonRPCMethod handler)
223 {
224 lock(jsonRpcHandlers)
225 {
226 jsonRpcHandlers.Add(method, handler);
227 }
228 return true;
229 }
230
231 public JsonRPCMethod GetJsonRPCHandler(string method)
232 {
233 lock (jsonRpcHandlers)
234 {
235 if (jsonRpcHandlers.ContainsKey(method))
236 {
237 return jsonRpcHandlers[method];
238 }
239 else
240 {
241 return null;
242 }
243 }
244 }
245
246 public List<string> GetJsonRpcHandlerKeys()
247 {
248 lock (jsonRpcHandlers)
249 return new List<string>(jsonRpcHandlers.Keys);
250 }
251
220 public bool AddHTTPHandler(string methodName, GenericHTTPMethod handler) 252 public bool AddHTTPHandler(string methodName, GenericHTTPMethod handler)
221 { 253 {
222 //m_log.DebugFormat("[BASE HTTP SERVER]: Registering {0}", methodName); 254 //m_log.DebugFormat("[BASE HTTP SERVER]: Registering {0}", methodName);
@@ -556,10 +588,18 @@ namespace OpenSim.Framework.Servers.HttpServer
556 588
557 buffer = HandleLLSDRequests(request, response); 589 buffer = HandleLLSDRequests(request, response);
558 break; 590 break;
591
592 case "application/json-rpc":
593 if (DebugLevel >= 3)
594 LogIncomingToContentTypeHandler(request);
595
596 buffer = HandleJsonRpcRequests(request, response);
597 break;
559 598
560 case "text/xml": 599 case "text/xml":
561 case "application/xml": 600 case "application/xml":
562 case "application/json": 601 case "application/json":
602
563 default: 603 default:
564 //m_log.Info("[Debug BASE HTTP SERVER]: in default handler"); 604 //m_log.Info("[Debug BASE HTTP SERVER]: in default handler");
565 // Point of note.. the DoWeHaveA methods check for an EXACT path 605 // Point of note.. the DoWeHaveA methods check for an EXACT path
@@ -985,6 +1025,74 @@ namespace OpenSim.Framework.Servers.HttpServer
985 return buffer; 1025 return buffer;
986 } 1026 }
987 1027
1028 // JsonRpc (v2.0 only)
1029 private byte[] HandleJsonRpcRequests(OSHttpRequest request, OSHttpResponse response)
1030 {
1031 Stream requestStream = request.InputStream;
1032 JsonRpcResponse jsonRpcResponse = new JsonRpcResponse();
1033 OSDMap jsonRpcRequest = null;
1034
1035 try
1036 {
1037 jsonRpcRequest = (OSDMap)OSDParser.DeserializeJson(requestStream);
1038 }
1039 catch (LitJson.JsonException e)
1040 {
1041 jsonRpcResponse.Error.Code = ErrorCode.InternalError;
1042 jsonRpcResponse.Error.Message = e.Message;
1043 }
1044
1045 requestStream.Close();
1046
1047 if (jsonRpcRequest != null)
1048 {
1049 if (jsonRpcRequest.ContainsKey("jsonrpc") || jsonRpcRequest["jsonrpc"].AsString() == "2.0")
1050 {
1051 jsonRpcResponse.JsonRpc = "2.0";
1052
1053 // If we have no id, then it's a "notification"
1054 if (jsonRpcRequest.ContainsKey("id"))
1055 {
1056 jsonRpcResponse.Id = jsonRpcRequest["id"].AsString();
1057 }
1058
1059 string methodname = jsonRpcRequest["method"];
1060 JsonRPCMethod method;
1061
1062 if (jsonRpcHandlers.ContainsKey(methodname))
1063 {
1064 lock(jsonRpcHandlers)
1065 {
1066 jsonRpcHandlers.TryGetValue(methodname, out method);
1067 }
1068
1069 method(jsonRpcRequest, ref jsonRpcResponse);
1070 }
1071 else // Error no hanlder defined for requested method
1072 {
1073 jsonRpcResponse.Error.Code = ErrorCode.InvalidRequest;
1074 jsonRpcResponse.Error.Message = string.Format ("No handler defined for {0}", methodname);
1075 }
1076 }
1077 else // not json-rpc 2.0 could be v1
1078 {
1079 jsonRpcResponse.Error.Code = ErrorCode.InvalidRequest;
1080 jsonRpcResponse.Error.Message = "Must be valid json-rpc 2.0 see: http://www.jsonrpc.org/specification";
1081
1082 if (jsonRpcRequest.ContainsKey("id"))
1083 jsonRpcResponse.Id = jsonRpcRequest["id"].AsString();
1084 }
1085 }
1086
1087 response.KeepAlive = true;
1088 string responseData = string.Empty;
1089
1090 responseData = jsonRpcResponse.Serialize();
1091
1092 byte[] buffer = Encoding.UTF8.GetBytes(responseData);
1093 return buffer;
1094 }
1095
988 private byte[] HandleLLSDRequests(OSHttpRequest request, OSHttpResponse response) 1096 private byte[] HandleLLSDRequests(OSHttpRequest request, OSHttpResponse response)
989 { 1097 {
990 //m_log.Warn("[BASE HTTP SERVER]: We've figured out it's a LLSD Request"); 1098 //m_log.Warn("[BASE HTTP SERVER]: We've figured out it's a LLSD Request");
diff --git a/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs
index 0bd3aae..13b5dd3 100644
--- a/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs
+++ b/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs
@@ -97,6 +97,8 @@ namespace OpenSim.Framework.Servers.HttpServer
97 bool AddXmlRPCHandler(string method, XmlRpcMethod handler); 97 bool AddXmlRPCHandler(string method, XmlRpcMethod handler);
98 bool AddXmlRPCHandler(string method, XmlRpcMethod handler, bool keepAlive); 98 bool AddXmlRPCHandler(string method, XmlRpcMethod handler, bool keepAlive);
99 99
100 bool AddJsonRPCHandler(string method, JsonRPCMethod handler);
101
100 /// <summary> 102 /// <summary>
101 /// Gets the XML RPC handler for given method name 103 /// Gets the XML RPC handler for given method name
102 /// </summary> 104 /// </summary>
diff --git a/OpenSim/Framework/Servers/HttpServer/JsonRPCMethod.cs b/OpenSim/Framework/Servers/HttpServer/JsonRPCMethod.cs
new file mode 100644
index 0000000..7334049
--- /dev/null
+++ b/OpenSim/Framework/Servers/HttpServer/JsonRPCMethod.cs
@@ -0,0 +1,34 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Net;
29using OpenMetaverse.StructuredData;
30
31namespace OpenSim.Framework.Servers.HttpServer
32{
33 public delegate void JsonRPCMethod(OSDMap jsonRpcRequest, ref JsonRpcResponse response);
34}
diff --git a/OpenSim/Framework/Servers/HttpServer/JsonRpcResponse.cs b/OpenSim/Framework/Servers/HttpServer/JsonRpcResponse.cs
new file mode 100644
index 0000000..2c50587
--- /dev/null
+++ b/OpenSim/Framework/Servers/HttpServer/JsonRpcResponse.cs
@@ -0,0 +1,150 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Net;
29using OpenMetaverse.StructuredData;
30
31namespace OpenSim.Framework.Servers.HttpServer
32{
33 public sealed class ErrorCode
34 {
35 private ErrorCode() {}
36
37 public const int ParseError = -32700;
38 public const int InvalidRequest = -32600;
39 public const int MethodNotFound = -32601;
40 public const int InvalidParams = -32602;
41 public const int InternalError = -32604;
42
43 }
44
45 public class JsonRpcError
46 {
47 internal OSDMap Error = new OSDMap();
48
49 public int Code
50 {
51 get
52 {
53 if (Error.ContainsKey("code"))
54 return Error["code"].AsInteger();
55 else
56 return 0;
57 }
58 set
59 {
60 Error["code"] = OSD.FromInteger(value);
61 }
62 }
63
64 public string Message
65 {
66 get
67 {
68 if (Error.ContainsKey("message"))
69 return Error["message"].AsString();
70 else
71 return null;
72 }
73 set
74 {
75 Error["message"] = OSD.FromString(value);
76 }
77 }
78
79 public OSD Data
80 {
81 get; set;
82 }
83 }
84
85 public class JsonRpcResponse
86 {
87 public string JsonRpc
88 {
89 get
90 {
91 return Reply["jsonrpc"].AsString();
92 }
93 set
94 {
95 Reply["jsonrpc"] = OSD.FromString(value);
96 }
97 }
98
99 public string Id
100 {
101 get
102 {
103 return Reply["id"].AsString();
104 }
105 set
106 {
107 Reply["id"] = OSD.FromString(value);
108 }
109 }
110
111 public OSD Result
112 {
113 get; set;
114 }
115
116 public JsonRpcError Error
117 {
118 get; set;
119 }
120
121 public OSDMap Reply = new OSDMap();
122
123 public JsonRpcResponse()
124 {
125 Error = new JsonRpcError();
126 }
127
128 public string Serialize()
129 {
130 if (Result != null)
131 Reply["result"] = Result;
132
133 if (Error.Code != 0)
134 {
135 Reply["error"] = (OSD)Error.Error;
136 }
137
138 string result = string.Empty;
139 try
140 {
141 result = OSDParser.SerializeJsonString(Reply);
142 }
143 catch
144 {
145
146 }
147 return result;
148 }
149 }
150}
diff --git a/OpenSim/Framework/Servers/MainServer.cs b/OpenSim/Framework/Servers/MainServer.cs
index ae7d515..293887f 100644
--- a/OpenSim/Framework/Servers/MainServer.cs
+++ b/OpenSim/Framework/Servers/MainServer.cs
@@ -230,6 +230,10 @@ namespace OpenSim.Framework.Servers
230 List<String> poll = httpServer.GetPollServiceHandlerKeys(); 230 List<String> poll = httpServer.GetPollServiceHandlerKeys();
231 foreach (String s in httpServer.GetHTTPHandlerKeys()) 231 foreach (String s in httpServer.GetHTTPHandlerKeys())
232 handlers.AppendFormat("\t{0} {1}\n", s, (poll.Contains(s) ? "(poll service)" : string.Empty)); 232 handlers.AppendFormat("\t{0} {1}\n", s, (poll.Contains(s) ? "(poll service)" : string.Empty));
233
234 handlers.AppendFormat("* JSONRPC:\n");
235 foreach (String s in httpServer.GetJsonRpcHandlerKeys())
236 handlers.AppendFormat("\t{0}\n", s);
233 237
234// handlers.AppendFormat("* Agent:\n"); 238// handlers.AppendFormat("* Agent:\n");
235// foreach (String s in httpServer.GetAgentHandlerKeys()) 239// foreach (String s in httpServer.GetAgentHandlerKeys())
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index a8517e6..967fa44 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -6427,19 +6427,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6427 #endregion 6427 #endregion
6428 6428
6429 AgentRequestSit handlerAgentRequestSit = OnAgentRequestSit; 6429 AgentRequestSit handlerAgentRequestSit = OnAgentRequestSit;
6430 if (handlerAgentRequestSit != null)
6431 if (!(agentRequestSit.AgentData == null
6432 || agentRequestSit.TargetObject == null
6433 || agentRequestSit.TargetObject.TargetID == null
6434 || agentRequestSit.TargetObject.Offset == null))
6435 {
6436 var sp = m_scene.GetScenePresence(agentRequestSit.AgentData.AgentID);
6437 if (sp == null || sp.ParentID != 0) // ignore packet if agent is already sitting
6438 return true;
6439 6430
6440 handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID, 6431 if (handlerAgentRequestSit != null)
6441 agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset); 6432 handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID,
6442 } 6433 agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);
6443 } 6434 }
6444 return true; 6435 return true;
6445 } 6436 }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 0219540..6979c33 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1954,6 +1954,10 @@ namespace OpenSim.Region.Framework.Scenes
1954 { 1954 {
1955 if (ParentID != 0) 1955 if (ParentID != 0)
1956 { 1956 {
1957 var targetPart = m_scene.GetSceneObjectPart(targetID);
1958 if (targetPart != null && targetPart.LocalId == ParentID)
1959 return; // already sitting here, ignore
1960
1957 StandUp(); 1961 StandUp();
1958 } 1962 }
1959 1963
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs b/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs
index 9ff7084..ae54499 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs
@@ -166,7 +166,7 @@ public override BulletWorld Initialize(Vector3 maxPosition, ConfigurationParamet
166 166
167 // If Debug logging level, enable logging from the unmanaged code 167 // If Debug logging level, enable logging from the unmanaged code
168 m_DebugLogCallbackHandle = null; 168 m_DebugLogCallbackHandle = null;
169 if (BSScene.m_log.IsDebugEnabled || PhysicsScene.PhysicsLogging.Enabled) 169 if (BSScene.m_log.IsDebugEnabled && PhysicsScene.PhysicsLogging.Enabled)
170 { 170 {
171 BSScene.m_log.DebugFormat("{0}: Initialize: Setting debug callback for unmanaged code", BSScene.LogHeader); 171 BSScene.m_log.DebugFormat("{0}: Initialize: Setting debug callback for unmanaged code", BSScene.LogHeader);
172 if (PhysicsScene.PhysicsLogging.Enabled) 172 if (PhysicsScene.PhysicsLogging.Enabled)
@@ -212,6 +212,19 @@ public override void Shutdown(BulletWorld world)
212{ 212{
213 BulletWorldUnman worldu = world as BulletWorldUnman; 213 BulletWorldUnman worldu = world as BulletWorldUnman;
214 BSAPICPP.Shutdown2(worldu.ptr); 214 BSAPICPP.Shutdown2(worldu.ptr);
215
216 if (m_paramsHandle.IsAllocated)
217 {
218 m_paramsHandle.Free();
219 }
220 if (m_collisionArrayPinnedHandle.IsAllocated)
221 {
222 m_collisionArrayPinnedHandle.Free();
223 }
224 if (m_updateArrayPinnedHandle.IsAllocated)
225 {
226 m_updateArrayPinnedHandle.Free();
227 }
215} 228}
216 229
217public override bool PushUpdate(BulletBody obj) 230public override bool PushUpdate(BulletBody obj)
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
index bcebaec..e434412 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
@@ -124,9 +124,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin
124 static readonly float PIOverTwo = ((float)Math.PI) / 2f; 124 static readonly float PIOverTwo = ((float)Math.PI) / 2f;
125 125
126 // For debugging, flags to turn on and off individual corrections. 126 // For debugging, flags to turn on and off individual corrections.
127 private bool enableAngularVerticalAttraction = true; 127 private bool enableAngularVerticalAttraction;
128 private bool enableAngularDeflection = true; 128 private bool enableAngularDeflection;
129 private bool enableAngularBanking = true; 129 private bool enableAngularBanking;
130 130
131 public BSDynamics(BSScene myScene, BSPrim myPrim) 131 public BSDynamics(BSScene myScene, BSPrim myPrim)
132 { 132 {
@@ -141,8 +141,8 @@ namespace OpenSim.Region.Physics.BulletSPlugin
141 public void SetupVehicleDebugging() 141 public void SetupVehicleDebugging()
142 { 142 {
143 enableAngularVerticalAttraction = true; 143 enableAngularVerticalAttraction = true;
144 enableAngularDeflection = true; 144 enableAngularDeflection = false;
145 enableAngularBanking = true; 145 enableAngularBanking = false;
146 if (BSParam.VehicleDebuggingEnabled != ConfigurationParameters.numericFalse) 146 if (BSParam.VehicleDebuggingEnabled != ConfigurationParameters.numericFalse)
147 { 147 {
148 enableAngularVerticalAttraction = false; 148 enableAngularVerticalAttraction = false;
@@ -649,6 +649,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
649 private Quaternion m_knownOrientation; 649 private Quaternion m_knownOrientation;
650 private Vector3 m_knownRotationalVelocity; 650 private Vector3 m_knownRotationalVelocity;
651 private Vector3 m_knownRotationalForce; 651 private Vector3 m_knownRotationalForce;
652 private Vector3 m_knownRotationalImpulse;
652 private Vector3 m_knownForwardVelocity; // vehicle relative forward speed 653 private Vector3 m_knownForwardVelocity; // vehicle relative forward speed
653 654
654 private const int m_knownChangedPosition = 1 << 0; 655 private const int m_knownChangedPosition = 1 << 0;
@@ -658,9 +659,10 @@ namespace OpenSim.Region.Physics.BulletSPlugin
658 private const int m_knownChangedOrientation = 1 << 4; 659 private const int m_knownChangedOrientation = 1 << 4;
659 private const int m_knownChangedRotationalVelocity = 1 << 5; 660 private const int m_knownChangedRotationalVelocity = 1 << 5;
660 private const int m_knownChangedRotationalForce = 1 << 6; 661 private const int m_knownChangedRotationalForce = 1 << 6;
661 private const int m_knownChangedTerrainHeight = 1 << 7; 662 private const int m_knownChangedRotationalImpulse = 1 << 7;
662 private const int m_knownChangedWaterLevel = 1 << 8; 663 private const int m_knownChangedTerrainHeight = 1 << 8;
663 private const int m_knownChangedForwardVelocity = 1 << 9; 664 private const int m_knownChangedWaterLevel = 1 << 9;
665 private const int m_knownChangedForwardVelocity = 1 <<10;
664 666
665 private void ForgetKnownVehicleProperties() 667 private void ForgetKnownVehicleProperties()
666 { 668 {
@@ -700,6 +702,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin
700 PhysicsScene.PE.SetInterpolationAngularVelocity(Prim.PhysBody, m_knownRotationalVelocity); 702 PhysicsScene.PE.SetInterpolationAngularVelocity(Prim.PhysBody, m_knownRotationalVelocity);
701 } 703 }
702 704
705 if ((m_knownChanged & m_knownChangedRotationalImpulse) != 0)
706 Prim.ApplyTorqueImpulse((Vector3)m_knownRotationalImpulse, true /*inTaintTime*/);
707
703 if ((m_knownChanged & m_knownChangedRotationalForce) != 0) 708 if ((m_knownChanged & m_knownChangedRotationalForce) != 0)
704 { 709 {
705 Prim.AddAngularForce((Vector3)m_knownRotationalForce, false /*pushForce*/, true /*inTaintTime*/); 710 Prim.AddAngularForce((Vector3)m_knownRotationalForce, false /*pushForce*/, true /*inTaintTime*/);
@@ -843,6 +848,17 @@ namespace OpenSim.Region.Physics.BulletSPlugin
843 m_knownChanged |= m_knownChangedRotationalForce; 848 m_knownChanged |= m_knownChangedRotationalForce;
844 m_knownHas |= m_knownChangedRotationalForce; 849 m_knownHas |= m_knownChangedRotationalForce;
845 } 850 }
851 private void VehicleAddRotationalImpulse(Vector3 pImpulse)
852 {
853 if ((m_knownHas & m_knownChangedRotationalImpulse) == 0)
854 {
855 m_knownRotationalImpulse = Vector3.Zero;
856 m_knownHas |= m_knownChangedRotationalImpulse;
857 }
858 m_knownRotationalImpulse += pImpulse;
859 m_knownChanged |= m_knownChangedRotationalImpulse;
860 }
861
846 // Vehicle relative forward velocity 862 // Vehicle relative forward velocity
847 private Vector3 VehicleForwardVelocity 863 private Vector3 VehicleForwardVelocity
848 { 864 {
@@ -1031,16 +1047,32 @@ namespace OpenSim.Region.Physics.BulletSPlugin
1031 else 1047 else
1032 { 1048 {
1033 // Error is positive if below the target and negative if above. 1049 // Error is positive if below the target and negative if above.
1034 float verticalError = m_VhoverTargetHeight - VehiclePosition.Z; 1050 Vector3 hpos = VehiclePosition;
1035 float verticalCorrectionVelocity = verticalError / m_VhoverTimescale * pTimestep; 1051 float verticalError = m_VhoverTargetHeight - hpos.Z;
1052 float verticalCorrection = verticalError / m_VhoverTimescale;
1053 verticalCorrection *= m_VhoverEfficiency;
1054
1055 hpos.Z += verticalCorrection;
1056 VehiclePosition = hpos;
1057
1058 // Since we are hovering, we need to do the opposite of falling -- get rid of world Z
1059 Vector3 vel = VehicleVelocity;
1060 vel.Z = 0f;
1061 VehicleVelocity = vel;
1062
1063 /*
1064 float verticalCorrectionVelocity = verticalError / m_VhoverTimescale;
1065 Vector3 verticalCorrection = new Vector3(0f, 0f, verticalCorrectionVelocity);
1066 verticalCorrection *= m_vehicleMass;
1036 1067
1037 // TODO: implement m_VhoverEfficiency correctly 1068 // TODO: implement m_VhoverEfficiency correctly
1038 VehicleAddForceImpulse(new Vector3(0f, 0f, verticalCorrectionVelocity)); 1069 VehicleAddForceImpulse(verticalCorrection);
1070 */
1039 1071
1040 VDetailLog("{0}, MoveLinear,hover,pos={1},eff={2},hoverTS={3},height={4},target={5},err={6},corrVel={7}", 1072 VDetailLog("{0}, MoveLinear,hover,pos={1},eff={2},hoverTS={3},height={4},target={5},err={6},corr={7}",
1041 Prim.LocalID, VehiclePosition, m_VhoverEfficiency, 1073 Prim.LocalID, VehiclePosition, m_VhoverEfficiency,
1042 m_VhoverTimescale, m_VhoverHeight, m_VhoverTargetHeight, 1074 m_VhoverTimescale, m_VhoverHeight, m_VhoverTargetHeight,
1043 verticalError, verticalCorrectionVelocity); 1075 verticalError, verticalCorrection);
1044 } 1076 }
1045 1077
1046 } 1078 }
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
index 5a1b5c7..2dc89b5 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
@@ -195,8 +195,11 @@ public sealed class BSLinksetCompound : BSLinkset
195 && PhysicsScene.TerrainManager.IsWithinKnownTerrain(LinksetRoot.RawPosition)) 195 && PhysicsScene.TerrainManager.IsWithinKnownTerrain(LinksetRoot.RawPosition))
196 { 196 {
197 // TODO: replace this with are calculation of the child prim's orientation and pos. 197 // TODO: replace this with are calculation of the child prim's orientation and pos.
198 updated.LinksetInfo = null; 198 // TODO: for the moment, don't rebuild the compound shape.
199 ScheduleRebuild(updated); 199 // This is often just the car turning its wheels. When we can just reorient the one
200 // member shape of the compound shape, the overhead of rebuilding won't be a problem.
201 // updated.LinksetInfo = null;
202 // ScheduleRebuild(updated);
200 } 203 }
201 } 204 }
202 205
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index 27ff047..862dbf6 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -318,13 +318,13 @@ public static class BSParam
318 (s,p,l,v) => { s.UpdateParameterObject((x)=>{AngularSleepingThreshold=x;}, p, l, v); }, 318 (s,p,l,v) => { s.UpdateParameterObject((x)=>{AngularSleepingThreshold=x;}, p, l, v); },
319 (s,o,v) => { s.PE.SetSleepingThresholds(o.PhysBody, v, v); } ), 319 (s,o,v) => { s.PE.SetSleepingThresholds(o.PhysBody, v, v); } ),
320 new ParameterDefn("CcdMotionThreshold", "Continuious collision detection threshold (0 means no CCD)" , 320 new ParameterDefn("CcdMotionThreshold", "Continuious collision detection threshold (0 means no CCD)" ,
321 0f, // set to zero to disable 321 0.3f, // set to zero to disable
322 (s,cf,p,v) => { CcdMotionThreshold = cf.GetFloat(p, v); }, 322 (s,cf,p,v) => { CcdMotionThreshold = cf.GetFloat(p, v); },
323 (s) => { return CcdMotionThreshold; }, 323 (s) => { return CcdMotionThreshold; },
324 (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdMotionThreshold=x;}, p, l, v); }, 324 (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdMotionThreshold=x;}, p, l, v); },
325 (s,o,v) => { s.PE.SetCcdMotionThreshold(o.PhysBody, v); } ), 325 (s,o,v) => { s.PE.SetCcdMotionThreshold(o.PhysBody, v); } ),
326 new ParameterDefn("CcdSweptSphereRadius", "Continuious collision detection test radius" , 326 new ParameterDefn("CcdSweptSphereRadius", "Continuious collision detection test radius" ,
327 0f, 327 0.2f,
328 (s,cf,p,v) => { CcdSweptSphereRadius = cf.GetFloat(p, v); }, 328 (s,cf,p,v) => { CcdSweptSphereRadius = cf.GetFloat(p, v); },
329 (s) => { return CcdSweptSphereRadius; }, 329 (s) => { return CcdSweptSphereRadius; },
330 (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdSweptSphereRadius=x;}, p, l, v); }, 330 (s,p,l,v) => { s.UpdateParameterObject((x)=>{CcdSweptSphereRadius=x;}, p, l, v); },
@@ -465,7 +465,7 @@ public static class BSParam
465 (s) => { return s.UnmanagedParams[0].shouldSplitSimulationIslands; }, 465 (s) => { return s.UnmanagedParams[0].shouldSplitSimulationIslands; },
466 (s,p,l,v) => { s.UnmanagedParams[0].shouldSplitSimulationIslands = v; } ), 466 (s,p,l,v) => { s.UnmanagedParams[0].shouldSplitSimulationIslands = v; } ),
467 new ParameterDefn("ShouldEnableFrictionCaching", "Enable friction computation caching", 467 new ParameterDefn("ShouldEnableFrictionCaching", "Enable friction computation caching",
468 ConfigurationParameters.numericFalse, 468 ConfigurationParameters.numericTrue,
469 (s,cf,p,v) => { s.UnmanagedParams[0].shouldEnableFrictionCaching = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); }, 469 (s,cf,p,v) => { s.UnmanagedParams[0].shouldEnableFrictionCaching = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); },
470 (s) => { return s.UnmanagedParams[0].shouldEnableFrictionCaching; }, 470 (s) => { return s.UnmanagedParams[0].shouldEnableFrictionCaching; },
471 (s,p,l,v) => { s.UnmanagedParams[0].shouldEnableFrictionCaching = v; } ), 471 (s,p,l,v) => { s.UnmanagedParams[0].shouldEnableFrictionCaching = v; } ),
diff --git a/TESTING.txt b/TESTING.txt
index 08a0698..a7346ff 100644
--- a/TESTING.txt
+++ b/TESTING.txt
@@ -1,4 +1,4 @@
1=== The Quick Guide to OpenSim Unit Testing === 1===== The Quick Guide to OpenSim Unit Testing ===
2 2
3== Running Tests == 3== Running Tests ==
4 4
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 74bae01..45c3d40 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -929,18 +929,10 @@
929 929
930 MaxObjectMass = 10000.01 930 MaxObjectMass = 10000.01
931 931
932 ; Dynamic parameters
933 LinearDamping = 0.0
934 AngularDamping = 0.0
935 DeactivationTime = 0.2
936 CollisionMargin = 0.04 932 CollisionMargin = 0.04
937 933
938 ; Linkset constraint parameters 934 ; Linkset constraint parameters
939 LinkImplementation = 1 ; 0=constraint, 1=compound 935 LinkImplementation = 1 ; 0=constraint, 1=compound
940 LinkConstraintUseFrameOffset = False
941 LinkConstraintEnableTransMotor = True
942 LinkConstraintTransMotorMaxVel = 5.0
943 LinkConstraintTransMotorMaxForce = 0.1
944 936
945 ; Whether to mesh sculpties 937 ; Whether to mesh sculpties
946 MeshSculptedPrim = true 938 MeshSculptedPrim = true