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author | Justin Clark-Casey (justincc) | 2015-01-17 00:05:13 +0000 |
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committer | Justin Clark-Casey (justincc) | 2015-01-17 00:05:13 +0000 |
commit | 29958681762eaa4cac57f73c78bab25d3ad1b239 (patch) | |
tree | 99ea9800171478a47c19ddb7369530186bc2c5f1 | |
parent | minor: remove old commented out objectRemoved bool in XEngine.OnRemoveScript() (diff) | |
download | opensim-SC-29958681762eaa4cac57f73c78bab25d3ad1b239.zip opensim-SC-29958681762eaa4cac57f73c78bab25d3ad1b239.tar.gz opensim-SC-29958681762eaa4cac57f73c78bab25d3ad1b239.tar.bz2 opensim-SC-29958681762eaa4cac57f73c78bab25d3ad1b239.tar.xz |
Make XEngine.SaveAllState() actually do this instead of script maintenance
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index a04a554..c8029d7 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -867,6 +867,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
867 | 867 | ||
868 | public void SaveAllState() | 868 | public void SaveAllState() |
869 | { | 869 | { |
870 | DoBackup(new object[] { 0 }); | ||
871 | } | ||
872 | |||
873 | public object DoMaintenance(object p) | ||
874 | { | ||
875 | object[] parms = (object[])p; | ||
876 | int sleepTime = (int)parms[0]; | ||
877 | |||
870 | foreach (IScriptInstance inst in m_Scripts.Values) | 878 | foreach (IScriptInstance inst in m_Scripts.Values) |
871 | { | 879 | { |
872 | if (inst.EventTime() > m_EventLimit) | 880 | if (inst.EventTime() > m_EventLimit) |
@@ -876,14 +884,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
876 | inst.Start(); | 884 | inst.Start(); |
877 | } | 885 | } |
878 | } | 886 | } |
879 | } | ||
880 | |||
881 | public object DoMaintenance(object p) | ||
882 | { | ||
883 | object[] parms = (object[])p; | ||
884 | int sleepTime = (int)parms[0]; | ||
885 | |||
886 | SaveAllState(); | ||
887 | 887 | ||
888 | System.Threading.Thread.Sleep(sleepTime); | 888 | System.Threading.Thread.Sleep(sleepTime); |
889 | 889 | ||