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author | Justin Clark-Casey (justincc) | 2014-07-14 20:08:11 +0100 |
---|---|---|
committer | Justin Clark-Casey | 2014-08-02 00:54:42 +0100 |
commit | 539ffb776919e0285b052f7268893a37d387deac (patch) | |
tree | 82ccfb5207c380a7310469b822139094a02ff130 | |
parent | Call RemoveScriptInstance when removing from inventory (diff) | |
download | opensim-SC-539ffb776919e0285b052f7268893a37d387deac.zip opensim-SC-539ffb776919e0285b052f7268893a37d387deac.tar.gz opensim-SC-539ffb776919e0285b052f7268893a37d387deac.tar.bz2 opensim-SC-539ffb776919e0285b052f7268893a37d387deac.tar.xz |
Use thread-safe version of .NET Random as the SDK class is not thread-safe.
As per http://msdn.microsoft.com/en-us/library/system.random%28v=vs.100%29.aspx, the .NET Random class is not thread-safe.
If called by multiple threads at once, methods may return 0.
Except for llRand(), other OpenSimulator code did not lock before calling a shared Random instance.
This commit adds a ThreadSafeRandom class that extends Random but does internal locking so that it is thread-safe.
This change is invisible to existing callers and the explicit locking in the llFrand() implementation is now redundant.
-rw-r--r-- | OpenSim/Framework/ThreadSafeRandom.cs | 72 | ||||
-rw-r--r-- | OpenSim/Framework/Util.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 6 |
3 files changed, 75 insertions, 5 deletions
diff --git a/OpenSim/Framework/ThreadSafeRandom.cs b/OpenSim/Framework/ThreadSafeRandom.cs new file mode 100644 index 0000000..58853e6 --- /dev/null +++ b/OpenSim/Framework/ThreadSafeRandom.cs | |||
@@ -0,0 +1,72 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | |||
30 | namespace OpenSim.Framework | ||
31 | { | ||
32 | /// <summary> | ||
33 | /// A thread-safe Random since the .NET version is not. | ||
34 | /// See http://msdn.microsoft.com/en-us/library/system.random%28v=vs.100%29.aspx | ||
35 | /// </summary> | ||
36 | public class ThreadSafeRandom : Random | ||
37 | { | ||
38 | public ThreadSafeRandom() : base() {} | ||
39 | |||
40 | public ThreadSafeRandom(int seed): base (seed) {} | ||
41 | |||
42 | public override int Next() | ||
43 | { | ||
44 | lock (this) | ||
45 | return base.Next(); | ||
46 | } | ||
47 | |||
48 | public override int Next(int maxValue) | ||
49 | { | ||
50 | lock (this) | ||
51 | return base.Next(maxValue); | ||
52 | } | ||
53 | |||
54 | public override int Next(int minValue, int maxValue) | ||
55 | { | ||
56 | lock (this) | ||
57 | return base.Next(minValue, maxValue); | ||
58 | } | ||
59 | |||
60 | public override void NextBytes(byte[] buffer) | ||
61 | { | ||
62 | lock (this) | ||
63 | base.NextBytes(buffer); | ||
64 | } | ||
65 | |||
66 | public override double NextDouble() | ||
67 | { | ||
68 | lock (this) | ||
69 | return base.NextDouble(); | ||
70 | } | ||
71 | } | ||
72 | } \ No newline at end of file | ||
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 729281c..9d7de97 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -138,7 +138,7 @@ namespace OpenSim.Framework | |||
138 | } | 138 | } |
139 | 139 | ||
140 | private static uint nextXferID = 5000; | 140 | private static uint nextXferID = 5000; |
141 | private static Random randomClass = new Random(); | 141 | private static Random randomClass = new ThreadSafeRandom(); |
142 | 142 | ||
143 | // Get a list of invalid file characters (OS dependent) | 143 | // Get a list of invalid file characters (OS dependent) |
144 | private static string regexInvalidFileChars = "[" + new String(Path.GetInvalidFileNameChars()) + "]"; | 144 | private static string regexInvalidFileChars = "[" + new String(Path.GetInvalidFileNameChars()) + "]"; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 7d8821c..991107e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -544,10 +544,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
544 | public LSL_Float llFrand(double mag) | 544 | public LSL_Float llFrand(double mag) |
545 | { | 545 | { |
546 | m_host.AddScriptLPS(1); | 546 | m_host.AddScriptLPS(1); |
547 | lock (Util.RandomClass) | 547 | |
548 | { | 548 | return Util.RandomClass.NextDouble() * mag; |
549 | return Util.RandomClass.NextDouble() * mag; | ||
550 | } | ||
551 | } | 549 | } |
552 | 550 | ||
553 | public LSL_Integer llFloor(double f) | 551 | public LSL_Integer llFloor(double f) |