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authorJustin Clark-Casey (justincc)2014-07-11 00:18:39 +0100
committerJustin Clark-Casey2014-08-02 00:53:32 +0100
commit1670d306d733841c8fafbe96b2ada769f44b2297 (patch)
treeeffa52681350c0624bb4604a1e389f26d0b684e7
parentrefactor: use existing Compiler.CreateScriptsDirectory() (renamed to CheckOrC... (diff)
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minor: Move debug xengine script console command to Debug help section where other debug commands live.
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index b261b9f..6730ed3 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -389,7 +389,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
389 (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript)); 389 (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript));
390 390
391 MainConsole.Instance.Commands.AddCommand( 391 MainConsole.Instance.Commands.AddCommand(
392 "Scripts", false, "debug scripts log", "debug scripts log <item-id> <log-level>", "Extra debug logging for a script", 392 "Debug", false, "debug scripts log", "debug scripts log <item-id> <log-level>", "Extra debug logging for a particular script.",
393 "Activates or deactivates extra debug logging for the given script.\n" 393 "Activates or deactivates extra debug logging for the given script.\n"
394 + "Level == 0, deactivate extra debug logging.\n" 394 + "Level == 0, deactivate extra debug logging.\n"
395 + "Level >= 1, log state changes.\n" 395 + "Level >= 1, log state changes.\n"