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author | Teravus Ovares (Dan Olivares) | 2009-08-31 20:36:06 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2009-08-31 20:36:06 -0400 |
commit | fed089971e594ec9a62f9619777c970733b70861 (patch) | |
tree | e73d4e037eee134cb29bd107dcba4ccc8ebba62a | |
parent | Merge branch 'master' of ssh://MyConnection/var/git/opensim (diff) | |
download | opensim-SC-fed089971e594ec9a62f9619777c970733b70861.zip opensim-SC-fed089971e594ec9a62f9619777c970733b70861.tar.gz opensim-SC-fed089971e594ec9a62f9619777c970733b70861.tar.bz2 opensim-SC-fed089971e594ec9a62f9619777c970733b70861.tar.xz |
* Previously south and west border were required to be -1 for border crossings diagonally to work.. but.. seems they're working now without it.. and maybe it will help attachments.
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Border.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Border.cs b/OpenSim/Region/Framework/Scenes/Border.cs index 8f02a9c..9a08afe 100644 --- a/OpenSim/Region/Framework/Scenes/Border.cs +++ b/OpenSim/Region/Framework/Scenes/Border.cs | |||
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
103 | case Cardinals.SE: // x+1, y-1 | 103 | case Cardinals.SE: // x+1, y-1 |
104 | break; | 104 | break; |
105 | case Cardinals.S: // x+0, y-1 | 105 | case Cardinals.S: // x+0, y-1 |
106 | if (position.X >= BorderLine.X && position.X <= BorderLine.Y && position.Y-1 < BorderLine.Z) | 106 | if (position.X >= BorderLine.X && position.X <= BorderLine.Y && position.Y < BorderLine.Z) |
107 | { | 107 | { |
108 | return true; | 108 | return true; |
109 | } | 109 | } |
@@ -111,7 +111,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
111 | case Cardinals.SW: // x-1, y-1 | 111 | case Cardinals.SW: // x-1, y-1 |
112 | break; | 112 | break; |
113 | case Cardinals.W: // x-1, y+0 | 113 | case Cardinals.W: // x-1, y+0 |
114 | if (position.Y >= BorderLine.X && position.Y <= BorderLine.Y && position.X-1 < BorderLine.Z) | 114 | if (position.Y >= BorderLine.X && position.Y <= BorderLine.Y && position.X < BorderLine.Z) |
115 | { | 115 | { |
116 | return true; | 116 | return true; |
117 | } | 117 | } |