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authorMW2007-03-08 13:21:24 +0000
committerMW2007-03-08 13:21:24 +0000
commitf60bc970eb925cd245cc77b1ae700b28d4589163 (patch)
treed279883582f00232bad87bf17e5727ff263027a4
parentBrought OGS.sql back into trunk (diff)
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Another attemp to fix the Session Logout bug
World map data is now saved in database and recovered on startup. Primitives are now backed up to a local database and reloaded on startup.
-rw-r--r--src/Config/SimConfig/Db4SimConfig.cs19
-rw-r--r--src/Config/SimConfig/SimConfig.csproj4
-rw-r--r--src/GridInterfaces/GridInterfaces.csproj1
-rw-r--r--src/GridInterfaces/ILocalStorage.cs87
-rw-r--r--src/LocalStorage/Db4LocalStorage/AssemblyInfo.cs31
-rw-r--r--src/LocalStorage/Db4LocalStorage/Db4LocalStorage.cs119
-rw-r--r--src/LocalStorage/Db4LocalStorage/Db4LocalStorage.csproj53
-rw-r--r--src/LocalStorage/Db4LocalStorage/Db4LocalStorage.sln7
-rw-r--r--src/Main.cs5
-rw-r--r--src/OpenSimClient.cs1
-rw-r--r--src/OpenSimConsole.cs7
-rw-r--r--src/RemoteServers/RemoteGridServers/RemoteGrid.cs2
-rw-r--r--src/Second-server.sln10
-rw-r--r--src/world/Entity.cs5
-rw-r--r--src/world/Primitive.cs110
-rw-r--r--src/world/World.cs115
16 files changed, 524 insertions, 52 deletions
diff --git a/src/Config/SimConfig/Db4SimConfig.cs b/src/Config/SimConfig/Db4SimConfig.cs
index cc31328..4a06187 100644
--- a/src/Config/SimConfig/Db4SimConfig.cs
+++ b/src/Config/SimConfig/Db4SimConfig.cs
@@ -111,16 +111,19 @@ namespace Db40SimConfig
111 ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Loading world...."); 111 ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Loading world....");
112 World blank = new World(); 112 World blank = new World();
113 ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Looking for a heightmap in local DB"); 113 ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Looking for a heightmap in local DB");
114 IObjectSet world_result = db.Get(new float[65536]); 114 IObjectSet world_result = db.Get(typeof(MapStorage));
115 if(world_result.Count>0) { 115 if(world_result.Count>0) {
116 ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Found a heightmap in local database, loading"); 116 ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Found a heightmap in local database, loading");
117 blank.LandMap=(float[])world_result.Next(); 117 MapStorage map=(MapStorage)world_result.Next();
118 blank.LandMap = map.Map;
118 } else { 119 } else {
119 ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - No heightmap found, generating new one"); 120 ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - No heightmap found, generating new one");
120 HeightmapGenHills hills = new HeightmapGenHills(); 121 HeightmapGenHills hills = new HeightmapGenHills();
121 blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false); 122 blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
122 ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Saving heightmap to local database"); 123 ServerConsole.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Saving heightmap to local database");
123 db.Set(blank.LandMap); 124 MapStorage map= new MapStorage();
125 map.Map = blank.LandMap;
126 db.Set(map);
124 db.Commit(); 127 db.Commit();
125 } 128 }
126 return blank; 129 return blank;
@@ -143,4 +146,14 @@ namespace Db40SimConfig
143 db.Close(); 146 db.Close();
144 } 147 }
145 } 148 }
149
150 public class MapStorage
151 {
152 public float[] Map;
153
154 public MapStorage()
155 {
156
157 }
158 }
146} 159}
diff --git a/src/Config/SimConfig/SimConfig.csproj b/src/Config/SimConfig/SimConfig.csproj
index 08f0f24..3131405 100644
--- a/src/Config/SimConfig/SimConfig.csproj
+++ b/src/Config/SimConfig/SimConfig.csproj
@@ -44,6 +44,10 @@
44 <Project>{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}</Project> 44 <Project>{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}</Project>
45 <Name>Second-server</Name> 45 <Name>Second-server</Name>
46 </ProjectReference> 46 </ProjectReference>
47 <ProjectReference Include="..\..\GridInterfaces\GridInterfaces.csproj">
48 <Project>{5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}</Project>
49 <Name>GridInterfaces</Name>
50 </ProjectReference>
47 </ItemGroup> 51 </ItemGroup>
48 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" /> 52 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
49</Project> \ No newline at end of file 53</Project> \ No newline at end of file
diff --git a/src/GridInterfaces/GridInterfaces.csproj b/src/GridInterfaces/GridInterfaces.csproj
index 3284e7f..bbdc9e9 100644
--- a/src/GridInterfaces/GridInterfaces.csproj
+++ b/src/GridInterfaces/GridInterfaces.csproj
@@ -35,6 +35,7 @@
35 <Compile Include="IAssetServer.cs" /> 35 <Compile Include="IAssetServer.cs" />
36 <Compile Include="AssemblyInfo.cs" /> 36 <Compile Include="AssemblyInfo.cs" />
37 <Compile Include="IGridServer.cs" /> 37 <Compile Include="IGridServer.cs" />
38 <Compile Include="ILocalStorage.cs" />
38 </ItemGroup> 39 </ItemGroup>
39 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" /> 40 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
40</Project> \ No newline at end of file 41</Project> \ No newline at end of file
diff --git a/src/GridInterfaces/ILocalStorage.cs b/src/GridInterfaces/ILocalStorage.cs
new file mode 100644
index 0000000..5d6b9b1
--- /dev/null
+++ b/src/GridInterfaces/ILocalStorage.cs
@@ -0,0 +1,87 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27
28using System;
29using libsecondlife;
30
31namespace GridInterfaces
32{
33 /// <summary>
34 /// ILocalStorage. Really hacked together right now needs cleaning up
35 /// </summary>
36 public interface ILocalStorage
37 {
38 void StorePrim(PrimStorage prim);
39 void RemovePrim(LLUUID primID);
40 void LoadPrimitives(ILocalStorageReceiver receiver);
41 void ShutDown();
42 }
43
44 public interface ILocalStorageReceiver
45 {
46 void PrimFromStorage(PrimStorage prim);
47 }
48
49 public class PrimStorage
50 {
51 public PrimData Data;
52 public LLVector3 Position;
53 public LLQuaternion Rotation;
54 public uint LocalID;
55 public LLUUID FullID;
56
57 public PrimStorage()
58 {
59
60 }
61
62 }
63 public class PrimData
64 {
65 public LLUUID OwnerID;
66 public byte PCode;
67 public byte PathBegin;
68 public byte PathEnd;
69 public byte PathScaleX;
70 public byte PathScaleY;
71 public byte PathShearX;
72 public byte PathShearY;
73 public sbyte PathSkew;
74 public byte ProfileBegin;
75 public byte ProfileEnd;
76 public LLVector3 Scale;
77 public byte PathCurve;
78 public byte ProfileCurve;
79 public uint ParentID=0;
80 public byte ProfileHollow;
81
82 public PrimData()
83 {
84
85 }
86 }
87}
diff --git a/src/LocalStorage/Db4LocalStorage/AssemblyInfo.cs b/src/LocalStorage/Db4LocalStorage/AssemblyInfo.cs
new file mode 100644
index 0000000..6610606
--- /dev/null
+++ b/src/LocalStorage/Db4LocalStorage/AssemblyInfo.cs
@@ -0,0 +1,31 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// Information about this assembly is defined by the following
6// attributes.
7//
8// change them to the information which is associated with the assembly
9// you compile.
10
11[assembly: AssemblyTitle("Db4LocalStorage")]
12[assembly: AssemblyDescription("")]
13[assembly: AssemblyConfiguration("")]
14[assembly: AssemblyCompany("")]
15[assembly: AssemblyProduct("Db4LocalStorage")]
16[assembly: AssemblyCopyright("")]
17[assembly: AssemblyTrademark("")]
18[assembly: AssemblyCulture("")]
19
20// This sets the default COM visibility of types in the assembly to invisible.
21// If you need to expose a type to COM, use [ComVisible(true)] on that type.
22[assembly: ComVisible(false)]
23
24// The assembly version has following format :
25//
26// Major.Minor.Build.Revision
27//
28// You can specify all values by your own or you can build default build and revision
29// numbers with the '*' character (the default):
30
31[assembly: AssemblyVersion("1.0.*")]
diff --git a/src/LocalStorage/Db4LocalStorage/Db4LocalStorage.cs b/src/LocalStorage/Db4LocalStorage/Db4LocalStorage.cs
new file mode 100644
index 0000000..9dc81a1
--- /dev/null
+++ b/src/LocalStorage/Db4LocalStorage/Db4LocalStorage.cs
@@ -0,0 +1,119 @@
1/*
2* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*
26*/
27using System;
28using System.Collections.Generic;
29using Db4objects.Db4o;
30using Db4objects.Db4o.Query;
31using libsecondlife;
32using GridInterfaces;
33
34namespace Db4LocalStorage
35{
36 /// <summary>
37 ///
38 /// </summary>
39 public class Db4LocalStorage : ILocalStorage
40 {
41 private IObjectContainer db;
42
43 public Db4LocalStorage()
44 {
45 try
46 {
47 db = Db4oFactory.OpenFile("localworld.yap");
48 ServerConsole.MainConsole.Instance.WriteLine("Db4LocalStorage creation");
49 }
50 catch(Exception e)
51 {
52 db.Close();
53 ServerConsole.MainConsole.Instance.WriteLine("Db4LocalStorage :Constructor - Exception occured");
54 ServerConsole.MainConsole.Instance.WriteLine(e.ToString());
55 }
56 }
57
58 public void StorePrim(PrimStorage prim)
59 {
60 IObjectSet result = db.Query(new UUIDQuery(prim.FullID));
61 if(result.Count>0)
62 {
63 //prim already in storage
64 //so update it
65 PrimStorage found = (PrimStorage) result.Next();
66 found.Data = prim.Data;
67 found.Position = prim.Position;
68 found.Rotation = prim.Rotation;
69 db.Set(found);
70 }
71 else
72 {
73 //not in storage
74 db.Set(prim);
75 }
76 }
77
78 public void RemovePrim(LLUUID primID)
79 {
80 IObjectSet result = db.Query(new UUIDQuery(primID));
81 if(result.Count>0)
82 {
83 PrimStorage found = (PrimStorage) result.Next();
84 db.Delete(found);
85 }
86 }
87
88
89 public void LoadPrimitives(ILocalStorageReceiver receiver)
90 {
91 IObjectSet result = db.Get(typeof(PrimStorage));
92 ServerConsole.MainConsole.Instance.WriteLine("Db4LocalStorage.cs: LoadPrimitives() - number of prims in storages is "+result.Count);
93 foreach (PrimStorage prim in result) {
94 receiver.PrimFromStorage(prim);
95 }
96 }
97
98 public void ShutDown()
99 {
100 db.Commit();
101 db.Close();
102 }
103 }
104
105 public class UUIDQuery : Predicate
106 {
107 private LLUUID _findID;
108
109 public UUIDQuery(LLUUID find)
110 {
111 _findID = find;
112 }
113 public bool Match(PrimStorage prim)
114 {
115 return (prim.FullID == _findID);
116 }
117 }
118
119}
diff --git a/src/LocalStorage/Db4LocalStorage/Db4LocalStorage.csproj b/src/LocalStorage/Db4LocalStorage/Db4LocalStorage.csproj
new file mode 100644
index 0000000..9b5c487
--- /dev/null
+++ b/src/LocalStorage/Db4LocalStorage/Db4LocalStorage.csproj
@@ -0,0 +1,53 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <OutputType>Library</OutputType>
4 <RootNamespace>Db4LocalStorage</RootNamespace>
5 <AssemblyName>Db4LocalStorage</AssemblyName>
6 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
7 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
8 <ProjectGuid>{74784F23-B0FD-484C-82C1-96C0215733DC}</ProjectGuid>
9 </PropertyGroup>
10 <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
11 <OutputPath>bin\Debug\</OutputPath>
12 <Optimize>False</Optimize>
13 <DefineConstants>DEBUG;TRACE</DefineConstants>
14 <DebugSymbols>True</DebugSymbols>
15 <DebugType>Full</DebugType>
16 <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
17 </PropertyGroup>
18 <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
19 <OutputPath>bin\Release\</OutputPath>
20 <Optimize>True</Optimize>
21 <DefineConstants>TRACE</DefineConstants>
22 <DebugSymbols>False</DebugSymbols>
23 <DebugType>None</DebugType>
24 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
25 </PropertyGroup>
26 <ItemGroup>
27 <Reference Include="System" />
28 <Reference Include="System.Xml" />
29 <Reference Include="Db4objects.Db4o">
30 <HintPath>..\..\..\bin\Db4objects.Db4o.dll</HintPath>
31 <SpecificVersion>False</SpecificVersion>
32 </Reference>
33 <Reference Include="libsecondlife">
34 <HintPath>..\..\..\..\..\..\..\Libsecond-dailys\libsl07-03\trunk\libsecondlife-cs\obj\Debug\libsecondlife.dll</HintPath>
35 <SpecificVersion>False</SpecificVersion>
36 </Reference>
37 </ItemGroup>
38 <ItemGroup>
39 <Compile Include="Db4LocalStorage.cs" />
40 <Compile Include="AssemblyInfo.cs" />
41 </ItemGroup>
42 <ItemGroup>
43 <ProjectReference Include="..\..\GridInterfaces\GridInterfaces.csproj">
44 <Project>{5DA3174D-42F9-416D-9F0B-AF41FA2BE2F9}</Project>
45 <Name>GridInterfaces</Name>
46 </ProjectReference>
47 <ProjectReference Include="..\..\ServerConsole\ServerConsole\ServerConsole.csproj">
48 <Project>{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}</Project>
49 <Name>ServerConsole</Name>
50 </ProjectReference>
51 </ItemGroup>
52 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
53</Project> \ No newline at end of file
diff --git a/src/LocalStorage/Db4LocalStorage/Db4LocalStorage.sln b/src/LocalStorage/Db4LocalStorage/Db4LocalStorage.sln
new file mode 100644
index 0000000..89e4710
--- /dev/null
+++ b/src/LocalStorage/Db4LocalStorage/Db4LocalStorage.sln
@@ -0,0 +1,7 @@
1
2Microsoft Visual Studio Solution File, Format Version 9.00
3# SharpDevelop 2.1.0.2017
4Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Db4LocalStorage", "Db4LocalStorage.csproj", "{74784F23-B0FD-484C-82C1-96C0215733DC}"
5EndProject
6Global
7EndGlobal
diff --git a/src/Main.cs b/src/Main.cs
index 4fc7d54..600ce38 100644
--- a/src/Main.cs
+++ b/src/Main.cs
@@ -150,9 +150,13 @@ namespace OpenSim
150 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system"); 150 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system");
151 local_world.PhysScene = this.physManager.GetPhysicsScene("PhysX"); //should be reading from the config file what physics engine to use 151 local_world.PhysScene = this.physManager.GetPhysicsScene("PhysX"); //should be reading from the config file what physics engine to use
152 local_world.PhysScene.SetTerrain(local_world.LandMap); 152 local_world.PhysScene.SetTerrain(local_world.LandMap);
153
153 OpenSim_Main.gridServers.AssetServer.SetServerInfo(OpenSim_Main.cfg.AssetURL, OpenSim_Main.cfg.AssetSendKey); 154 OpenSim_Main.gridServers.AssetServer.SetServerInfo(OpenSim_Main.cfg.AssetURL, OpenSim_Main.cfg.AssetSendKey);
154 OpenSim_Main.gridServers.GridServer.SetServerInfo(OpenSim_Main.cfg.GridURL, OpenSim_Main.cfg.GridSendKey); 155 OpenSim_Main.gridServers.GridServer.SetServerInfo(OpenSim_Main.cfg.GridURL, OpenSim_Main.cfg.GridSendKey);
155 156
157 local_world.LoadStorageDLL("Db4LocalStorage.dll"); //all these dll names shouldn't be hard coded.
158 local_world.LoadPrimsFromStorage();
159
156 MainServerListener(); 160 MainServerListener();
157 161
158 } 162 }
@@ -230,6 +234,7 @@ namespace OpenSim
230 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing clients"); 234 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing clients");
231 // IMPLEMENT THIS 235 // IMPLEMENT THIS
232 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing console and terminating"); 236 ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing console and terminating");
237 OpenSim_Main.local_world.Close();
233 ServerConsole.MainConsole.Instance.Close(); 238 ServerConsole.MainConsole.Instance.Close();
234 Environment.Exit(0); 239 Environment.Exit(0);
235 } 240 }
diff --git a/src/OpenSimClient.cs b/src/OpenSimClient.cs
index 9544e7b..1f9c70c 100644
--- a/src/OpenSimClient.cs
+++ b/src/OpenSimClient.cs
@@ -99,6 +99,7 @@ namespace OpenSim
99 client.ClientAvatar.SendAppearanceToOtherAgent(this); 99 client.ClientAvatar.SendAppearanceToOtherAgent(this);
100 } 100 }
101 } 101 }
102 OpenSim_Main.local_world.GetInitialPrims(this);
102 break; 103 break;
103 case PacketType.ObjectAdd: 104 case PacketType.ObjectAdd:
104 OpenSim_Main.local_world.AddNewPrim((ObjectAddPacket)Pack, this); 105 OpenSim_Main.local_world.AddNewPrim((ObjectAddPacket)Pack, this);
diff --git a/src/OpenSimConsole.cs b/src/OpenSimConsole.cs
index 7d8563f..80f36af 100644
--- a/src/OpenSimConsole.cs
+++ b/src/OpenSimConsole.cs
@@ -169,8 +169,11 @@ namespace OpenSim
169 OpenSim.world.Avatar TempAv; 169 OpenSim.world.Avatar TempAv;
170 this.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}","Firstname", "Lastname","Agent ID", "Session ID", "Circuit", "IP")); 170 this.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}","Firstname", "Lastname","Agent ID", "Session ID", "Circuit", "IP"));
171 foreach (libsecondlife.LLUUID UUID in OpenSim_Main.local_world.Entities.Keys) { 171 foreach (libsecondlife.LLUUID UUID in OpenSim_Main.local_world.Entities.Keys) {
172 TempAv=(OpenSim.world.Avatar)OpenSim_Main.local_world.Entities[UUID]; 172 if(OpenSim_Main.local_world.Entities[UUID].ToString()== "OpenSim.world.Avatar")
173 this.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}",TempAv.firstname, TempAv.lastname,UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString())); 173 {
174 TempAv=(OpenSim.world.Avatar)OpenSim_Main.local_world.Entities[UUID];
175 this.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}",TempAv.firstname, TempAv.lastname,UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
176 }
174 } 177 }
175 break; 178 break;
176 } 179 }
diff --git a/src/RemoteServers/RemoteGridServers/RemoteGrid.cs b/src/RemoteServers/RemoteGridServers/RemoteGrid.cs
index f7c33e8..428d5f5 100644
--- a/src/RemoteServers/RemoteGridServers/RemoteGrid.cs
+++ b/src/RemoteServers/RemoteGridServers/RemoteGrid.cs
@@ -111,7 +111,7 @@ namespace RemoteGridServers
111 111
112 public bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) 112 public bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
113 { 113 {
114 WebRequest DeleteSession = WebRequest.Create(GridServerUrl + "/usersessions/" + GridSendKey + "/" + agentID.ToString() + circuitCode.ToString() + "/delete"); 114 WebRequest DeleteSession = WebRequest.Create(GridServerUrl + "/usersessions/" + GridSendKey + "/" + agentID.ToString() + "/" + circuitCode.ToString() + "/delete");
115 WebResponse GridResponse = DeleteSession.GetResponse(); 115 WebResponse GridResponse = DeleteSession.GetResponse();
116 StreamReader sr = new StreamReader(GridResponse.GetResponseStream()); 116 StreamReader sr = new StreamReader(GridResponse.GetResponseStream());
117 String grTest = sr.ReadLine(); 117 String grTest = sr.ReadLine();
diff --git a/src/Second-server.sln b/src/Second-server.sln
index 96755ee..a460b2a 100644
--- a/src/Second-server.sln
+++ b/src/Second-server.sln
@@ -17,6 +17,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhysXplugin", "physics\plug
17EndProject 17EndProject
18Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ServerConsole", "ServerConsole\ServerConsole\ServerConsole.csproj", "{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}" 18Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ServerConsole", "ServerConsole\ServerConsole\ServerConsole.csproj", "{C9A6026D-8E0C-4FE4-8691-FB2A566AA245}"
19EndProject 19EndProject
20Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Db4LocalStorage", "LocalStorage\Db4LocalStorage\Db4LocalStorage.csproj", "{74784F23-B0FD-484C-82C1-96C0215733DC}"
21EndProject
20Global 22Global
21 GlobalSection(SolutionConfigurationPlatforms) = preSolution 23 GlobalSection(SolutionConfigurationPlatforms) = preSolution
22 Debug|.NET 1.1 = Debug|.NET 1.1 24 Debug|.NET 1.1 = Debug|.NET 1.1
@@ -89,6 +91,14 @@ Global
89 {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Release|.NET 1.1.ActiveCfg = Release|.NET 1.1 91 {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Release|.NET 1.1.ActiveCfg = Release|.NET 1.1
90 {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Release|Any CPU.Build.0 = Release|Any CPU 92 {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Release|Any CPU.Build.0 = Release|Any CPU
91 {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Release|Any CPU.ActiveCfg = Release|Any CPU 93 {C9A6026D-8E0C-4FE4-8691-FB2A566AA245}.Release|Any CPU.ActiveCfg = Release|Any CPU
94 {74784F23-B0FD-484C-82C1-96C0215733DC}.Debug|.NET 1.1.Build.0 = Debug|.NET 1.1
95 {74784F23-B0FD-484C-82C1-96C0215733DC}.Debug|.NET 1.1.ActiveCfg = Debug|.NET 1.1
96 {74784F23-B0FD-484C-82C1-96C0215733DC}.Debug|Any CPU.Build.0 = Debug|Any CPU
97 {74784F23-B0FD-484C-82C1-96C0215733DC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
98 {74784F23-B0FD-484C-82C1-96C0215733DC}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
99 {74784F23-B0FD-484C-82C1-96C0215733DC}.Release|.NET 1.1.ActiveCfg = Release|.NET 1.1
100 {74784F23-B0FD-484C-82C1-96C0215733DC}.Release|Any CPU.Build.0 = Release|Any CPU
101 {74784F23-B0FD-484C-82C1-96C0215733DC}.Release|Any CPU.ActiveCfg = Release|Any CPU
92 EndGlobalSection 102 EndGlobalSection
93 GlobalSection(SolutionProperties) = preSolution 103 GlobalSection(SolutionProperties) = preSolution
94 HideSolutionNode = FALSE 104 HideSolutionNode = FALSE
diff --git a/src/world/Entity.cs b/src/world/Entity.cs
index 147478b..ee4b2e4 100644
--- a/src/world/Entity.cs
+++ b/src/world/Entity.cs
@@ -58,5 +58,10 @@ namespace OpenSim.world
58 58
59 return mesh; 59 return mesh;
60 } 60 }
61
62 public virtual void BackUp()
63 {
64
65 }
61 } 66 }
62} 67}
diff --git a/src/world/Primitive.cs b/src/world/Primitive.cs
index 1fb7142..6029f76 100644
--- a/src/world/Primitive.cs
+++ b/src/world/Primitive.cs
@@ -4,6 +4,7 @@ using System.Text;
4using OpenSim.types; 4using OpenSim.types;
5using libsecondlife; 5using libsecondlife;
6using libsecondlife.Packets; 6using libsecondlife.Packets;
7using GridInterfaces;
7 8
8namespace OpenSim.world 9namespace OpenSim.world
9{ 10{
@@ -15,7 +16,7 @@ namespace OpenSim.world
15 protected bool newPrimFlag; 16 protected bool newPrimFlag;
16 protected bool updateFlag; 17 protected bool updateFlag;
17 protected ObjectUpdatePacket OurPacket; 18 protected ObjectUpdatePacket OurPacket;
18 19
19 public bool UpdateFlag 20 public bool UpdateFlag
20 { 21 {
21 get 22 get
@@ -69,6 +70,14 @@ namespace OpenSim.world
69 } 70 }
70 this.updateFlag = false; 71 this.updateFlag = false;
71 } 72 }
73
74 }
75
76 public void UpdateClient(OpenSimClient RemoteClient)
77 {
78 byte[] pb = this.position.GetBytes();
79 Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length);
80 RemoteClient.OutPacket(OurPacket);
72 } 81 }
73 82
74 public void CreateFromPacket( ObjectAddPacket addPacket, LLUUID agentID, uint localID) 83 public void CreateFromPacket( ObjectAddPacket addPacket, LLUUID agentID, uint localID)
@@ -118,8 +127,7 @@ namespace OpenSim.world
118 //finish off copying rest of shape data 127 //finish off copying rest of shape data
119 128
120 objupdate.ObjectData[0].ID = (uint)(localID); 129 objupdate.ObjectData[0].ID = (uint)(localID);
121 objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efefda" + (localID- 702000).ToString("000")); 130 objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efef" + (localID- 702000).ToString("00000"));
122
123 objupdate.ObjectData[0].ObjectData = new byte[60]; 131 objupdate.ObjectData[0].ObjectData = new byte[60];
124 objupdate.ObjectData[0].ObjectData[46] = 128; 132 objupdate.ObjectData[0].ObjectData[46] = 128;
125 objupdate.ObjectData[0].ObjectData[47] = 63; 133 objupdate.ObjectData[0].ObjectData[47] = 63;
@@ -135,6 +143,67 @@ namespace OpenSim.world
135 this.OurPacket = objupdate; 143 this.OurPacket = objupdate;
136 } 144 }
137 145
146 public void CreateFromStorage(PrimStorage store)
147 {
148 //need to clean this up as it shares a lot of code with CreateFromPacket()
149 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
150 objupdate.RegionData.RegionHandle = OpenSim_Main.cfg.RegionHandle;
151 objupdate.RegionData.TimeDilation = 64096;
152 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
153
154 this.primData = store.Data;
155 objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
156 objupdate.ObjectData[0].PSBlock = new byte[0];
157 objupdate.ObjectData[0].ExtraParams = new byte[1];
158 objupdate.ObjectData[0].MediaURL = new byte[0];
159 objupdate.ObjectData[0].NameValue = new byte[0];
160 objupdate.ObjectData[0].PSBlock = new byte[0];
161 objupdate.ObjectData[0].Text = new byte[0];
162 objupdate.ObjectData[0].TextColor = new byte[4];
163 objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0,0,0);
164 objupdate.ObjectData[0].JointPivot = new LLVector3(0,0,0);
165 objupdate.ObjectData[0].Material = 3;
166 objupdate.ObjectData[0].UpdateFlags=32+65536+131072+256+4+8+2048+524288+268435456;
167 objupdate.ObjectData[0].TextureAnim = new byte[0];
168 objupdate.ObjectData[0].Sound = LLUUID.Zero;
169 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
170 objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
171 objupdate.ObjectData[0].State = 0;
172 objupdate.ObjectData[0].Data = new byte[0];
173 objupdate.ObjectData[0].OwnerID = this.primData.OwnerID;
174 objupdate.ObjectData[0].PCode = this.primData.PCode;
175 objupdate.ObjectData[0].PathBegin = this.primData.PathBegin;
176 objupdate.ObjectData[0].PathEnd = this.primData.PathEnd;
177 objupdate.ObjectData[0].PathScaleX = this.primData.PathScaleX;
178 objupdate.ObjectData[0].PathScaleY = this.primData.PathScaleY;
179 objupdate.ObjectData[0].PathShearX = this.primData.PathShearX;
180 objupdate.ObjectData[0].PathShearY = this.primData.PathShearY;
181 objupdate.ObjectData[0].PathSkew = this.primData.PathSkew;
182 objupdate.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
183 objupdate.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
184 objupdate.ObjectData[0].Scale = this.primData.Scale;
185 objupdate.ObjectData[0].PathCurve = this.primData.PathCurve;
186 objupdate.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
187 objupdate.ObjectData[0].ParentID = 0;
188 objupdate.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
189 //finish off copying rest of shape data
190
191 objupdate.ObjectData[0].ID = (uint)store.LocalID;
192 objupdate.ObjectData[0].FullID = store.FullID;
193
194 objupdate.ObjectData[0].ObjectData = new byte[60];
195 objupdate.ObjectData[0].ObjectData[46] = 128;
196 objupdate.ObjectData[0].ObjectData[47] = 63;
197 LLVector3 pos1= store.Position;
198 //update position
199 byte[] pb = pos1.GetBytes();
200 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
201
202 this.uuid = objupdate.ObjectData[0].FullID;
203 this.localid = objupdate.ObjectData[0].ID;
204 this.position = pos1;
205 this.OurPacket = objupdate;
206 }
138 public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock() 207 public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
139 { 208 {
140 uint ID = this.localid; 209 uint ID = this.localid;
@@ -200,30 +269,17 @@ namespace OpenSim.world
200 dat.Data=bytes; 269 dat.Data=bytes;
201 return dat; 270 return dat;
202 } 271 }
272
273 public override void BackUp()
274 {
275 PrimStorage pStore = new PrimStorage();
276 pStore.Data = this.primData;
277 pStore.FullID = this.uuid;
278 pStore.LocalID = this.localid;
279 pStore.Position = this.position;
280 pStore.Rotation = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z , this.rotation.w);
281 OpenSim_Main.local_world.localStorage.StorePrim(pStore);
282 }
203 } 283 }
204 284
205 public class PrimData
206 {
207 public LLUUID OwnerID;
208 public byte PCode;
209 public byte PathBegin;
210 public byte PathEnd;
211 public byte PathScaleX;
212 public byte PathScaleY;
213 public byte PathShearX;
214 public byte PathShearY;
215 public sbyte PathSkew;
216 public byte ProfileBegin;
217 public byte ProfileEnd;
218 public LLVector3 Scale;
219 public byte PathCurve;
220 public byte ProfileCurve;
221 public uint ParentID=0;
222 public byte ProfileHollow;
223
224 public PrimData()
225 {
226
227 }
228 }
229} 285}
diff --git a/src/world/World.cs b/src/world/World.cs
index f6f58c7..6be9dd2 100644
--- a/src/world/World.cs
+++ b/src/world/World.cs
@@ -3,12 +3,14 @@ using libsecondlife;
3using libsecondlife.Packets; 3using libsecondlife.Packets;
4using System.Collections.Generic; 4using System.Collections.Generic;
5using System.Text; 5using System.Text;
6using System.Reflection;
6using System.IO; 7using System.IO;
7using PhysicsSystem; 8using PhysicsSystem;
9using GridInterfaces;
8 10
9namespace OpenSim.world 11namespace OpenSim.world
10{ 12{
11 public class World 13 public class World : ILocalStorageReceiver
12 { 14 {
13 public Dictionary<libsecondlife.LLUUID, Entity> Entities; 15 public Dictionary<libsecondlife.LLUUID, Entity> Entities;
14 public float[] LandMap; 16 public float[] LandMap;
@@ -17,9 +19,10 @@ namespace OpenSim.world
17 private PhysicsScene phyScene; 19 private PhysicsScene phyScene;
18 private float timeStep= 0.1f; 20 private float timeStep= 0.1f;
19 private libsecondlife.TerrainManager TerrainManager; 21 private libsecondlife.TerrainManager TerrainManager;
20 22 public ILocalStorage localStorage;
21 private Random Rand = new Random(); 23 private Random Rand = new Random();
22 private uint _primCount = 702000; 24 private uint _primCount = 702000;
25 private int storageCount;
23 26
24 public World() 27 public World()
25 { 28 {
@@ -48,8 +51,7 @@ namespace OpenSim.world
48 51
49 public void Update() 52 public void Update()
50 { 53 {
51 54 if(this.phyScene.IsThreaded)
52 if(this.phyScene.IsThreaded)
53 { 55 {
54 this.phyScene.GetResults(); 56 this.phyScene.GetResults();
55 57
@@ -66,24 +68,95 @@ namespace OpenSim.world
66 { 68 {
67 Entities[UUID].update(); 69 Entities[UUID].update();
68 } 70 }
71
72 //backup world data
73 this.storageCount++;
74 if(storageCount> 1200) //set to how often you want to backup (currently set for about every 2 minutes)
75 {
76 this.Backup();
77 storageCount =0;
78 }
69 } 79 }
70 80
81 public bool LoadStorageDLL(string dllName)
82 {
83 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
84 ILocalStorage store = null;
85
86 foreach (Type pluginType in pluginAssembly.GetTypes())
87 {
88 if (pluginType.IsPublic)
89 {
90 if (!pluginType.IsAbstract)
91 {
92 Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
93
94 if (typeInterface != null)
95 {
96 ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
97 store = plug;
98 break;
99 }
100
101 typeInterface = null;
102 }
103 }
104 }
105 pluginAssembly = null;
106 this.localStorage = store;
107 return(store == null);
108 }
109
110 public void LoadPrimsFromStorage()
111 {
112 ServerConsole.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives");
113 this.localStorage.LoadPrimitives(this);
114 }
115
116 public void PrimFromStorage(PrimStorage prim)
117 {
118 if(prim.LocalID >= this._primCount)
119 {
120 _primCount = prim.LocalID + 1;
121 }
122 ServerConsole.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId "+ prim.LocalID+ " ) from storage");
123 Primitive nPrim = new Primitive();
124 nPrim.CreateFromStorage(prim);
125 this.Entities.Add(nPrim.uuid, nPrim);
126 }
127
128 public void Close()
129 {
130 this.localStorage.ShutDown();
131 }
132
71 public void SendLayerData(OpenSimClient RemoteClient) { 133 public void SendLayerData(OpenSimClient RemoteClient) {
72 int[] patches = new int[4]; 134 int[] patches = new int[4];
73 135
74 for (int y = 0; y < 16; y++) 136 for (int y = 0; y < 16; y++)
75 { 137 {
76 for (int x = 0; x < 16; x = x + 4) 138 for (int x = 0; x < 16; x = x + 4)
77 { 139 {
78 patches[0] = x + 0 + y * 16; 140 patches[0] = x + 0 + y * 16;
79 patches[1] = x + 1 + y * 16; 141 patches[1] = x + 1 + y * 16;
80 patches[2] = x + 2 + y * 16; 142 patches[2] = x + 2 + y * 16;
81 patches[3] = x + 3 + y * 16; 143 patches[3] = x + 3 + y * 16;
82 144
83 Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches); 145 Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches);
84 RemoteClient.OutPacket(layerpack); 146 RemoteClient.OutPacket(layerpack);
85 } 147 }
86 } 148 }
149 }
150
151 public void GetInitialPrims(OpenSimClient RemoteClient)
152 {
153 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
154 {
155 if(Entities[UUID].ToString()== "OpenSim.world.Primitive")
156 {
157 ((OpenSim.world.Primitive)Entities[UUID]).UpdateClient(RemoteClient);
158 }
159 }
87 } 160 }
88 161
89 public void AddViewerAgent(OpenSimClient AgentClient) { 162 public void AddViewerAgent(OpenSimClient AgentClient) {
@@ -96,7 +169,7 @@ namespace OpenSim.world
96 NewAvatar.PhysActor = this.phyScene.AddAvatar(new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z)); 169 NewAvatar.PhysActor = this.phyScene.AddAvatar(new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z));
97 //this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user 170 //this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user
98 this.Entities.Add(AgentClient.AgentID, NewAvatar); 171 this.Entities.Add(AgentClient.AgentID, NewAvatar);
99 } 172 }
100 173
101 public void AddNewPrim(ObjectAddPacket addPacket, OpenSimClient AgentClient) 174 public void AddNewPrim(ObjectAddPacket addPacket, OpenSimClient AgentClient)
102 { 175 {
@@ -109,8 +182,12 @@ namespace OpenSim.world
109 182
110 public bool Backup() { 183 public bool Backup() {
111 /* TODO: Save the current world entities state. */ 184 /* TODO: Save the current world entities state. */
112 185 ServerConsole.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives");
113 return false; 186 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
187 {
188 Entities[UUID].BackUp();
189 }
190 return true;
114 } 191 }
115 192
116 } 193 }