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authorMaster ScienceSim2010-10-29 13:37:13 -0700
committerMaster ScienceSim2010-10-29 13:43:35 -0700
commitf5c9a56c8b73ef93db712fefe9f0366c4983e04f (patch)
tree23f47ca462584b41f2151d7a3962aaca11478b2d
parentConfiguration of persistent baked textures and save/send delays. (diff)
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Bunch of fixes that reduce the number of times appearance
and avatar data are sent. And the number of times they are stored.
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs35
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs32
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs73
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs66
5 files changed, 132 insertions, 81 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index e66a1e7..17e4eb4 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -45,6 +45,7 @@ namespace OpenSim.Framework
45 public readonly static int VISUALPARAM_COUNT = 218; 45 public readonly static int VISUALPARAM_COUNT = 218;
46 46
47 public readonly static int TEXTURE_COUNT = 21; 47 public readonly static int TEXTURE_COUNT = 21;
48 public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
48 49
49 protected UUID m_owner; 50 protected UUID m_owner;
50 protected int m_serial = 1; 51 protected int m_serial = 1;
@@ -347,14 +348,8 @@ namespace OpenSim.Framework
347 protected virtual void SetDefaultTexture() 348 protected virtual void SetDefaultTexture()
348 { 349 {
349 m_texture = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); 350 m_texture = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
350 // The initialization of these seems to force a rebake regardless of whether it is needed 351 for (uint i = 0; i < TEXTURE_COUNT; i++)
351 // m_textures.CreateFace(0).TextureID = new UUID("00000000-0000-1111-9999-000000000012"); 352 m_texture.CreateFace(i).TextureID = new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE);
352 // m_textures.CreateFace(1).TextureID = Util.BLANK_TEXTURE_UUID;
353 // m_textures.CreateFace(2).TextureID = Util.BLANK_TEXTURE_UUID;
354 // m_textures.CreateFace(3).TextureID = new UUID("6522E74D-1660-4E7F-B601-6F48C1659A77");
355 // m_textures.CreateFace(4).TextureID = new UUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B");
356 // m_textures.CreateFace(5).TextureID = new UUID("00000000-0000-1111-9999-000000000010");
357 // m_textures.CreateFace(6).TextureID = new UUID("00000000-0000-1111-9999-000000000011");
358 } 353 }
359 354
360 /// <summary> 355 /// <summary>
@@ -371,7 +366,7 @@ namespace OpenSim.Framework
371 // made. We determine if any of the textures actually 366 // made. We determine if any of the textures actually
372 // changed to know if the appearance should be saved later 367 // changed to know if the appearance should be saved later
373 bool changed = false; 368 bool changed = false;
374 for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++) 369 for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
375 { 370 {
376 Primitive.TextureEntryFace newface = textureEntry.FaceTextures[i]; 371 Primitive.TextureEntryFace newface = textureEntry.FaceTextures[i];
377 Primitive.TextureEntryFace oldface = m_texture.FaceTextures[i]; 372 Primitive.TextureEntryFace oldface = m_texture.FaceTextures[i];
@@ -385,7 +380,6 @@ namespace OpenSim.Framework
385 if (oldface != null && oldface.TextureID == newface.TextureID) continue; 380 if (oldface != null && oldface.TextureID == newface.TextureID) continue;
386 } 381 }
387 382
388 m_texture.FaceTextures[i] = (newface != null) ? new Primitive.TextureEntryFace(newface) : null;
389 changed = true; 383 changed = true;
390// DEBUG ON 384// DEBUG ON
391 if (newface != null) 385 if (newface != null)
@@ -393,6 +387,7 @@ namespace OpenSim.Framework
393// DEBUG OFF 387// DEBUG OFF
394 } 388 }
395 389
390 m_texture = textureEntry;
396 return changed; 391 return changed;
397 } 392 }
398 393
@@ -415,8 +410,8 @@ namespace OpenSim.Framework
415 if (visualParams[i] != m_visualparams[i]) 410 if (visualParams[i] != m_visualparams[i])
416 { 411 {
417// DEBUG ON 412// DEBUG ON
418 m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}", 413// m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}",
419 i,m_visualparams[i],visualParams[i]); 414// i,m_visualparams[i],visualParams[i]);
420// DEBUG OFF 415// DEBUG OFF
421 m_visualparams[i] = visualParams[i]; 416 m_visualparams[i] = visualParams[i];
422 changed = true; 417 changed = true;
@@ -581,6 +576,8 @@ namespace OpenSim.Framework
581 m_attachments.Clear(); 576 m_attachments.Clear();
582 } 577 }
583 578
579 #region Packing Functions
580
584 /// <summary> 581 /// <summary>
585 /// Create an OSDMap from the appearance data 582 /// Create an OSDMap from the appearance data
586 /// </summary> 583 /// </summary>
@@ -605,7 +602,7 @@ namespace OpenSim.Framework
605 if (m_texture.FaceTextures[i] != null) 602 if (m_texture.FaceTextures[i] != null)
606 textures.Add(OSD.FromUUID(m_texture.FaceTextures[i].TextureID)); 603 textures.Add(OSD.FromUUID(m_texture.FaceTextures[i].TextureID));
607 else 604 else
608 textures.Add(OSD.FromUUID(UUID.Zero)); 605 textures.Add(OSD.FromUUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE));
609 } 606 }
610 data["textures"] = textures; 607 data["textures"] = textures;
611 608
@@ -657,12 +654,10 @@ namespace OpenSim.Framework
657 OSDArray textures = (OSDArray)(data["textures"]); 654 OSDArray textures = (OSDArray)(data["textures"]);
658 for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT && i < textures.Count; i++) 655 for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT && i < textures.Count; i++)
659 { 656 {
657 UUID textureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
660 if (textures[i] != null) 658 if (textures[i] != null)
661 { 659 textureID = textures[i].AsUUID();
662 UUID textureID = textures[i].AsUUID(); 660 m_texture.CreateFace((uint)i).TextureID = new UUID(textureID);
663 if (textureID != UUID.Zero)
664 m_texture.CreateFace((uint)i).TextureID = textureID;
665 }
666 } 661 }
667 } 662 }
668 else 663 else
@@ -697,6 +692,9 @@ namespace OpenSim.Framework
697 } 692 }
698 } 693 }
699 694
695 #endregion
696
697 #region VPElement
700 698
701 /// <summary> 699 /// <summary>
702 /// Viewer Params Array Element for AgentSetAppearance 700 /// Viewer Params Array Element for AgentSetAppearance
@@ -1460,5 +1458,6 @@ namespace OpenSim.Framework
1460 SKIRT_SKIRT_GREEN = 216, 1458 SKIRT_SKIRT_GREEN = 216,
1461 SKIRT_SKIRT_BLUE = 217 1459 SKIRT_SKIRT_BLUE = 217
1462 } 1460 }
1461 #endregion
1463 } 1462 }
1464} \ No newline at end of file 1463} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index ad6b1de..e89368a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -123,15 +123,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
123 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); 123 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
124 124
125 // Save avatar attachment information 125 // Save avatar attachment information
126 ScenePresence presence; 126 m_log.Info(
127 if (m_scene.AvatarService != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 127 "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
128 { 128 + ", AttachmentPoint: " + AttachmentPt);
129 m_log.Info(
130 "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
131 + ", AttachmentPoint: " + AttachmentPt);
132 129
133 m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance); 130 if (m_scene.AvatarFactory != null)
134 } 131 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
135 } 132 }
136 } 133 }
137 catch (Exception e) 134 catch (Exception e)
@@ -382,8 +379,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
382 item = m_scene.InventoryService.GetItem(item); 379 item = m_scene.InventoryService.GetItem(item);
383 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); 380 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
384 381
385 if (m_scene.AvatarService != null) 382 if (m_scene.AvatarFactory != null)
386 m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance); 383 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
387 } 384 }
388 } 385 }
389 386
@@ -405,11 +402,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
405 presence.Appearance.DetachAttachment(itemID); 402 presence.Appearance.DetachAttachment(itemID);
406 403
407 // Save avatar attachment information 404 // Save avatar attachment information
408 if (m_scene.AvatarService != null) 405 m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
409 { 406 if (m_scene.AvatarFactory != null)
410 m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID); 407 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
411 m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance);
412 }
413 } 408 }
414 409
415 DetachSingleAttachmentToInv(itemID, remoteClient); 410 DetachSingleAttachmentToInv(itemID, remoteClient);
@@ -435,10 +430,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
435 430
436 presence.Appearance.DetachAttachment(itemID); 431 presence.Appearance.DetachAttachment(itemID);
437 432
438 if (m_scene.AvatarService != null) 433 if (m_scene.AvatarFactory != null)
439 { 434 m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
440 m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance); 435
441 }
442 part.ParentGroup.DetachToGround(); 436 part.ParentGroup.DetachToGround();
443 437
444 List<UUID> uuids = new List<UUID>(); 438 List<UUID> uuids = new List<UUID>();
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 5f8b4f6..bfbbcf8 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -42,10 +42,9 @@ using OpenSim.Services.Interfaces;
42 42
43namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory 43namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
44{ 44{
45 public class AvatarFactoryModule : IRegionModule 45 public class AvatarFactoryModule : IAvatarFactory, IRegionModule
46 { 46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
49 private Scene m_scene = null; 48 private Scene m_scene = null;
50 49
51 private int m_savetime = 5; // seconds to wait before saving changed appearance 50 private int m_savetime = 5; // seconds to wait before saving changed appearance
@@ -60,8 +59,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
60 59
61 public void Initialise(Scene scene, IConfigSource config) 60 public void Initialise(Scene scene, IConfigSource config)
62 { 61 {
62 scene.RegisterModuleInterface<IAvatarFactory>(this);
63 scene.EventManager.OnNewClient += NewClient; 63 scene.EventManager.OnNewClient += NewClient;
64 64
65 if (config != null) 65 if (config != null)
66 { 66 {
67 IConfig sconfig = config.Configs["Startup"]; 67 IConfig sconfig = config.Configs["Startup"];
@@ -112,6 +112,34 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
112 112
113 #endregion 113 #endregion
114 114
115 public bool ValidateBakedTextureCache(IClientAPI client)
116 {
117 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
118 if (sp == null)
119 {
120 m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId);
121 return false;
122 }
123
124 bool cached = true;
125
126 // Process the texture entry
127 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
128 {
129 int idx = AvatarAppearance.BAKE_INDICES[i];
130 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
131 if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
132 if (! CheckBakedTextureAsset(client,face.TextureID,idx))
133 {
134 sp.Appearance.Texture.FaceTextures[idx] = null;
135 cached = false;
136 }
137 }
138
139 return cached;
140 }
141
142
115 /// <summary> 143 /// <summary>
116 /// Set appearance data (textureentry and slider settings) received from the client 144 /// Set appearance data (textureentry and slider settings) received from the client
117 /// </summary> 145 /// </summary>
@@ -137,12 +165,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
137 { 165 {
138 changed = sp.Appearance.SetTextureEntries(textureEntry); 166 changed = sp.Appearance.SetTextureEntries(textureEntry);
139 167
140 for (int i = 0; i < BAKE_INDICES.Length; i++) 168 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
141 { 169 {
142 int idx = BAKE_INDICES[i]; 170 int idx = AvatarAppearance.BAKE_INDICES[i];
143 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; 171 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
144 if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE) 172 if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
145 Util.FireAndForget(delegate(object o) { CheckBakedTextureAssets(client,face.TextureID,idx); }); 173 Util.FireAndForget(delegate(object o) {
174 if (! CheckBakedTextureAsset(client,face.TextureID,idx))
175 client.SendRebakeAvatarTextures(face.TextureID);
176 });
146 } 177 }
147 } 178 }
148 179
@@ -165,9 +196,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
165 QueueAppearanceSend(client.AgentId); 196 QueueAppearanceSend(client.AgentId);
166 197
167 // Send the appearance back to the avatar 198 // Send the appearance back to the avatar
168 AvatarAppearance avp = sp.Appearance; 199 // AvatarAppearance avp = sp.Appearance;
169 sp.ControllingClient.SendAvatarDataImmediate(sp); 200 // sp.ControllingClient.SendAvatarDataImmediate(sp);
170 sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes()); 201 // sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
171 } 202 }
172 203
173 /// <summary> 204 /// <summary>
@@ -177,14 +208,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
177 /// <param name="client"></param> 208 /// <param name="client"></param>
178 /// <param name="textureID"></param> 209 /// <param name="textureID"></param>
179 /// <param name="idx"></param> 210 /// <param name="idx"></param>
180 private void CheckBakedTextureAssets(IClientAPI client, UUID textureID, int idx) 211 private bool CheckBakedTextureAsset(IClientAPI client, UUID textureID, int idx)
181 { 212 {
182 if (m_scene.AssetService.Get(textureID.ToString()) == null) 213 if (m_scene.AssetService.Get(textureID.ToString()) == null)
183 { 214 {
184 m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}", 215 m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}",
185 textureID,idx,client.Name); 216 textureID,idx,client.Name);
186 client.SendRebakeAvatarTextures(textureID); 217 return false;
187 } 218 }
219 return true;
188 } 220 }
189 221
190 #region UpdateAppearanceTimer 222 #region UpdateAppearanceTimer
@@ -229,16 +261,16 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
229 } 261 }
230 262
231// DEBUG ON 263// DEBUG ON
232 m_log.WarnFormat("[AVFACTORY] Handle appearance send for {0}\n{1}",agentid,sp.Appearance.ToString()); 264 m_log.WarnFormat("[AVFACTORY] Handle appearance send for {0}",agentid);
233// DEBUG OFF 265// DEBUG OFF
234 266
235 // Send the appearance to everyone in the scene 267 // Send the appearance to everyone in the scene
236 sp.SendAppearanceToAllOtherAgents(); 268 sp.SendAppearanceToAllOtherAgents();
269 sp.ControllingClient.SendAvatarDataImmediate(sp);
237 270
238 // Send the appearance back to the avatar 271 // Send the appearance back to the avatar
239 AvatarAppearance avp = sp.Appearance; 272 // AvatarAppearance avp = sp.Appearance;
240 sp.ControllingClient.SendAvatarDataImmediate(sp); 273 // sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
241 sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
242 274
243/* 275/*
244// this needs to be fixed, the flag should be on scene presence not the region module 276// this needs to be fixed, the flag should be on scene presence not the region module
@@ -337,14 +369,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
337 369
338 AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance); 370 AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance);
339 371
340 //if (!TryGetAvatarAppearance(client.AgentId, out avatAppearance))
341 //{
342 // m_log.Warn("[AVFACTORY]: We didn't seem to find the appearance, falling back to ScenePresence");
343 // avatAppearance = sp.Appearance;
344 //}
345
346 //m_log.DebugFormat("[AVFACTORY]: Received wearables for {0}", client.Name);
347
348 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) 372 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
349 { 373 {
350 if (wear.Type < AvatarWearable.MAX_WEARABLES) 374 if (wear.Type < AvatarWearable.MAX_WEARABLES)
@@ -354,10 +378,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
354 } 378 }
355 } 379 }
356 380
381 // This could take awhile since it needs to pull inventory
357 SetAppearanceAssets(sp.UUID, ref avatAppearance); 382 SetAppearanceAssets(sp.UUID, ref avatAppearance);
358 383
359 m_scene.AvatarService.SetAppearance(client.AgentId, avatAppearance);
360 sp.Appearance = avatAppearance; 384 sp.Appearance = avatAppearance;
385 m_scene.AvatarService.SetAppearance(client.AgentId, sp.Appearance);
361 } 386 }
362 387
363 private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) 388 private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 6367fcf..3343d08 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -119,6 +119,7 @@ namespace OpenSim.Region.Framework.Scenes
119 119
120 protected IXMLRPC m_xmlrpcModule; 120 protected IXMLRPC m_xmlrpcModule;
121 protected IWorldComm m_worldCommModule; 121 protected IWorldComm m_worldCommModule;
122 protected IAvatarFactory m_AvatarFactory;
122 protected IConfigSource m_config; 123 protected IConfigSource m_config;
123 protected IRegionSerialiserModule m_serialiser; 124 protected IRegionSerialiserModule m_serialiser;
124 protected IDialogModule m_dialogModule; 125 protected IDialogModule m_dialogModule;
@@ -398,6 +399,11 @@ namespace OpenSim.Region.Framework.Scenes
398 399
399 public IAttachmentsModule AttachmentsModule { get; set; } 400 public IAttachmentsModule AttachmentsModule { get; set; }
400 401
402 public IAvatarFactory AvatarFactory
403 {
404 get { return m_AvatarFactory; }
405 }
406
401 public ICapabilitiesModule CapsModule 407 public ICapabilitiesModule CapsModule
402 { 408 {
403 get { return m_capsModule; } 409 get { return m_capsModule; }
@@ -1153,6 +1159,7 @@ namespace OpenSim.Region.Framework.Scenes
1153 m_xmlrpcModule = RequestModuleInterface<IXMLRPC>(); 1159 m_xmlrpcModule = RequestModuleInterface<IXMLRPC>();
1154 m_worldCommModule = RequestModuleInterface<IWorldComm>(); 1160 m_worldCommModule = RequestModuleInterface<IWorldComm>();
1155 XferManager = RequestModuleInterface<IXfer>(); 1161 XferManager = RequestModuleInterface<IXfer>();
1162 m_AvatarFactory = RequestModuleInterface<IAvatarFactory>();
1156 AttachmentsModule = RequestModuleInterface<IAttachmentsModule>(); 1163 AttachmentsModule = RequestModuleInterface<IAttachmentsModule>();
1157 m_serialiser = RequestModuleInterface<IRegionSerialiserModule>(); 1164 m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
1158 m_dialogModule = RequestModuleInterface<IDialogModule>(); 1165 m_dialogModule = RequestModuleInterface<IDialogModule>();
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index f828a2d..7d9c8e5 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -704,20 +704,14 @@ namespace OpenSim.Region.Framework.Scenes
704 // we created a new ScenePresence (a new child agent) in a fresh region. 704 // we created a new ScenePresence (a new child agent) in a fresh region.
705 // Request info about all the (root) agents in this region 705 // Request info about all the (root) agents in this region
706 // Note: This won't send data *to* other clients in that region (children don't send) 706 // Note: This won't send data *to* other clients in that region (children don't send)
707 SendInitialFullUpdateToAllClients(); 707
708// MIC: This should be called by OnCompleteMovement
709// SendInitialFullUpdateToAllClients();
708 710
709 RegisterToEvents(); 711 RegisterToEvents();
710 SetDirectionVectors(); 712 SetDirectionVectors();
711 } 713 }
712 714
713/*
714 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams,
715 AvatarWearable[] wearables)
716 : this(client, world, reginfo)
717 {
718 m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams);
719 }
720*/
721 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) 715 public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance)
722 : this(client, world, reginfo) 716 : this(client, world, reginfo)
723 { 717 {
@@ -1081,7 +1075,9 @@ namespace OpenSim.Region.Framework.Scenes
1081 /// </summary> 1075 /// </summary>
1082 public void CompleteMovement(IClientAPI client) 1076 public void CompleteMovement(IClientAPI client)
1083 { 1077 {
1084 //m_log.Debug("[SCENE PRESENCE]: CompleteMovement"); 1078// DEBUG ON
1079 m_log.WarnFormat("[SCENE PRESENCE]: CompleteMovement for {0}",UUID);
1080// DEBUG OFF
1085 1081
1086 Vector3 look = Velocity; 1082 Vector3 look = Velocity;
1087 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) 1083 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
@@ -2381,12 +2377,20 @@ namespace OpenSim.Region.Framework.Scenes
2381 // 2 stage check is needed. 2377 // 2 stage check is needed.
2382 if (remoteAvatar == null) 2378 if (remoteAvatar == null)
2383 return; 2379 return;
2380
2384 IClientAPI cl=remoteAvatar.ControllingClient; 2381 IClientAPI cl=remoteAvatar.ControllingClient;
2385 if (cl == null) 2382 if (cl == null)
2386 return; 2383 return;
2384
2387 if (m_appearance.Texture == null) 2385 if (m_appearance.Texture == null)
2388 return; 2386 return;
2389 2387
2388 if (LocalId == remoteAvatar.LocalId)
2389 {
2390 m_log.WarnFormat("[SP] An agent is attempting to send data to itself; {0}",UUID);
2391 return;
2392 }
2393
2390 if (IsChildAgent) 2394 if (IsChildAgent)
2391 { 2395 {
2392 m_log.WarnFormat("[SCENEPRESENCE] A child agent is attempting to send out avatar data"); 2396 m_log.WarnFormat("[SCENEPRESENCE] A child agent is attempting to send out avatar data");
@@ -2407,20 +2411,23 @@ namespace OpenSim.Region.Framework.Scenes
2407 m_scene.ForEachScenePresence(delegate(ScenePresence avatar) 2411 m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
2408 { 2412 {
2409 ++avUpdates; 2413 ++avUpdates;
2410 // only send if this is the root (children are only "listening posts" in a foreign region) 2414
2415 // Don't update ourselves
2416 if (avatar.LocalId == LocalId)
2417 return;
2418
2419 // If this is a root agent, then get info about the avatar
2411 if (!IsChildAgent) 2420 if (!IsChildAgent)
2412 { 2421 {
2413 SendFullUpdateToOtherClient(avatar); 2422 SendFullUpdateToOtherClient(avatar);
2414 } 2423 }
2415 2424
2416 if (avatar.LocalId != LocalId) 2425 // If the other avatar is a root
2426 if (!avatar.IsChildAgent)
2417 { 2427 {
2418 if (!avatar.IsChildAgent) 2428 avatar.SendFullUpdateToOtherClient(this);
2419 { 2429 avatar.SendAppearanceToOtherAgent(this);
2420 avatar.SendFullUpdateToOtherClient(this); 2430 avatar.Animator.SendAnimPackToClient(ControllingClient);
2421 avatar.SendAppearanceToOtherAgent(this);
2422 avatar.Animator.SendAnimPackToClient(ControllingClient);
2423 }
2424 } 2431 }
2425 }); 2432 });
2426 2433
@@ -2465,7 +2472,19 @@ namespace OpenSim.Region.Framework.Scenes
2465 // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); 2472 // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
2466 2473
2467 m_controllingClient.SendAvatarDataImmediate(this); 2474 m_controllingClient.SendAvatarDataImmediate(this);
2468 m_controllingClient.SendAppearance(m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes()); 2475 if (m_scene.AvatarFactory != null)
2476 {
2477 if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient))
2478 {
2479 m_log.WarnFormat("[SP] baked textures are in the ache for {0}",Name);
2480 m_controllingClient.SendAppearance(
2481 m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes());
2482 }
2483 }
2484 else
2485 {
2486 m_log.WarnFormat("[SP] AvatarFactory not set");
2487 }
2469 2488
2470 SendInitialFullUpdateToAllClients(); 2489 SendInitialFullUpdateToAllClients();
2471 } 2490 }
@@ -2497,9 +2516,16 @@ namespace OpenSim.Region.Framework.Scenes
2497 /// <param name="avatar"></param> 2516 /// <param name="avatar"></param>
2498 public void SendAppearanceToOtherAgent(ScenePresence avatar) 2517 public void SendAppearanceToOtherAgent(ScenePresence avatar)
2499 { 2518 {
2519 if (LocalId == avatar.LocalId)
2520 {
2521 m_log.WarnFormat("[SP] An agent is attempting to send data to itself; {0}",UUID);
2522 return;
2523 }
2524
2500// DEBUG ON 2525// DEBUG ON
2501 m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); 2526// m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId);
2502// DEBUG OFF 2527// DEBUG OFF
2528
2503 avatar.ControllingClient.SendAppearance( 2529 avatar.ControllingClient.SendAppearance(
2504 m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); 2530 m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
2505 } 2531 }