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author | diva | 2009-02-18 21:28:54 +0000 |
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committer | diva | 2009-02-18 21:28:54 +0000 |
commit | f1795fd9b043fc32e87a5f611ba795122f3fbaef (patch) | |
tree | cbac393cf2bd696c2e97d1e641010ca7a38c96c3 | |
parent | * Change AssetGatherer method access so that only methods which are worth cal... (diff) | |
download | opensim-SC-f1795fd9b043fc32e87a5f611ba795122f3fbaef.zip opensim-SC-f1795fd9b043fc32e87a5f611ba795122f3fbaef.tar.gz opensim-SC-f1795fd9b043fc32e87a5f611ba795122f3fbaef.tar.bz2 opensim-SC-f1795fd9b043fc32e87a5f611ba795122f3fbaef.tar.xz |
Stops animations on Teleports, to conform with what the viewer does.
3 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs index f75ea8e..0faeef1 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs | |||
@@ -71,6 +71,9 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
71 | 71 | ||
72 | IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>(); | 72 | IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>(); |
73 | 73 | ||
74 | // Reset animations; the viewer does that in teleports. | ||
75 | avatar.ResetAnimations(); | ||
76 | |||
74 | if (regionHandle == m_regionInfo.RegionHandle) | 77 | if (regionHandle == m_regionInfo.RegionHandle) |
75 | { | 78 | { |
76 | // Teleport within the same region | 79 | // Teleport within the same region |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 9060bf2..8271829 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -689,6 +689,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
689 | 689 | ||
690 | IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>(); | 690 | IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>(); |
691 | 691 | ||
692 | // Reset animations; the viewer does that in teleports. | ||
693 | avatar.ResetAnimations(); | ||
694 | |||
692 | if (regionHandle == m_regionInfo.RegionHandle) | 695 | if (regionHandle == m_regionInfo.RegionHandle) |
693 | { | 696 | { |
694 | m_log.DebugFormat( | 697 | m_log.DebugFormat( |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index fc883db..62aae2c 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2472,6 +2472,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2472 | { | 2472 | { |
2473 | // Put the child agent back at the center | 2473 | // Put the child agent back at the center |
2474 | AbsolutePosition = new Vector3(128, 128, 70); | 2474 | AbsolutePosition = new Vector3(128, 128, 70); |
2475 | ResetAnimations(); | ||
2476 | } | ||
2477 | |||
2478 | public void ResetAnimations() | ||
2479 | { | ||
2475 | m_animations.Clear(); | 2480 | m_animations.Clear(); |
2476 | } | 2481 | } |
2477 | 2482 | ||