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author | Justin Clark-Casey (justincc) | 2011-07-30 23:44:47 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-30 23:44:47 +0100 |
commit | e08be91c846d898fdc79a88e79ac1feb491cb63d (patch) | |
tree | a8c4dd860bed209fc2126ee6e2a2caf1e2bde3c2 | |
parent | refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability (diff) | |
download | opensim-SC-e08be91c846d898fdc79a88e79ac1feb491cb63d.zip opensim-SC-e08be91c846d898fdc79a88e79ac1feb491cb63d.tar.gz opensim-SC-e08be91c846d898fdc79a88e79ac1feb491cb63d.tar.bz2 opensim-SC-e08be91c846d898fdc79a88e79ac1feb491cb63d.tar.xz |
Refactor: Replace instances of m_isphysical with IsPhysical rather than have some code reference the private var and other the public var without any functionality difference.
Add some method doc to IsPhysical
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 73 |
1 files changed, 40 insertions, 33 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 9c323a4..879d30f 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -61,6 +61,22 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
61 | { | 61 | { |
62 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 62 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
63 | 63 | ||
64 | private bool m_isphysical; | ||
65 | |||
66 | /// <summary> | ||
67 | /// Is this prim subject to physics? Even if not, it's still solid for collision purposes. | ||
68 | /// </summary> | ||
69 | public override bool IsPhysical | ||
70 | { | ||
71 | get { return m_isphysical; } | ||
72 | set | ||
73 | { | ||
74 | m_isphysical = value; | ||
75 | if (!m_isphysical) // Zero the remembered last velocity | ||
76 | m_lastVelocity = Vector3.Zero; | ||
77 | } | ||
78 | } | ||
79 | |||
64 | private Vector3 _position; | 80 | private Vector3 _position; |
65 | private Vector3 _velocity; | 81 | private Vector3 _velocity; |
66 | private Vector3 _torque; | 82 | private Vector3 _torque; |
@@ -153,7 +169,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
153 | private List<OdePrim> childrenPrim = new List<OdePrim>(); | 169 | private List<OdePrim> childrenPrim = new List<OdePrim>(); |
154 | 170 | ||
155 | private bool iscolliding; | 171 | private bool iscolliding; |
156 | private bool m_isphysical; | ||
157 | private bool m_isSelected; | 172 | private bool m_isSelected; |
158 | 173 | ||
159 | internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively | 174 | internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively |
@@ -240,13 +255,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
240 | m_targetSpace = (IntPtr)0; | 255 | m_targetSpace = (IntPtr)0; |
241 | 256 | ||
242 | if (pos.Z < 0) | 257 | if (pos.Z < 0) |
243 | m_isphysical = false; | 258 | { |
259 | IsPhysical = false; | ||
260 | } | ||
244 | else | 261 | else |
245 | { | 262 | { |
246 | m_isphysical = pisPhysical; | 263 | IsPhysical = pisPhysical; |
247 | // If we're physical, we need to be in the master space for now. | 264 | // If we're physical, we need to be in the master space for now. |
248 | // linksets *should* be in a space together.. but are not currently | 265 | // linksets *should* be in a space together.. but are not currently |
249 | if (m_isphysical) | 266 | if (IsPhysical) |
250 | m_targetSpace = _parent_scene.space; | 267 | m_targetSpace = _parent_scene.space; |
251 | } | 268 | } |
252 | 269 | ||
@@ -289,7 +306,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
289 | // through it while it's selected | 306 | // through it while it's selected |
290 | m_collisionscore = 0; | 307 | m_collisionscore = 0; |
291 | 308 | ||
292 | if ((m_isphysical && !_zeroFlag) || !value) | 309 | if ((IsPhysical && !_zeroFlag) || !value) |
293 | { | 310 | { |
294 | m_taintselected = value; | 311 | m_taintselected = value; |
295 | _parent_scene.AddPhysicsActorTaint(this); | 312 | _parent_scene.AddPhysicsActorTaint(this); |
@@ -332,7 +349,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
332 | { | 349 | { |
333 | if (!childPrim) | 350 | if (!childPrim) |
334 | { | 351 | { |
335 | if (m_isphysical && Body != IntPtr.Zero) | 352 | if (IsPhysical && Body != IntPtr.Zero) |
336 | { | 353 | { |
337 | d.BodyEnable(Body); | 354 | d.BodyEnable(Body); |
338 | if (m_vehicle.Type != Vehicle.TYPE_NONE) | 355 | if (m_vehicle.Type != Vehicle.TYPE_NONE) |
@@ -347,7 +364,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
347 | { | 364 | { |
348 | m_disabled = true; | 365 | m_disabled = true; |
349 | 366 | ||
350 | if (m_isphysical && Body != IntPtr.Zero) | 367 | if (IsPhysical && Body != IntPtr.Zero) |
351 | { | 368 | { |
352 | d.BodyDisable(Body); | 369 | d.BodyDisable(Body); |
353 | } | 370 | } |
@@ -887,7 +904,7 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
887 | } | 904 | } |
888 | } | 905 | } |
889 | 906 | ||
890 | if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent)) | 907 | if (m_taintPhysics != IsPhysical && !(m_taintparent != _parent)) |
891 | changePhysicsStatus(timestep); | 908 | changePhysicsStatus(timestep); |
892 | 909 | ||
893 | if (!_size.ApproxEquals(m_taintsize, 0f)) | 910 | if (!_size.ApproxEquals(m_taintsize, 0f)) |
@@ -1006,7 +1023,7 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1006 | } | 1023 | } |
1007 | 1024 | ||
1008 | _parent = m_taintparent; | 1025 | _parent = m_taintparent; |
1009 | m_taintPhysics = m_isphysical; | 1026 | m_taintPhysics = IsPhysical; |
1010 | } | 1027 | } |
1011 | 1028 | ||
1012 | /// <summary> | 1029 | /// <summary> |
@@ -1159,7 +1176,7 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1159 | 1176 | ||
1160 | private void ChildSetGeom(OdePrim odePrim) | 1177 | private void ChildSetGeom(OdePrim odePrim) |
1161 | { | 1178 | { |
1162 | //if (m_isphysical && Body != IntPtr.Zero) | 1179 | //if (IsPhysical && Body != IntPtr.Zero) |
1163 | lock (childrenPrim) | 1180 | lock (childrenPrim) |
1164 | { | 1181 | { |
1165 | foreach (OdePrim prm in childrenPrim) | 1182 | foreach (OdePrim prm in childrenPrim) |
@@ -1260,7 +1277,7 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1260 | // first 50 again. then the last 50 are disabled. then the first 50, which were just woken | 1277 | // first 50 again. then the last 50 are disabled. then the first 50, which were just woken |
1261 | // up, start simulating again, which in turn wakes up the last 50. | 1278 | // up, start simulating again, which in turn wakes up the last 50. |
1262 | 1279 | ||
1263 | if (m_isphysical) | 1280 | if (IsPhysical) |
1264 | { | 1281 | { |
1265 | disableBodySoft(); | 1282 | disableBodySoft(); |
1266 | } | 1283 | } |
@@ -1271,7 +1288,7 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1271 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1288 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
1272 | } | 1289 | } |
1273 | 1290 | ||
1274 | if (m_isphysical) | 1291 | if (IsPhysical) |
1275 | { | 1292 | { |
1276 | disableBodySoft(); | 1293 | disableBodySoft(); |
1277 | } | 1294 | } |
@@ -1280,7 +1297,7 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1280 | { | 1297 | { |
1281 | m_collisionCategories = CollisionCategories.Geom; | 1298 | m_collisionCategories = CollisionCategories.Geom; |
1282 | 1299 | ||
1283 | if (m_isphysical) | 1300 | if (IsPhysical) |
1284 | m_collisionCategories |= CollisionCategories.Body; | 1301 | m_collisionCategories |= CollisionCategories.Body; |
1285 | 1302 | ||
1286 | m_collisionFlags = m_default_collisionFlags; | 1303 | m_collisionFlags = m_default_collisionFlags; |
@@ -1295,7 +1312,8 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1295 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1312 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
1296 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1313 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
1297 | } | 1314 | } |
1298 | if (m_isphysical) | 1315 | |
1316 | if (IsPhysical) | ||
1299 | { | 1317 | { |
1300 | if (Body != IntPtr.Zero) | 1318 | if (Body != IntPtr.Zero) |
1301 | { | 1319 | { |
@@ -1314,7 +1332,7 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1314 | { | 1332 | { |
1315 | m_taintposition = _position; | 1333 | m_taintposition = _position; |
1316 | m_taintrot = _orientation; | 1334 | m_taintrot = _orientation; |
1317 | m_taintPhysics = m_isphysical; | 1335 | m_taintPhysics = IsPhysical; |
1318 | m_taintselected = m_isSelected; | 1336 | m_taintselected = m_isSelected; |
1319 | m_taintsize = _size; | 1337 | m_taintsize = _size; |
1320 | m_taintshape = false; | 1338 | m_taintshape = false; |
@@ -1442,7 +1460,7 @@ Console.WriteLine("changeadd 1"); | |||
1442 | d.GeomSetQuaternion(prim_geom, ref myrot); | 1460 | d.GeomSetQuaternion(prim_geom, ref myrot); |
1443 | } | 1461 | } |
1444 | 1462 | ||
1445 | if (m_isphysical && Body == IntPtr.Zero) | 1463 | if (IsPhysical && Body == IntPtr.Zero) |
1446 | { | 1464 | { |
1447 | enableBody(); | 1465 | enableBody(); |
1448 | } | 1466 | } |
@@ -1458,7 +1476,7 @@ Console.WriteLine("changeadd 1"); | |||
1458 | 1476 | ||
1459 | public void changemove(float timestep) | 1477 | public void changemove(float timestep) |
1460 | { | 1478 | { |
1461 | if (m_isphysical) | 1479 | if (IsPhysical) |
1462 | { | 1480 | { |
1463 | if (!m_disabled && !m_taintremove && !childPrim) | 1481 | if (!m_disabled && !m_taintremove && !childPrim) |
1464 | { | 1482 | { |
@@ -1791,7 +1809,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1791 | { | 1809 | { |
1792 | // KF: If this is a root prim do BodySet | 1810 | // KF: If this is a root prim do BodySet |
1793 | d.BodySetQuaternion(Body, ref myrot); | 1811 | d.BodySetQuaternion(Body, ref myrot); |
1794 | if (m_isphysical) | 1812 | if (IsPhysical) |
1795 | { | 1813 | { |
1796 | if (!m_angularlock.ApproxEquals(Vector3.One, 0f)) | 1814 | if (!m_angularlock.ApproxEquals(Vector3.One, 0f)) |
1797 | createAMotor(m_angularlock); | 1815 | createAMotor(m_angularlock); |
@@ -1828,7 +1846,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1828 | 1846 | ||
1829 | public void changePhysicsStatus(float timestep) | 1847 | public void changePhysicsStatus(float timestep) |
1830 | { | 1848 | { |
1831 | if (m_isphysical == true) | 1849 | if (IsPhysical) |
1832 | { | 1850 | { |
1833 | if (Body == IntPtr.Zero) | 1851 | if (Body == IntPtr.Zero) |
1834 | { | 1852 | { |
@@ -1848,8 +1866,6 @@ Console.WriteLine(" JointCreateFixed"); | |||
1848 | { | 1866 | { |
1849 | if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) | 1867 | if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) |
1850 | { | 1868 | { |
1851 | |||
1852 | |||
1853 | if (prim_geom != IntPtr.Zero) | 1869 | if (prim_geom != IntPtr.Zero) |
1854 | { | 1870 | { |
1855 | try | 1871 | try |
@@ -1867,6 +1883,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1867 | //Console.WriteLine("changePhysicsStatus for " + Name); | 1883 | //Console.WriteLine("changePhysicsStatus for " + Name); |
1868 | changeadd(2f); | 1884 | changeadd(2f); |
1869 | } | 1885 | } |
1886 | |||
1870 | if (childPrim) | 1887 | if (childPrim) |
1871 | { | 1888 | { |
1872 | if (_parent != null) | 1889 | if (_parent != null) |
@@ -1885,7 +1902,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1885 | changeSelectedStatus(timestep); | 1902 | changeSelectedStatus(timestep); |
1886 | 1903 | ||
1887 | resetCollisionAccounting(); | 1904 | resetCollisionAccounting(); |
1888 | m_taintPhysics = m_isphysical; | 1905 | m_taintPhysics = IsPhysical; |
1889 | } | 1906 | } |
1890 | 1907 | ||
1891 | public void changesize(float timestamp) | 1908 | public void changesize(float timestamp) |
@@ -2218,16 +2235,6 @@ Console.WriteLine("changeshape not need meshing"); | |||
2218 | m_taintVelocity = Vector3.Zero; | 2235 | m_taintVelocity = Vector3.Zero; |
2219 | } | 2236 | } |
2220 | 2237 | ||
2221 | public override bool IsPhysical | ||
2222 | { | ||
2223 | get { return m_isphysical; } | ||
2224 | set { | ||
2225 | m_isphysical = value; | ||
2226 | if (!m_isphysical) // Zero the remembered last velocity | ||
2227 | m_lastVelocity = Vector3.Zero; | ||
2228 | } | ||
2229 | } | ||
2230 | |||
2231 | public void setPrimForRemoval() | 2238 | public void setPrimForRemoval() |
2232 | { | 2239 | { |
2233 | m_taintremove = true; | 2240 | m_taintremove = true; |
@@ -2406,7 +2413,7 @@ Console.WriteLine("changeshape not need meshing"); | |||
2406 | { | 2413 | { |
2407 | get | 2414 | get |
2408 | { | 2415 | { |
2409 | if (!m_isphysical || Body == IntPtr.Zero) | 2416 | if (!IsPhysical || Body == IntPtr.Zero) |
2410 | return Vector3.Zero; | 2417 | return Vector3.Zero; |
2411 | 2418 | ||
2412 | return _torque; | 2419 | return _torque; |