diff options
author | Justin Clarke Casey | 2008-04-07 01:46:00 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-04-07 01:46:00 +0000 |
commit | dfe5e9d4ebb705d0c20d6260bae5d11659ac904d (patch) | |
tree | 013b251f500feebfdeae94681350d05c078533ee | |
parent | Update svn properties. (diff) | |
download | opensim-SC-dfe5e9d4ebb705d0c20d6260bae5d11659ac904d.zip opensim-SC-dfe5e9d4ebb705d0c20d6260bae5d11659ac904d.tar.gz opensim-SC-dfe5e9d4ebb705d0c20d6260bae5d11659ac904d.tar.bz2 opensim-SC-dfe5e9d4ebb705d0c20d6260bae5d11659ac904d.tar.xz |
* EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar item giving
* Now you can drag an object from your inventory and give it to another avatar
* !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it)
* Also, items for the receiving end up in their root folder rather than the objects folder
-rw-r--r-- | OpenSim/Framework/IClientAPI.cs | 13 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.cs | 84 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/InstantMessageModule.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/InventoryModule.cs | 158 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 87 | ||||
-rw-r--r-- | OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | 11 |
6 files changed, 349 insertions, 12 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 5687e01..17d9510 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -576,6 +576,9 @@ namespace OpenSim.Framework | |||
576 | 576 | ||
577 | void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, | 577 | void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, |
578 | LLUUID imSessionID, string fromName, byte dialog, uint timeStamp); | 578 | LLUUID imSessionID, string fromName, byte dialog, uint timeStamp); |
579 | void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, | ||
580 | LLUUID imSessionID, string fromName, byte dialog, uint timeStamp, | ||
581 | byte[] binaryBucket); | ||
579 | 582 | ||
580 | void SendLayerData(float[] map); | 583 | void SendLayerData(float[] map); |
581 | void SendLayerData(int px, int py, float[] map); | 584 | void SendLayerData(int px, int py, float[] map); |
@@ -620,7 +623,7 @@ namespace OpenSim.Framework | |||
620 | 623 | ||
621 | void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, | 624 | void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, |
622 | LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity); | 625 | LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity); |
623 | 626 | ||
624 | void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items, | 627 | void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items, |
625 | List<InventoryFolderBase> folders, bool fetchFolders, | 628 | List<InventoryFolderBase> folders, bool fetchFolders, |
626 | bool fetchItems); | 629 | bool fetchItems); |
@@ -635,6 +638,14 @@ namespace OpenSim.Framework | |||
635 | 638 | ||
636 | void SendRemoveInventoryItem(LLUUID itemID); | 639 | void SendRemoveInventoryItem(LLUUID itemID); |
637 | void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName); | 640 | void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName); |
641 | |||
642 | /// <summary> | ||
643 | /// Used by the server to inform the client of a new inventory item. Used when transferring items | ||
644 | /// between avatars, possibly among other things. | ||
645 | /// </summary> | ||
646 | /// <param name="item"></param> | ||
647 | void SendBulkUpdateInventory(InventoryItemBase item); | ||
648 | |||
638 | void SendXferPacket(ulong xferID, uint packet, byte[] data); | 649 | void SendXferPacket(ulong xferID, uint packet, byte[] data); |
639 | void SendAvatarPickerReply(AvatarPickerReplyPacket Pack); | 650 | void SendAvatarPickerReply(AvatarPickerReplyPacket Pack); |
640 | 651 | ||
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index a67c247..c98eb84 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs | |||
@@ -482,6 +482,11 @@ namespace OpenSim.Region.ClientStack | |||
482 | return result; | 482 | return result; |
483 | } | 483 | } |
484 | 484 | ||
485 | /// <summary> | ||
486 | /// Try to process a packet using registered packet handlers | ||
487 | /// </summary> | ||
488 | /// <param name="packet"></param> | ||
489 | /// <returns>True if a handler was found which successfully processed the packet.</returns> | ||
485 | protected virtual bool ProcessPacketMethod(Packet packet) | 490 | protected virtual bool ProcessPacketMethod(Packet packet) |
486 | { | 491 | { |
487 | bool result = false; | 492 | bool result = false; |
@@ -865,14 +870,30 @@ namespace OpenSim.Region.ClientStack | |||
865 | } | 870 | } |
866 | 871 | ||
867 | /// <summary> | 872 | /// <summary> |
868 | /// | 873 | /// Send an instant message to this client |
869 | /// </summary> | 874 | /// </summary> |
870 | /// <param name="message"></param> | 875 | /// <param name="message"></param> |
871 | /// <param name="target"></param> | 876 | /// <param name="target"></param> |
872 | public void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, | 877 | public void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, |
873 | LLUUID imSessionID, string fromName, byte dialog, uint timeStamp) | 878 | LLUUID imSessionID, string fromName, byte dialog, uint timeStamp) |
874 | { | 879 | { |
875 | ImprovedInstantMessagePacket msg = (ImprovedInstantMessagePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedInstantMessage); | 880 | SendInstantMessage( |
881 | fromAgent, fromAgentSession, message, toAgent, | ||
882 | imSessionID, fromName, dialog, timeStamp, new byte[0]); | ||
883 | } | ||
884 | |||
885 | /// <summary> | ||
886 | /// Send an instant message to this client | ||
887 | /// </summary> | ||
888 | /// <param name="message"></param> | ||
889 | /// <param name="target"></param> | ||
890 | public void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, | ||
891 | LLUUID imSessionID, string fromName, byte dialog, uint timeStamp, | ||
892 | byte[] binaryBucket) | ||
893 | { | ||
894 | ImprovedInstantMessagePacket msg | ||
895 | = (ImprovedInstantMessagePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedInstantMessage); | ||
896 | |||
876 | msg.AgentData.AgentID = fromAgent; | 897 | msg.AgentData.AgentID = fromAgent; |
877 | msg.AgentData.SessionID = fromAgentSession; | 898 | msg.AgentData.SessionID = fromAgentSession; |
878 | msg.MessageBlock.FromAgentName = Helpers.StringToField(fromName); | 899 | msg.MessageBlock.FromAgentName = Helpers.StringToField(fromName); |
@@ -886,7 +907,7 @@ namespace OpenSim.Region.ClientStack | |||
886 | msg.MessageBlock.Timestamp = timeStamp; | 907 | msg.MessageBlock.Timestamp = timeStamp; |
887 | msg.MessageBlock.ToAgentID = toAgent; | 908 | msg.MessageBlock.ToAgentID = toAgent; |
888 | msg.MessageBlock.Message = Helpers.StringToField(message); | 909 | msg.MessageBlock.Message = Helpers.StringToField(message); |
889 | msg.MessageBlock.BinaryBucket = new byte[0]; | 910 | msg.MessageBlock.BinaryBucket = binaryBucket; |
890 | 911 | ||
891 | OutPacket(msg, ThrottleOutPacketType.Task); | 912 | OutPacket(msg, ThrottleOutPacketType.Task); |
892 | } | 913 | } |
@@ -1374,12 +1395,67 @@ namespace OpenSim.Region.ClientStack | |||
1374 | 1395 | ||
1375 | OutPacket(inventoryReply, ThrottleOutPacketType.Asset); | 1396 | OutPacket(inventoryReply, ThrottleOutPacketType.Asset); |
1376 | } | 1397 | } |
1398 | |||
1399 | /// <see>IClientAPI.SendBulkUpdateInventory(InventoryItemBase)</see> | ||
1400 | public void SendBulkUpdateInventory(InventoryItemBase item) | ||
1401 | { | ||
1402 | uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; | ||
1403 | |||
1404 | BulkUpdateInventoryPacket bulkUpdate | ||
1405 | = (BulkUpdateInventoryPacket)PacketPool.Instance.GetPacket(PacketType.BulkUpdateInventory); | ||
1406 | |||
1407 | bulkUpdate.AgentData.AgentID = AgentId; | ||
1408 | bulkUpdate.AgentData.TransactionID = LLUUID.Random(); | ||
1409 | |||
1410 | bulkUpdate.FolderData = new BulkUpdateInventoryPacket.FolderDataBlock[1]; | ||
1411 | bulkUpdate.FolderData[0] = new BulkUpdateInventoryPacket.FolderDataBlock(); | ||
1412 | bulkUpdate.FolderData[0].FolderID = LLUUID.Zero; | ||
1413 | bulkUpdate.FolderData[0].ParentID = LLUUID.Zero; | ||
1414 | bulkUpdate.FolderData[0].Type = -1; | ||
1415 | bulkUpdate.FolderData[0].Name = new byte[0]; | ||
1416 | |||
1417 | bulkUpdate.ItemData = new BulkUpdateInventoryPacket.ItemDataBlock[1]; | ||
1418 | bulkUpdate.ItemData[0] = new BulkUpdateInventoryPacket.ItemDataBlock(); | ||
1419 | bulkUpdate.ItemData[0].ItemID = item.inventoryID; | ||
1420 | bulkUpdate.ItemData[0].AssetID = item.assetID; | ||
1421 | bulkUpdate.ItemData[0].CreatorID = item.creatorsID; | ||
1422 | bulkUpdate.ItemData[0].BaseMask = item.inventoryBasePermissions; | ||
1423 | bulkUpdate.ItemData[0].CreationDate = 1000; | ||
1424 | bulkUpdate.ItemData[0].Description = Helpers.StringToField(item.inventoryDescription); | ||
1425 | bulkUpdate.ItemData[0].EveryoneMask = item.inventoryEveryOnePermissions; | ||
1426 | bulkUpdate.ItemData[0].Flags = 0; | ||
1427 | bulkUpdate.ItemData[0].FolderID = item.parentFolderID; | ||
1428 | bulkUpdate.ItemData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
1429 | bulkUpdate.ItemData[0].GroupMask = 0; | ||
1430 | bulkUpdate.ItemData[0].InvType = (sbyte)item.invType; | ||
1431 | bulkUpdate.ItemData[0].Name = Helpers.StringToField(item.inventoryName); | ||
1432 | bulkUpdate.ItemData[0].NextOwnerMask = item.inventoryNextPermissions; | ||
1433 | bulkUpdate.ItemData[0].OwnerID = item.avatarID; | ||
1434 | bulkUpdate.ItemData[0].OwnerMask = item.inventoryCurrentPermissions; | ||
1435 | bulkUpdate.ItemData[0].SalePrice = 100; | ||
1436 | bulkUpdate.ItemData[0].SaleType = 0; | ||
1437 | bulkUpdate.ItemData[0].Type = (sbyte)item.assetType; | ||
1438 | bulkUpdate.ItemData[0].CRC = | ||
1439 | Helpers.InventoryCRC(1000, 0, bulkUpdate.ItemData[0].InvType, | ||
1440 | bulkUpdate.ItemData[0].Type, bulkUpdate.ItemData[0].AssetID, | ||
1441 | bulkUpdate.ItemData[0].GroupID, 100, | ||
1442 | bulkUpdate.ItemData[0].OwnerID, bulkUpdate.ItemData[0].CreatorID, | ||
1443 | bulkUpdate.ItemData[0].ItemID, bulkUpdate.ItemData[0].FolderID, | ||
1444 | FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, | ||
1445 | FULL_MASK_PERMISSIONS); | ||
1446 | |||
1447 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); | ||
1448 | } | ||
1377 | 1449 | ||
1378 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | 1450 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> |
1379 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item) | 1451 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item) |
1380 | { | 1452 | { |
1381 | uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; | 1453 | uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; |
1382 | UpdateCreateInventoryItemPacket InventoryReply = (UpdateCreateInventoryItemPacket)PacketPool.Instance.GetPacket(PacketType.UpdateCreateInventoryItem); | 1454 | |
1455 | UpdateCreateInventoryItemPacket InventoryReply | ||
1456 | = (UpdateCreateInventoryItemPacket)PacketPool.Instance.GetPacket( | ||
1457 | PacketType.UpdateCreateInventoryItem); | ||
1458 | |||
1383 | // TODO: don't create new blocks if recycling an old packet | 1459 | // TODO: don't create new blocks if recycling an old packet |
1384 | InventoryReply.AgentData.AgentID = AgentId; | 1460 | InventoryReply.AgentData.AgentID = AgentId; |
1385 | InventoryReply.AgentData.SimApproved = true; | 1461 | InventoryReply.AgentData.SimApproved = true; |
diff --git a/OpenSim/Region/Environment/Modules/InstantMessageModule.cs b/OpenSim/Region/Environment/Modules/InstantMessageModule.cs index 53d9fd9..6f7235e 100644 --- a/OpenSim/Region/Environment/Modules/InstantMessageModule.cs +++ b/OpenSim/Region/Environment/Modules/InstantMessageModule.cs | |||
@@ -70,13 +70,17 @@ namespace OpenSim.Region.Environment.Modules | |||
70 | uint ParentEstateID, LLVector3 Position, LLUUID RegionID, | 70 | uint ParentEstateID, LLVector3 Position, LLUUID RegionID, |
71 | byte[] binaryBucket) | 71 | byte[] binaryBucket) |
72 | { | 72 | { |
73 | bool FriendDialog = ((dialog == (byte)38) || (dialog == (byte)39) || (dialog == (byte)40)); | 73 | bool dialogHandledElsewhere |
74 | = ((dialog == (byte)38) || (dialog == (byte)39) || (dialog == (byte)40) | ||
75 | || dialog == (byte)InstantMessageDialog.InventoryOffered | ||
76 | || dialog == (byte)InstantMessageDialog.InventoryAccepted | ||
77 | || dialog == (byte)InstantMessageDialog.InventoryDeclined); | ||
74 | 78 | ||
75 | // IM dialogs need to be pre-processed and have their sessionID filled by the server | 79 | // IM dialogs need to be pre-processed and have their sessionID filled by the server |
76 | // so the sim can match the transaction on the return packet. | 80 | // so the sim can match the transaction on the return packet. |
77 | 81 | ||
78 | // Don't send a Friend Dialog IM with a LLUUID.Zero session. | 82 | // Don't send a Friend Dialog IM with a LLUUID.Zero session. |
79 | if (!(FriendDialog && imSessionID == LLUUID.Zero)) | 83 | if (!(dialogHandledElsewhere && imSessionID == LLUUID.Zero)) |
80 | { | 84 | { |
81 | foreach (Scene scene in m_scenes) | 85 | foreach (Scene scene in m_scenes) |
82 | { | 86 | { |
diff --git a/OpenSim/Region/Environment/Modules/InventoryModule.cs b/OpenSim/Region/Environment/Modules/InventoryModule.cs index a0f3832..eadbb4f 100644 --- a/OpenSim/Region/Environment/Modules/InventoryModule.cs +++ b/OpenSim/Region/Environment/Modules/InventoryModule.cs | |||
@@ -25,7 +25,13 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | |||
31 | using libsecondlife; | ||
28 | using Nini.Config; | 32 | using Nini.Config; |
33 | |||
34 | using OpenSim.Framework; | ||
29 | using OpenSim.Region.Environment.Interfaces; | 35 | using OpenSim.Region.Environment.Interfaces; |
30 | using OpenSim.Region.Environment.Scenes; | 36 | using OpenSim.Region.Environment.Scenes; |
31 | 37 | ||
@@ -33,11 +39,22 @@ namespace OpenSim.Region.Environment.Modules | |||
33 | { | 39 | { |
34 | public class InventoryModule : IRegionModule | 40 | public class InventoryModule : IRegionModule |
35 | { | 41 | { |
42 | private static readonly log4net.ILog m_log | ||
43 | = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | |||
36 | private Scene m_scene; | 45 | private Scene m_scene; |
46 | |||
47 | /// <summary> | ||
48 | /// We need to keep track of the pending item offers between clients since the itemId offered only | ||
49 | /// occurs in the initial offer message, not the accept message. So this dictionary links | ||
50 | /// IM Session Ids to ItemIds | ||
51 | /// </summary> | ||
52 | private IDictionary<LLUUID, LLUUID> m_pendingOffers = new Dictionary<LLUUID, LLUUID>(); | ||
37 | 53 | ||
38 | public void Initialise(Scene scene, IConfigSource config) | 54 | public void Initialise(Scene scene, IConfigSource config) |
39 | { | 55 | { |
40 | m_scene = scene; | 56 | m_scene = scene; |
57 | scene.EventManager.OnNewClient += OnNewClient; | ||
41 | } | 58 | } |
42 | 59 | ||
43 | public void PostInitialise() | 60 | public void PostInitialise() |
@@ -57,5 +74,144 @@ namespace OpenSim.Region.Environment.Modules | |||
57 | { | 74 | { |
58 | get { return false; } | 75 | get { return false; } |
59 | } | 76 | } |
77 | |||
78 | private void OnNewClient(IClientAPI client) | ||
79 | { | ||
80 | // Inventory giving is conducted via instant message | ||
81 | client.OnInstantMessage += OnInstantMessage; | ||
82 | } | ||
83 | |||
84 | private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID, | ||
85 | LLUUID fromAgentSession, LLUUID toAgentID, | ||
86 | LLUUID imSessionID, uint timestamp, string fromAgentName, | ||
87 | string message, byte dialog, bool fromGroup, byte offline, | ||
88 | uint ParentEstateID, LLVector3 Position, LLUUID RegionID, | ||
89 | byte[] binaryBucket) | ||
90 | { | ||
91 | if (dialog == (byte)InstantMessageDialog.InventoryOffered) | ||
92 | { | ||
93 | m_log.DebugFormat( | ||
94 | "[AGENT INVENTORY]: Routing inventory offering message from {0}, {1} to {2}", | ||
95 | client.AgentId, client.Name, toAgentID); | ||
96 | |||
97 | if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence) | ||
98 | { | ||
99 | ScenePresence user = (ScenePresence)m_scene.Entities[toAgentID]; | ||
100 | |||
101 | if (!user.IsChildAgent) | ||
102 | { | ||
103 | //byte[] rawId = new byte[16]; | ||
104 | |||
105 | // First byte of the array is probably the item type | ||
106 | // Next 16 bytes are the UUID | ||
107 | //Array.Copy(binaryBucket, 1, rawId, 0, 16); | ||
108 | |||
109 | //LLUUID itemId = new LLUUID(new Guid(rawId)); | ||
110 | LLUUID itemId = new LLUUID(binaryBucket, 1); | ||
111 | |||
112 | m_log.DebugFormat( | ||
113 | "[AGENT INVENTORY]: ItemId for giving is {0}", itemId); | ||
114 | |||
115 | m_pendingOffers[imSessionID] = itemId; | ||
116 | |||
117 | user.ControllingClient.SendInstantMessage( | ||
118 | fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName, | ||
119 | dialog, timestamp, binaryBucket); | ||
120 | |||
121 | return; | ||
122 | } | ||
123 | else | ||
124 | { | ||
125 | m_log.WarnFormat( | ||
126 | "[AGENT INVENTORY]: Agent {0} targeted for inventory give by {1}, {2} of {3} was a child agent!", | ||
127 | toAgentID, client.AgentId, client.Name, message); | ||
128 | } | ||
129 | } | ||
130 | else | ||
131 | { | ||
132 | m_log.WarnFormat( | ||
133 | "[AGENT INVENTORY]: Could not find agent {0} for user {1}, {2} to give {3}", | ||
134 | toAgentID, client.AgentId, client.Name, message); | ||
135 | } | ||
136 | } | ||
137 | else if (dialog == (byte)InstantMessageDialog.InventoryAccepted) | ||
138 | { | ||
139 | m_log.DebugFormat( | ||
140 | "[AGENT INVENTORY]: Routing inventory accepted message from {0}, {1} to {2}", | ||
141 | client.AgentId, client.Name, toAgentID); | ||
142 | |||
143 | if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence) | ||
144 | { | ||
145 | ScenePresence user = (ScenePresence)m_scene.Entities[toAgentID]; | ||
146 | |||
147 | if (!user.IsChildAgent) | ||
148 | { | ||
149 | user.ControllingClient.SendInstantMessage( | ||
150 | fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName, | ||
151 | dialog, timestamp, binaryBucket); | ||
152 | |||
153 | if (m_pendingOffers.ContainsKey(imSessionID)) | ||
154 | { | ||
155 | m_log.DebugFormat( | ||
156 | "[AGENT INVENTORY]: Accepted item id {0}", m_pendingOffers[imSessionID]); | ||
157 | |||
158 | // Since the message originates from the accepting client, the toAgentID is | ||
159 | // the agent giving the item. | ||
160 | m_scene.GiveInventoryItem(client, toAgentID, m_pendingOffers[imSessionID]); | ||
161 | |||
162 | m_pendingOffers.Remove(imSessionID); | ||
163 | } | ||
164 | else | ||
165 | { | ||
166 | m_log.ErrorFormat( | ||
167 | "[AGENT INVENTORY]: Could not find an item associated with session id {0} to accept", | ||
168 | imSessionID); | ||
169 | } | ||
170 | |||
171 | return; | ||
172 | } | ||
173 | else | ||
174 | { | ||
175 | m_log.WarnFormat( | ||
176 | "[AGENT INVENTORY]: Agent {0} targeted for inventory give by {1}, {2} of {3} was a child agent!", | ||
177 | toAgentID, client.AgentId, client.Name, message); | ||
178 | } | ||
179 | } | ||
180 | else | ||
181 | { | ||
182 | m_log.WarnFormat( | ||
183 | "[AGENT INVENTORY]: Could not find agent {0} for user {1}, {2} to give {3}", | ||
184 | toAgentID, client.AgentId, client.Name, message); | ||
185 | } | ||
186 | } | ||
187 | else if (dialog == (byte)InstantMessageDialog.InventoryDeclined) | ||
188 | { | ||
189 | if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence) | ||
190 | { | ||
191 | ScenePresence user = (ScenePresence)m_scene.Entities[toAgentID]; | ||
192 | |||
193 | if (!user.IsChildAgent) | ||
194 | { | ||
195 | user.ControllingClient.SendInstantMessage( | ||
196 | fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName, | ||
197 | dialog, timestamp, binaryBucket); | ||
198 | |||
199 | if (m_pendingOffers.ContainsKey(imSessionID)) | ||
200 | { | ||
201 | m_log.DebugFormat( | ||
202 | "[AGENT INVENTORY]: Declined item id {0}", m_pendingOffers[imSessionID]); | ||
203 | |||
204 | m_pendingOffers.Remove(imSessionID); | ||
205 | } | ||
206 | else | ||
207 | { | ||
208 | m_log.ErrorFormat( | ||
209 | "[AGENT INVENTORY]: Could not find an item associated with session id {0} to decline", | ||
210 | imSessionID); | ||
211 | } | ||
212 | } | ||
213 | } | ||
214 | } | ||
215 | } | ||
60 | } | 216 | } |
61 | } | 217 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 2b8f344..f6f1367 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -286,10 +286,89 @@ namespace OpenSim.Region.Environment.Scenes | |||
286 | "[AGENT INVENTORY]: Agent ID " + remoteClient.AgentId + " not found for an inventory item update."); | 286 | "[AGENT INVENTORY]: Agent ID " + remoteClient.AgentId + " not found for an inventory item update."); |
287 | } | 287 | } |
288 | } | 288 | } |
289 | |||
290 | /// <summary> | ||
291 | /// Give an inventory item from one avatar to another | ||
292 | /// </summary> | ||
293 | /// <param name="recipientClient"></param> | ||
294 | /// <param name="sender"></param> | ||
295 | /// <param name="itemId"></param> | ||
296 | public void GiveInventoryItem(IClientAPI recipientClient, LLUUID senderId, LLUUID itemId) | ||
297 | { | ||
298 | // Retrieve the item from the sender | ||
299 | CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId); | ||
300 | |||
301 | if (senderUserInfo == null) | ||
302 | { | ||
303 | m_log.ErrorFormat( | ||
304 | "[AGENT INVENTORY]: Failed to find sending user {0} for item {1}", senderId, itemId); | ||
305 | |||
306 | return; | ||
307 | } | ||
308 | |||
309 | if (senderUserInfo.RootFolder != null) | ||
310 | { | ||
311 | InventoryItemBase item = senderUserInfo.RootFolder.HasItem(itemId); | ||
312 | if (item != null) | ||
313 | { | ||
314 | // TODO get recipient's root folder | ||
315 | CachedUserInfo recipientUserInfo | ||
316 | = CommsManager.UserProfileCacheService.GetUserDetails(recipientClient.AgentId); | ||
317 | |||
318 | if (recipientUserInfo != null) | ||
319 | { | ||
320 | // Insert a copy of the item into the recipient | ||
321 | InventoryItemBase itemCopy = new InventoryItemBase(); | ||
322 | itemCopy.avatarID = recipientClient.AgentId; | ||
323 | itemCopy.creatorsID = recipientClient.AgentId; | ||
324 | itemCopy.inventoryID = LLUUID.Random(); | ||
325 | itemCopy.assetID = item.assetID; | ||
326 | itemCopy.inventoryDescription = item.inventoryDescription; | ||
327 | itemCopy.inventoryName = item.inventoryName; | ||
328 | itemCopy.assetType = item.assetType; | ||
329 | itemCopy.invType = item.invType; | ||
330 | itemCopy.parentFolderID = recipientUserInfo.RootFolder.folderID; | ||
331 | itemCopy.inventoryCurrentPermissions = 2147483647; | ||
332 | itemCopy.inventoryNextPermissions = 2147483647; | ||
333 | itemCopy.inventoryEveryOnePermissions = item.inventoryEveryOnePermissions; | ||
334 | itemCopy.inventoryBasePermissions = item.inventoryBasePermissions; | ||
335 | itemCopy.inventoryCurrentPermissions = item.inventoryCurrentPermissions; | ||
336 | |||
337 | recipientUserInfo.AddItem(recipientClient.AgentId, itemCopy); | ||
338 | |||
339 | // Let the recipient client know about this new item | ||
340 | recipientClient.SendBulkUpdateInventory(itemCopy); | ||
341 | } | ||
342 | else | ||
343 | { | ||
344 | m_log.ErrorFormat( | ||
345 | "[AGENT INVENTORY]: Could not find userinfo for recipient user {0}, {1} of item {2}, {3} from {4}", | ||
346 | recipientClient.Name, recipientClient.AgentId, item.inventoryName, | ||
347 | item.inventoryID, senderId); | ||
348 | } | ||
349 | } | ||
350 | else | ||
351 | { | ||
352 | m_log.ErrorFormat( | ||
353 | "[AGENT INVENTORY]: Failed to find item {0} to give to {1}", itemId, senderId); | ||
354 | |||
355 | return; | ||
356 | } | ||
357 | } | ||
358 | else | ||
359 | { | ||
360 | m_log.Error("[AGENT INVENTORY]: Failed to find item " + itemId.ToString() + ", no root folder"); | ||
361 | return; | ||
362 | } | ||
363 | } | ||
289 | 364 | ||
290 | public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID, | 365 | public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID, |
291 | LLUUID newFolderID, string newName) | 366 | LLUUID newFolderID, string newName) |
292 | { | 367 | { |
368 | m_log.DebugFormat( | ||
369 | "[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}", | ||
370 | remoteClient.AgentId, oldAgentID, oldItemID, newFolderID, newName); | ||
371 | |||
293 | InventoryItemBase item = CommsManager.UserProfileCacheService.libraryRoot.HasItem(oldItemID); | 372 | InventoryItemBase item = CommsManager.UserProfileCacheService.libraryRoot.HasItem(oldItemID); |
294 | if (item == null) | 373 | if (item == null) |
295 | { | 374 | { |
@@ -349,9 +428,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
349 | public void MoveInventoryItem(IClientAPI remoteClient, LLUUID folderID, LLUUID itemID, int length, | 428 | public void MoveInventoryItem(IClientAPI remoteClient, LLUUID folderID, LLUUID itemID, int length, |
350 | string newName) | 429 | string newName) |
351 | { | 430 | { |
352 | m_log.Info( | 431 | m_log.DebugFormat( |
353 | "[AGENT INVENTORY]: " + | 432 | "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId); |
354 | "Moving item for " + remoteClient.AgentId.ToString()); | ||
355 | 433 | ||
356 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 434 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
357 | if (userInfo == null) | 435 | if (userInfo == null) |
@@ -429,7 +507,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
429 | } | 507 | } |
430 | 508 | ||
431 | /// <summary> | 509 | /// <summary> |
432 | /// Create a new inventory item. | 510 | /// Create a new inventory item. Called when the client creates a new item directly within their |
511 | /// inventory (e.g. by selecting a context inventory menu option). | ||
433 | /// </summary> | 512 | /// </summary> |
434 | /// <param name="remoteClient"></param> | 513 | /// <param name="remoteClient"></param> |
435 | /// <param name="transactionID"></param> | 514 | /// <param name="transactionID"></param> |
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 3f090df..9901a50 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -270,6 +270,12 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
270 | LLUUID imSessionID, string fromName, byte dialog, uint timeStamp) | 270 | LLUUID imSessionID, string fromName, byte dialog, uint timeStamp) |
271 | { | 271 | { |
272 | } | 272 | } |
273 | |||
274 | public virtual void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, | ||
275 | LLUUID imSessionID, string fromName, byte dialog, uint timeStamp, | ||
276 | byte[] binaryBucket) | ||
277 | { | ||
278 | } | ||
273 | 279 | ||
274 | public virtual void SendLayerData(float[] map) | 280 | public virtual void SendLayerData(float[] map) |
275 | { | 281 | { |
@@ -388,6 +394,11 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
388 | public virtual void SendRemoveInventoryItem(LLUUID itemID) | 394 | public virtual void SendRemoveInventoryItem(LLUUID itemID) |
389 | { | 395 | { |
390 | } | 396 | } |
397 | |||
398 | /// <see>IClientAPI.SendBulkUpdateInventory(InventoryItemBase)</see> | ||
399 | public virtual void SendBulkUpdateInventory(InventoryItemBase item) | ||
400 | { | ||
401 | } | ||
391 | 402 | ||
392 | public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) | 403 | public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) |
393 | { | 404 | { |