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authorRobert Adams2012-07-26 15:27:18 -0700
committerRobert Adams2012-07-26 15:27:18 -0700
commitc1503205c028437507e2b8e4ab90e1258b1e9d60 (patch)
tree7f3277d5672f3c08e5de1845ba80e316649233c0
parentBulletSim: update BulletSim DLLs and SOs (diff)
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Add a Dispose() of the physics engine when a scene is being shutdown.
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs9
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 24f62e3..1734704 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1222,6 +1222,15 @@ namespace OpenSim.Region.Framework.Scenes
1222 1222
1223 m_sceneGraph.Close(); 1223 m_sceneGraph.Close();
1224 1224
1225 if (PhysicsScene != null)
1226 {
1227 PhysicsScene phys = PhysicsScene;
1228 // remove the physics engine from both Scene and SceneGraph
1229 PhysicsScene = null;
1230 phys.Dispose();
1231 phys = null;
1232 }
1233
1225 if (!GridService.DeregisterRegion(RegionInfo.RegionID)) 1234 if (!GridService.DeregisterRegion(RegionInfo.RegionID))
1226 m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", Name); 1235 m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", Name);
1227 1236