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authorTeravus Ovares2009-07-17 21:13:50 +0000
committerTeravus Ovares2009-07-17 21:13:50 +0000
commitb6caf1606dfa35d843f567f8b9c33f54fa3581e5 (patch)
treeee2e5c836901297076df1871a371d789a29819cd
parent* Patch from otakup0pe to help freeswitch play nice with complex existing fre... (diff)
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* If the world map module encounters an error, not all of the objects will be created and will therefore be null in the finally clause. Therefore, only dispose of objects that are not null in the finally clause.
* fixes mantis #3848
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs16
1 files changed, 12 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 1c7baa2..3f640c5 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -806,10 +806,18 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
806 finally 806 finally
807 { 807 {
808 // Reclaim memory, these are unmanaged resources 808 // Reclaim memory, these are unmanaged resources
809 mapTexture.Dispose(); 809 // If we encountered an exception, one or more of these will be null
810 image.Dispose(); 810 if (mapTexture != null)
811 imgstream.Close(); 811 mapTexture.Dispose();
812 imgstream.Dispose(); 812
813 if (image != null)
814 image.Dispose();
815
816 if (imgstream != null)
817 {
818 imgstream.Close();
819 imgstream.Dispose();
820 }
813 } 821 }
814 } 822 }
815 else 823 else