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authorMelanie2010-05-06 16:07:15 +0100
committerMelanie2010-05-06 16:07:15 +0100
commitadc34c712967e1d90aaa11e2bd9ff538da1641c0 (patch)
treefe5c837139fe3fa9643330479fb979ce3c25d974
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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Ensure the show in search flag is cleared on ownership change. Also, when
land is reclaimed, reset it's for sale flags so it can't be bought again right away.
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs5
2 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 5750aa4..a691acd 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -1188,6 +1188,10 @@ namespace OpenSim.Region.CoreModules.World.Land
1188 land.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 1188 land.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
1189 land.LandData.GroupID = UUID.Zero; 1189 land.LandData.GroupID = UUID.Zero;
1190 land.LandData.IsGroupOwned = false; 1190 land.LandData.IsGroupOwned = false;
1191 land.LandData.SalePrice = 0;
1192 land.LandData.AuthBuyerID = UUID.Zero;
1193 land.LandData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
1194
1191 m_scene.ForEachClient(SendParcelOverlay); 1195 m_scene.ForEachClient(SendParcelOverlay);
1192 land.SendLandUpdateToClient(true, remote_client); 1196 land.SendLandUpdateToClient(true, remote_client);
1193 } 1197 }
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index aca5514..3945142 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -247,7 +247,7 @@ namespace OpenSim.Region.CoreModules.World.Land
247 newData.ClaimPrice = claimprice; 247 newData.ClaimPrice = claimprice;
248 newData.SalePrice = 0; 248 newData.SalePrice = 0;
249 newData.AuthBuyerID = UUID.Zero; 249 newData.AuthBuyerID = UUID.Zero;
250 newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects); 250 newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
251 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); 251 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
252 252
253 SendLandUpdateToAvatarsOverMe(true); 253 SendLandUpdateToAvatarsOverMe(true);
@@ -260,6 +260,9 @@ namespace OpenSim.Region.CoreModules.World.Land
260 newData.GroupID = groupID; 260 newData.GroupID = groupID;
261 newData.IsGroupOwned = true; 261 newData.IsGroupOwned = true;
262 262
263 // Reset show in directory flag on deed
264 newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
265
263 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); 266 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
264 267
265 SendLandUpdateToAvatarsOverMe(true); 268 SendLandUpdateToAvatarsOverMe(true);