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author | Melanie | 2010-09-27 00:34:30 +0100 |
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committer | Melanie | 2010-09-27 00:34:30 +0100 |
commit | aaa4cb64a4739c15ce392dcd2f80b1485e96d3b9 (patch) | |
tree | a01f39eba0f894dd80c2d2665c9701125d93fc89 | |
parent | Restrict inventory items added in a transaction to folder belonging (diff) | |
download | opensim-SC-aaa4cb64a4739c15ce392dcd2f80b1485e96d3b9.zip opensim-SC-aaa4cb64a4739c15ce392dcd2f80b1485e96d3b9.tar.gz opensim-SC-aaa4cb64a4739c15ce392dcd2f80b1485e96d3b9.tar.bz2 opensim-SC-aaa4cb64a4739c15ce392dcd2f80b1485e96d3b9.tar.xz |
if you can't edit a prim's inventory, you don't need to see the asset ids.
Prevents stealing IDs of animations, sounds and textures from prim
inventories. Prevents copybot from gathering the wearable UUIDs needed for
pirating things from vendors.
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 210f5cd..02d3991 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -811,8 +811,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
811 | // isn't available (such as drag from prim inventory to agent inventory) | 811 | // isn't available (such as drag from prim inventory to agent inventory) |
812 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 812 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
813 | 813 | ||
814 | List<TaskInventoryItem> items = GetInventoryItems(); | 814 | bool includeAssets = false; |
815 | foreach (TaskInventoryItem item in items) | 815 | if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId)) |
816 | includeAssets = true; | ||
817 | |||
818 | m_items.LockItemsForRead(true); | ||
819 | |||
820 | foreach (TaskInventoryItem item in m_items.Values) | ||
816 | { | 821 | { |
817 | UUID ownerID = item.OwnerID; | 822 | UUID ownerID = item.OwnerID; |
818 | uint everyoneMask = 0; | 823 | uint everyoneMask = 0; |
@@ -840,7 +845,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
840 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 845 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
841 | invString.AddSectionEnd(); | 846 | invString.AddSectionEnd(); |
842 | 847 | ||
843 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 848 | if (includeAssets) |
849 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | ||
850 | else | ||
851 | invString.AddNameValueLine("asset_id", UUID.Zero.ToString()); | ||
844 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); | 852 | invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); |
845 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); | 853 | invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); |
846 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | 854 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); |