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author | Justin Clark-Casey (justincc) | 2011-04-06 20:52:36 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-04-06 20:52:36 +0100 |
commit | 9bc2705f37bfc057cdb74a4479d1c72fda4e0aa9 (patch) | |
tree | cf565ee3087c9b0c50e5cb9aadf0ba89168d26e8 | |
parent | Signal prim count taint if the AbsolutePosition of a scene object changes. (diff) | |
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Fix bug where on duplication, the root part local id was continually used in populating the local id scene object index instead of each part's local id
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 60855b2..97af0a0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1855,7 +1855,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1855 | { | 1855 | { |
1856 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; | 1856 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; |
1857 | foreach (SceneObjectPart part in children) | 1857 | foreach (SceneObjectPart part in children) |
1858 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; | 1858 | SceneObjectGroupsByLocalPartID[part.LocalId] = copy; |
1859 | } | 1859 | } |
1860 | // PROBABLE END OF FIXME | 1860 | // PROBABLE END OF FIXME |
1861 | 1861 | ||