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author | Melanie Thielker | 2008-09-21 21:47:00 +0000 |
---|---|---|
committer | Melanie Thielker | 2008-09-21 21:47:00 +0000 |
commit | 94aaf67dfaafbcbd4d871f674c465a34c1c1f332 (patch) | |
tree | 33476e5660a95bdf7d29d14beae67a6294af28a7 | |
parent | * minor: warnings removal (diff) | |
download | opensim-SC-94aaf67dfaafbcbd4d871f674c465a34c1c1f332.zip opensim-SC-94aaf67dfaafbcbd4d871f674c465a34c1c1f332.tar.gz opensim-SC-94aaf67dfaafbcbd4d871f674c465a34c1c1f332.tar.bz2 opensim-SC-94aaf67dfaafbcbd4d871f674c465a34c1c1f332.tar.xz |
Change the scirpt engine loading mechanism. Script engines are now
ordinary region modules and are able to coexist in one instance.
See http://opensimulator.org/wiki/ScriptEngines for details. There were
changes to OpenSim.ini.example, please note DefaultScriptEngine.
Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
19 files changed, 141 insertions, 513 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 8eea56f..0502d80 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -78,7 +78,6 @@ namespace OpenSim | |||
78 | 78 | ||
79 | public string m_physicsEngine; | 79 | public string m_physicsEngine; |
80 | public string m_meshEngineName; | 80 | public string m_meshEngineName; |
81 | public string m_scriptEngine; | ||
82 | public bool m_sandbox; | 81 | public bool m_sandbox; |
83 | public bool user_accounts; | 82 | public bool user_accounts; |
84 | public bool m_gridLocalAsset; | 83 | public bool m_gridLocalAsset; |
@@ -222,6 +221,8 @@ namespace OpenSim | |||
222 | config.Set("startup_console_commands_file", String.Empty); | 221 | config.Set("startup_console_commands_file", String.Empty); |
223 | config.Set("shutdown_console_commands_file", String.Empty); | 222 | config.Set("shutdown_console_commands_file", String.Empty); |
224 | config.Set("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll"); | 223 | config.Set("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll"); |
224 | config.Set("DefaultScriptEngine", "DotNetEngine"); | ||
225 | |||
225 | config.Set("asset_database", "sqlite"); | 226 | config.Set("asset_database", "sqlite"); |
226 | config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll"); | 227 | config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll"); |
227 | } | 228 | } |
@@ -321,7 +322,6 @@ namespace OpenSim | |||
321 | = startupConfig.GetString("storage_connection_string", "URI=file:OpenSim.db,version=3"); | 322 | = startupConfig.GetString("storage_connection_string", "URI=file:OpenSim.db,version=3"); |
322 | m_estateConnectionString | 323 | m_estateConnectionString |
323 | = startupConfig.GetString("estate_connection_string", m_storageConnectionString); | 324 | = startupConfig.GetString("estate_connection_string", m_storageConnectionString); |
324 | m_scriptEngine = startupConfig.GetString("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll"); | ||
325 | m_assetStorage = startupConfig.GetString("asset_database", "local"); | 325 | m_assetStorage = startupConfig.GetString("asset_database", "local"); |
326 | m_clientstackDll = startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll"); | 326 | m_clientstackDll = startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll"); |
327 | } | 327 | } |
@@ -522,31 +522,6 @@ namespace OpenSim | |||
522 | // script module can pick up events exposed by a module | 522 | // script module can pick up events exposed by a module |
523 | m_moduleLoader.InitialiseSharedModules(scene); | 523 | m_moduleLoader.InitialiseSharedModules(scene); |
524 | 524 | ||
525 | //m_moduleLoader.PickupModules(scene, "ScriptEngines"); | ||
526 | //m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene); | ||
527 | |||
528 | if (string.IsNullOrEmpty(m_scriptEngine)) | ||
529 | { | ||
530 | m_log.Info("[MODULES]: No script engine module specified"); | ||
531 | } | ||
532 | else | ||
533 | { | ||
534 | m_log.Info("[MODULES]: Loading scripting engine modules"); | ||
535 | foreach (string module in m_scriptEngine.Split(',')) | ||
536 | { | ||
537 | string mod = module.Trim(" \t".ToCharArray()); // Clean up name | ||
538 | m_log.Info("[MODULES]: Loading scripting engine: " + mod); | ||
539 | try | ||
540 | { | ||
541 | modules.AddRange(m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", mod), scene)); | ||
542 | } | ||
543 | catch (Exception ex) | ||
544 | { | ||
545 | m_log.Error("[MODULES]: Failed to load script engine: " + ex.ToString()); | ||
546 | } | ||
547 | } | ||
548 | } | ||
549 | |||
550 | scene.SetModuleInterfaces(); | 525 | scene.SetModuleInterfaces(); |
551 | 526 | ||
552 | // Prims have to be loaded after module configuration since some modules may be invoked during the load | 527 | // Prims have to be loaded after module configuration since some modules may be invoked during the load |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs index 776ea78..f53b16e 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -174,7 +174,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
174 | 174 | ||
175 | foreach (SceneObjectGroup sceneObject in sceneObjects) | 175 | foreach (SceneObjectGroup sceneObject in sceneObjects) |
176 | { | 176 | { |
177 | sceneObject.CreateScriptInstances(0, true); | 177 | sceneObject.CreateScriptInstances(0, true, ""); |
178 | } | 178 | } |
179 | } | 179 | } |
180 | 180 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs index d1cc082..334d895 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs | |||
@@ -180,7 +180,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
180 | 180 | ||
181 | foreach (SceneObjectGroup sceneObject in sceneObjects) | 181 | foreach (SceneObjectGroup sceneObject in sceneObjects) |
182 | { | 182 | { |
183 | sceneObject.CreateScriptInstances(0, true); | 183 | sceneObject.CreateScriptInstances(0, true, ""); |
184 | } | 184 | } |
185 | } | 185 | } |
186 | 186 | ||
diff --git a/OpenSim/Region/Environment/Scenes/EventManager.cs b/OpenSim/Region/Environment/Scenes/EventManager.cs index 58f5efe..42cbdfc 100644 --- a/OpenSim/Region/Environment/Scenes/EventManager.cs +++ b/OpenSim/Region/Environment/Scenes/EventManager.cs | |||
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
95 | 95 | ||
96 | public event OnPermissionErrorDelegate OnPermissionError; | 96 | public event OnPermissionErrorDelegate OnPermissionError; |
97 | 97 | ||
98 | public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez); | 98 | public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine); |
99 | 99 | ||
100 | public event NewRezScript OnRezScript; | 100 | public event NewRezScript OnRezScript; |
101 | 101 | ||
@@ -519,12 +519,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
519 | } | 519 | } |
520 | } | 520 | } |
521 | 521 | ||
522 | public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez) | 522 | public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine) |
523 | { | 523 | { |
524 | handlerRezScript = OnRezScript; | 524 | handlerRezScript = OnRezScript; |
525 | if (handlerRezScript != null) | 525 | if (handlerRezScript != null) |
526 | { | 526 | { |
527 | handlerRezScript(localID, itemID, script, startParam, postOnRez); | 527 | handlerRezScript(localID, itemID, script, startParam, |
528 | postOnRez, engine); | ||
528 | } | 529 | } |
529 | } | 530 | } |
530 | 531 | ||
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 20442aa..50122f5 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -1604,7 +1604,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1604 | copy.UpdateGroupRotation(rot); | 1604 | copy.UpdateGroupRotation(rot); |
1605 | } | 1605 | } |
1606 | 1606 | ||
1607 | copy.CreateScriptInstances(0, false); | 1607 | copy.CreateScriptInstances(0, false, ""); |
1608 | copy.HasGroupChanged = true; | 1608 | copy.HasGroupChanged = true; |
1609 | copy.ScheduleGroupForFullUpdate(); | 1609 | copy.ScheduleGroupForFullUpdate(); |
1610 | return copy; | 1610 | return copy; |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index f575ecd..c670076 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -69,7 +69,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
69 | { | 69 | { |
70 | if (group is SceneObjectGroup) | 70 | if (group is SceneObjectGroup) |
71 | { | 71 | { |
72 | ((SceneObjectGroup) group).CreateScriptInstances(0, false); | 72 | ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine); |
73 | } | 73 | } |
74 | } | 74 | } |
75 | } | 75 | } |
@@ -269,7 +269,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
269 | // Trigger rerunning of script (use TriggerRezScript event, see RezScript) | 269 | // Trigger rerunning of script (use TriggerRezScript event, see RezScript) |
270 | if (isScriptRunning) | 270 | if (isScriptRunning) |
271 | { | 271 | { |
272 | part.CreateScriptInstance(item.ItemID, 0, false); | 272 | // Needs to determine which engine was running it and use that |
273 | // | ||
274 | part.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine); | ||
273 | } | 275 | } |
274 | } | 276 | } |
275 | 277 | ||
@@ -1289,7 +1291,7 @@ System.Console.WriteLine("Item asset {0}, request asset {1}", prevItem.AssetID.T | |||
1289 | 1291 | ||
1290 | part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); | 1292 | part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); |
1291 | // TODO: set this to "true" when scripts in inventory have persistent state to fire on_rez | 1293 | // TODO: set this to "true" when scripts in inventory have persistent state to fire on_rez |
1292 | part.CreateScriptInstance(copyID, 0, false); | 1294 | part.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine); |
1293 | 1295 | ||
1294 | // m_log.InfoFormat("[PRIMINVENTORY]: " + | 1296 | // m_log.InfoFormat("[PRIMINVENTORY]: " + |
1295 | // "Rezzed script {0} into prim local ID {1} for user {2}", | 1297 | // "Rezzed script {0} into prim local ID {1} for user {2}", |
@@ -1353,7 +1355,7 @@ System.Console.WriteLine("Item asset {0}, request asset {1}", prevItem.AssetID.T | |||
1353 | part.AddInventoryItem(taskItem); | 1355 | part.AddInventoryItem(taskItem); |
1354 | part.GetProperties(remoteClient); | 1356 | part.GetProperties(remoteClient); |
1355 | 1357 | ||
1356 | part.CreateScriptInstance(taskItem, 0, false); | 1358 | part.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine); |
1357 | } | 1359 | } |
1358 | } | 1360 | } |
1359 | 1361 | ||
@@ -1449,7 +1451,7 @@ System.Console.WriteLine("Item asset {0}, request asset {1}", prevItem.AssetID.T | |||
1449 | 1451 | ||
1450 | if (running > 0) | 1452 | if (running > 0) |
1451 | { | 1453 | { |
1452 | destPart.CreateScriptInstance(destTaskItem, 0, false); | 1454 | destPart.CreateScriptInstance(destTaskItem, 0, false, DefaultScriptEngine); |
1453 | } | 1455 | } |
1454 | 1456 | ||
1455 | ScenePresence avatar; | 1457 | ScenePresence avatar; |
@@ -2037,7 +2039,7 @@ System.Console.WriteLine("Item asset {0}, request asset {1}", prevItem.AssetID.T | |||
2037 | } | 2039 | } |
2038 | 2040 | ||
2039 | // TODO: make this true to fire on_rez when scripts have state while in inventory | 2041 | // TODO: make this true to fire on_rez when scripts have state while in inventory |
2040 | group.CreateScriptInstances(0, false); | 2042 | group.CreateScriptInstances(0, false, DefaultScriptEngine); |
2041 | 2043 | ||
2042 | if (!attachment) | 2044 | if (!attachment) |
2043 | rootPart.ScheduleFullUpdate(); | 2045 | rootPart.ScheduleFullUpdate(); |
@@ -2141,7 +2143,7 @@ System.Console.WriteLine("Item asset {0}, request asset {1}", prevItem.AssetID.T | |||
2141 | group.UpdateGroupRotation(rot); | 2143 | group.UpdateGroupRotation(rot); |
2142 | //group.ApplyPhysics(m_physicalPrim); | 2144 | //group.ApplyPhysics(m_physicalPrim); |
2143 | group.Velocity = vel; | 2145 | group.Velocity = vel; |
2144 | group.CreateScriptInstances(param, true); | 2146 | group.CreateScriptInstances(param, true, DefaultScriptEngine); |
2145 | rootPart.ScheduleFullUpdate(); | 2147 | rootPart.ScheduleFullUpdate(); |
2146 | 2148 | ||
2147 | if (!ExternalChecks.ExternalChecksBypassPermissions()) | 2149 | if (!ExternalChecks.ExternalChecksBypassPermissions()) |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 7363fa9..5e1ad71 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -166,6 +166,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
166 | 166 | ||
167 | private bool m_physics_enabled = true; | 167 | private bool m_physics_enabled = true; |
168 | private bool m_scripts_enabled = true; | 168 | private bool m_scripts_enabled = true; |
169 | private string m_defaultScriptEngine; | ||
169 | 170 | ||
170 | #endregion | 171 | #endregion |
171 | 172 | ||
@@ -199,6 +200,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
199 | get { return m_timePhase; } | 200 | get { return m_timePhase; } |
200 | } | 201 | } |
201 | 202 | ||
203 | public string DefaultScriptEngine | ||
204 | { | ||
205 | get { return m_defaultScriptEngine; } | ||
206 | } | ||
207 | |||
202 | // Local reference to the objects in the scene (which are held in innerScene) | 208 | // Local reference to the objects in the scene (which are held in innerScene) |
203 | // public Dictionary<UUID, SceneObjectGroup> Objects | 209 | // public Dictionary<UUID, SceneObjectGroup> Objects |
204 | // { | 210 | // { |
@@ -314,6 +320,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
314 | IConfig startupConfig = m_config.Configs["Startup"]; | 320 | IConfig startupConfig = m_config.Configs["Startup"]; |
315 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", 65536.0f); | 321 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", 65536.0f); |
316 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", 10.0f); | 322 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", 10.0f); |
323 | |||
324 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine"); | ||
317 | } | 325 | } |
318 | catch (Exception) | 326 | catch (Exception) |
319 | { | 327 | { |
@@ -574,7 +582,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
574 | { | 582 | { |
575 | if (ent is SceneObjectGroup) | 583 | if (ent is SceneObjectGroup) |
576 | { | 584 | { |
577 | ((SceneObjectGroup)ent).CreateScriptInstances(0, false); | 585 | ((SceneObjectGroup)ent).CreateScriptInstances(0, false, ""); |
578 | } | 586 | } |
579 | } | 587 | } |
580 | } | 588 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index c6452f9..5ce8985 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -55,14 +55,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
55 | /// <summary> | 55 | /// <summary> |
56 | /// Start the scripts contained in all the prims in this group. | 56 | /// Start the scripts contained in all the prims in this group. |
57 | /// </summary> | 57 | /// </summary> |
58 | public void CreateScriptInstances(int startParam, bool postOnRez) | 58 | public void CreateScriptInstances(int startParam, bool postOnRez, |
59 | string engine) | ||
59 | { | 60 | { |
60 | // Don't start scripts if they're turned off in the region! | 61 | // Don't start scripts if they're turned off in the region! |
61 | if (!m_scene.RegionInfo.RegionSettings.DisableScripts) | 62 | if (!m_scene.RegionInfo.RegionSettings.DisableScripts) |
62 | { | 63 | { |
63 | foreach (SceneObjectPart part in m_parts.Values) | 64 | foreach (SceneObjectPart part in m_parts.Values) |
64 | { | 65 | { |
65 | part.CreateScriptInstances(startParam, postOnRez); | 66 | part.CreateScriptInstances(startParam, postOnRez, engine); |
66 | } | 67 | } |
67 | } | 68 | } |
68 | } | 69 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 08f8cee..061d961 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -125,7 +125,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
125 | /// <summary> | 125 | /// <summary> |
126 | /// Start all the scripts contained in this prim's inventory | 126 | /// Start all the scripts contained in this prim's inventory |
127 | /// </summary> | 127 | /// </summary> |
128 | public void CreateScriptInstances(int startParam, bool postOnRez) | 128 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine) |
129 | { | 129 | { |
130 | lock (m_taskInventory) | 130 | lock (m_taskInventory) |
131 | { | 131 | { |
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
133 | { | 133 | { |
134 | if ((int)InventoryType.LSL == item.InvType) | 134 | if ((int)InventoryType.LSL == item.InvType) |
135 | { | 135 | { |
136 | CreateScriptInstance(item, startParam, postOnRez); | 136 | CreateScriptInstance(item, startParam, postOnRez, engine); |
137 | } | 137 | } |
138 | } | 138 | } |
139 | } | 139 | } |
@@ -162,7 +162,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
162 | /// </summary> | 162 | /// </summary> |
163 | /// <param name="item"></param> | 163 | /// <param name="item"></param> |
164 | /// <returns></returns> | 164 | /// <returns></returns> |
165 | public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez) | 165 | public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine) |
166 | { | 166 | { |
167 | // m_log.InfoFormat( | 167 | // m_log.InfoFormat( |
168 | // "[PRIM INVENTORY]: " + | 168 | // "[PRIM INVENTORY]: " + |
@@ -193,7 +193,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
193 | m_taskInventory[item.ItemID].PermsGranter = UUID.Zero; | 193 | m_taskInventory[item.ItemID].PermsGranter = UUID.Zero; |
194 | string script = Utils.BytesToString(asset.Data); | 194 | string script = Utils.BytesToString(asset.Data); |
195 | m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID, script, | 195 | m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID, script, |
196 | startParam, postOnRez); | 196 | startParam, postOnRez, engine); |
197 | m_parentGroup.AddActiveScriptCount(1); | 197 | m_parentGroup.AddActiveScriptCount(1); |
198 | ScheduleFullUpdate(); | 198 | ScheduleFullUpdate(); |
199 | } | 199 | } |
@@ -207,13 +207,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
207 | /// <param name="itemId"> | 207 | /// <param name="itemId"> |
208 | /// A <see cref="UUID"/> | 208 | /// A <see cref="UUID"/> |
209 | /// </param> | 209 | /// </param> |
210 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez) | 210 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine) |
211 | { | 211 | { |
212 | lock (m_taskInventory) | 212 | lock (m_taskInventory) |
213 | { | 213 | { |
214 | if (m_taskInventory.ContainsKey(itemId)) | 214 | if (m_taskInventory.ContainsKey(itemId)) |
215 | { | 215 | { |
216 | CreateScriptInstance(m_taskInventory[itemId], startParam, postOnRez); | 216 | CreateScriptInstance(m_taskInventory[itemId], startParam, postOnRez, engine); |
217 | } | 217 | } |
218 | else | 218 | else |
219 | { | 219 | { |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs index 5a9385f..4a4e808 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | |||
@@ -65,31 +65,36 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
65 | myScriptEngine = _ScriptEngine; | 65 | myScriptEngine = _ScriptEngine; |
66 | ReadConfig(); | 66 | ReadConfig(); |
67 | 67 | ||
68 | // Hook up to events from OpenSim | ||
69 | // We may not want to do it because someone is controlling us and will deliver events to us | ||
70 | if (performHookUp) | 68 | if (performHookUp) |
71 | { | 69 | { |
72 | myScriptEngine.Log.Info("[" + myScriptEngine.ScriptEngineName + "]: Hooking up to server events"); | ||
73 | myScriptEngine.World.EventManager.OnObjectGrab += touch_start; | ||
74 | myScriptEngine.World.EventManager.OnObjectDeGrab += touch_end; | ||
75 | myScriptEngine.World.EventManager.OnRezScript += OnRezScript; | 70 | myScriptEngine.World.EventManager.OnRezScript += OnRezScript; |
76 | myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; | 71 | } |
77 | myScriptEngine.World.EventManager.OnScriptChangedEvent += changed; | 72 | } |
78 | myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target; | 73 | |
79 | myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target; | 74 | public void HookUpEvents() |
80 | myScriptEngine.World.EventManager.OnScriptControlEvent += control; | 75 | { |
81 | myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start; | 76 | // Hook up to events from OpenSim |
82 | myScriptEngine.World.EventManager.OnScriptColliding += collision; | 77 | // We may not want to do it because someone is controlling us and will deliver events to us |
83 | myScriptEngine.World.EventManager.OnScriptCollidingEnd += collision_end; | ||
84 | |||
85 | // TODO: HOOK ALL EVENTS UP TO SERVER! | ||
86 | IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>(); | ||
87 | if (money != null) | ||
88 | { | ||
89 | money.OnObjectPaid+=HandleObjectPaid; | ||
90 | } | ||
91 | 78 | ||
79 | myScriptEngine.Log.Info("[" + myScriptEngine.ScriptEngineName + "]: Hooking up to server events"); | ||
80 | myScriptEngine.World.EventManager.OnObjectGrab += touch_start; | ||
81 | myScriptEngine.World.EventManager.OnObjectDeGrab += touch_end; | ||
82 | myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; | ||
83 | myScriptEngine.World.EventManager.OnScriptChangedEvent += changed; | ||
84 | myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target; | ||
85 | myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target; | ||
86 | myScriptEngine.World.EventManager.OnScriptControlEvent += control; | ||
87 | myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start; | ||
88 | myScriptEngine.World.EventManager.OnScriptColliding += collision; | ||
89 | myScriptEngine.World.EventManager.OnScriptCollidingEnd += collision_end; | ||
90 | |||
91 | // TODO: HOOK ALL EVENTS UP TO SERVER! | ||
92 | IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>(); | ||
93 | if (money != null) | ||
94 | { | ||
95 | money.OnObjectPaid+=HandleObjectPaid; | ||
92 | } | 96 | } |
97 | |||
93 | } | 98 | } |
94 | 99 | ||
95 | public void ReadConfig() | 100 | public void ReadConfig() |
@@ -187,8 +192,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
187 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_end", detstruct, new object[] { new LSL_Types.LSLInteger(1) }); | 192 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_end", detstruct, new object[] { new LSL_Types.LSLInteger(1) }); |
188 | } | 193 | } |
189 | 194 | ||
190 | public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez) | 195 | public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine) |
191 | { | 196 | { |
197 | if (engine != "DotNetEngine") | ||
198 | return; | ||
199 | |||
192 | myScriptEngine.Log.Debug("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + | 200 | myScriptEngine.Log.Debug("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + |
193 | script.Length); | 201 | script.Length); |
194 | myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script, startParam, postOnRez); | 202 | myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script, startParam, postOnRez); |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs index af7fca3..282559a 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | |||
@@ -353,6 +353,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
353 | /// <param name="param">Array of parameters to match event mask</param> | 353 | /// <param name="param">Array of parameters to match event mask</param> |
354 | public void AddToScriptQueue(uint localID, UUID itemID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param) | 354 | public void AddToScriptQueue(uint localID, UUID itemID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param) |
355 | { | 355 | { |
356 | List<UUID> keylist = new List<UUID>(m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID)); | ||
357 | |||
358 | if (!keylist.Contains(itemID)) // We don't manage that script | ||
359 | return; | ||
360 | |||
356 | lock (eventQueue) | 361 | lock (eventQueue) |
357 | { | 362 | { |
358 | if (eventQueue.Count >= EventExecutionMaxQueueSize) | 363 | if (eventQueue.Count >= EventExecutionMaxQueueSize) |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs index b0c6314..26e5ec2 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs | |||
@@ -56,6 +56,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
56 | public IConfigSource ConfigSource; | 56 | public IConfigSource ConfigSource; |
57 | public IConfig ScriptConfigSource; | 57 | public IConfig ScriptConfigSource; |
58 | public abstract string ScriptEngineName { get; } | 58 | public abstract string ScriptEngineName { get; } |
59 | private bool m_enabled = true; | ||
60 | private bool m_hookUpToServer = false; | ||
59 | 61 | ||
60 | /// <summary> | 62 | /// <summary> |
61 | /// How many seconds between re-reading config-file. 0 = never. ScriptEngine will try to adjust to new config changes. | 63 | /// How many seconds between re-reading config-file. 0 = never. ScriptEngine will try to adjust to new config changes. |
@@ -91,6 +93,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
91 | { | 93 | { |
92 | World = Sceneworld; | 94 | World = Sceneworld; |
93 | ConfigSource = config; | 95 | ConfigSource = config; |
96 | m_hookUpToServer = HookUpToServer; | ||
97 | |||
94 | m_log.Info("[" + ScriptEngineName + "]: ScriptEngine initializing"); | 98 | m_log.Info("[" + ScriptEngineName + "]: ScriptEngine initializing"); |
95 | 99 | ||
96 | // Make sure we have config | 100 | // Make sure we have config |
@@ -98,13 +102,16 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
98 | ConfigSource.AddConfig(ScriptEngineName); | 102 | ConfigSource.AddConfig(ScriptEngineName); |
99 | ScriptConfigSource = ConfigSource.Configs[ScriptEngineName]; | 103 | ScriptConfigSource = ConfigSource.Configs[ScriptEngineName]; |
100 | 104 | ||
105 | m_enabled = ScriptConfigSource.GetBoolean("Enabled", true); | ||
106 | if (!m_enabled) | ||
107 | return; | ||
108 | |||
101 | //m_log.Info("[" + ScriptEngineName + "]: InitializeEngine"); | 109 | //m_log.Info("[" + ScriptEngineName + "]: InitializeEngine"); |
102 | 110 | ||
103 | // Create all objects we'll be using | 111 | // Create all objects we'll be using |
104 | m_EventQueueManager = new EventQueueManager(this); | 112 | m_EventQueueManager = new EventQueueManager(this); |
105 | m_EventManager = new EventManager(this, HookUpToServer); | 113 | m_EventManager = new EventManager(this, HookUpToServer); |
106 | // We need to start it | 114 | // We need to start it |
107 | newScriptManager.Start(); | ||
108 | m_ScriptManager = newScriptManager; | 115 | m_ScriptManager = newScriptManager; |
109 | m_AppDomainManager = new AppDomainManager(this); | 116 | m_AppDomainManager = new AppDomainManager(this); |
110 | m_ASYNCLSLCommandManager = new AsyncCommandManager(this); | 117 | m_ASYNCLSLCommandManager = new AsyncCommandManager(this); |
@@ -118,6 +125,17 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
118 | // Or can we assume we are loaded before anything else so we can use proper events? | 125 | // Or can we assume we are loaded before anything else so we can use proper events? |
119 | } | 126 | } |
120 | 127 | ||
128 | public void PostInitialise() | ||
129 | { | ||
130 | if (!m_enabled) | ||
131 | return; | ||
132 | |||
133 | if (m_hookUpToServer) | ||
134 | m_EventManager.HookUpEvents(); | ||
135 | |||
136 | m_ScriptManager.Start(); | ||
137 | } | ||
138 | |||
121 | public void Shutdown() | 139 | public void Shutdown() |
122 | { | 140 | { |
123 | // We are shutting down | 141 | // We are shutting down |
@@ -155,10 +173,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
155 | 173 | ||
156 | public abstract void Initialise(Scene scene, IConfigSource config); | 174 | public abstract void Initialise(Scene scene, IConfigSource config); |
157 | 175 | ||
158 | public void PostInitialise() | ||
159 | { | ||
160 | } | ||
161 | |||
162 | public void Close() | 176 | public void Close() |
163 | { | 177 | { |
164 | } | 178 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs index 60333b1..47cb2fd 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | |||
@@ -64,6 +64,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
64 | private static bool PrivateThread; | 64 | private static bool PrivateThread; |
65 | private int LoadUnloadMaxQueueSize; | 65 | private int LoadUnloadMaxQueueSize; |
66 | private Object scriptLock = new Object(); | 66 | private Object scriptLock = new Object(); |
67 | private bool m_started = false; | ||
67 | 68 | ||
68 | // Load/Unload structure | 69 | // Load/Unload structure |
69 | private struct LUStruct | 70 | private struct LUStruct |
@@ -119,6 +120,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
119 | public abstract void Initialize(); | 120 | public abstract void Initialize(); |
120 | public void Start() | 121 | public void Start() |
121 | { | 122 | { |
123 | m_started = true; | ||
124 | |||
122 | ReadConfig(); | 125 | ReadConfig(); |
123 | Initialize(); | 126 | Initialize(); |
124 | 127 | ||
@@ -213,6 +216,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
213 | 216 | ||
214 | public void DoScriptLoadUnload() | 217 | public void DoScriptLoadUnload() |
215 | { | 218 | { |
219 | if (!m_started) | ||
220 | return; | ||
221 | |||
216 | lock (LUQueue) | 222 | lock (LUQueue) |
217 | { | 223 | { |
218 | if (LUQueue.Count > 0) | 224 | if (LUQueue.Count > 0) |
@@ -258,7 +264,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
258 | { | 264 | { |
259 | lock (LUQueue) | 265 | lock (LUQueue) |
260 | { | 266 | { |
261 | if (LUQueue.Count >= LoadUnloadMaxQueueSize) | 267 | if ((LUQueue.Count >= LoadUnloadMaxQueueSize) && m_started) |
262 | { | 268 | { |
263 | m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: ERROR: Load/unload queue item count is at " + LUQueue.Count + ". Config variable \"LoadUnloadMaxQueueSize\" is set to " + LoadUnloadMaxQueueSize + ", so ignoring new script."); | 269 | m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: ERROR: Load/unload queue item count is at " + LUQueue.Count + ". Config variable \"LoadUnloadMaxQueueSize\" is set to " + LoadUnloadMaxQueueSize + ", so ignoring new script."); |
264 | return; | 270 | return; |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs index a6473ee..aa8dc61 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs | |||
@@ -39,7 +39,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
39 | public interface RemoteEvents | 39 | public interface RemoteEvents |
40 | { | 40 | { |
41 | void touch_start(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient); | 41 | void touch_start(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient); |
42 | void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez); | 42 | void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine); |
43 | void OnRemoveScript(uint localID, UUID itemID); | 43 | void OnRemoveScript(uint localID, UUID itemID); |
44 | void state_exit(uint localID); | 44 | void state_exit(uint localID); |
45 | void touch(uint localID, uint originalID, UUID itemID); | 45 | void touch(uint localID, uint originalID, UUID itemID); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index c88cd05..b14e7ac 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | |||
@@ -82,7 +82,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
82 | 82 | ||
83 | // private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files | 83 | // private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files |
84 | private static UInt64 scriptCompileCounter = 0; // And a counter | 84 | private static UInt64 scriptCompileCounter = 0; // And a counter |
85 | private bool m_UseCompiler = true; | ||
86 | 85 | ||
87 | public IScriptEngine m_scriptEngine; | 86 | public IScriptEngine m_scriptEngine; |
88 | public Compiler(IScriptEngine scriptEngine) | 87 | public Compiler(IScriptEngine scriptEngine) |
@@ -93,8 +92,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
93 | public bool in_startup = true; | 92 | public bool in_startup = true; |
94 | public void ReadConfig() | 93 | public void ReadConfig() |
95 | { | 94 | { |
96 | m_UseCompiler = m_scriptEngine.Config.GetBoolean("UseNewCompiler", true); | ||
97 | |||
98 | // Get some config | 95 | // Get some config |
99 | WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", true); | 96 | WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", true); |
100 | CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true); | 97 | CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true); |
@@ -327,14 +324,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
327 | { | 324 | { |
328 | // Its LSL, convert it to C# | 325 | // Its LSL, convert it to C# |
329 | //compileScript = LSL_Converter.Convert(Script); | 326 | //compileScript = LSL_Converter.Convert(Script); |
330 | if (m_UseCompiler) | 327 | LSL_Converter = (ICodeConverter)new CSCodeGenerator(); |
331 | LSL_Converter = (ICodeConverter)new CSCodeGenerator(); | ||
332 | else | ||
333 | LSL_Converter = (ICodeConverter)new LSL2CSConverter(); | ||
334 | compileScript = LSL_Converter.Convert(Script); | 328 | compileScript = LSL_Converter.Convert(Script); |
335 | 329 | ||
336 | if (m_UseCompiler) | 330 | m_positionMap = ((CSCodeGenerator) LSL_Converter).PositionMap; |
337 | m_positionMap = ((CSCodeGenerator) LSL_Converter).PositionMap; | ||
338 | 331 | ||
339 | l = enumCompileType.cs; | 332 | l = enumCompileType.cs; |
340 | } | 333 | } |
@@ -549,31 +542,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
549 | severity = "Warning"; | 542 | severity = "Warning"; |
550 | } | 543 | } |
551 | 544 | ||
552 | if (m_UseCompiler) | 545 | KeyValuePair<int, int> lslPos; |
553 | { | ||
554 | KeyValuePair<int, int> lslPos; | ||
555 | |||
556 | try | ||
557 | { | ||
558 | lslPos = m_positionMap[new KeyValuePair<int, int>(CompErr.Line, CompErr.Column)]; | ||
559 | } | ||
560 | catch (KeyNotFoundException) // we don't have this line/column mapped | ||
561 | { | ||
562 | m_scriptEngine.Log.Debug(String.Format("[Compiler]: Lookup of C# line {0}, column {1} failed.", CompErr.Line, CompErr.Column)); | ||
563 | lslPos = new KeyValuePair<int, int>(-CompErr.Line, -CompErr.Column); | ||
564 | } | ||
565 | |||
566 | // The Second Life viewer's script editor begins | ||
567 | // countingn lines and columns at 0, so we subtract 1. | ||
568 | errtext += String.Format("Line {0}, column {1}, {4} Number: {2}, '{3}'\r\n", lslPos.Key - 1, lslPos.Value - 1, CompErr.ErrorNumber, CompErr.ErrorText, severity); | ||
569 | 546 | ||
547 | try | ||
548 | { | ||
549 | lslPos = m_positionMap[new KeyValuePair<int, int>(CompErr.Line, CompErr.Column)]; | ||
570 | } | 550 | } |
571 | else | 551 | catch (KeyNotFoundException) // we don't have this line/column mapped |
572 | { | 552 | { |
573 | errtext += "Line number " + (CompErr.Line - LinesToRemoveOnError) + | 553 | m_scriptEngine.Log.Debug(String.Format("[Compiler]: Lookup of C# line {0}, column {1} failed.", CompErr.Line, CompErr.Column)); |
574 | ", " + severity + " Number: " + CompErr.ErrorNumber + | 554 | lslPos = new KeyValuePair<int, int>(-CompErr.Line, -CompErr.Column); |
575 | ", '" + CompErr.ErrorText + "'\r\n"; | ||
576 | } | 555 | } |
556 | |||
557 | // The Second Life viewer's script editor begins | ||
558 | // countingn lines and columns at 0, so we subtract 1. | ||
559 | errtext += String.Format("Line {0}, column {1}, {4} Number: {2}, '{3}'\r\n", lslPos.Key - 1, lslPos.Value - 1, CompErr.ErrorNumber, CompErr.ErrorText, severity); | ||
577 | } | 560 | } |
578 | 561 | ||
579 | Console.WriteLine("[COMPILER MESSAGES]: " + errtext); | 562 | Console.WriteLine("[COMPILER MESSAGES]: " + errtext); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/LSL2CSConverter.cs deleted file mode 100644 index 57efb2e..0000000 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/LSL2CSConverter.cs +++ /dev/null | |||
@@ -1,374 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text.RegularExpressions; | ||
32 | |||
33 | namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | ||
34 | { | ||
35 | public class LSL2CSConverter : ICodeConverter | ||
36 | { | ||
37 | // Uses regex to convert LSL code to C# code. | ||
38 | |||
39 | //private Regex rnw = new Regex(@"[a-zA-Z0-9_\-]", RegexOptions.Compiled); | ||
40 | private Dictionary<string, string> dataTypes = new Dictionary<string, string>(); | ||
41 | private Dictionary<string, string> quotes = new Dictionary<string, string>(); | ||
42 | // c Style | ||
43 | private Regex cstylecomments = new Regex(@"/\*(.|[\r\n])*?\*/", RegexOptions.Compiled | RegexOptions.Multiline); | ||
44 | // c# one liners | ||
45 | private Regex nonCommentFwsl = new Regex("\"[a-zA-Z0-9.,:/\\n ]+//[^\"+]+([\\\\\\\"+]+)?(\\s+)?[\"+](\\s+)?(;)?", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | ||
46 | private Regex conelinecomments = new Regex(@"[^:].?([\/]{2}[^\n]*)|([\n]{1,}[\/]{2}[^\n]*)", RegexOptions.Compiled | RegexOptions.Multiline); | ||
47 | // ([^\"])((?:[a-zA-Z])\.[a-zA-Z].?)([^\"]) | ||
48 | |||
49 | // value we're looking for: (?:[a-zA-Z])\.[a-zA-Z] | ||
50 | public LSL2CSConverter() | ||
51 | { | ||
52 | // Only the types we need to convert | ||
53 | dataTypes.Add("void", "void"); | ||
54 | dataTypes.Add("integer", "LSL_Types.LSLInteger"); | ||
55 | dataTypes.Add("float", "LSL_Types.LSLFloat"); | ||
56 | dataTypes.Add("string", "LSL_Types.LSLString"); | ||
57 | dataTypes.Add("key", "LSL_Types.LSLString"); | ||
58 | dataTypes.Add("vector", "LSL_Types.Vector3"); | ||
59 | dataTypes.Add("rotation", "LSL_Types.Quaternion"); | ||
60 | dataTypes.Add("list", "LSL_Types.list"); | ||
61 | dataTypes.Add("null", "null"); | ||
62 | } | ||
63 | |||
64 | public string Convert(string Script) | ||
65 | { | ||
66 | quotes.Clear(); | ||
67 | string Return = String.Empty; | ||
68 | Script = " \r\n" + Script; | ||
69 | |||
70 | // | ||
71 | // Prepare script for processing | ||
72 | // | ||
73 | |||
74 | // Clean up linebreaks | ||
75 | Script = Regex.Replace(Script, @"\r\n", "\n"); | ||
76 | Script = Regex.Replace(Script, @"\n", "\r\n"); | ||
77 | |||
78 | // QUOTE REPLACEMENT | ||
79 | // temporarily replace quotes so we can work our magic on the script without | ||
80 | // always considering if we are inside our outside quotes's | ||
81 | // TODO: Does this work on half-quotes in strings? ;) | ||
82 | string _Script = String.Empty; | ||
83 | string C; | ||
84 | bool in_quote = false; | ||
85 | bool quote_replaced = false; | ||
86 | string quote_replacement_string = "Q_U_O_T_E_REPLACEMENT_"; | ||
87 | string quote = String.Empty; | ||
88 | bool last_was_escape = false; | ||
89 | int quote_replaced_count = 0; | ||
90 | |||
91 | string removefwnoncomments = nonCommentFwsl.Replace(Script, "\"\";"); | ||
92 | |||
93 | string removecomments = conelinecomments.Replace(removefwnoncomments, ""); | ||
94 | removecomments = cstylecomments.Replace(removecomments, ""); | ||
95 | string[] localscript = removecomments.Split('"'); | ||
96 | string checkscript = String.Empty; | ||
97 | bool flip = true; | ||
98 | |||
99 | for (int p = 0; p < localscript.Length; p++) | ||
100 | { | ||
101 | //if (localscript[p].Length >= 1) | ||
102 | //{ | ||
103 | if (!localscript[p].EndsWith(@"\")) | ||
104 | { | ||
105 | flip = !flip; | ||
106 | //System.Console.WriteLine("Flip:" + flip.ToString() + " - " + localscript[p] + " ! " + localscript[p].EndsWith(@"\").ToString()); | ||
107 | } | ||
108 | //} | ||
109 | //else | ||
110 | //{ | ||
111 | // flip = !flip; | ||
112 | // System.Console.WriteLine("Flip:" + flip.ToString() + " - " + localscript[p]); | ||
113 | //} | ||
114 | if (!flip) | ||
115 | checkscript += localscript[p]; | ||
116 | } | ||
117 | |||
118 | //System.Console.WriteLine("SCRIPT:" + checkscript); | ||
119 | |||
120 | // checks for alpha.alpha way of referring to objects in C# | ||
121 | // ignores alpha.X alpha.Y, alpha.Z for refering to vector components | ||
122 | Match SecurityM; | ||
123 | |||
124 | // BROKEN: this check is very wrong. It block's any url in strings. | ||
125 | SecurityM = Regex.Match(checkscript, @"(?:[a-zA-Z])\.(?:[a-rt-wA-Z]|[a-zA-Z][a-zA-Z])", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | ||
126 | |||
127 | if (SecurityM.Success) | ||
128 | throw new Exception("CS0103: 'The . symbol cannot be used in LSL except in float values or vector components'. Detected around: " + SecurityM.Captures[0].Value); | ||
129 | |||
130 | SecurityM = Regex.Match(checkscript, @"typeof\s", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | ||
131 | if (SecurityM.Success) | ||
132 | throw new Exception("CS0103: 'The object.typeof method isn't allowed in LSL'"); | ||
133 | |||
134 | SecurityM = Regex.Match(checkscript, @"GetType\(", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | ||
135 | if (SecurityM.Success) | ||
136 | throw new Exception("CS0103: 'The object.GetType method isn't allowed in LSL'"); | ||
137 | |||
138 | for (int p = 0; p < Script.Length; p++) | ||
139 | { | ||
140 | C = Script.Substring(p, 1); | ||
141 | while (true) | ||
142 | { | ||
143 | // found " and last was not \ so this is not an escaped \" | ||
144 | if (C == "\"" && last_was_escape == false) | ||
145 | { | ||
146 | // Toggle inside/outside quote | ||
147 | in_quote = !in_quote; | ||
148 | if (in_quote) | ||
149 | { | ||
150 | quote_replaced_count++; | ||
151 | } | ||
152 | else | ||
153 | { | ||
154 | if (quote == String.Empty) | ||
155 | { | ||
156 | // We didn't replace quote, probably because of empty string? | ||
157 | _Script += quote_replacement_string + | ||
158 | quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]); | ||
159 | } | ||
160 | // We just left a quote | ||
161 | quotes.Add( | ||
162 | quote_replacement_string + | ||
163 | quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]), quote); | ||
164 | quote = String.Empty; | ||
165 | } | ||
166 | break; | ||
167 | } | ||
168 | |||
169 | if (!in_quote) | ||
170 | { | ||
171 | // We are not inside a quote | ||
172 | quote_replaced = false; | ||
173 | } | ||
174 | else | ||
175 | { | ||
176 | // We are inside a quote | ||
177 | if (!quote_replaced) | ||
178 | { | ||
179 | // Replace quote | ||
180 | _Script += quote_replacement_string + | ||
181 | quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]); | ||
182 | quote_replaced = true; | ||
183 | } | ||
184 | quote += C; | ||
185 | break; | ||
186 | } | ||
187 | _Script += C; | ||
188 | break; | ||
189 | } | ||
190 | last_was_escape = false; | ||
191 | if (C == @"\") | ||
192 | { | ||
193 | last_was_escape = true; | ||
194 | } | ||
195 | } | ||
196 | Script = _Script; | ||
197 | // | ||
198 | // END OF QUOTE REPLACEMENT | ||
199 | // | ||
200 | |||
201 | // | ||
202 | // PROCESS STATES | ||
203 | // Remove state definitions and add state names to start of each event within state | ||
204 | // | ||
205 | int ilevel = 0; | ||
206 | int lastlevel = 0; | ||
207 | string ret = String.Empty; | ||
208 | string cache = String.Empty; | ||
209 | bool in_state = false; | ||
210 | string current_statename = String.Empty; | ||
211 | for (int p = 0; p < Script.Length; p++) | ||
212 | { | ||
213 | C = Script.Substring(p, 1); | ||
214 | while (true) | ||
215 | { | ||
216 | // inc / dec level | ||
217 | if (C == @"{") | ||
218 | ilevel++; | ||
219 | if (C == @"}") | ||
220 | ilevel--; | ||
221 | if (ilevel < 0) | ||
222 | ilevel = 0; | ||
223 | cache += C; | ||
224 | |||
225 | // if level == 0, add to return | ||
226 | if (ilevel == 1 && lastlevel == 0) | ||
227 | { | ||
228 | // 0 => 1: Get last | ||
229 | Match m = | ||
230 | //Regex.Match(cache, @"(?![a-zA-Z_]+)\s*([a-zA-Z_]+)[^a-zA-Z_\(\)]*{", | ||
231 | Regex.Match(cache, @"(?![a-zA-Z_]+)\s*(state\s+)?(?<statename>[a-zA-Z_][a-zA-Z_0-9]*)[^a-zA-Z_0-9\(\)]*{", | ||
232 | |||
233 | RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | ||
234 | |||
235 | in_state = false; | ||
236 | if (m.Success) | ||
237 | { | ||
238 | // Go back to level 0, this is not a state | ||
239 | in_state = true; | ||
240 | current_statename = m.Groups["statename"].Captures[0].Value; | ||
241 | //Console.WriteLine("Current statename: " + current_statename); | ||
242 | cache = | ||
243 | //@"(?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){", | ||
244 | Regex.Replace(cache, | ||
245 | @"(?<s1>(?![a-zA-Z_]+)\s*)" + @"(state\s+)?([a-zA-Z_][a-zA-Z_0-9]*)(?<s2>[^a-zA-Z_0-9\(\)]*){", | ||
246 | "${s1}${s2}", | ||
247 | RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase); | ||
248 | } | ||
249 | ret += cache; | ||
250 | cache = String.Empty; | ||
251 | } | ||
252 | if (ilevel == 0 && lastlevel == 1) | ||
253 | { | ||
254 | // 1 => 0: Remove last } | ||
255 | if (in_state == true) | ||
256 | { | ||
257 | cache = cache.Remove(cache.Length - 1, 1); | ||
258 | //cache = Regex.Replace(cache, "}$", String.Empty, RegexOptions.Multiline | RegexOptions.Singleline); | ||
259 | |||
260 | //Replace function names | ||
261 | // void dataserver(key query_id, string data) { | ||
262 | //cache = Regex.Replace(cache, @"([^a-zA-Z_]\s*)((?!if|switch|for)[a-zA-Z_]+\s*\([^\)]*\)[^{]*{)", "$1" + "<STATE>" + "$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | ||
263 | //Console.WriteLine("Replacing using statename: " + current_statename); | ||
264 | cache = | ||
265 | Regex.Replace(cache, | ||
266 | @"^(\s*)((?!(if|switch|for|while)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", | ||
267 | @"$1public " + current_statename + "_event_$2", | ||
268 | RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase); | ||
269 | } | ||
270 | |||
271 | ret += cache; | ||
272 | cache = String.Empty; | ||
273 | in_state = true; | ||
274 | current_statename = String.Empty; | ||
275 | } | ||
276 | |||
277 | break; | ||
278 | } | ||
279 | lastlevel = ilevel; | ||
280 | } | ||
281 | ret += cache; | ||
282 | cache = String.Empty; | ||
283 | |||
284 | Script = ret; | ||
285 | ret = String.Empty; | ||
286 | |||
287 | foreach (string key in dataTypes.Keys) | ||
288 | { | ||
289 | string val; | ||
290 | dataTypes.TryGetValue(key, out val); | ||
291 | |||
292 | // Replace CAST - (integer) with (int) | ||
293 | Script = | ||
294 | Regex.Replace(Script, @"\(" + key + @"\)", @"(" + val + ")", | ||
295 | RegexOptions.Compiled | RegexOptions.Multiline); | ||
296 | // Replace return types and function variables - integer a() and f(integer a, integer a) | ||
297 | Script = | ||
298 | Regex.Replace(Script, @"(^|;|}|[\(,])(\s*)" + key + @"(\s+)", @"$1$2" + val + "$3", | ||
299 | RegexOptions.Compiled | RegexOptions.Multiline); | ||
300 | Script = | ||
301 | Regex.Replace(Script, @"(^|;|}|[\(,])(\s*)" + key + @"(\s*)[,]", @"$1$2" + val + "$3,", | ||
302 | RegexOptions.Compiled | RegexOptions.Multiline); | ||
303 | } | ||
304 | |||
305 | // Change jumps into goto's and prefix its label | ||
306 | Script = | ||
307 | Regex.Replace(Script, | ||
308 | @"(\W)jump\s+([a-zA-Z_][a-zA-Z_0-9]*)\s*;", | ||
309 | @"$1goto label_$2;", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | ||
310 | // and prefix labels so the do not clash with C#'s reserved words | ||
311 | Script = | ||
312 | Regex.Replace(Script, | ||
313 | @"@([a-zA-Z_][a-zA-Z_0-9]*)\s*;", | ||
314 | @"label_$1: ;", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | ||
315 | |||
316 | // Add "void" in front of functions that needs it | ||
317 | Script = | ||
318 | Regex.Replace(Script, | ||
319 | @"^(\s*public\s+)?((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", | ||
320 | @"$1void $2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | ||
321 | |||
322 | // Replace <x,y,z> and <x,y,z,r> | ||
323 | Script = | ||
324 | Regex.Replace(Script, @"<([^,>;]*,[^,>;]*,[^,>;]*,[^,>;]*)>", @"new LSL_Types.Quaternion($1)", | ||
325 | RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | ||
326 | Script = | ||
327 | Regex.Replace(Script, @"<([^,>;)]*,[^,>;]*,[^,>;]*)>", @"new LSL_Types.Vector3($1)", | ||
328 | RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | ||
329 | |||
330 | // Replace List []'s | ||
331 | Script = | ||
332 | Regex.Replace(Script, @"\[([^\]]*)\]", @"new LSL_Types.list($1)", | ||
333 | RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | ||
334 | |||
335 | // Replace (string) to .ToString() // | ||
336 | Script = | ||
337 | Regex.Replace(Script, @"\(string\)\s*([a-zA-Z0-9_.]+(\s*\([^\)]*\))?)", @"$1.ToString()", | ||
338 | RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | ||
339 | Script = | ||
340 | Regex.Replace(Script, @"\((float|int)\)\s*([a-zA-Z0-9_.]+(\s*\([^\)]*\))?)", @"$1.Parse($2)", | ||
341 | RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | ||
342 | |||
343 | // Replace "state STATENAME" with "state("statename")" | ||
344 | Script = | ||
345 | Regex.Replace(Script, @"(state)\s+([^;\n\r]+)(;[\r\n\s])", "$1(\"$2\")$3", | ||
346 | RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase); | ||
347 | |||
348 | // REPLACE BACK QUOTES | ||
349 | foreach (string key in quotes.Keys) | ||
350 | { | ||
351 | string val; | ||
352 | quotes.TryGetValue(key, out val); | ||
353 | Script = Script.Replace(key, "\"" + val + "\""); | ||
354 | } | ||
355 | |||
356 | //System.Console.WriteLine(Script); | ||
357 | Return = String.Empty;// + | ||
358 | //"using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;"; | ||
359 | |||
360 | //Return += String.Empty + | ||
361 | // "namespace SecondLife { "; | ||
362 | //Return += String.Empty + | ||
363 | // //"[Serializable] " + | ||
364 | // "public class Script : OpenSim.Region.ScriptEngine.Shared.LSL_BaseClass { "; | ||
365 | //Return += @"public Script() { } "; | ||
366 | Return += Script; | ||
367 | //Return += "} }\r\n"; | ||
368 | |||
369 | quotes.Clear(); | ||
370 | |||
371 | return Return; | ||
372 | } | ||
373 | } | ||
374 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index d6e6dae..c72d281 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -67,6 +67,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
67 | private int m_SleepTime; | 67 | private int m_SleepTime; |
68 | private int m_SaveTime; | 68 | private int m_SaveTime; |
69 | private ThreadPriority m_Prio; | 69 | private ThreadPriority m_Prio; |
70 | private bool m_Enabled = true; | ||
70 | 71 | ||
71 | // disable warning: need to keep a reference to XEngine.EventManager | 72 | // disable warning: need to keep a reference to XEngine.EventManager |
72 | // alive to avoid it being garbage collected | 73 | // alive to avoid it being garbage collected |
@@ -151,21 +152,26 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
151 | // | 152 | // |
152 | public void Initialise(Scene scene, IConfigSource configSource) | 153 | public void Initialise(Scene scene, IConfigSource configSource) |
153 | { | 154 | { |
154 | AppDomain.CurrentDomain.AssemblyResolve += | ||
155 | OnAssemblyResolve; | ||
156 | |||
157 | m_log.InfoFormat("[XEngine] Initializing scripts in region {0}", | ||
158 | scene.RegionInfo.RegionName); | ||
159 | m_Scene = scene; | ||
160 | |||
161 | m_ScriptConfig = configSource.Configs["XEngine"]; | 155 | m_ScriptConfig = configSource.Configs["XEngine"]; |
162 | 156 | ||
163 | if (m_ScriptConfig == null) | 157 | if (m_ScriptConfig == null) |
164 | { | 158 | { |
165 | m_log.ErrorFormat("[XEngine] No script configuration found. Scripts disabled"); | 159 | // m_log.ErrorFormat("[XEngine] No script configuration found. Scripts disabled"); |
166 | return; | 160 | return; |
167 | } | 161 | } |
168 | 162 | ||
163 | m_Enabled = m_ScriptConfig.GetBoolean("Enabled", true); | ||
164 | |||
165 | if (!m_Enabled) | ||
166 | return; | ||
167 | |||
168 | AppDomain.CurrentDomain.AssemblyResolve += | ||
169 | OnAssemblyResolve; | ||
170 | |||
171 | m_log.InfoFormat("[XEngine] Initializing scripts in region {0}", | ||
172 | scene.RegionInfo.RegionName); | ||
173 | m_Scene = scene; | ||
174 | |||
169 | m_MinThreads = m_ScriptConfig.GetInt("MinThreads", 2); | 175 | m_MinThreads = m_ScriptConfig.GetInt("MinThreads", 2); |
170 | m_MaxThreads = m_ScriptConfig.GetInt("MaxThreads", 100); | 176 | m_MaxThreads = m_ScriptConfig.GetInt("MaxThreads", 100); |
171 | m_IdleTimeout = m_ScriptConfig.GetInt("IdleTimeout", 60); | 177 | m_IdleTimeout = m_ScriptConfig.GetInt("IdleTimeout", 60); |
@@ -220,6 +226,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
220 | 226 | ||
221 | public void PostInitialise() | 227 | public void PostInitialise() |
222 | { | 228 | { |
229 | if (!m_Enabled) | ||
230 | return; | ||
231 | |||
223 | m_EventManager = new EventManager(this); | 232 | m_EventManager = new EventManager(this); |
224 | 233 | ||
225 | m_Compiler = new Compiler(this); | 234 | m_Compiler = new Compiler(this); |
@@ -330,8 +339,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
330 | get { return false; } | 339 | get { return false; } |
331 | } | 340 | } |
332 | 341 | ||
333 | public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez) | 342 | public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine) |
334 | { | 343 | { |
344 | if (engine != "XEngine") | ||
345 | return; | ||
346 | |||
335 | Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez}; | 347 | Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez}; |
336 | 348 | ||
337 | lock (m_CompileQueue) | 349 | lock (m_CompileQueue) |
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 25a233e..080c448 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -107,22 +107,8 @@ physical_prim = true | |||
107 | ; ## ScriptEngine | 107 | ; ## ScriptEngine |
108 | ; ## | 108 | ; ## |
109 | 109 | ||
110 | ; These are region modules loaded into each region to provide script support | 110 | DefaultScriptEngine = "DotNetEngine" |
111 | ; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid. | 111 | ;DefaultScriptEngine = "XEngine" |
112 | ; You can load multiple modules by separating them with a coma. | ||
113 | ; | ||
114 | ; Example: | ||
115 | ;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll | ||
116 | ; | ||
117 | ; This is the current ScriptEngine: | ||
118 | script_engine = "OpenSim.Region.ScriptEngine.DotNetEngine.dll" | ||
119 | |||
120 | ; This is the new XEngine | ||
121 | ;script_engine = "OpenSim.Region.ScriptEngine.XEngine.dll" | ||
122 | |||
123 | ;Experimental remote ScriptServer plugin (does not currently work): | ||
124 | ;script_engine = "OpenSim.Region.ScriptEngine.RemoteServer.dll" | ||
125 | |||
126 | 112 | ||
127 | [StandAlone] | 113 | [StandAlone] |
128 | accounts_authenticate = true | 114 | accounts_authenticate = true |
@@ -447,6 +433,7 @@ asterisk_salt = paluempalum | |||
447 | 433 | ||
448 | 434 | ||
449 | [ScriptEngine.DotNetEngine] | 435 | [ScriptEngine.DotNetEngine] |
436 | Enabled = true | ||
450 | ; | 437 | ; |
451 | ; These settings are specific to DotNetEngine script engine | 438 | ; These settings are specific to DotNetEngine script engine |
452 | ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file. | 439 | ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file. |
@@ -651,8 +638,8 @@ AutoSavePeriod = 15 ; Number of minutes between autosave backups | |||
651 | 638 | ||
652 | 639 | ||
653 | [XEngine] | 640 | [XEngine] |
654 | ; Use the newer LSL to CS compiler (under test) | 641 | ; Enable this engine in this OpenSim instance |
655 | UseNewCompiler = true | 642 | Enabled = true |
656 | ; How many threads to keep alive even if nothing is happening | 643 | ; How many threads to keep alive even if nothing is happening |
657 | MinThreads = 2 | 644 | MinThreads = 2 |
658 | ; How many threads to start at maximum load | 645 | ; How many threads to start at maximum load |
diff --git a/prebuild.xml b/prebuild.xml index f9446d5..dfea34b 100644 --- a/prebuild.xml +++ b/prebuild.xml | |||
@@ -1847,12 +1847,12 @@ | |||
1847 | <Project name="OpenSim.Region.ScriptEngine.XEngine" path="OpenSim/Region/ScriptEngine/XEngine" type="Library"> | 1847 | <Project name="OpenSim.Region.ScriptEngine.XEngine" path="OpenSim/Region/ScriptEngine/XEngine" type="Library"> |
1848 | <Configuration name="Debug"> | 1848 | <Configuration name="Debug"> |
1849 | <Options> | 1849 | <Options> |
1850 | <OutputPath>../../../../bin/ScriptEngines/</OutputPath> | 1850 | <OutputPath>../../../../bin/</OutputPath> |
1851 | </Options> | 1851 | </Options> |
1852 | </Configuration> | 1852 | </Configuration> |
1853 | <Configuration name="Release"> | 1853 | <Configuration name="Release"> |
1854 | <Options> | 1854 | <Options> |
1855 | <OutputPath>../../../../bin/ScriptEngines/</OutputPath> | 1855 | <OutputPath>../../../../bin/</OutputPath> |
1856 | </Options> | 1856 | </Options> |
1857 | </Configuration> | 1857 | </Configuration> |
1858 | 1858 | ||
@@ -2424,17 +2424,17 @@ | |||
2424 | <Project name="OpenSim.Region.ScriptEngine.DotNetEngine" path="OpenSim/Region/ScriptEngine/DotNetEngine" type="Library"> | 2424 | <Project name="OpenSim.Region.ScriptEngine.DotNetEngine" path="OpenSim/Region/ScriptEngine/DotNetEngine" type="Library"> |
2425 | <Configuration name="Debug"> | 2425 | <Configuration name="Debug"> |
2426 | <Options> | 2426 | <Options> |
2427 | <OutputPath>../../../../bin/ScriptEngines/</OutputPath> | 2427 | <OutputPath>../../../../bin/</OutputPath> |
2428 | </Options> | 2428 | </Options> |
2429 | </Configuration> | 2429 | </Configuration> |
2430 | <Configuration name="Release"> | 2430 | <Configuration name="Release"> |
2431 | <Options> | 2431 | <Options> |
2432 | <OutputPath>../../../../bin/ScriptEngines/</OutputPath> | 2432 | <OutputPath>../../../../bin/</OutputPath> |
2433 | </Options> | 2433 | </Options> |
2434 | </Configuration> | 2434 | </Configuration> |
2435 | 2435 | ||
2436 | <ReferencePath>../../../../bin/</ReferencePath> | 2436 | <ReferencePath>../../../../bin/</ReferencePath> |
2437 | <ReferencePath>../../../../bin/ScriptEngines/</ReferencePath> | 2437 | <ReferencePath>../../../../bin/</ReferencePath> |
2438 | <Reference name="System" localCopy="false"/> | 2438 | <Reference name="System" localCopy="false"/> |
2439 | <Reference name="System.Data" localCopy="false"/> | 2439 | <Reference name="System.Data" localCopy="false"/> |
2440 | <Reference name="System.Xml" localCopy="false"/> | 2440 | <Reference name="System.Xml" localCopy="false"/> |