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author | Robert Adams | 2012-12-16 21:12:01 -0800 |
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committer | Robert Adams | 2012-12-16 21:19:12 -0800 |
commit | 8a95953bb7c35ec1f2b6d97520c56178778ef729 (patch) | |
tree | d1cc2bc6eebc17f1a4dc98b2424de27bcb8ffff2 | |
parent | Add stack dump function that takes an alternate printer outter. I've found th... (diff) | |
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BulletSim: experimentally remove unit displacement from prim border crossing test. This seems to cause border crossing to be sensed either a little early or a little late depending on which directin the object is moving. If border crossings become totally borked or someone remembers why this was displacement was done, revert this change.
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 1fa6a75..64a5811 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -430,8 +430,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
430 | 430 | ||
431 | if (Scene != null) | 431 | if (Scene != null) |
432 | { | 432 | { |
433 | if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) | 433 | if ( |
434 | || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) | 434 | // (Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) |
435 | // || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) | ||
436 | // || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) | ||
437 | // || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) | ||
438 | // Experimental change for better border crossings. | ||
439 | // The commented out original lines above would, it seems, trigger | ||
440 | // a border crossing a little early or late depending on which | ||
441 | // direction the object was moving. | ||
442 | (Scene.TestBorderCross(val, Cardinals.E) | ||
443 | || Scene.TestBorderCross(val, Cardinals.W) | ||
444 | || Scene.TestBorderCross(val, Cardinals.N) | ||
445 | || Scene.TestBorderCross(val, Cardinals.S)) | ||
435 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | 446 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) |
436 | { | 447 | { |
437 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 448 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |