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authorJustin Clark-Casey (justincc)2012-03-16 00:53:36 +0000
committerJustin Clark-Casey (justincc)2012-03-16 00:53:36 +0000
commit7df4a544fecb336d6f4b9cbc0faea98daf0b9edf (patch)
tree4347ad46f98edc48c41ec83f929d53475b686ba6
parentReplace script-lines-per-second with the script execution time scaled by its ... (diff)
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Fix owner name display in "Top Colliders" and "Top Script" region reports.
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs46
1 files changed, 1 insertions, 45 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index d363b15..1492861 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -47,8 +47,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
47 { 47 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 49
50 private delegate void LookupUUIDS(List<UUID> uuidLst);
51
52 public Scene Scene { get; private set; } 50 public Scene Scene { get; private set; }
53 public IUserManagement UserManager { get; private set; } 51 public IUserManagement UserManager { get; private set; }
54 52
@@ -920,9 +918,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
920 lsri.TaskID = so.UUID; 918 lsri.TaskID = so.UUID;
921 lsri.TaskLocalID = so.LocalId; 919 lsri.TaskLocalID = so.LocalId;
922 lsri.TaskName = entry.Part.Name; 920 lsri.TaskName = entry.Part.Name;
923 lsri.OwnerName = "waiting"; 921 lsri.OwnerName = UserManager.GetUserName(so.OwnerID);
924 lock (uuidNameLookupList)
925 uuidNameLookupList.Add(so.OwnerID);
926 922
927 if (filter.Length != 0) 923 if (filter.Length != 0)
928 { 924 {
@@ -943,48 +939,8 @@ namespace OpenSim.Region.CoreModules.World.Estate
943 } 939 }
944 940
945 remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray()); 941 remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray());
946
947 if (uuidNameLookupList.Count > 0)
948 LookupUUID(uuidNameLookupList);
949 } 942 }
950 943
951 private static void LookupUUIDSCompleted(IAsyncResult iar)
952 {
953 LookupUUIDS icon = (LookupUUIDS)iar.AsyncState;
954 icon.EndInvoke(iar);
955 }
956
957 private void LookupUUID(List<UUID> uuidLst)
958 {
959 LookupUUIDS d = LookupUUIDsAsync;
960
961 d.BeginInvoke(uuidLst,
962 LookupUUIDSCompleted,
963 d);
964 }
965
966 private void LookupUUIDsAsync(List<UUID> uuidLst)
967 {
968 UUID[] uuidarr;
969
970 lock (uuidLst)
971 {
972 uuidarr = uuidLst.ToArray();
973 }
974
975 for (int i = 0; i < uuidarr.Length; i++)
976 {
977 // string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
978
979 IUserManagement userManager = Scene.RequestModuleInterface<IUserManagement>();
980 if (userManager != null)
981 userManager.GetUserName(uuidarr[i]);
982
983 // we drop it. It gets cached though... so we're ready for the next request.
984 // diva commnent 11/21/2010: uh?!? wft?
985 // justincc comment 21/01/2011: A side effect of userManager.GetUserName() I presume.
986 }
987 }
988 #endregion 944 #endregion
989 945
990 #region Outgoing Packets 946 #region Outgoing Packets