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author | Teravus Ovares | 2008-02-02 17:43:21 +0000 |
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committer | Teravus Ovares | 2008-02-02 17:43:21 +0000 |
commit | 7476b26ae77733ad2015b70946e42c39d56edca6 (patch) | |
tree | 3b7b2537899d91bff5abd77cf6ce85835a995b5c | |
parent | Change casting slightly for reading owner_uuid from mysql. (diff) | |
download | opensim-SC-7476b26ae77733ad2015b70946e42c39d56edca6.zip opensim-SC-7476b26ae77733ad2015b70946e42c39d56edca6.tar.gz opensim-SC-7476b26ae77733ad2015b70946e42c39d56edca6.tar.bz2 opensim-SC-7476b26ae77733ad2015b70946e42c39d56edca6.tar.xz |
* Added a way to temporarily disable physics using the estate tools
* Added a method for Tedd to hook to in scene to disable the Scripting engine that currently says, [TOTEDD] Here is the method to trigger disabling of the scripting engine.
-rw-r--r-- | OpenSim/Region/Environment/EstateManager.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 24 |
2 files changed, 38 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs index 9700e6c..edc86e5 100644 --- a/OpenSim/Region/Environment/EstateManager.cs +++ b/OpenSim/Region/Environment/EstateManager.cs | |||
@@ -216,12 +216,28 @@ namespace OpenSim.Region.Environment | |||
216 | SendEstateBlueBoxMessage(remote_client, packet); | 216 | SendEstateBlueBoxMessage(remote_client, packet); |
217 | } | 217 | } |
218 | break; | 218 | break; |
219 | case "setregiondebug": | ||
220 | if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId)) | ||
221 | { | ||
222 | SetRegionDebug(remote_client, packet); | ||
223 | } | ||
224 | break; | ||
219 | default: | 225 | default: |
220 | MainLog.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString()); | 226 | MainLog.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString()); |
221 | break; | 227 | break; |
222 | } | 228 | } |
223 | } | 229 | } |
224 | 230 | ||
231 | private void SetRegionDebug(IClientAPI remote_client, EstateOwnerMessagePacket packet) | ||
232 | { | ||
233 | LLUUID invoice = packet.MethodData.Invoice; | ||
234 | LLUUID SenderID = packet.AgentData.AgentID; | ||
235 | bool scripted = convertParamStringToBool(packet.ParamList[0].Parameter); | ||
236 | bool collisionEvents = convertParamStringToBool(packet.ParamList[1].Parameter); | ||
237 | bool physics = convertParamStringToBool(packet.ParamList[2].Parameter); | ||
238 | m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics); | ||
239 | } | ||
240 | |||
225 | private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet) | 241 | private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet) |
226 | { | 242 | { |
227 | LLUUID invoice = packet.MethodData.Invoice; | 243 | LLUUID invoice = packet.MethodData.Invoice; |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 6defe30..464a29a 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -130,6 +130,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
130 | private int physicsMS = 0; | 130 | private int physicsMS = 0; |
131 | private int otherMS = 0; | 131 | private int otherMS = 0; |
132 | 132 | ||
133 | private bool m_physics_enabled = true; | ||
134 | private bool m_physics_collisions_enabled = true; | ||
135 | private bool m_scripts_enabled = true; | ||
136 | |||
137 | |||
133 | 138 | ||
134 | #endregion | 139 | #endregion |
135 | 140 | ||
@@ -475,6 +480,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
475 | } | 480 | } |
476 | } | 481 | } |
477 | 482 | ||
483 | public void SetSceneCoreDebug(bool ScriptEngine, bool CollisionEvents, bool PhysicsEngine) | ||
484 | { | ||
485 | if (m_scripts_enabled != !ScriptEngine) | ||
486 | { | ||
487 | // Tedd! Here's the method to disable the scripting engine! | ||
488 | MainLog.Instance.Verbose("TOTEDD", "Here is the method to trigger disabling of the scripting engine"); | ||
489 | } | ||
490 | if (m_physics_enabled != !PhysicsEngine) | ||
491 | { | ||
492 | m_physics_enabled = !PhysicsEngine; | ||
493 | |||
494 | } | ||
495 | |||
496 | } | ||
497 | |||
478 | // This is the method that shuts down the scene. | 498 | // This is the method that shuts down the scene. |
479 | public override void Close() | 499 | public override void Close() |
480 | { | 500 | { |
@@ -575,7 +595,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
575 | 595 | ||
576 | 596 | ||
577 | physicsMS2 = System.Environment.TickCount; | 597 | physicsMS2 = System.Environment.TickCount; |
578 | if (m_frame%m_update_physics == 0) | 598 | if ((m_frame%m_update_physics == 0) && m_physics_enabled) |
579 | m_innerScene.UpdatePreparePhysics(); | 599 | m_innerScene.UpdatePreparePhysics(); |
580 | physicsMS2 = System.Environment.TickCount - physicsMS2; | 600 | physicsMS2 = System.Environment.TickCount - physicsMS2; |
581 | 601 | ||
@@ -583,7 +603,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
583 | m_innerScene.UpdateEntityMovement(); | 603 | m_innerScene.UpdateEntityMovement(); |
584 | 604 | ||
585 | physicsMS = System.Environment.TickCount; | 605 | physicsMS = System.Environment.TickCount; |
586 | if (m_frame%m_update_physics == 0) | 606 | if ((m_frame%m_update_physics == 0) && m_physics_enabled) |
587 | physicsFPS = m_innerScene.UpdatePhysics( | 607 | physicsFPS = m_innerScene.UpdatePhysics( |
588 | Math.Max(SinceLastFrame.TotalSeconds, m_timespan) | 608 | Math.Max(SinceLastFrame.TotalSeconds, m_timespan) |
589 | ); | 609 | ); |