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authorJustin Clark-Casey (justincc)2010-03-03 23:40:32 +0000
committerJustin Clark-Casey (justincc)2010-03-03 23:40:32 +0000
commit716e6f20e1393a1968778588ee1d963b42e063fd (patch)
tree847821e5123dcecbd8efc3ea0ef67be7a75b4f7b
parentminor: remove some compiler warnings (diff)
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compiler warnings revealed that public PlaySoundSlavePrims properties were changing the wrong protected fields.
correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed.
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
2 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 19144a7..37b4fd6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -417,8 +417,8 @@ namespace OpenSim.Region.Framework.Scenes
417 private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); 417 private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
418 public List<SceneObjectPart> PlaySoundSlavePrims 418 public List<SceneObjectPart> PlaySoundSlavePrims
419 { 419 {
420 get { return m_LoopSoundSlavePrims; } 420 get { return m_PlaySoundSlavePrims; }
421 set { m_LoopSoundSlavePrims = value; } 421 set { m_PlaySoundSlavePrims = value; }
422 } 422 }
423 423
424 private SceneObjectPart m_LoopSoundMasterPrim = null; 424 private SceneObjectPart m_LoopSoundMasterPrim = null;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index b8c8d88..10a186e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -568,8 +568,8 @@ namespace OpenSim.Region.Framework.Scenes
568 private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); 568 private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
569 public List<SceneObjectPart> PlaySoundSlavePrims 569 public List<SceneObjectPart> PlaySoundSlavePrims
570 { 570 {
571 get { return m_LoopSoundSlavePrims; } 571 get { return m_PlaySoundSlavePrims; }
572 set { m_LoopSoundSlavePrims = value; } 572 set { m_PlaySoundSlavePrims = value; }
573 } 573 }
574 574
575 private SceneObjectPart m_LoopSoundMasterPrim = null; 575 private SceneObjectPart m_LoopSoundMasterPrim = null;