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authorSignpostMarv2012-08-16 09:35:27 +0100
committerJustin Clark-Casey (justincc)2012-08-17 23:23:03 +0100
commit28d0aff2e395ae3ef85586cf65bd90395eb5c895 (patch)
treea6f87e82d537a56501a17eb43d58795784a69dfa
parentfixing bug that get/set the wrong property for prim types other than sphere &... (diff)
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adding null return to fix building
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 31d1660..6a2b829 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -7668,7 +7668,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7668 break; 7668 break;
7669 case (int)ScriptBaseClass.PRIM_SLICE: 7669 case (int)ScriptBaseClass.PRIM_SLICE:
7670 if (remain < 1) 7670 if (remain < 1)
7671 return; 7671 return null;
7672 LSL_Vector slice = rules.GetVector3Item(idx++); 7672 LSL_Vector slice = rules.GetVector3Item(idx++);
7673 part.UpdateSlice((float)slice.x, (float)slice.y); 7673 part.UpdateSlice((float)slice.x, (float)slice.y);
7674 break; 7674 break;