aboutsummaryrefslogtreecommitdiffstatshomepage
diff options
context:
space:
mode:
authorMW2007-10-29 09:51:23 +0000
committerMW2007-10-29 09:51:23 +0000
commit27f003b68314ea5136632d6f9d14057c96ade1e1 (patch)
tree3bbdb9bb3fac97922768c2f6d0acd5dae3c4278f
parentnormalized line endings (diff)
downloadopensim-SC-27f003b68314ea5136632d6f9d14057c96ade1e1.zip
opensim-SC-27f003b68314ea5136632d6f9d14057c96ade1e1.tar.gz
opensim-SC-27f003b68314ea5136632d6f9d14057c96ade1e1.tar.bz2
opensim-SC-27f003b68314ea5136632d6f9d14057c96ade1e1.tar.xz
Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs168
-rw-r--r--OpenSim/Framework/General/Interfaces/IClientAPI.cs28
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs6
-rw-r--r--OpenSim/Region/ClientStack/ClientView.API.cs1
-rw-r--r--OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs14
-rw-r--r--OpenSim/Region/Environment/ModuleLoader.cs3
-rw-r--r--OpenSim/Region/Environment/Modules/AssetDownloadModule.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/InstantMessageModule.cs17
-rw-r--r--OpenSim/Region/Environment/Modules/TextureDownloadModule.cs197
-rw-r--r--OpenSim/Region/Environment/Modules/WorldCommModule.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneManager.cs17
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs4
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs1
13 files changed, 360 insertions, 100 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index a950f51..4c18744 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -42,6 +42,8 @@ namespace OpenSim.Framework.Communications.Cache
42{ 42{
43 public delegate void DownloadComplete(AssetCache.TextureSender sender); 43 public delegate void DownloadComplete(AssetCache.TextureSender sender);
44 44
45 public delegate void AssetRequestCallback(LLUUID assetID, AssetBase asset);
46
45 /// <summary> 47 /// <summary>
46 /// Manages local cache of assets and their sending to viewers. 48 /// Manages local cache of assets and their sending to viewers.
47 /// </summary> 49 /// </summary>
@@ -63,6 +65,8 @@ namespace OpenSim.Framework.Communications.Cache
63 65
64 private Dictionary<LLUUID, Dictionary<LLUUID, int>> TimesTextureSent = new Dictionary<LLUUID, Dictionary<LLUUID, int>>(); 66 private Dictionary<LLUUID, Dictionary<LLUUID, int>> TimesTextureSent = new Dictionary<LLUUID, Dictionary<LLUUID, int>>();
65 67
68 public Dictionary<LLUUID, AssetRequestsList> RequestLists = new Dictionary<LLUUID, AssetRequestsList>();
69
66 private IAssetServer _assetServer; 70 private IAssetServer _assetServer;
67 private Thread _assetCacheThread; 71 private Thread _assetCacheThread;
68 72
@@ -123,6 +127,46 @@ namespace OpenSim.Framework.Communications.Cache
123 return asset; 127 return asset;
124 } 128 }
125 129
130 public void GetAsset(LLUUID assetID, AssetRequestCallback callback)
131 {
132 AssetBase asset = null;
133 if (this.Textures.ContainsKey(assetID))
134 {
135 asset = this.Textures[assetID];
136 }
137 else if (this.Assets.ContainsKey(assetID))
138 {
139 asset = this.Assets[assetID];
140 }
141
142 if (asset != null)
143 {
144 callback(assetID, asset);
145 }
146 else
147 {
148 NewAssetRequest req = new NewAssetRequest(assetID, callback);
149 if (this.RequestLists.ContainsKey(assetID))
150 {
151 lock (RequestLists)
152 {
153 RequestLists[assetID].Requests.Add(req);
154 }
155 }
156 else
157 {
158 AssetRequestsList reqList = new AssetRequestsList(assetID);
159 reqList.Requests.Add(req);
160 lock (RequestLists)
161 {
162 RequestLists.Add(assetID, reqList);
163 }
164 }
165 this._assetServer.FetchAsset(assetID, false);
166 }
167 }
168
169
126 public AssetBase GetAsset(LLUUID assetID, bool isTexture) 170 public AssetBase GetAsset(LLUUID assetID, bool isTexture)
127 { 171 {
128 AssetBase asset = GetAsset(assetID); 172 AssetBase asset = GetAsset(assetID);
@@ -135,7 +179,7 @@ namespace OpenSim.Framework.Communications.Cache
135 179
136 public void AddAsset(AssetBase asset) 180 public void AddAsset(AssetBase asset)
137 { 181 {
138 // System.Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated()); 182 //System.Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated());
139 if (asset.Type == 0) 183 if (asset.Type == 0)
140 { 184 {
141 //Console.WriteLine("which is a texture"); 185 //Console.WriteLine("which is a texture");
@@ -207,26 +251,7 @@ namespace OpenSim.Framework.Communications.Cache
207 while (true) 251 while (true)
208 { 252 {
209 TextureSender sender = this.QueueTextures.Dequeue(); 253 TextureSender sender = this.QueueTextures.Dequeue();
210 /* if (TimesTextureSent.ContainsKey(sender.request.RequestUser.AgentId)) 254
211 {
212 if (TimesTextureSent[sender.request.RequestUser.AgentId].ContainsKey(sender.request.ImageInfo.FullID))
213 {
214 TimesTextureSent[sender.request.RequestUser.AgentId][sender.request.ImageInfo.FullID]++;
215 }
216 else
217 {
218 TimesTextureSent[sender.request.RequestUser.AgentId].Add(sender.request.ImageInfo.FullID, 1);
219 }
220 }
221 else
222 {
223 Dictionary<LLUUID, int> UsersSent = new Dictionary<LLUUID,int>();
224 TimesTextureSent.Add(sender.request.RequestUser.AgentId, UsersSent );
225 UsersSent.Add(sender.request.ImageInfo.FullID, 1);
226
227 }
228 if (TimesTextureSent[sender.request.RequestUser.AgentId][sender.request.ImageInfo.FullID] < 1000)
229 {*/
230 bool finished = sender.SendTexture(); 255 bool finished = sender.SendTexture();
231 if (finished) 256 if (finished)
232 { 257 {
@@ -237,11 +262,7 @@ namespace OpenSim.Framework.Communications.Cache
237 // Console.WriteLine("readding texture"); 262 // Console.WriteLine("readding texture");
238 this.QueueTextures.Enqueue(sender); 263 this.QueueTextures.Enqueue(sender);
239 } 264 }
240 /* } 265
241 else
242 {
243 this.TextureSent(sender);
244 }*/
245 } 266 }
246 } 267 }
247 268
@@ -317,6 +338,21 @@ namespace OpenSim.Framework.Communications.Cache
317 } 338 }
318 } 339 }
319 } 340 }
341
342 if (RequestLists.ContainsKey(asset.FullID))
343 {
344 AssetRequestsList reqList = RequestLists[asset.FullID];
345 foreach (NewAssetRequest req in reqList.Requests)
346 {
347 req.Callback(asset.FullID, asset);
348 }
349
350 lock (RequestLists)
351 {
352 RequestLists.Remove(asset.FullID);
353 reqList.Requests.Clear();
354 }
355 }
320 } 356 }
321 } 357 }
322 358
@@ -508,17 +544,6 @@ namespace OpenSim.Framework.Communications.Cache
508 } 544 }
509 545
510 } 546 }
511
512 public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset)
513 {
514 AssetInfo newAsset = new AssetInfo();
515 newAsset.Data = new byte[sourceAsset.Data.Length];
516 Array.Copy(sourceAsset.Data, newAsset.Data, sourceAsset.Data.Length);
517 newAsset.FullID = LLUUID.Random();
518 newAsset.Type = sourceAsset.Type;
519 newAsset.InvType = sourceAsset.InvType;
520 return (newAsset);
521 }
522 #endregion 547 #endregion
523 548
524 #region Textures 549 #region Textures
@@ -529,7 +554,7 @@ namespace OpenSim.Framework.Communications.Cache
529 /// <param name="imageID"></param> 554 /// <param name="imageID"></param>
530 public void AddTextureRequest(IClientAPI userInfo, LLUUID imageID, uint packetNumber, int discard) 555 public void AddTextureRequest(IClientAPI userInfo, LLUUID imageID, uint packetNumber, int discard)
531 { 556 {
532 //Console.WriteLine("texture request for " + imageID.ToStringHyphenated() + " packetnumber= " + packetNumber); 557 // System.Console.WriteLine("texture request for " + imageID.ToStringHyphenated() + " packetnumber= " + packetNumber);
533 //check to see if texture is in local cache, if not request from asset server 558 //check to see if texture is in local cache, if not request from asset server
534 if (!this.AvatarRecievedTextures.ContainsKey(userInfo.AgentId)) 559 if (!this.AvatarRecievedTextures.ContainsKey(userInfo.AgentId))
535 { 560 {
@@ -540,6 +565,7 @@ namespace OpenSim.Framework.Communications.Cache
540 //Console.WriteLine(userInfo.AgentId +" is requesting a image( "+ imageID+" that has already been sent to them"); 565 //Console.WriteLine(userInfo.AgentId +" is requesting a image( "+ imageID+" that has already been sent to them");
541 return; 566 return;
542 }*/ 567 }*/
568
543 if (!this.Textures.ContainsKey(imageID)) 569 if (!this.Textures.ContainsKey(imageID))
544 { 570 {
545 if (!this.RequestedTextures.ContainsKey(imageID)) 571 if (!this.RequestedTextures.ContainsKey(imageID))
@@ -556,7 +582,7 @@ namespace OpenSim.Framework.Communications.Cache
556 return; 582 return;
557 } 583 }
558 584
559 //Console.WriteLine("texture already in cache"); 585 // System.Console.WriteLine("texture already in cache");
560 TextureImage imag = this.Textures[imageID]; 586 TextureImage imag = this.Textures[imageID];
561 AssetRequest req = new AssetRequest(); 587 AssetRequest req = new AssetRequest();
562 req.RequestUser = userInfo; 588 req.RequestUser = userInfo;
@@ -583,46 +609,9 @@ namespace OpenSim.Framework.Communications.Cache
583 this.TextureRequests.Add(req); 609 this.TextureRequests.Add(req);
584 } 610 }
585 611
586 public TextureImage CloneImage(LLUUID newOwner, TextureImage source) 612
587 {
588 TextureImage newImage = new TextureImage();
589 newImage.Data = new byte[source.Data.Length];
590 Array.Copy(source.Data, newImage.Data, source.Data.Length);
591 //newImage.filename = source.filename;
592 newImage.FullID = LLUUID.Random();
593 newImage.Name = source.Name;
594 return (newImage);
595 }
596 #endregion 613 #endregion
597 614
598 private IAssetServer LoadAssetDll(string dllName)
599 {
600 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
601 IAssetServer server = null;
602
603 foreach (Type pluginType in pluginAssembly.GetTypes())
604 {
605 if (pluginType.IsPublic)
606 {
607 if (!pluginType.IsAbstract)
608 {
609 Type typeInterface = pluginType.GetInterface("IAssetPlugin", true);
610
611 if (typeInterface != null)
612 {
613 IAssetPlugin plug = (IAssetPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
614 server = plug.GetAssetServer();
615 break;
616 }
617
618 typeInterface = null;
619 }
620 }
621 }
622 pluginAssembly = null;
623 return server;
624 }
625
626 public class AssetRequest 615 public class AssetRequest
627 { 616 {
628 public IClientAPI RequestUser; 617 public IClientAPI RequestUser;
@@ -779,4 +768,29 @@ namespace OpenSim.Framework.Communications.Cache
779 } 768 }
780 } 769 }
781 } 770 }
771
772 public class AssetRequestsList
773 {
774 public LLUUID AssetID;
775 public List<NewAssetRequest> Requests = new List<NewAssetRequest>();
776
777 public AssetRequestsList(LLUUID assetID)
778 {
779 AssetID = assetID;
780 }
781 }
782
783 public class NewAssetRequest
784 {
785 public LLUUID AssetID;
786 public AssetRequestCallback Callback;
787
788 public NewAssetRequest(LLUUID assetID, AssetRequestCallback callback)
789 {
790 AssetID = assetID;
791 Callback = callback;
792 }
793
794
795 }
782} 796}
diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
index 7cb18e5..8aae3c2 100644
--- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs
+++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
@@ -136,6 +136,33 @@ namespace OpenSim.Framework.Interfaces
136 } 136 }
137 } 137 }
138 138
139 public class TextureRequestArgs : EventArgs
140 {
141 protected LLUUID m_requestedAssetID;
142 private sbyte m_discardLevel;
143 private uint m_packetNumber;
144
145 public uint PacketNumber
146 {
147 get { return m_packetNumber; }
148 set { m_packetNumber = value; }
149 }
150
151 public sbyte DiscardLevel
152 {
153 get { return m_discardLevel; }
154 set { m_discardLevel = value; }
155 }
156
157 public LLUUID RequestedAssetID
158 {
159 get { return m_requestedAssetID; }
160 set { m_requestedAssetID = value; }
161 }
162 }
163
164 public delegate void TextureRequest(Object sender, TextureRequestArgs e);
165
139 public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp, string fromAgentName, string message, byte dialog); // Cut down from full list 166 public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp, string fromAgentName, string message, byte dialog); // Cut down from full list
140 public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos); 167 public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos);
141 public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient); 168 public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient);
@@ -204,6 +231,7 @@ namespace OpenSim.Framework.Interfaces
204 { 231 {
205 event ImprovedInstantMessage OnInstantMessage; 232 event ImprovedInstantMessage OnInstantMessage;
206 event ChatFromViewer OnChatFromViewer; 233 event ChatFromViewer OnChatFromViewer;
234 event TextureRequest OnRequestTexture;
207 event RezObject OnRezObject; 235 event RezObject OnRezObject;
208 event ModifyTerrain OnModifyTerrain; 236 event ModifyTerrain OnModifyTerrain;
209 event SetAppearance OnSetAppearance; 237 event SetAppearance OnSetAppearance;
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index bb26cae..8ea9347 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -149,11 +149,6 @@ namespace OpenSim
149 149
150 config.Set("asset_database", "sqlite"); 150 config.Set("asset_database", "sqlite");
151 151
152 // wtf?
153 config.Set("default_modules", true);
154 config.Set("default_shared_modules", true);
155 config.Set("except_modules", "");
156 config.Set("except_shared_modules", "");
157 } 152 }
158 153
159 if (m_config.Configs["StandAlone"] == null) 154 if (m_config.Configs["StandAlone"] == null)
@@ -195,6 +190,7 @@ namespace OpenSim
195 m_networkServersInfo = new NetworkServersInfo(); 190 m_networkServersInfo = new NetworkServersInfo();
196 191
197 IConfig startupConfig = m_config.Configs["Startup"]; 192 IConfig startupConfig = m_config.Configs["Startup"];
193
198 if (startupConfig != null) 194 if (startupConfig != null)
199 { 195 {
200 m_sandbox = !startupConfig.GetBoolean("gridmode", false); 196 m_sandbox = !startupConfig.GetBoolean("gridmode", false);
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs
index 74f1824..ba8bf02 100644
--- a/OpenSim/Region/ClientStack/ClientView.API.cs
+++ b/OpenSim/Region/ClientStack/ClientView.API.cs
@@ -46,6 +46,7 @@ namespace OpenSim.Region.ClientStack
46 public event ViewerEffectEventHandler OnViewerEffect; 46 public event ViewerEffectEventHandler OnViewerEffect;
47 public event ImprovedInstantMessage OnInstantMessage; 47 public event ImprovedInstantMessage OnInstantMessage;
48 public event ChatFromViewer OnChatFromViewer; 48 public event ChatFromViewer OnChatFromViewer;
49 public event TextureRequest OnRequestTexture;
49 public event RezObject OnRezObject; 50 public event RezObject OnRezObject;
50 public event GenericCall4 OnDeRezObject; 51 public event GenericCall4 OnDeRezObject;
51 public event ModifyTerrain OnModifyTerrain; 52 public event ModifyTerrain OnModifyTerrain;
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
index 65a0e44..8a1a520 100644
--- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
+++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
@@ -210,7 +210,7 @@ namespace OpenSim.Region.ClientStack
210 case PacketType.AgentSit: 210 case PacketType.AgentSit:
211 if (OnAgentSit != null) 211 if (OnAgentSit != null)
212 { 212 {
213 AgentSitPacket agentSit = (AgentSitPacket) Pack; 213 AgentSitPacket agentSit = (AgentSitPacket)Pack;
214 OnAgentSit(this, agentSit.AgentData.AgentID); 214 OnAgentSit(this, agentSit.AgentData.AgentID);
215 } 215 }
216 break; 216 break;
@@ -364,7 +364,17 @@ namespace OpenSim.Region.ClientStack
364 for (int i = 0; i < imageRequest.RequestImage.Length; i++) 364 for (int i = 0; i < imageRequest.RequestImage.Length; i++)
365 { 365 {
366 366
367 // Console.WriteLine("image request of "+ imageRequest.RequestImage[i].Image+ " at discard level " + imageRequest.RequestImage[i].DiscardLevel); 367 // still working on the Texture download module so for now using old method
368 // TextureRequestArgs args = new TextureRequestArgs();
369 // args.RequestedAssetID = imageRequest.RequestImage[i].Image;
370 // args.DiscardLevel = imageRequest.RequestImage[i].DiscardLevel;
371 // args.PacketNumber = imageRequest.RequestImage[i].Packet;
372
373 // if (OnRequestTexture != null)
374 // {
375 // OnRequestTexture(this, args);
376 // }
377
368 m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image, imageRequest.RequestImage[i].Packet, imageRequest.RequestImage[i].DiscardLevel); 378 m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image, imageRequest.RequestImage[i].Packet, imageRequest.RequestImage[i].DiscardLevel);
369 } 379 }
370 break; 380 break;
diff --git a/OpenSim/Region/Environment/ModuleLoader.cs b/OpenSim/Region/Environment/ModuleLoader.cs
index 160b740..442ee77 100644
--- a/OpenSim/Region/Environment/ModuleLoader.cs
+++ b/OpenSim/Region/Environment/ModuleLoader.cs
@@ -79,6 +79,9 @@ namespace OpenSim.Region.Environment
79 79
80 AvatarFactoryModule avatarFactory = new AvatarFactoryModule(); 80 AvatarFactoryModule avatarFactory = new AvatarFactoryModule();
81 LoadedSharedModules.Add(avatarFactory.Name, avatarFactory); 81 LoadedSharedModules.Add(avatarFactory.Name, avatarFactory);
82
83 //TextureDownloadModule textureModule = new TextureDownloadModule();
84 //LoadedSharedModules.Add(textureModule.Name, textureModule);
82 } 85 }
83 86
84 public void InitialiseSharedModules(Scene scene) 87 public void InitialiseSharedModules(Scene scene)
diff --git a/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs b/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs
index 440d948..3ce3e4e 100644
--- a/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Environment.Modules
62 62
63 public bool IsSharedModule 63 public bool IsSharedModule
64 { 64 {
65 get { return false; } 65 get { return true; }
66 } 66 }
67 67
68 public void NewClient(IClientAPI client) 68 public void NewClient(IClientAPI client)
diff --git a/OpenSim/Region/Environment/Modules/InstantMessageModule.cs b/OpenSim/Region/Environment/Modules/InstantMessageModule.cs
index 7c4e2c8..77ff24b 100644
--- a/OpenSim/Region/Environment/Modules/InstantMessageModule.cs
+++ b/OpenSim/Region/Environment/Modules/InstantMessageModule.cs
@@ -39,14 +39,17 @@ namespace OpenSim.Region.Environment.Modules
39 private List<Scene> m_scenes = new List<Scene>(); 39 private List<Scene> m_scenes = new List<Scene>();
40 private LogBase m_log; 40 private LogBase m_log;
41 41
42 public InstantMessageModule()
43 {
44 m_log = OpenSim.Framework.Console.MainLog.Instance;
45 }
46
42 public void Initialise(Scene scene, IConfigSource config) 47 public void Initialise(Scene scene, IConfigSource config)
43 { 48 {
44 if (!m_scenes.Contains(scene)) 49 if (!m_scenes.Contains(scene))
45 { 50 {
46 m_scenes.Add(scene); 51 m_scenes.Add(scene);
47 52 scene.EventManager.OnNewClient += OnNewClient;
48 scene.EventManager.OnNewClient += OnNewClient;
49 m_log = OpenSim.Framework.Console.MainLog.Instance;
50 } 53 }
51 } 54 }
52 55
@@ -69,9 +72,11 @@ namespace OpenSim.Region.Environment.Modules
69 { 72 {
70 // Local Message 73 // Local Message
71 ScenePresence user = (ScenePresence)m_scene.Entities[toAgentID]; 74 ScenePresence user = (ScenePresence)m_scene.Entities[toAgentID];
72 user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, 75 if (!user.IsChildAgent)
73 toAgentID, imSessionID, user.Firstname + " " + user.Lastname, dialog, timestamp); 76 {
74 77 user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message,
78 toAgentID, imSessionID, fromAgentName, dialog, timestamp);
79 }
75 // Message sent 80 // Message sent
76 return; 81 return;
77 } 82 }
diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
index d3297c8..56e20d1 100644
--- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
@@ -25,9 +25,14 @@
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28using System;
29using System.Collections.Generic;
30using System.Threading;
29using libsecondlife; 31using libsecondlife;
32using libsecondlife.Packets;
30using OpenSim.Framework.Interfaces; 33using OpenSim.Framework.Interfaces;
34using OpenSim.Framework.Types;
35using OpenSim.Framework.Utilities;
31using OpenSim.Region.Environment.Interfaces; 36using OpenSim.Region.Environment.Interfaces;
32using OpenSim.Region.Environment.Scenes; 37using OpenSim.Region.Environment.Scenes;
33using Nini.Config; 38using Nini.Config;
@@ -37,15 +42,28 @@ namespace OpenSim.Region.Environment.Modules
37 public class TextureDownloadModule : IRegionModule 42 public class TextureDownloadModule : IRegionModule
38 { 43 {
39 private Scene m_scene; 44 private Scene m_scene;
45 private List<Scene> m_scenes = new List<Scene>();
46 private Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>> ClientRequests = new Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>>();
47
48 private BlockingQueue<TextureSender> QueueSenders = new BlockingQueue<TextureSender>();
49 private Dictionary<LLUUID, List<LLUUID>> InProcess = new Dictionary<LLUUID, List<LLUUID>>();
50 // private Thread m_thread;
40 51
41 public TextureDownloadModule() 52 public TextureDownloadModule()
42 { 53 {
54 // m_thread = new Thread(new ThreadStart(ProcessTextureSenders));
55 // m_thread.IsBackground = true;
56 // m_thread.Start();
43 } 57 }
44 58
45 public void Initialise(Scene scene, IConfigSource config) 59 public void Initialise(Scene scene, IConfigSource config)
46 { 60 {
47 m_scene = scene; 61 if (!m_scenes.Contains(scene))
48 m_scene.EventManager.OnNewClient += NewClient; 62 {
63 m_scenes.Add(scene);
64 m_scene = scene;
65 m_scene.EventManager.OnNewClient += NewClient;
66 }
49 } 67 }
50 68
51 public void PostInitialise() 69 public void PostInitialise()
@@ -63,15 +81,184 @@ namespace OpenSim.Region.Environment.Modules
63 81
64 public bool IsSharedModule 82 public bool IsSharedModule
65 { 83 {
66 get { return false; } 84 get { return true; }
67 } 85 }
68 86
69 public void NewClient(IClientAPI client) 87 public void NewClient(IClientAPI client)
70 { 88 {
89 /* lock (ClientRequests)
90 {
91 if (!ClientRequests.ContainsKey(client.AgentId))
92 {
93 ClientRequests.Add(client.AgentId, new Dictionary<LLUUID, AssetRequest>());
94 InProcess.Add(client.AgentId, new List<LLUUID>());
95 }
96 }
97 client.OnRequestTexture += TextureRequest;
98 */
99 }
100
101 public void TextureCallback(LLUUID textureID, AssetBase asset)
102 {
103 lock (ClientRequests)
104 {
105 foreach (Dictionary<LLUUID, AssetRequest> reqList in ClientRequests.Values)
106 {
107 if (reqList.ContainsKey(textureID))
108 {
109 //check the texture isn't already in the process of being sent to the client.
110 if (!InProcess[reqList[textureID].RequestUser.AgentId].Contains(textureID))
111 {
112 TextureSender sender = new TextureSender(reqList[textureID], asset);
113 QueueSenders.Enqueue(sender);
114 InProcess[reqList[textureID].RequestUser.AgentId].Add(textureID);
115 reqList.Remove(textureID);
116 }
117 }
118 }
119 }
120 }
121
122 public void TextureRequest(Object sender, TextureRequestArgs e)
123 {
124 IClientAPI client = (IClientAPI)sender;
125 if (!ClientRequests[client.AgentId].ContainsKey(e.RequestedAssetID))
126 {
127 lock (ClientRequests)
128 {
129 AssetRequest request = new AssetRequest(client, e.RequestedAssetID, e.DiscardLevel, e.PacketNumber);
130 ClientRequests[client.AgentId].Add(e.RequestedAssetID, request);
131 }
132 m_scene.commsManager.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback);
133 }
134 }
135
136 public void ProcessTextureSenders()
137 {
138 while (true)
139 {
140 TextureSender sender = this.QueueSenders.Dequeue();
141 bool finished = sender.SendTexture();
142 if (finished)
143 {
144 this.TextureSent(sender);
145 }
146 else
147 {
148 this.QueueSenders.Enqueue(sender);
149 }
150 }
151 }
152
153 private void TextureSent(TextureSender sender)
154 {
155 if (InProcess[sender.request.RequestUser.AgentId].Contains(sender.request.RequestAssetID))
156 {
157 InProcess[sender.request.RequestUser.AgentId].Remove(sender.request.RequestAssetID);
158 }
159 }
160
161 public class TextureSender
162 {
163 public AssetRequest request;
164 private int counter = 0;
165 private AssetBase m_asset;
166 public long DataPointer = 0;
167 public int NumPackets = 0;
168 public int PacketCounter = 0;
169
170 public TextureSender(AssetRequest req, AssetBase asset)
171 {
172 request = req;
173 m_asset = asset;
174
175 if (asset.Data.LongLength > 600)
176 {
177 NumPackets = 2 + (int)(asset.Data.Length - 601) / 1000;
178 }
179 else
180 {
181 NumPackets = 1;
182 }
183
184 PacketCounter = (int) req.PacketNumber;
185 }
186
187 public bool SendTexture()
188 {
189 SendPacket();
190 counter++;
191 if ((PacketCounter >= NumPackets) | counter > 100 | (NumPackets == 1) | (request.DiscardLevel == -1))
192 {
193 return true;
194 }
195 return false;
196 }
197
198 public void SendPacket()
199 {
200 AssetRequest req = request;
201 if (PacketCounter == 0)
202 {
203 if (NumPackets == 1)
204 {
205 ImageDataPacket im = new ImageDataPacket();
206 im.Header.Reliable = false;
207 im.ImageID.Packets = 1;
208 im.ImageID.ID = m_asset.FullID;
209 im.ImageID.Size = (uint)m_asset.Data.Length;
210 im.ImageData.Data = m_asset.Data;
211 im.ImageID.Codec = 2;
212 req.RequestUser.OutPacket(im);
213 PacketCounter++;
214 }
215 else
216 {
217 ImageDataPacket im = new ImageDataPacket();
218 im.Header.Reliable = false;
219 im.ImageID.Packets = (ushort)(NumPackets);
220 im.ImageID.ID = m_asset.FullID;
221 im.ImageID.Size = (uint)m_asset.Data.Length;
222 im.ImageData.Data = new byte[600];
223 Array.Copy(m_asset.Data, 0, im.ImageData.Data, 0, 600);
224 im.ImageID.Codec = 2;
225 req.RequestUser.OutPacket(im);
226 PacketCounter++;
227 }
228 }
229 else
230 {
231 ImagePacketPacket im = new ImagePacketPacket();
232 im.Header.Reliable = false;
233 im.ImageID.Packet = (ushort)(PacketCounter);
234 im.ImageID.ID = m_asset.FullID;
235 int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1));
236 if (size > 1000) size = 1000;
237 im.ImageData.Data = new byte[size];
238 Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), im.ImageData.Data, 0, size);
239 req.RequestUser.OutPacket(im);
240 PacketCounter++;
241 }
242
243 }
244
71 } 245 }
72 246
73 public void TextureAssetCallback(LLUUID texture, byte[] data) 247 public class AssetRequest
74 { 248 {
249 public IClientAPI RequestUser;
250 public LLUUID RequestAssetID;
251 public int DiscardLevel = -1;
252 public uint PacketNumber = 0;
253
254 public AssetRequest(IClientAPI client, LLUUID textureID, int discardLevel, uint packetNumber)
255 {
256 RequestUser = client;
257 RequestAssetID = textureID;
258 DiscardLevel = discardLevel;
259 PacketNumber = packetNumber;
260 }
75 } 261 }
262
76 } 263 }
77} 264}
diff --git a/OpenSim/Region/Environment/Modules/WorldCommModule.cs b/OpenSim/Region/Environment/Modules/WorldCommModule.cs
index cf5bba3..c7e0f8f 100644
--- a/OpenSim/Region/Environment/Modules/WorldCommModule.cs
+++ b/OpenSim/Region/Environment/Modules/WorldCommModule.cs
@@ -87,13 +87,11 @@ namespace OpenSim.Region.Environment.Modules
87 87
88 public void Initialise(Scene scene, IConfigSource config) 88 public void Initialise(Scene scene, IConfigSource config)
89 { 89 {
90
91 m_scene = scene; 90 m_scene = scene;
92 m_scene.RegisterModuleInterface<IWorldComm>(this); 91 m_scene.RegisterModuleInterface<IWorldComm>(this);
93 m_listenerManager = new ListenerManager(); 92 m_listenerManager = new ListenerManager();
94 m_pending = new Queue<ListenerInfo>(); 93 m_pending = new Queue<ListenerInfo>();
95 m_scene.EventManager.OnNewClient += NewClient; 94 m_scene.EventManager.OnNewClient += NewClient;
96
97 } 95 }
98 96
99 public void PostInitialise() 97 public void PostInitialise()
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index 7db6927..76ff6cf 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -274,6 +274,23 @@ namespace OpenSim.Region.Environment.Scenes
274 return false; 274 return false;
275 } 275 }
276 276
277 public bool TryGetAvatarsScene(LLUUID avatarId, out Scene scene)
278 {
279 ScenePresence avatar = null;
280 foreach (Scene mScene in m_localScenes)
281 {
282 if (mScene.TryGetAvatar(avatarId, out avatar))
283 {
284 scene = mScene;
285 return true;
286 }
287 }
288
289 scene = null;
290 return false;
291 }
292
293
277 public void CloseScene(Scene scene) 294 public void CloseScene(Scene scene)
278 { 295 {
279 m_localScenes.Remove(scene); 296 m_localScenes.Remove(scene);
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 58d2157..a0d1d2a 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -125,7 +125,7 @@ namespace OpenSim.Region.Environment.Scenes
125 set { m_name = value; } 125 set { m_name = value; }
126 } 126 }
127 127
128 protected LLObject.ObjectFlags m_flags; 128 protected LLObject.ObjectFlags m_flags =0;
129 129
130 public uint ObjectFlags 130 public uint ObjectFlags
131 { 131 {
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Environment.Scenes
133 set { m_flags = (LLObject.ObjectFlags) value; } 133 set { m_flags = (LLObject.ObjectFlags) value; }
134 } 134 }
135 135
136 protected LLObject.MaterialType m_material; 136 protected LLObject.MaterialType m_material =0;
137 137
138 public byte Material 138 public byte Material
139 { 139 {
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index 7962698..b935f24 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -53,6 +53,7 @@ namespace SimpleApp
53 53
54 public event ImprovedInstantMessage OnInstantMessage; 54 public event ImprovedInstantMessage OnInstantMessage;
55 public event ChatFromViewer OnChatFromViewer; 55 public event ChatFromViewer OnChatFromViewer;
56 public event TextureRequest OnRequestTexture;
56 public event RezObject OnRezObject; 57 public event RezObject OnRezObject;
57 public event ModifyTerrain OnModifyTerrain; 58 public event ModifyTerrain OnModifyTerrain;
58 public event SetAppearance OnSetAppearance; 59 public event SetAppearance OnSetAppearance;