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authorJohn Hurliman2009-10-06 13:39:10 -0700
committerJohn Hurliman2009-10-06 13:39:10 -0700
commit25676ac5cf61a35f1e6e3cd7f7aba95c31bdf494 (patch)
treee74a0a0c59fcf471201d7d67a4b5ce938abd265c
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim into htb-thr... (diff)
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* Added a sanity check for Mono before trying to enumerate over an empty SortedDictionary
* Changed the order of a log line from DotNetEngine so you can tell whether or not it is actually loading
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs8
2 files changed, 7 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
index b7df84d..6ecc0c8 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
@@ -111,6 +111,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
111 { 111 {
112 lock (SyncRoot) 112 lock (SyncRoot)
113 { 113 {
114 if (packets.Count == 0)
115 return null;
116
114 using (SortedDictionary<uint, OutgoingPacket>.ValueCollection.Enumerator e = packets.Values.GetEnumerator()) 117 using (SortedDictionary<uint, OutgoingPacket>.ValueCollection.Enumerator e = packets.Values.GetEnumerator())
115 return e.Current; 118 return e.Current;
116 } 119 }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index 3c91b29..9806218 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -129,10 +129,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
129 129
130 public void AddRegion(Scene Sceneworld) 130 public void AddRegion(Scene Sceneworld)
131 { 131 {
132 m_log.Info("[" + ScriptEngineName + "]: ScriptEngine initializing");
133
134 m_Scene = Sceneworld;
135
136 // Make sure we have config 132 // Make sure we have config
137 if (ConfigSource.Configs[ScriptEngineName] == null) 133 if (ConfigSource.Configs[ScriptEngineName] == null)
138 ConfigSource.AddConfig(ScriptEngineName); 134 ConfigSource.AddConfig(ScriptEngineName);
@@ -143,6 +139,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
143 if (!m_enabled) 139 if (!m_enabled)
144 return; 140 return;
145 141
142 m_log.Info("[" + ScriptEngineName + "]: ScriptEngine initializing");
143
144 m_Scene = Sceneworld;
145
146 // Create all objects we'll be using 146 // Create all objects we'll be using
147 m_EventQueueManager = new EventQueueManager(this); 147 m_EventQueueManager = new EventQueueManager(this);
148 m_EventManager = new EventManager(this, true); 148 m_EventManager = new EventManager(this, true);