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authorJustin Clarke Casey2009-04-08 17:50:57 +0000
committerJustin Clarke Casey2009-04-08 17:50:57 +0000
commitf3c7298fc5bdb35e8a293c9aee4134c8e8fe2856 (patch)
treecdcef4e023e1adf8bb4a83e5ebe81448dbf33c6b
parent* Fix the remainder of the packets that require sessionId checks. (diff)
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* Make it possible to store creator strings in user inventory items as well as UUIDs
* All existing functionality should be unaffected. * Database schemas have not been changed.
-rw-r--r--OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs8
-rw-r--r--OpenSim/Data/MSSQL/MSSQLInventoryData.cs27
-rw-r--r--OpenSim/Data/MySQL/MySQLInventoryData.cs12
-rw-r--r--OpenSim/Data/SQLite/SQLiteInventoryStore.cs8
-rw-r--r--OpenSim/Data/Tests/BasicInventoryTest.cs2
-rw-r--r--OpenSim/Data/Tests/BasicRegionTest.cs4
-rw-r--r--OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs4
-rw-r--r--OpenSim/Framework/Communications/Capabilities/Caps.cs4
-rw-r--r--OpenSim/Framework/InventoryItemBase.cs33
-rw-r--r--OpenSim/Grid/AssetInventoryServer/Plugins/InventoryArchivePlugin.cs2
-rw-r--r--OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimInventoryFrontendPlugin.cs6
-rw-r--r--OpenSim/Grid/AssetInventoryServer/Utils.cs4
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs27
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs3
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs4
-rw-r--r--OpenSim/Region/CoreModules/Communications/REST/RESTInterregionComms.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs2
21 files changed, 98 insertions, 75 deletions
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
index 95e3d71..f0d9946 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
@@ -1293,7 +1293,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
1293 rdata.writer.WriteAttributeString("uuid", String.Empty, i.ID.ToString()); 1293 rdata.writer.WriteAttributeString("uuid", String.Empty, i.ID.ToString());
1294 rdata.writer.WriteAttributeString("folder", String.Empty, i.Folder.ToString()); 1294 rdata.writer.WriteAttributeString("folder", String.Empty, i.Folder.ToString());
1295 rdata.writer.WriteAttributeString("owner", String.Empty, i.Owner.ToString()); 1295 rdata.writer.WriteAttributeString("owner", String.Empty, i.Owner.ToString());
1296 rdata.writer.WriteAttributeString("creator", String.Empty, i.Creator.ToString()); 1296 rdata.writer.WriteAttributeString("creator", String.Empty, i.CreatorId);
1297 rdata.writer.WriteAttributeString("creationdate", String.Empty, i.CreationDate.ToString()); 1297 rdata.writer.WriteAttributeString("creationdate", String.Empty, i.CreationDate.ToString());
1298 rdata.writer.WriteAttributeString("invtype", String.Empty, i.InvType.ToString()); 1298 rdata.writer.WriteAttributeString("invtype", String.Empty, i.InvType.ToString());
1299 rdata.writer.WriteAttributeString("assettype", String.Empty, i.AssetType.ToString()); 1299 rdata.writer.WriteAttributeString("assettype", String.Empty, i.AssetType.ToString());
@@ -1392,7 +1392,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
1392 || newf.Folder != oldf.Folder 1392 || newf.Folder != oldf.Folder
1393 || newf.Description != oldf.Description 1393 || newf.Description != oldf.Description
1394 || newf.Owner != oldf.Owner 1394 || newf.Owner != oldf.Owner
1395 || newf.Creator != oldf.Creator 1395 || newf.CreatorId != oldf.CreatorId
1396 || newf.AssetID != oldf.AssetID 1396 || newf.AssetID != oldf.AssetID
1397 || newf.GroupID != oldf.GroupID 1397 || newf.GroupID != oldf.GroupID
1398 || newf.GroupOwned != oldf.GroupOwned 1398 || newf.GroupOwned != oldf.GroupOwned
@@ -1676,7 +1676,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
1676 result.ID = UUID.Zero; 1676 result.ID = UUID.Zero;
1677 result.Folder = UUID.Zero; 1677 result.Folder = UUID.Zero;
1678 result.Owner = ic.UserID; 1678 result.Owner = ic.UserID;
1679 result.Creator = ic.UserID; 1679 result.CreatorId = ic.UserID.ToString();
1680 result.AssetID = UUID.Zero; 1680 result.AssetID = UUID.Zero;
1681 result.GroupID = UUID.Zero; 1681 result.GroupID = UUID.Zero;
1682 result.GroupOwned = false; 1682 result.GroupOwned = false;
@@ -1710,7 +1710,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
1710 result.InvType = Int32.Parse(ic.xml.Value); 1710 result.InvType = Int32.Parse(ic.xml.Value);
1711 break; 1711 break;
1712 case "creator": 1712 case "creator":
1713 result.Creator = new UUID(ic.xml.Value); 1713 result.CreatorId = ic.xml.Value;
1714 break; 1714 break;
1715 case "assettype": 1715 case "assettype":
1716 result.AssetType = Int32.Parse(ic.xml.Value); 1716 result.AssetType = Int32.Parse(ic.xml.Value);
diff --git a/OpenSim/Data/MSSQL/MSSQLInventoryData.cs b/OpenSim/Data/MSSQL/MSSQLInventoryData.cs
index fe8287d..6a4fbab 100644
--- a/OpenSim/Data/MSSQL/MSSQLInventoryData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLInventoryData.cs
@@ -181,7 +181,7 @@ namespace OpenSim.Data.MSSQL
181 } 181 }
182 } 182 }
183 } 183 }
184 m_log.InfoFormat("[INVENTORY DB] : FOund no inventory folder with ID : {0}", folderID); 184 m_log.InfoFormat("[INVENTORY DB] : Found no inventory folder with ID : {0}", folderID);
185 return null; 185 return null;
186 } 186 }
187 187
@@ -244,7 +244,7 @@ namespace OpenSim.Data.MSSQL
244 } 244 }
245 catch (Exception e) 245 catch (Exception e)
246 { 246 {
247 m_log.ErrorFormat("[ASSET DB] Error : {0}", e.Message); 247 m_log.ErrorFormat("[INVENTORY DB]: Error : {0}", e.Message);
248 } 248 }
249 } 249 }
250 } 250 }
@@ -277,7 +277,7 @@ namespace OpenSim.Data.MSSQL
277 } 277 }
278 catch (Exception e) 278 catch (Exception e)
279 { 279 {
280 m_log.ErrorFormat("[ASSET DB] Error : {0}", e.Message); 280 m_log.ErrorFormat("[INVENTORY DB]: Error : {0}", e.Message);
281 } 281 }
282 } 282 }
283 } 283 }
@@ -300,7 +300,7 @@ namespace OpenSim.Data.MSSQL
300 } 300 }
301 catch (Exception e) 301 catch (Exception e)
302 { 302 {
303 m_log.ErrorFormat("[ASSET DB] Error : {0}", e.Message); 303 m_log.ErrorFormat("[INVENTORY DB]: Error : {0}", e.Message);
304 } 304 }
305 } 305 }
306 } 306 }
@@ -385,7 +385,8 @@ namespace OpenSim.Data.MSSQL
385 } 385 }
386 } 386 }
387 } 387 }
388 m_log.InfoFormat("[INVENTORY DB] : Found no inventory item with ID : {0}", itemID); 388
389 m_log.InfoFormat("[INVENTORY DB]: Found no inventory item with ID : {0}", itemID);
389 return null; 390 return null;
390 } 391 }
391 392
@@ -424,7 +425,7 @@ namespace OpenSim.Data.MSSQL
424 command.Parameters.Add(database.CreateParameter("inventoryNextPermissions", item.NextPermissions)); 425 command.Parameters.Add(database.CreateParameter("inventoryNextPermissions", item.NextPermissions));
425 command.Parameters.Add(database.CreateParameter("inventoryCurrentPermissions", item.CurrentPermissions)); 426 command.Parameters.Add(database.CreateParameter("inventoryCurrentPermissions", item.CurrentPermissions));
426 command.Parameters.Add(database.CreateParameter("invType", item.InvType)); 427 command.Parameters.Add(database.CreateParameter("invType", item.InvType));
427 command.Parameters.Add(database.CreateParameter("creatorID", item.Creator)); 428 command.Parameters.Add(database.CreateParameter("creatorID", item.CreatorId));
428 command.Parameters.Add(database.CreateParameter("inventoryBasePermissions", item.BasePermissions)); 429 command.Parameters.Add(database.CreateParameter("inventoryBasePermissions", item.BasePermissions));
429 command.Parameters.Add(database.CreateParameter("inventoryEveryOnePermissions", item.EveryOnePermissions)); 430 command.Parameters.Add(database.CreateParameter("inventoryEveryOnePermissions", item.EveryOnePermissions));
430 command.Parameters.Add(database.CreateParameter("inventoryGroupPermissions", item.GroupPermissions)); 431 command.Parameters.Add(database.CreateParameter("inventoryGroupPermissions", item.GroupPermissions));
@@ -441,7 +442,7 @@ namespace OpenSim.Data.MSSQL
441 } 442 }
442 catch (Exception e) 443 catch (Exception e)
443 { 444 {
444 m_log.Error("[INVENTORY DB] Error inserting item :" + e.Message); 445 m_log.Error("[INVENTORY DB]: Error inserting item :" + e.Message);
445 } 446 }
446 } 447 }
447 448
@@ -498,7 +499,7 @@ namespace OpenSim.Data.MSSQL
498 command.Parameters.Add(database.CreateParameter("inventoryNextPermissions", item.NextPermissions)); 499 command.Parameters.Add(database.CreateParameter("inventoryNextPermissions", item.NextPermissions));
499 command.Parameters.Add(database.CreateParameter("inventoryCurrentPermissions", item.CurrentPermissions)); 500 command.Parameters.Add(database.CreateParameter("inventoryCurrentPermissions", item.CurrentPermissions));
500 command.Parameters.Add(database.CreateParameter("invType", item.InvType)); 501 command.Parameters.Add(database.CreateParameter("invType", item.InvType));
501 command.Parameters.Add(database.CreateParameter("creatorID", item.Creator)); 502 command.Parameters.Add(database.CreateParameter("creatorID", item.CreatorIdAsUuid));
502 command.Parameters.Add(database.CreateParameter("inventoryBasePermissions", item.BasePermissions)); 503 command.Parameters.Add(database.CreateParameter("inventoryBasePermissions", item.BasePermissions));
503 command.Parameters.Add(database.CreateParameter("inventoryEveryOnePermissions", item.EveryOnePermissions)); 504 command.Parameters.Add(database.CreateParameter("inventoryEveryOnePermissions", item.EveryOnePermissions));
504 command.Parameters.Add(database.CreateParameter("salePrice", item.SalePrice)); 505 command.Parameters.Add(database.CreateParameter("salePrice", item.SalePrice));
@@ -515,7 +516,7 @@ namespace OpenSim.Data.MSSQL
515 } 516 }
516 catch (Exception e) 517 catch (Exception e)
517 { 518 {
518 m_log.Error("[INVENTORY DB] Error updating item :" + e.Message); 519 m_log.Error("[INVENTORY DB]: Error updating item :" + e.Message);
519 } 520 }
520 } 521 }
521 } 522 }
@@ -538,7 +539,7 @@ namespace OpenSim.Data.MSSQL
538 } 539 }
539 catch (Exception e) 540 catch (Exception e)
540 { 541 {
541 m_log.Error("[INVENTORY DB] Error deleting item :" + e.Message); 542 m_log.Error("[INVENTORY DB]: Error deleting item :" + e.Message);
542 } 543 }
543 } 544 }
544 } 545 }
@@ -725,7 +726,7 @@ namespace OpenSim.Data.MSSQL
725 item.NextPermissions = Convert.ToUInt32(reader["inventoryNextPermissions"]); 726 item.NextPermissions = Convert.ToUInt32(reader["inventoryNextPermissions"]);
726 item.CurrentPermissions = Convert.ToUInt32(reader["inventoryCurrentPermissions"]); 727 item.CurrentPermissions = Convert.ToUInt32(reader["inventoryCurrentPermissions"]);
727 item.InvType = Convert.ToInt32(reader["invType"].ToString()); 728 item.InvType = Convert.ToInt32(reader["invType"].ToString());
728 item.Creator = new UUID((Guid)reader["creatorID"]); 729 item.CreatorId = ((Guid)reader["creatorID"]).ToString();
729 item.BasePermissions = Convert.ToUInt32(reader["inventoryBasePermissions"]); 730 item.BasePermissions = Convert.ToUInt32(reader["inventoryBasePermissions"]);
730 item.EveryOnePermissions = Convert.ToUInt32(reader["inventoryEveryOnePermissions"]); 731 item.EveryOnePermissions = Convert.ToUInt32(reader["inventoryEveryOnePermissions"]);
731 item.GroupPermissions = Convert.ToUInt32(reader["inventoryGroupPermissions"]); 732 item.GroupPermissions = Convert.ToUInt32(reader["inventoryGroupPermissions"]);
@@ -740,7 +741,7 @@ namespace OpenSim.Data.MSSQL
740 } 741 }
741 catch (SqlException e) 742 catch (SqlException e)
742 { 743 {
743 m_log.Error("[INVENTORY DB] Error reading inventory item :" + e.Message); 744 m_log.Error("[INVENTORY DB]: Error reading inventory item :" + e.Message);
744 } 745 }
745 746
746 return null; 747 return null;
@@ -764,7 +765,7 @@ namespace OpenSim.Data.MSSQL
764 } 765 }
765 catch (SqlException e) 766 catch (SqlException e)
766 { 767 {
767 m_log.Error("[INVENTORY DB] Error deleting folder :" + e.Message); 768 m_log.Error("[INVENTORY DB]: Error deleting folder :" + e.Message);
768 } 769 }
769 } 770 }
770 771
diff --git a/OpenSim/Data/MySQL/MySQLInventoryData.cs b/OpenSim/Data/MySQL/MySQLInventoryData.cs
index a5312b5..7092096 100644
--- a/OpenSim/Data/MySQL/MySQLInventoryData.cs
+++ b/OpenSim/Data/MySQL/MySQLInventoryData.cs
@@ -306,22 +306,20 @@ namespace OpenSim.Data.MySQL
306 try 306 try
307 { 307 {
308 InventoryItemBase item = new InventoryItemBase(); 308 InventoryItemBase item = new InventoryItemBase();
309 item.CreatorId = (string)reader["creatorID"];
310
309 // Be a bit safer in parsing these because the 311 // Be a bit safer in parsing these because the
310 // database doesn't enforce them to be not null, and 312 // database doesn't enforce them to be not null, and
311 // the inventory still works if these are weird in the 313 // the inventory still works if these are weird in the
312 // db 314 // db
313
314 UUID Owner = UUID.Zero; 315 UUID Owner = UUID.Zero;
315 UUID Creator = UUID.Zero;
316 UUID GroupID = UUID.Zero; 316 UUID GroupID = UUID.Zero;
317 UUID.TryParse((string)reader["avatarID"], out Owner); 317 UUID.TryParse((string)reader["avatarID"], out Owner);
318 UUID.TryParse((string)reader["creatorID"], out Creator);
319 UUID.TryParse((string)reader["groupID"], out GroupID); 318 UUID.TryParse((string)reader["groupID"], out GroupID);
320 item.Owner = Owner; 319 item.Owner = Owner;
321 item.Creator = Creator;
322 item.GroupID = GroupID; 320 item.GroupID = GroupID;
323 321
324 // Rest of the parsing. If these UUID's fail, we're dead anyway 322 // Rest of the parsing. If these UUID's fail, we're dead anyway
325 item.ID = new UUID((string) reader["inventoryID"]); 323 item.ID = new UUID((string) reader["inventoryID"]);
326 item.AssetID = new UUID((string) reader["assetID"]); 324 item.AssetID = new UUID((string) reader["assetID"]);
327 item.AssetType = (int) reader["assetType"]; 325 item.AssetType = (int) reader["assetType"];
@@ -480,7 +478,7 @@ namespace OpenSim.Data.MySQL
480 result.Parameters.AddWithValue("?inventoryCurrentPermissions", 478 result.Parameters.AddWithValue("?inventoryCurrentPermissions",
481 item.CurrentPermissions.ToString()); 479 item.CurrentPermissions.ToString());
482 result.Parameters.AddWithValue("?invType", item.InvType); 480 result.Parameters.AddWithValue("?invType", item.InvType);
483 result.Parameters.AddWithValue("?creatorID", item.Creator.ToString()); 481 result.Parameters.AddWithValue("?creatorID", item.CreatorId);
484 result.Parameters.AddWithValue("?inventoryBasePermissions", item.BasePermissions); 482 result.Parameters.AddWithValue("?inventoryBasePermissions", item.BasePermissions);
485 result.Parameters.AddWithValue("?inventoryEveryOnePermissions", item.EveryOnePermissions); 483 result.Parameters.AddWithValue("?inventoryEveryOnePermissions", item.EveryOnePermissions);
486 result.Parameters.AddWithValue("?inventoryGroupPermissions", item.GroupPermissions); 484 result.Parameters.AddWithValue("?inventoryGroupPermissions", item.GroupPermissions);
diff --git a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
index bd18c11..aedcd82 100644
--- a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
+++ b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Data.SQLite
143 item.InvType = Convert.ToInt32(row["invType"]); 143 item.InvType = Convert.ToInt32(row["invType"]);
144 item.Folder = new UUID((string) row["parentFolderID"]); 144 item.Folder = new UUID((string) row["parentFolderID"]);
145 item.Owner = new UUID((string) row["avatarID"]); 145 item.Owner = new UUID((string) row["avatarID"]);
146 item.Creator = new UUID((string) row["creatorsID"]); 146 item.CreatorId = (string)row["creatorsID"];
147 item.Name = (string) row["inventoryName"]; 147 item.Name = (string) row["inventoryName"];
148 item.Description = (string) row["inventoryDescription"]; 148 item.Description = (string) row["inventoryDescription"];
149 149
@@ -176,7 +176,7 @@ namespace OpenSim.Data.SQLite
176 } 176 }
177 177
178 /// <summary> 178 /// <summary>
179 /// 179 /// Fill a database row with item data
180 /// </summary> 180 /// </summary>
181 /// <param name="row"></param> 181 /// <param name="row"></param>
182 /// <param name="item"></param> 182 /// <param name="item"></param>
@@ -188,7 +188,7 @@ namespace OpenSim.Data.SQLite
188 row["invType"] = item.InvType; 188 row["invType"] = item.InvType;
189 row["parentFolderID"] = Util.ToRawUuidString(item.Folder); 189 row["parentFolderID"] = Util.ToRawUuidString(item.Folder);
190 row["avatarID"] = Util.ToRawUuidString(item.Owner); 190 row["avatarID"] = Util.ToRawUuidString(item.Owner);
191 row["creatorsID"] = Util.ToRawUuidString(item.Creator); 191 row["creatorsID"] = Util.ToRawUuidString(item.CreatorIdAsUuid);
192 row["inventoryName"] = item.Name; 192 row["inventoryName"] = item.Name;
193 row["inventoryDescription"] = item.Description; 193 row["inventoryDescription"] = item.Description;
194 194
@@ -281,7 +281,7 @@ namespace OpenSim.Data.SQLite
281 DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(item.ID)); 281 DataRow inventoryRow = inventoryItemTable.Rows.Find(Util.ToRawUuidString(item.ID));
282 if (inventoryRow == null) 282 if (inventoryRow == null)
283 { 283 {
284 if (! add) 284 if (!add)
285 m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Update non-existant inventory item: {0}", item.ID); 285 m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Update non-existant inventory item: {0}", item.ID);
286 286
287 inventoryRow = inventoryItemTable.NewRow(); 287 inventoryRow = inventoryItemTable.NewRow();
diff --git a/OpenSim/Data/Tests/BasicInventoryTest.cs b/OpenSim/Data/Tests/BasicInventoryTest.cs
index 65c61cd..eed6cab 100644
--- a/OpenSim/Data/Tests/BasicInventoryTest.cs
+++ b/OpenSim/Data/Tests/BasicInventoryTest.cs
@@ -271,7 +271,7 @@ namespace OpenSim.Data.Tests
271 i.ID = id; 271 i.ID = id;
272 i.Folder = parent; 272 i.Folder = parent;
273 i.Owner = owner; 273 i.Owner = owner;
274 i.Creator = owner; 274 i.CreatorId = owner.ToString();
275 i.Name = name; 275 i.Name = name;
276 i.Description = name; 276 i.Description = name;
277 i.AssetID = asset; 277 i.AssetID = asset;
diff --git a/OpenSim/Data/Tests/BasicRegionTest.cs b/OpenSim/Data/Tests/BasicRegionTest.cs
index e7ce8af..0e87c8c 100644
--- a/OpenSim/Data/Tests/BasicRegionTest.cs
+++ b/OpenSim/Data/Tests/BasicRegionTest.cs
@@ -606,7 +606,7 @@ namespace OpenSim.Data.Tests
606 UUID owner = UUID.Random(); 606 UUID owner = UUID.Random();
607 i.Owner = owner; 607 i.Owner = owner;
608 UUID creator = UUID.Random(); 608 UUID creator = UUID.Random();
609 i.Creator = creator; 609 i.CreatorId = creator.ToString();
610 string name = RandomName(); 610 string name = RandomName();
611 i.Name = name; 611 i.Name = name;
612 i.Description = name; 612 i.Description = name;
@@ -982,7 +982,7 @@ namespace OpenSim.Data.Tests
982 i.ID = id; 982 i.ID = id;
983 i.Folder = parent; 983 i.Folder = parent;
984 i.Owner = owner; 984 i.Owner = owner;
985 i.Creator = owner; 985 i.CreatorId = owner.ToString();
986 i.Name = name; 986 i.Name = name;
987 i.Description = name; 987 i.Description = name;
988 i.AssetID = asset; 988 i.AssetID = asset;
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
index 93f126f..ec62ed2 100644
--- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
+++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Framework.Communications.Cache
72 { 72 {
73 InventoryItemBase item = new InventoryItemBase(); 73 InventoryItemBase item = new InventoryItemBase();
74 item.Owner = libOwner; 74 item.Owner = libOwner;
75 item.Creator = libOwner; 75 item.CreatorId = libOwner.ToString();
76 item.ID = inventoryID; 76 item.ID = inventoryID;
77 item.AssetID = assetID; 77 item.AssetID = assetID;
78 item.Description = description; 78 item.Description = description;
@@ -159,7 +159,7 @@ namespace OpenSim.Framework.Communications.Cache
159 { 159 {
160 InventoryItemBase item = new InventoryItemBase(); 160 InventoryItemBase item = new InventoryItemBase();
161 item.Owner = libOwner; 161 item.Owner = libOwner;
162 item.Creator = libOwner; 162 item.CreatorId = libOwner.ToString();
163 item.ID = new UUID(config.GetString("inventoryID", ID.ToString())); 163 item.ID = new UUID(config.GetString("inventoryID", ID.ToString()));
164 item.AssetID = new UUID(config.GetString("assetID", item.ID.ToString())); 164 item.AssetID = new UUID(config.GetString("assetID", item.ID.ToString()));
165 item.Folder = new UUID(config.GetString("folderID", ID.ToString())); 165 item.Folder = new UUID(config.GetString("folderID", ID.ToString()));
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs
index 1423e3a..a2e8042 100644
--- a/OpenSim/Framework/Communications/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs
@@ -440,7 +440,7 @@ namespace OpenSim.Framework.Communications.Capabilities
440 llsdItem.type = Enum.GetName(typeof(AssetType), invItem.AssetType).ToLower(); 440 llsdItem.type = Enum.GetName(typeof(AssetType), invItem.AssetType).ToLower();
441 llsdItem.inv_type = Enum.GetName(typeof(InventoryType), invItem.InvType).ToLower(); 441 llsdItem.inv_type = Enum.GetName(typeof(InventoryType), invItem.InvType).ToLower();
442 llsdItem.permissions = new LLSDPermissions(); 442 llsdItem.permissions = new LLSDPermissions();
443 llsdItem.permissions.creator_id = invItem.Creator; 443 llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
444 llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions; 444 llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
445 llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions; 445 llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
446 llsdItem.permissions.group_id = UUID.Zero; 446 llsdItem.permissions.group_id = UUID.Zero;
@@ -789,7 +789,7 @@ namespace OpenSim.Framework.Communications.Capabilities
789 789
790 InventoryItemBase item = new InventoryItemBase(); 790 InventoryItemBase item = new InventoryItemBase();
791 item.Owner = m_agentID; 791 item.Owner = m_agentID;
792 item.Creator = m_agentID; 792 item.CreatorId = m_agentID.ToString();
793 item.ID = inventoryItem; 793 item.ID = inventoryItem;
794 item.AssetID = asset.FullID; 794 item.AssetID = asset.FullID;
795 item.Description = assetDescription; 795 item.Description = assetDescription;
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs
index 21683c4..ae3777c 100644
--- a/OpenSim/Framework/InventoryItemBase.cs
+++ b/OpenSim/Framework/InventoryItemBase.cs
@@ -53,8 +53,16 @@ namespace OpenSim.Framework
53 /// <summary> 53 /// <summary>
54 /// The creator of this item 54 /// The creator of this item
55 /// </summary> 55 /// </summary>
56 private UUID _creator; 56 private string m_creatorId = String.Empty;
57
58 /// <summary>
59 /// The creator of this item expressed as a UUID
60 /// </summary>
61 private UUID m_creatorIdAsUuid = UUID.Zero;
57 62
63 /// <summary>
64 ///
65 /// </summary>
58 private uint _nextPermissions; 66 private uint _nextPermissions;
59 67
60 /// <summary> 68 /// <summary>
@@ -129,10 +137,27 @@ namespace OpenSim.Framework
129 set { _folder = value; } 137 set { _folder = value; }
130 } 138 }
131 139
132 public UUID Creator 140 /// <value>
141 /// The creator ID
142 /// </value>
143 public string CreatorId
144 {
145 get { return m_creatorId; }
146 set
147 {
148 m_creatorId = value;
149
150 // For now, all IDs are UUIDs
151 UUID.TryParse(m_creatorId, out m_creatorIdAsUuid);
152 }
153 }
154
155 /// <value>
156 /// The creator ID expressed as a UUID
157 /// </value>
158 public UUID CreatorIdAsUuid
133 { 159 {
134 get { return _creator; } 160 get { return m_creatorIdAsUuid; }
135 set { _creator = value; }
136 } 161 }
137 162
138 public string Description 163 public string Description
diff --git a/OpenSim/Grid/AssetInventoryServer/Plugins/InventoryArchivePlugin.cs b/OpenSim/Grid/AssetInventoryServer/Plugins/InventoryArchivePlugin.cs
index 06b0220..e19160a 100644
--- a/OpenSim/Grid/AssetInventoryServer/Plugins/InventoryArchivePlugin.cs
+++ b/OpenSim/Grid/AssetInventoryServer/Plugins/InventoryArchivePlugin.cs
@@ -216,7 +216,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins
216 writer.WriteString(item.InvType.ToString()); 216 writer.WriteString(item.InvType.ToString());
217 writer.WriteEndElement(); 217 writer.WriteEndElement();
218 writer.WriteStartElement("CreatorUUID"); 218 writer.WriteStartElement("CreatorUUID");
219 writer.WriteString(item.Creator.ToString()); 219 writer.WriteString(item.CreatorId);
220 writer.WriteEndElement(); 220 writer.WriteEndElement();
221 writer.WriteStartElement("CreationDate"); 221 writer.WriteStartElement("CreationDate");
222 writer.WriteString(item.CreationDate.ToString()); 222 writer.WriteString(item.CreationDate.ToString());
diff --git a/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimInventoryFrontendPlugin.cs b/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimInventoryFrontendPlugin.cs
index c226a26..a905473 100644
--- a/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimInventoryFrontendPlugin.cs
+++ b/OpenSim/Grid/AssetInventoryServer/Plugins/OpenSim/OpenSimInventoryFrontendPlugin.cs
@@ -598,7 +598,6 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
598 { 598 {
599 InventoryItemBase item = new InventoryItemBase(); 599 InventoryItemBase item = new InventoryItemBase();
600 600
601
602 try 601 try
603 { 602 {
604 using (XmlReader reader = XmlReader.Create(stream)) 603 using (XmlReader reader = XmlReader.Create(stream))
@@ -624,9 +623,8 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
624 623
625 ReadUUID(reader, "Folder", out dummyUUID); 624 ReadUUID(reader, "Folder", out dummyUUID);
626 item.Folder = dummyUUID; 625 item.Folder = dummyUUID;
627 ReadUUID(reader, "Creator", out dummyUUID);
628 item.Creator = dummyUUID;
629 626
627 item.CreatorId = reader.ReadElementContentAsString("Creator", String.Empty);
630 item.Description = reader.ReadElementContentAsString("Description", String.Empty); 628 item.Description = reader.ReadElementContentAsString("Description", String.Empty);
631 629
632 uint dummyUInt; 630 uint dummyUInt;
@@ -757,7 +755,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
757 writer.WriteElementString("InvType", XmlConvert.ToString(item.InvType)); 755 writer.WriteElementString("InvType", XmlConvert.ToString(item.InvType));
758 WriteUUID(writer, "Folder", item.Folder); 756 WriteUUID(writer, "Folder", item.Folder);
759 WriteUUID(writer, "Owner", item.Owner); 757 WriteUUID(writer, "Owner", item.Owner);
760 WriteUUID(writer, "Creator", item.Creator); 758 writer.WriteElementString("Creator", item.CreatorId);
761 writer.WriteElementString("Name", item.Name); 759 writer.WriteElementString("Name", item.Name);
762 writer.WriteElementString("Description", item.Description); 760 writer.WriteElementString("Description", item.Description);
763 writer.WriteElementString("NextPermissions", XmlConvert.ToString(item.NextPermissions)); 761 writer.WriteElementString("NextPermissions", XmlConvert.ToString(item.NextPermissions));
diff --git a/OpenSim/Grid/AssetInventoryServer/Utils.cs b/OpenSim/Grid/AssetInventoryServer/Utils.cs
index 58b0c67..c79a426 100644
--- a/OpenSim/Grid/AssetInventoryServer/Utils.cs
+++ b/OpenSim/Grid/AssetInventoryServer/Utils.cs
@@ -515,7 +515,7 @@ namespace OpenSim.Grid.AssetInventoryServer
515 else if (Reader.LocalName == "Creator" && Reader.NamespaceURI == "" && !b13) 515 else if (Reader.LocalName == "Creator" && Reader.NamespaceURI == "" && !b13)
516 { 516 {
517 b13 = true; 517 b13 = true;
518 ob.@Creator = ReadObject_UUID(false, true); 518 ob.@CreatorId = Reader.ReadElementString();
519 } 519 }
520 else if (Reader.LocalName == "Owner" && Reader.NamespaceURI == "" && !b12) 520 else if (Reader.LocalName == "Owner" && Reader.NamespaceURI == "" && !b12)
521 { 521 {
@@ -876,7 +876,7 @@ namespace OpenSim.Grid.AssetInventoryServer
876 WriteElementString("InvType", "", ob.@InvType.ToString(CultureInfo.InvariantCulture)); 876 WriteElementString("InvType", "", ob.@InvType.ToString(CultureInfo.InvariantCulture));
877 WriteObject_UUID(ob.@Folder, "Folder", "", false, false, true); 877 WriteObject_UUID(ob.@Folder, "Folder", "", false, false, true);
878 WriteObject_UUID(ob.@Owner, "Owner", "", false, false, true); 878 WriteObject_UUID(ob.@Owner, "Owner", "", false, false, true);
879 WriteObject_UUID(ob.@Creator, "Creator", "", false, false, true); 879 WriteElementString("Creator", "", ob.@CreatorId);
880 WriteElementString("Name", "", ob.@Name); 880 WriteElementString("Name", "", ob.@Name);
881 WriteElementString("Description", "", ob.@Description); 881 WriteElementString("Description", "", ob.@Description);
882 WriteElementString("NextPermissions", "", ob.@NextPermissions.ToString(CultureInfo.InvariantCulture)); 882 WriteElementString("NextPermissions", "", ob.@NextPermissions.ToString(CultureInfo.InvariantCulture));
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 891fa9e..7e99337 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1729,7 +1729,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1729 descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock(); 1729 descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
1730 descend.ItemData[i].ItemID = item.ID; 1730 descend.ItemData[i].ItemID = item.ID;
1731 descend.ItemData[i].AssetID = item.AssetID; 1731 descend.ItemData[i].AssetID = item.AssetID;
1732 descend.ItemData[i].CreatorID = item.Creator; 1732 descend.ItemData[i].CreatorID = item.CreatorIdAsUuid;
1733 descend.ItemData[i].BaseMask = item.BasePermissions; 1733 descend.ItemData[i].BaseMask = item.BasePermissions;
1734 descend.ItemData[i].Description = LLUtil.StringToPacketBytes(item.Description); 1734 descend.ItemData[i].Description = LLUtil.StringToPacketBytes(item.Description);
1735 descend.ItemData[i].EveryoneMask = item.EveryOnePermissions; 1735 descend.ItemData[i].EveryoneMask = item.EveryOnePermissions;
@@ -1928,7 +1928,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1928 inventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock(); 1928 inventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
1929 inventoryReply.InventoryData[0].ItemID = item.ID; 1929 inventoryReply.InventoryData[0].ItemID = item.ID;
1930 inventoryReply.InventoryData[0].AssetID = item.AssetID; 1930 inventoryReply.InventoryData[0].AssetID = item.AssetID;
1931 inventoryReply.InventoryData[0].CreatorID = item.Creator; 1931 inventoryReply.InventoryData[0].CreatorID = item.CreatorIdAsUuid;
1932 inventoryReply.InventoryData[0].BaseMask = item.BasePermissions; 1932 inventoryReply.InventoryData[0].BaseMask = item.BasePermissions;
1933 inventoryReply.InventoryData[0].CreationDate = item.CreationDate; 1933 inventoryReply.InventoryData[0].CreationDate = item.CreationDate;
1934 1934
@@ -1950,13 +1950,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1950 inventoryReply.InventoryData[0].SaleType = item.SaleType; 1950 inventoryReply.InventoryData[0].SaleType = item.SaleType;
1951 1951
1952 inventoryReply.InventoryData[0].CRC = 1952 inventoryReply.InventoryData[0].CRC =
1953 Helpers.InventoryCRC(1000, 0, inventoryReply.InventoryData[0].InvType, 1953 Helpers.InventoryCRC(
1954 inventoryReply.InventoryData[0].Type, inventoryReply.InventoryData[0].AssetID, 1954 1000, 0, inventoryReply.InventoryData[0].InvType,
1955 inventoryReply.InventoryData[0].GroupID, 100, 1955 inventoryReply.InventoryData[0].Type, inventoryReply.InventoryData[0].AssetID,
1956 inventoryReply.InventoryData[0].OwnerID, inventoryReply.InventoryData[0].CreatorID, 1956 inventoryReply.InventoryData[0].GroupID, 100,
1957 inventoryReply.InventoryData[0].ItemID, inventoryReply.InventoryData[0].FolderID, 1957 inventoryReply.InventoryData[0].OwnerID, inventoryReply.InventoryData[0].CreatorID,
1958 FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, 1958 inventoryReply.InventoryData[0].ItemID, inventoryReply.InventoryData[0].FolderID,
1959 FULL_MASK_PERMISSIONS); 1959 FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
1960 FULL_MASK_PERMISSIONS);
1960 inventoryReply.Header.Zerocoded = true; 1961 inventoryReply.Header.Zerocoded = true;
1961 OutPacket(inventoryReply, ThrottleOutPacketType.Asset); 1962 OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
1962 } 1963 }
@@ -2075,7 +2076,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2075 2076
2076 itemBlock.ItemID = item.ID; 2077 itemBlock.ItemID = item.ID;
2077 itemBlock.AssetID = item.AssetID; 2078 itemBlock.AssetID = item.AssetID;
2078 itemBlock.CreatorID = item.Creator; 2079 itemBlock.CreatorID = item.CreatorIdAsUuid;
2079 itemBlock.BaseMask = item.BasePermissions; 2080 itemBlock.BaseMask = item.BasePermissions;
2080 itemBlock.Description = LLUtil.StringToPacketBytes(item.Description); 2081 itemBlock.Description = LLUtil.StringToPacketBytes(item.Description);
2081 itemBlock.EveryoneMask = item.EveryOnePermissions; 2082 itemBlock.EveryoneMask = item.EveryOnePermissions;
@@ -2138,7 +2139,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2138 bulkUpdate.ItemData[0] = new BulkUpdateInventoryPacket.ItemDataBlock(); 2139 bulkUpdate.ItemData[0] = new BulkUpdateInventoryPacket.ItemDataBlock();
2139 bulkUpdate.ItemData[0].ItemID = item.ID; 2140 bulkUpdate.ItemData[0].ItemID = item.ID;
2140 bulkUpdate.ItemData[0].AssetID = item.AssetID; 2141 bulkUpdate.ItemData[0].AssetID = item.AssetID;
2141 bulkUpdate.ItemData[0].CreatorID = item.Creator; 2142 bulkUpdate.ItemData[0].CreatorID = item.CreatorIdAsUuid;
2142 bulkUpdate.ItemData[0].BaseMask = item.BasePermissions; 2143 bulkUpdate.ItemData[0].BaseMask = item.BasePermissions;
2143 bulkUpdate.ItemData[0].CreationDate = item.CreationDate; 2144 bulkUpdate.ItemData[0].CreationDate = item.CreationDate;
2144 bulkUpdate.ItemData[0].Description = LLUtil.StringToPacketBytes(item.Description); 2145 bulkUpdate.ItemData[0].Description = LLUtil.StringToPacketBytes(item.Description);
@@ -2186,7 +2187,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2186 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); 2187 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
2187 InventoryReply.InventoryData[0].ItemID = Item.ID; 2188 InventoryReply.InventoryData[0].ItemID = Item.ID;
2188 InventoryReply.InventoryData[0].AssetID = Item.AssetID; 2189 InventoryReply.InventoryData[0].AssetID = Item.AssetID;
2189 InventoryReply.InventoryData[0].CreatorID = Item.Creator; 2190 InventoryReply.InventoryData[0].CreatorID = Item.CreatorIdAsUuid;
2190 InventoryReply.InventoryData[0].BaseMask = Item.BasePermissions; 2191 InventoryReply.InventoryData[0].BaseMask = Item.BasePermissions;
2191 InventoryReply.InventoryData[0].Description = LLUtil.StringToPacketBytes(Item.Description); 2192 InventoryReply.InventoryData[0].Description = LLUtil.StringToPacketBytes(Item.Description);
2192 InventoryReply.InventoryData[0].EveryoneMask = Item.EveryOnePermissions; 2193 InventoryReply.InventoryData[0].EveryoneMask = Item.EveryOnePermissions;
@@ -6746,7 +6747,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6746 InventoryItemBase item = new InventoryItemBase(); 6747 InventoryItemBase item = new InventoryItemBase();
6747 item.ID = rezScriptx.InventoryBlock.ItemID; 6748 item.ID = rezScriptx.InventoryBlock.ItemID;
6748 item.Folder = rezScriptx.InventoryBlock.FolderID; 6749 item.Folder = rezScriptx.InventoryBlock.FolderID;
6749 item.Creator = rezScriptx.InventoryBlock.CreatorID; 6750 item.CreatorId = rezScriptx.InventoryBlock.CreatorID.ToString();
6750 item.Owner = rezScriptx.InventoryBlock.OwnerID; 6751 item.Owner = rezScriptx.InventoryBlock.OwnerID;
6751 item.BasePermissions = rezScriptx.InventoryBlock.BaseMask; 6752 item.BasePermissions = rezScriptx.InventoryBlock.BaseMask;
6752 item.CurrentPermissions = rezScriptx.InventoryBlock.OwnerMask; 6753 item.CurrentPermissions = rezScriptx.InventoryBlock.OwnerMask;
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
index 8bdf084..a8e5ae3 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -211,7 +211,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
211 } 211 }
212 } 212 }
213 213
214
215 private void DoCreateItem(uint callbackID) 214 private void DoCreateItem(uint callbackID)
216 { 215 {
217 m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset); 216 m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
@@ -223,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
223 { 222 {
224 InventoryItemBase item = new InventoryItemBase(); 223 InventoryItemBase item = new InventoryItemBase();
225 item.Owner = ourClient.AgentId; 224 item.Owner = ourClient.AgentId;
226 item.Creator = ourClient.AgentId; 225 item.CreatorId = ourClient.AgentId.ToString();
227 item.ID = UUID.Random(); 226 item.ID = UUID.Random();
228 item.AssetID = m_asset.FullID; 227 item.AssetID = m_asset.FullID;
229 item.Description = m_description; 228 item.Description = m_description;
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index edb2c56..246cf55 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -819,7 +819,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
819 item.AssetType = (int)AssetType.CallingCard; 819 item.AssetType = (int)AssetType.CallingCard;
820 item.BasePermissions = (uint)PermissionMask.Copy; 820 item.BasePermissions = (uint)PermissionMask.Copy;
821 item.CreationDate = Util.UnixTimeSinceEpoch(); 821 item.CreationDate = Util.UnixTimeSinceEpoch();
822 item.Creator = creator; 822 item.CreatorId = creator.ToString();
823 item.CurrentPermissions = item.BasePermissions; 823 item.CurrentPermissions = item.BasePermissions;
824 item.Description = ""; 824 item.Description = "";
825 item.EveryOnePermissions = (uint)PermissionMask.None; 825 item.EveryOnePermissions = (uint)PermissionMask.None;
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 8dec2c4..8732e2e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -97,7 +97,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
97 item.InvType = Convert.ToInt32(reader.ReadString()); 97 item.InvType = Convert.ToInt32(reader.ReadString());
98 reader.ReadEndElement(); 98 reader.ReadEndElement();
99 reader.ReadStartElement("CreatorUUID"); 99 reader.ReadStartElement("CreatorUUID");
100 item.Creator = UUID.Parse(reader.ReadString()); 100 item.CreatorId = reader.ReadString();
101 reader.ReadEndElement(); 101 reader.ReadEndElement();
102 reader.ReadStartElement("CreationDate"); 102 reader.ReadStartElement("CreationDate");
103 item.CreationDate = Convert.ToInt32(reader.ReadString()); 103 item.CreationDate = Convert.ToInt32(reader.ReadString());
@@ -329,7 +329,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
329 // Don't use the item ID that's in the file 329 // Don't use the item ID that's in the file
330 item.ID = UUID.Random(); 330 item.ID = UUID.Random();
331 331
332 item.Creator = m_userInfo.UserProfile.ID; 332 item.CreatorId = m_userInfo.UserProfile.ID.ToString();
333 item.Owner = m_userInfo.UserProfile.ID; 333 item.Owner = m_userInfo.UserProfile.ID;
334 334
335 // Reset folder ID to the one in which we want to load it 335 // Reset folder ID to the one in which we want to load it
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 90a51c3..f302696 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -140,7 +140,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
140 writer.WriteString(inventoryItem.InvType.ToString()); 140 writer.WriteString(inventoryItem.InvType.ToString());
141 writer.WriteEndElement(); 141 writer.WriteEndElement();
142 writer.WriteStartElement("CreatorUUID"); 142 writer.WriteStartElement("CreatorUUID");
143 writer.WriteString(inventoryItem.Creator.ToString()); 143 writer.WriteString(inventoryItem.CreatorId);
144 writer.WriteEndElement(); 144 writer.WriteEndElement();
145 writer.WriteStartElement("CreationDate"); 145 writer.WriteStartElement("CreationDate");
146 writer.WriteString(inventoryItem.CreationDate.ToString()); 146 writer.WriteString(inventoryItem.CreationDate.ToString());
@@ -189,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
189 189
190 m_archive.WriteFile(filename, sw.ToString()); 190 m_archive.WriteFile(filename, sw.ToString());
191 191
192 UUID creatorId = inventoryItem.Creator; 192 UUID creatorId = inventoryItem.CreatorIdAsUuid;
193 193
194 // Record the creator of this item 194 // Record the creator of this item
195 m_userUuids[creatorId] = 1; 195 m_userUuids[creatorId] = 1;
diff --git a/OpenSim/Region/CoreModules/Communications/REST/RESTInterregionComms.cs b/OpenSim/Region/CoreModules/Communications/REST/RESTInterregionComms.cs
index 8b2a5ca..87272a1 100644
--- a/OpenSim/Region/CoreModules/Communications/REST/RESTInterregionComms.cs
+++ b/OpenSim/Region/CoreModules/Communications/REST/RESTInterregionComms.cs
@@ -24,6 +24,7 @@
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27
27using System; 28using System;
28using System.Collections; 29using System.Collections;
29using System.IO; 30using System.IO;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 11cee7c..bebf234 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -478,7 +478,7 @@ namespace OpenSim.Region.Framework.Scenes
478 // Insert a copy of the item into the recipient 478 // Insert a copy of the item into the recipient
479 InventoryItemBase itemCopy = new InventoryItemBase(); 479 InventoryItemBase itemCopy = new InventoryItemBase();
480 itemCopy.Owner = recipient; 480 itemCopy.Owner = recipient;
481 itemCopy.Creator = item.Creator; 481 itemCopy.CreatorId = item.CreatorId;
482 itemCopy.ID = UUID.Random(); 482 itemCopy.ID = UUID.Random();
483 itemCopy.AssetID = item.AssetID; 483 itemCopy.AssetID = item.AssetID;
484 itemCopy.Description = item.Description; 484 itemCopy.Description = item.Description;
@@ -836,7 +836,7 @@ namespace OpenSim.Region.Framework.Scenes
836 { 836 {
837 InventoryItemBase item = new InventoryItemBase(); 837 InventoryItemBase item = new InventoryItemBase();
838 item.Owner = remoteClient.AgentId; 838 item.Owner = remoteClient.AgentId;
839 item.Creator = remoteClient.AgentId; 839 item.CreatorId = remoteClient.AgentId.ToString();
840 item.ID = UUID.Random(); 840 item.ID = UUID.Random();
841 item.AssetID = asset.FullID; 841 item.AssetID = asset.FullID;
842 item.Description = asset.Description; 842 item.Description = asset.Description;
@@ -1086,7 +1086,7 @@ namespace OpenSim.Region.Framework.Scenes
1086 InventoryItemBase agentItem = new InventoryItemBase(); 1086 InventoryItemBase agentItem = new InventoryItemBase();
1087 1087
1088 agentItem.ID = UUID.Random(); 1088 agentItem.ID = UUID.Random();
1089 agentItem.Creator = taskItem.CreatorID; 1089 agentItem.CreatorId = taskItem.CreatorID.ToString();
1090 agentItem.Owner = destAgent; 1090 agentItem.Owner = destAgent;
1091 agentItem.AssetID = taskItem.AssetID; 1091 agentItem.AssetID = taskItem.AssetID;
1092 agentItem.Description = taskItem.Description; 1092 agentItem.Description = taskItem.Description;
@@ -1549,7 +1549,7 @@ namespace OpenSim.Region.Framework.Scenes
1549 taskItem.Type = itemBase.AssetType; 1549 taskItem.Type = itemBase.AssetType;
1550 taskItem.InvType = itemBase.InvType; 1550 taskItem.InvType = itemBase.InvType;
1551 taskItem.OwnerID = itemBase.Owner; 1551 taskItem.OwnerID = itemBase.Owner;
1552 taskItem.CreatorID = itemBase.Creator; 1552 taskItem.CreatorID = itemBase.CreatorIdAsUuid;
1553 taskItem.BasePermissions = itemBase.BasePermissions; 1553 taskItem.BasePermissions = itemBase.BasePermissions;
1554 taskItem.CurrentPermissions = itemBase.CurrentPermissions; 1554 taskItem.CurrentPermissions = itemBase.CurrentPermissions;
1555 taskItem.EveryonePermissions = itemBase.EveryOnePermissions; 1555 taskItem.EveryonePermissions = itemBase.EveryOnePermissions;
@@ -1946,12 +1946,11 @@ namespace OpenSim.Region.Framework.Scenes
1946 } 1946 }
1947 1947
1948 item = new InventoryItemBase(); 1948 item = new InventoryItemBase();
1949 item.Creator = objectGroup.RootPart.CreatorID; 1949 item.CreatorId = objectGroup.RootPart.CreatorID.ToString();
1950 item.ID = UUID.Random(); 1950 item.ID = UUID.Random();
1951 item.InvType = (int)InventoryType.Object; 1951 item.InvType = (int)InventoryType.Object;
1952 item.Folder = folder.ID; 1952 item.Folder = folder.ID;
1953 item.Owner = userInfo.UserProfile.ID; 1953 item.Owner = userInfo.UserProfile.ID;
1954
1955 } 1954 }
1956 1955
1957 AssetBase asset = CreateAsset( 1956 AssetBase asset = CreateAsset(
@@ -2115,6 +2114,7 @@ namespace OpenSim.Region.Framework.Scenes
2115 2114
2116 CachedUserInfo userInfo = 2115 CachedUserInfo userInfo =
2117 CommsManager.UserProfileCacheService.GetUserDetails(AgentId); 2116 CommsManager.UserProfileCacheService.GetUserDetails(AgentId);
2117
2118 if (userInfo != null) 2118 if (userInfo != null)
2119 { 2119 {
2120 AssetBase asset = CreateAsset( 2120 AssetBase asset = CreateAsset(
@@ -2125,7 +2125,7 @@ namespace OpenSim.Region.Framework.Scenes
2125 CommsManager.AssetCache.AddAsset(asset); 2125 CommsManager.AssetCache.AddAsset(asset);
2126 2126
2127 InventoryItemBase item = new InventoryItemBase(); 2127 InventoryItemBase item = new InventoryItemBase();
2128 item.Creator = grp.RootPart.CreatorID; 2128 item.CreatorId = grp.RootPart.CreatorID.ToString();
2129 item.Owner = remoteClient.AgentId; 2129 item.Owner = remoteClient.AgentId;
2130 item.ID = UUID.Random(); 2130 item.ID = UUID.Random();
2131 item.AssetID = asset.FullID; 2131 item.AssetID = asset.FullID;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 3266703..041d981 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3368,7 +3368,7 @@ namespace OpenSim.Region.Framework.Scenes
3368 CommsManager.AssetCache.AddAsset(asset); 3368 CommsManager.AssetCache.AddAsset(asset);
3369 3369
3370 InventoryItemBase item = new InventoryItemBase(); 3370 InventoryItemBase item = new InventoryItemBase();
3371 item.Creator = part.CreatorID; 3371 item.CreatorId = part.CreatorID.ToString();
3372 3372
3373 item.ID = UUID.Random(); 3373 item.ID = UUID.Random();
3374 item.Owner = remoteClient.AgentId; 3374 item.Owner = remoteClient.AgentId;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 5c47710..4c2b50f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -151,7 +151,7 @@ namespace OpenSim.Region.Framework.Scenes
151 taskItem.Name = item.Name; 151 taskItem.Name = item.Name;
152 taskItem.Description = item.Description; 152 taskItem.Description = item.Description;
153 taskItem.OwnerID = part.OwnerID; // Transfer ownership 153 taskItem.OwnerID = part.OwnerID; // Transfer ownership
154 taskItem.CreatorID = item.Creator; 154 taskItem.CreatorID = item.CreatorIdAsUuid;
155 taskItem.Type = item.AssetType; 155 taskItem.Type = item.AssetType;
156 taskItem.InvType = item.InvType; 156 taskItem.InvType = item.InvType;
157 157