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authorMelanie Thielker2008-08-20 01:48:51 +0000
committerMelanie Thielker2008-08-20 01:48:51 +0000
commitf206ffd5a8cd0ef362e972abf7375eb739f82e5b (patch)
treee05c17a865f02beecddbe2c9c04705bc08c03db1
parentRemove trailing whitespace in prebuild.xml. (diff)
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Mantis #2003 - thank you, SachaMagne, for a patch that implements
the first part of gesture persistence. ---------------------------------------------------------- Attachments no longer vanish on walking crossing. Teleport is still problematic, but will now be blocked with message "Inconsistent attachment state" rather than losing the attachment. Detach to be able to TP in that case.
-rw-r--r--OpenSim/Framework/IClientAPI.cs7
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs45
-rw-r--r--OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs5
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs49
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs6
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs41
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs9
8 files changed, 163 insertions, 9 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 71b8eb0..8aac9ce 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -299,7 +299,8 @@ namespace OpenSim.Framework
299 public delegate void ScriptReset(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID); 299 public delegate void ScriptReset(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID);
300 public delegate void GetScriptRunning(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID); 300 public delegate void GetScriptRunning(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID);
301 public delegate void SetScriptRunning(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID, bool running); 301 public delegate void SetScriptRunning(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID, bool running);
302 302 public delegate void ActivateGesture(IClientAPI client, LLUUID gestureid, LLUUID assetId);
303 public delegate void DeactivateGesture(IClientAPI client, LLUUID gestureid);
303 304
304 public delegate void TerrainUnacked(IClientAPI remoteClient, int patchX, int patchY); 305 public delegate void TerrainUnacked(IClientAPI remoteClient, int patchX, int patchY);
305 306
@@ -512,6 +513,10 @@ namespace OpenSim.Framework
512 event UpdateVector OnAutoPilotGo; 513 event UpdateVector OnAutoPilotGo;
513 514
514 event TerrainUnacked OnUnackedTerrain; 515 event TerrainUnacked OnUnackedTerrain;
516 event ActivateGesture OnActivateGesture;
517 event DeactivateGesture OnDeactivateGesture;
518
519 // void ActivateGesture(LLUUID assetId, LLUUID gestureId);
515 520
516 // [Obsolete("IClientAPI.OutPacket SHOULD NOT EXIST outside of LLClientView please refactor appropriately.")] 521 // [Obsolete("IClientAPI.OutPacket SHOULD NOT EXIST outside of LLClientView please refactor appropriately.")]
517 void OutPacket(Packet newPack, ThrottleOutPacketType packType); 522 void OutPacket(Packet newPack, ThrottleOutPacketType packType);
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 059255f..83a1181 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -247,6 +247,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
247 private GetScriptRunning handlerGetScriptRunning = null; 247 private GetScriptRunning handlerGetScriptRunning = null;
248 private SetScriptRunning handlerSetScriptRunning = null; 248 private SetScriptRunning handlerSetScriptRunning = null;
249 private UpdateVector handlerAutoPilotGo = null; 249 private UpdateVector handlerAutoPilotGo = null;
250 //Gesture
251 private ActivateGesture handlerActivateGesture = null;
252 private DeactivateGesture handlerDeactivateGesture = null;
250 253
251 //private TerrainUnacked handlerUnackedTerrain = null; 254 //private TerrainUnacked handlerUnackedTerrain = null;
252 255
@@ -931,6 +934,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
931 934
932 public event TerrainUnacked OnUnackedTerrain; 935 public event TerrainUnacked OnUnackedTerrain;
933 936
937 public event ActivateGesture OnActivateGesture;
938 public event DeactivateGesture OnDeactivateGesture;
939
940
941 // voire si c'est necessaire
942 public void ActivateGesture(LLUUID assetId, LLUUID gestureId)
943 {
944 }
945 public void DeactivateGesture(LLUUID assetId, LLUUID gestureId)
946 {
947 }
934 #region Scene/Avatar to Client 948 #region Scene/Avatar to Client
935 949
936 /// <summary> 950 /// <summary>
@@ -2065,6 +2079,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2065 2079
2066 #endregion 2080 #endregion
2067 2081
2082 // Gesture
2083
2084
2085
2068 #region Appearance/ Wearables Methods 2086 #region Appearance/ Wearables Methods
2069 2087
2070 /// <summary> 2088 /// <summary>
@@ -5879,6 +5897,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5879 5897
5880 #endregion 5898 #endregion
5881 5899
5900 #region Gesture Managment
5901
5902 case PacketType.ActivateGestures:
5903 ActivateGesturesPacket activateGesturePacket = (ActivateGesturesPacket)Pack;
5904 handlerActivateGesture = OnActivateGesture;
5905 if (handlerActivateGesture != null)
5906 {
5907 handlerActivateGesture(this,
5908 activateGesturePacket.Data[0].AssetID,
5909 activateGesturePacket.Data[0].ItemID);
5910 }
5911 else m_log.Error("Null pointer for activateGesture");
5912
5913 break;
5914
5915 case PacketType.DeactivateGestures:
5916 DeactivateGesturesPacket deactivateGesturePacket = (DeactivateGesturesPacket)Pack;
5917 handlerDeactivateGesture = OnDeactivateGesture;
5918 if (handlerDeactivateGesture != null)
5919 {
5920 handlerDeactivateGesture(this, deactivateGesturePacket.Data[0].ItemID);
5921 }
5922 break;
5923
5924 #endregion
5925
5926
5882 #region unimplemented handlers 5927 #region unimplemented handlers
5883 5928
5884 case PacketType.StartPingCheck: 5929 case PacketType.StartPingCheck:
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
index 09f12b2..0b0f4c1 100644
--- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
@@ -306,9 +306,19 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
306 public event RegionHandleRequest OnRegionHandleRequest; 306 public event RegionHandleRequest OnRegionHandleRequest;
307 public event ParcelInfoRequest OnParcelInfoRequest; 307 public event ParcelInfoRequest OnParcelInfoRequest;
308 308
309 public event ActivateGesture OnActivateGesture;
310 public event DeactivateGesture OnDeactivateGesture;
311
309#pragma warning restore 67 312#pragma warning restore 67
310 313
311 #endregion 314 #endregion
315
316 public void ActivateGesture(LLUUID assetId, LLUUID gestureId)
317 {
318 }
319 public void DeactivateGesture(LLUUID assetId, LLUUID gestureId)
320 {
321 }
312 322
313 #region Overrriden Methods IGNORE 323 #region Overrriden Methods IGNORE
314 324
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 171868b..9c91725 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -2343,6 +2343,11 @@ namespace OpenSim.Region.Environment.Scenes
2343 } 2343 }
2344 } 2344 }
2345 2345
2346 public void AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, LLQuaternion rot, LLVector3 pos)
2347 {
2348 m_innerScene.AttachObject(controllingClient, localID, attachPoint, rot, pos);
2349 }
2350
2346 public void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient) 2351 public void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient)
2347 { 2352 {
2348 ScenePresence presence; 2353 ScenePresence presence;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 363d0f8..fb2cbb6 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -2020,7 +2020,7 @@ namespace OpenSim.Region.Environment.Scenes
2020 // with the deeded object, it goes back to them 2020 // with the deeded object, it goes back to them
2021 2021
2022 grp.SetFromAssetID(grp.RootPart.LastOwnerID); 2022 grp.SetFromAssetID(grp.RootPart.LastOwnerID);
2023 m_innerScene.AttachObject(sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition); 2023 AttachObject(sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition);
2024 } 2024 }
2025 } 2025 }
2026 } 2026 }
@@ -2161,9 +2161,56 @@ namespace OpenSim.Region.Environment.Scenes
2161 2161
2162 client.OnUnackedTerrain += TerrainUnAcked; 2162 client.OnUnackedTerrain += TerrainUnAcked;
2163 2163
2164 //Gesture
2165 client.OnActivateGesture += ActivateGesture;
2166 client.OnDeactivateGesture += DeactivateGesture;
2167
2164 // EventManager.TriggerOnNewClient(client); 2168 // EventManager.TriggerOnNewClient(client);
2165 } 2169 }
2166 2170
2171 // Gesture
2172 public virtual void ActivateGesture(IClientAPI client, LLUUID assetId, LLUUID gestureId)
2173 {
2174 // UserProfileCacheService User = CommsManager.SecureInventoryService.UpdateItem(gestureid, agentID);
2175 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId);
2176
2177 if (userInfo != null)
2178 {
2179
2180 InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId);
2181 if (item != null)
2182 {
2183 item.Flags = 1;
2184 userInfo.UpdateItem(item);
2185 }
2186 else m_log.Error("Unable to find gesture");
2187 }
2188 else m_log.Error("Gesture : Unable to find user ");
2189
2190 m_log.DebugFormat("Asset : {0} gesture :{1}", gestureId.ToString(), assetId.ToString());
2191 }
2192
2193 public virtual void DeactivateGesture(IClientAPI client, LLUUID gestureId)
2194 {
2195 // UserProfileCacheService User = CommsManager.SecureInventoryService.UpdateItem(gestureid, agentID);
2196 CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId);
2197
2198 if (userInfo != null)
2199 {
2200
2201 InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId);
2202 if (item != null)
2203 {
2204 item.Flags = 0;
2205 userInfo.UpdateItem(item);
2206 }
2207 else m_log.Error("Unable to find gesture");
2208 }
2209 else m_log.Error("Gesture : Unable to find user ");
2210
2211 m_log.DebugFormat("gesture : {0} ", gestureId.ToString());
2212 }
2213
2167 public virtual void TeleportClientHome(LLUUID agentId, IClientAPI client) 2214 public virtual void TeleportClientHome(LLUUID agentId, IClientAPI client)
2168 { 2215 {
2169 UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId); 2216 UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId);
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index f1af15f..4823aa1 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -615,6 +615,12 @@ namespace OpenSim.Region.Environment.Scenes
615 615
616 if (destRegionUp) 616 if (destRegionUp)
617 { 617 {
618 if(!avatar.ValidateAttachments())
619 {
620 avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
621 return;
622 }
623
618 avatar.Close(); 624 avatar.Close();
619 625
620 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport 626 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index cc70210..cf24c73 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1972,7 +1972,7 @@ namespace OpenSim.Region.Environment.Scenes
1972 LLVector3 vel = m_velocity; 1972 LLVector3 vel = m_velocity;
1973 ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); 1973 ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
1974 SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle); 1974 SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle);
1975 if (neighbourRegion != null) 1975 if (neighbourRegion != null && ValidateAttachments())
1976 { 1976 {
1977 // When the neighbour is informed of the border crossing, it will set up CAPS handlers for the avatar 1977 // When the neighbour is informed of the border crossing, it will set up CAPS handlers for the avatar
1978 // This means we need to remove the current caps handler here and possibly compensate later, 1978 // This means we need to remove the current caps handler here and possibly compensate later,
@@ -2343,15 +2343,41 @@ namespace OpenSim.Region.Environment.Scenes
2343 } 2343 }
2344 } 2344 }
2345 2345
2346 public void CrossAttachmentsIntoNewRegion(ulong regionHandle) 2346 public bool ValidateAttachments()
2347 {
2348 lock (m_attachments)
2349 {
2350 // Validate
2351 foreach (SceneObjectGroup gobj in m_attachments)
2352 {
2353 if(gobj == null)
2354 return false;
2355
2356 if(gobj.RootPart == null)
2357 {
2358 return false;
2359 }
2360 }
2361 }
2362 return true;
2363 }
2364
2365 public bool CrossAttachmentsIntoNewRegion(ulong regionHandle)
2347 { 2366 {
2348 m_attachmentsTransported = true; 2367 m_attachmentsTransported = true;
2349 lock (m_attachments) 2368 lock (m_attachments)
2350 { 2369 {
2370 // Validate
2371 foreach (SceneObjectGroup gobj in m_attachments)
2372 {
2373 if(gobj == null || gobj.RootPart == null)
2374 return false;
2375 }
2376
2351 foreach (SceneObjectGroup gobj in m_attachments) 2377 foreach (SceneObjectGroup gobj in m_attachments)
2352 { 2378 {
2353 // If the prim group is null then something must have happened to it! 2379 // If the prim group is null then something must have happened to it!
2354 if (gobj != null) 2380 if (gobj != null && gobj.RootPart != null)
2355 { 2381 {
2356 // Set the parent localID to 0 so it transfers over properly. 2382 // Set the parent localID to 0 so it transfers over properly.
2357 gobj.RootPart.SetParentLocalId(0); 2383 gobj.RootPart.SetParentLocalId(0);
@@ -2362,6 +2388,8 @@ namespace OpenSim.Region.Environment.Scenes
2362 } 2388 }
2363 } 2389 }
2364 m_attachments.Clear(); 2390 m_attachments.Clear();
2391
2392 return true;
2365 } 2393 }
2366 } 2394 }
2367 2395
@@ -2903,10 +2931,9 @@ namespace OpenSim.Region.Environment.Scenes
2903 m_log.InfoFormat("[ATTACHEMENT] Attach from world {0}", 2931 m_log.InfoFormat("[ATTACHEMENT] Attach from world {0}",
2904 itemID.ToString()); 2932 itemID.ToString());
2905 2933
2906 // Attach from world 2934 // Attach from world, if not already attached
2907 if (att.ParentGroup != null) 2935 if (att.ParentGroup != null && !att.IsAttachment)
2908 m_scene.RezSingleAttachment(att.ParentGroup, 2936 m_scene.AttachObject(ControllingClient, att.ParentGroup.LocalId, (uint)0, att.ParentGroup.GroupRotation, LLVector3.Zero);
2909 ControllingClient, itemID, (uint)attachpoint, 0, 0);
2910 } 2937 }
2911 } 2938 }
2912 } 2939 }
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 61ea966..e2e7081 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -207,6 +207,10 @@ namespace OpenSim.Region.Examples.SimpleModule
207 public event RegionHandleRequest OnRegionHandleRequest; 207 public event RegionHandleRequest OnRegionHandleRequest;
208 public event ParcelInfoRequest OnParcelInfoRequest; 208 public event ParcelInfoRequest OnParcelInfoRequest;
209 209
210 public event ActivateGesture OnActivateGesture;
211 public event DeactivateGesture OnDeactivateGesture;
212
213
210#pragma warning restore 67 214#pragma warning restore 67
211 215
212 private LLUUID myID = LLUUID.Random(); 216 private LLUUID myID = LLUUID.Random();
@@ -295,6 +299,11 @@ namespace OpenSim.Region.Examples.SimpleModule
295 get { return m_scene; } 299 get { return m_scene; }
296 } 300 }
297 301
302 public virtual void ActivateGesture(LLUUID assetId, LLUUID gestureId)
303 {
304 }
305
306
298 public virtual void OutPacket(Packet newPack, ThrottleOutPacketType packType) 307 public virtual void OutPacket(Packet newPack, ThrottleOutPacketType packType)
299 { 308 {
300 } 309 }