diff options
author | Teravus Ovares | 2008-05-13 04:16:16 +0000 |
---|---|---|
committer | Teravus Ovares | 2008-05-13 04:16:16 +0000 |
commit | e70da2e174eb537015ca56aa8762707c7f6c12ca (patch) | |
tree | 106cbe4fffdbca98cbdd1c231e95fc997a1a25ee | |
parent | * Refactor: Creating grid login exceptions to try and break up a large method. (diff) | |
download | opensim-SC-e70da2e174eb537015ca56aa8762707c7f6c12ca.zip opensim-SC-e70da2e174eb537015ca56aa8762707c7f6c12ca.tar.gz opensim-SC-e70da2e174eb537015ca56aa8762707c7f6c12ca.tar.bz2 opensim-SC-e70da2e174eb537015ca56aa8762707c7f6c12ca.tar.xz |
* Committing meshmerizer patch from Dahlia. Thanks Dahlia!
* 0001241: physics cylinder proxy distorted and square hollow misaligned (patch attached)
* The included patch corrects the outer shell of the meshmerizer proxy for the cylinder prim to eliminate spurious vertices and shape distortion, and corrects the orientation of the square hollow.
* The size and orientation of the square hollow for the prism prim has been corrected also.
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 454 |
1 files changed, 269 insertions, 185 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index 1d2f986..1d719ed 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -56,7 +56,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
56 | // Setting baseDir to a path will enable the dumping of raw files | 56 | // Setting baseDir to a path will enable the dumping of raw files |
57 | // raw files can be imported by blender so a visual inspection of the results can be done | 57 | // raw files can be imported by blender so a visual inspection of the results can be done |
58 | // const string baseDir = "rawFiles"; | 58 | // const string baseDir = "rawFiles"; |
59 | private const string baseDir = null; //"rawFiles"; | 59 | private const string baseDir = "rawFiles"; |
60 | private const float DEG_TO_RAD = 0.01745329238f; | 60 | private const float DEG_TO_RAD = 0.01745329238f; |
61 | 61 | ||
62 | // TODO: unused | 62 | // TODO: unused |
@@ -219,11 +219,32 @@ namespace OpenSim.Region.Physics.Meshing | |||
219 | if (hshape == HollowShape.Square) | 219 | if (hshape == HollowShape.Square) |
220 | { | 220 | { |
221 | float hollowFactorF = (float)fhollowFactor / (float)50000; | 221 | float hollowFactorF = (float)fhollowFactor / (float)50000; |
222 | Vertex IMM = new Vertex(-0.5f * hollowFactorF, -0.5f * hollowFactorF, 0.0f); | 222 | Vertex IMM; |
223 | Vertex IPM = new Vertex(+0.5f * hollowFactorF, -0.5f * hollowFactorF, 0.0f); | 223 | Vertex IPM; |
224 | Vertex IPP = new Vertex(+0.5f * hollowFactorF, +0.5f * hollowFactorF, 0.0f); | 224 | Vertex IPP; |
225 | Vertex IMP = new Vertex(-0.5f * hollowFactorF, +0.5f * hollowFactorF, 0.0f); | 225 | Vertex IMP; |
226 | 226 | ||
227 | if (pshape == ProfileShape.Circle) | ||
228 | { // square cutout in cylinder is 45 degress rotated | ||
229 | IMM = new Vertex(0.0f, -0.707f * hollowFactorF, 0.0f); | ||
230 | IPM = new Vertex(0.707f * hollowFactorF, 0.0f, 0.0f); | ||
231 | IPP = new Vertex(0.0f, 0.707f * hollowFactorF, 0.0f); | ||
232 | IMP = new Vertex(-0.707f * hollowFactorF, 0.0f, 0.0f); | ||
233 | } | ||
234 | else if (pshape == ProfileShape.EquilateralTriangle) | ||
235 | { | ||
236 | IMM = new Vertex(0.0f, -0.667f * hollowFactorF, 0.0f); | ||
237 | IPM = new Vertex(0.667f * hollowFactorF, 0.0f, 0.0f); | ||
238 | IPP = new Vertex(0.0f, 0.667f * hollowFactorF, 0.0f); | ||
239 | IMP = new Vertex(-0.667f * hollowFactorF, 0.0f, 0.0f); | ||
240 | } | ||
241 | else | ||
242 | { | ||
243 | IMM = new Vertex(-0.5f * hollowFactorF, -0.5f * hollowFactorF, 0.0f); | ||
244 | IPM = new Vertex(+0.5f * hollowFactorF, -0.5f * hollowFactorF, 0.0f); | ||
245 | IPP = new Vertex(+0.5f * hollowFactorF, +0.5f * hollowFactorF, 0.0f); | ||
246 | IMP = new Vertex(-0.5f * hollowFactorF, +0.5f * hollowFactorF, 0.0f); | ||
247 | } | ||
227 | 248 | ||
228 | holeHull = new SimpleHull(); | 249 | holeHull = new SimpleHull(); |
229 | 250 | ||
@@ -236,97 +257,124 @@ namespace OpenSim.Region.Physics.Meshing | |||
236 | { | 257 | { |
237 | float hollowFactorF = (float)fhollowFactor / (float)50000; | 258 | float hollowFactorF = (float)fhollowFactor / (float)50000; |
238 | 259 | ||
239 | Vertex IQ1Q15 = new Vertex(-0.35f * hollowFactorF, -0.35f * hollowFactorF, 0.0f); | 260 | //Vertex IQ1Q15 = new Vertex(-0.35f * hollowFactorF, -0.35f * hollowFactorF, 0.0f); |
240 | Vertex IQ1Q16 = new Vertex(-0.30f * hollowFactorF, -0.40f * hollowFactorF, 0.0f); | 261 | //Vertex IQ1Q16 = new Vertex(-0.30f * hollowFactorF, -0.40f * hollowFactorF, 0.0f); |
241 | Vertex IQ1Q17 = new Vertex(-0.24f * hollowFactorF, -0.43f * hollowFactorF, 0.0f); | 262 | //Vertex IQ1Q17 = new Vertex(-0.24f * hollowFactorF, -0.43f * hollowFactorF, 0.0f); |
242 | Vertex IQ1Q18 = new Vertex(-0.18f * hollowFactorF, -0.46f * hollowFactorF, 0.0f); | 263 | //Vertex IQ1Q18 = new Vertex(-0.18f * hollowFactorF, -0.46f * hollowFactorF, 0.0f); |
243 | Vertex IQ1Q19 = new Vertex(-0.11f * hollowFactorF, -0.48f * hollowFactorF, 0.0f); | 264 | //Vertex IQ1Q19 = new Vertex(-0.11f * hollowFactorF, -0.48f * hollowFactorF, 0.0f); |
244 | 265 | ||
245 | Vertex IQ2Q10 = new Vertex(+0.0f * hollowFactorF, -0.50f * hollowFactorF, 0.0f); | 266 | //Vertex IQ2Q10 = new Vertex(+0.0f * hollowFactorF, -0.50f * hollowFactorF, 0.0f); |
246 | Vertex IQ2Q11 = new Vertex(+0.11f * hollowFactorF, -0.48f * hollowFactorF, 0.0f); | 267 | //Vertex IQ2Q11 = new Vertex(+0.11f * hollowFactorF, -0.48f * hollowFactorF, 0.0f); |
247 | Vertex IQ2Q12 = new Vertex(+0.18f * hollowFactorF, -0.46f * hollowFactorF, 0.0f); | 268 | //Vertex IQ2Q12 = new Vertex(+0.18f * hollowFactorF, -0.46f * hollowFactorF, 0.0f); |
248 | Vertex IQ2Q13 = new Vertex(+0.24f * hollowFactorF, -0.43f * hollowFactorF, 0.0f); | 269 | //Vertex IQ2Q13 = new Vertex(+0.24f * hollowFactorF, -0.43f * hollowFactorF, 0.0f); |
249 | Vertex IQ2Q14 = new Vertex(+0.30f * hollowFactorF, -0.40f * hollowFactorF, 0.0f); | 270 | //Vertex IQ2Q14 = new Vertex(+0.30f * hollowFactorF, -0.40f * hollowFactorF, 0.0f); |
250 | Vertex IQ2Q15 = new Vertex(+0.35f * hollowFactorF, -0.35f * hollowFactorF, 0.0f); | 271 | //Vertex IQ2Q15 = new Vertex(+0.35f * hollowFactorF, -0.35f * hollowFactorF, 0.0f); |
251 | Vertex IQ2Q16 = new Vertex(+0.40f * hollowFactorF, -0.30f * hollowFactorF, 0.0f); | 272 | //Vertex IQ2Q16 = new Vertex(+0.40f * hollowFactorF, -0.30f * hollowFactorF, 0.0f); |
252 | Vertex IQ2Q17 = new Vertex(+0.43f * hollowFactorF, -0.24f * hollowFactorF, 0.0f); | 273 | //Vertex IQ2Q17 = new Vertex(+0.43f * hollowFactorF, -0.24f * hollowFactorF, 0.0f); |
253 | Vertex IQ2Q18 = new Vertex(+0.46f * hollowFactorF, -0.18f * hollowFactorF, 0.0f); | 274 | //Vertex IQ2Q18 = new Vertex(+0.46f * hollowFactorF, -0.18f * hollowFactorF, 0.0f); |
254 | Vertex IQ2Q19 = new Vertex(+0.48f * hollowFactorF, -0.11f * hollowFactorF, 0.0f); | 275 | //Vertex IQ2Q19 = new Vertex(+0.48f * hollowFactorF, -0.11f * hollowFactorF, 0.0f); |
255 | 276 | ||
256 | Vertex IQ2Q20 = new Vertex(+0.50f * hollowFactorF, +0.0f * hollowFactorF, 0.0f); | 277 | //Vertex IQ2Q20 = new Vertex(+0.50f * hollowFactorF, +0.0f * hollowFactorF, 0.0f); |
257 | Vertex IQ2Q21 = new Vertex(+0.48f * hollowFactorF, +0.11f * hollowFactorF, 0.0f); | 278 | //Vertex IQ2Q21 = new Vertex(+0.48f * hollowFactorF, +0.11f * hollowFactorF, 0.0f); |
258 | Vertex IQ2Q22 = new Vertex(+0.46f * hollowFactorF, +0.18f * hollowFactorF, 0.0f); | 279 | //Vertex IQ2Q22 = new Vertex(+0.46f * hollowFactorF, +0.18f * hollowFactorF, 0.0f); |
259 | Vertex IQ2Q23 = new Vertex(+0.43f * hollowFactorF, +0.24f * hollowFactorF, 0.0f); | 280 | //Vertex IQ2Q23 = new Vertex(+0.43f * hollowFactorF, +0.24f * hollowFactorF, 0.0f); |
260 | Vertex IQ2Q24 = new Vertex(+0.40f * hollowFactorF, +0.30f * hollowFactorF, 0.0f); | 281 | //Vertex IQ2Q24 = new Vertex(+0.40f * hollowFactorF, +0.30f * hollowFactorF, 0.0f); |
261 | Vertex IQ2Q25 = new Vertex(+0.35f * hollowFactorF, +0.35f * hollowFactorF, 0.0f); | 282 | //Vertex IQ2Q25 = new Vertex(+0.35f * hollowFactorF, +0.35f * hollowFactorF, 0.0f); |
262 | Vertex IQ2Q26 = new Vertex(+0.30f * hollowFactorF, +0.40f * hollowFactorF, 0.0f); | 283 | //Vertex IQ2Q26 = new Vertex(+0.30f * hollowFactorF, +0.40f * hollowFactorF, 0.0f); |
263 | Vertex IQ2Q27 = new Vertex(+0.24f * hollowFactorF, +0.43f * hollowFactorF, 0.0f); | 284 | //Vertex IQ2Q27 = new Vertex(+0.24f * hollowFactorF, +0.43f * hollowFactorF, 0.0f); |
264 | Vertex IQ2Q28 = new Vertex(+0.18f * hollowFactorF, +0.46f * hollowFactorF, 0.0f); | 285 | //Vertex IQ2Q28 = new Vertex(+0.18f * hollowFactorF, +0.46f * hollowFactorF, 0.0f); |
265 | Vertex IQ2Q29 = new Vertex(+0.11f * hollowFactorF, +0.48f * hollowFactorF, 0.0f); | 286 | //Vertex IQ2Q29 = new Vertex(+0.11f * hollowFactorF, +0.48f * hollowFactorF, 0.0f); |
266 | 287 | ||
267 | Vertex IQ1Q20 = new Vertex(+0.0f * hollowFactorF, +0.50f * hollowFactorF, 0.0f); | 288 | //Vertex IQ1Q20 = new Vertex(+0.0f * hollowFactorF, +0.50f * hollowFactorF, 0.0f); |
268 | Vertex IQ1Q21 = new Vertex(-0.11f * hollowFactorF, +0.48f * hollowFactorF, 0.0f); | 289 | //Vertex IQ1Q21 = new Vertex(-0.11f * hollowFactorF, +0.48f * hollowFactorF, 0.0f); |
269 | Vertex IQ1Q22 = new Vertex(-0.18f * hollowFactorF, +0.46f * hollowFactorF, 0.0f); | 290 | //Vertex IQ1Q22 = new Vertex(-0.18f * hollowFactorF, +0.46f * hollowFactorF, 0.0f); |
270 | Vertex IQ1Q23 = new Vertex(-0.24f * hollowFactorF, +0.43f * hollowFactorF, 0.0f); | 291 | //Vertex IQ1Q23 = new Vertex(-0.24f * hollowFactorF, +0.43f * hollowFactorF, 0.0f); |
271 | Vertex IQ1Q24 = new Vertex(-0.30f * hollowFactorF, +0.40f * hollowFactorF, 0.0f); | 292 | //Vertex IQ1Q24 = new Vertex(-0.30f * hollowFactorF, +0.40f * hollowFactorF, 0.0f); |
272 | Vertex IQ1Q25 = new Vertex(-0.35f * hollowFactorF, +0.35f * hollowFactorF, 0.0f); | 293 | //Vertex IQ1Q25 = new Vertex(-0.35f * hollowFactorF, +0.35f * hollowFactorF, 0.0f); |
273 | Vertex IQ1Q26 = new Vertex(-0.40f * hollowFactorF, +0.30f * hollowFactorF, 0.0f); | 294 | //Vertex IQ1Q26 = new Vertex(-0.40f * hollowFactorF, +0.30f * hollowFactorF, 0.0f); |
274 | Vertex IQ1Q27 = new Vertex(-0.43f * hollowFactorF, +0.24f * hollowFactorF, 0.0f); | 295 | //Vertex IQ1Q27 = new Vertex(-0.43f * hollowFactorF, +0.24f * hollowFactorF, 0.0f); |
275 | Vertex IQ1Q28 = new Vertex(-0.46f * hollowFactorF, +0.18f * hollowFactorF, 0.0f); | 296 | //Vertex IQ1Q28 = new Vertex(-0.46f * hollowFactorF, +0.18f * hollowFactorF, 0.0f); |
276 | Vertex IQ1Q29 = new Vertex(-0.48f * hollowFactorF, +0.11f * hollowFactorF, 0.0f); | 297 | //Vertex IQ1Q29 = new Vertex(-0.48f * hollowFactorF, +0.11f * hollowFactorF, 0.0f); |
277 | 298 | ||
278 | Vertex IQ1Q10 = new Vertex(-0.50f * hollowFactorF, +0.0f * hollowFactorF, 0.0f); | 299 | //Vertex IQ1Q10 = new Vertex(-0.50f * hollowFactorF, +0.0f * hollowFactorF, 0.0f); |
279 | Vertex IQ1Q11 = new Vertex(-0.48f * hollowFactorF, -0.11f * hollowFactorF, 0.0f); | 300 | //Vertex IQ1Q11 = new Vertex(-0.48f * hollowFactorF, -0.11f * hollowFactorF, 0.0f); |
280 | Vertex IQ1Q12 = new Vertex(-0.46f * hollowFactorF, -0.18f * hollowFactorF, 0.0f); | 301 | //Vertex IQ1Q12 = new Vertex(-0.46f * hollowFactorF, -0.18f * hollowFactorF, 0.0f); |
281 | Vertex IQ1Q13 = new Vertex(-0.43f * hollowFactorF, -0.24f * hollowFactorF, 0.0f); | 302 | //Vertex IQ1Q13 = new Vertex(-0.43f * hollowFactorF, -0.24f * hollowFactorF, 0.0f); |
282 | Vertex IQ1Q14 = new Vertex(-0.40f * hollowFactorF, -0.30f * hollowFactorF, 0.0f); | 303 | //Vertex IQ1Q14 = new Vertex(-0.40f * hollowFactorF, -0.30f * hollowFactorF, 0.0f); |
283 | 304 | ||
284 | //Counter clockwise around the quadrants | 305 | //Counter clockwise around the quadrants |
285 | holeHull = new SimpleHull(); | 306 | holeHull = new SimpleHull(); |
286 | holeHull.AddVertex(IQ1Q15); | 307 | //holeHull.AddVertex(IQ1Q15); |
287 | holeHull.AddVertex(IQ1Q14); | 308 | //holeHull.AddVertex(IQ1Q14); |
288 | holeHull.AddVertex(IQ1Q13); | 309 | //holeHull.AddVertex(IQ1Q13); |
289 | holeHull.AddVertex(IQ1Q12); | 310 | //holeHull.AddVertex(IQ1Q12); |
290 | holeHull.AddVertex(IQ1Q11); | 311 | //holeHull.AddVertex(IQ1Q11); |
291 | holeHull.AddVertex(IQ1Q10); | 312 | //holeHull.AddVertex(IQ1Q10); |
292 | 313 | ||
293 | holeHull.AddVertex(IQ1Q29); | 314 | //holeHull.AddVertex(IQ1Q29); |
294 | holeHull.AddVertex(IQ1Q28); | 315 | //holeHull.AddVertex(IQ1Q28); |
295 | holeHull.AddVertex(IQ1Q27); | 316 | //holeHull.AddVertex(IQ1Q27); |
296 | holeHull.AddVertex(IQ1Q26); | 317 | //holeHull.AddVertex(IQ1Q26); |
297 | holeHull.AddVertex(IQ1Q25); | 318 | //holeHull.AddVertex(IQ1Q25); |
298 | holeHull.AddVertex(IQ1Q24); | 319 | //holeHull.AddVertex(IQ1Q24); |
299 | holeHull.AddVertex(IQ1Q23); | 320 | //holeHull.AddVertex(IQ1Q23); |
300 | holeHull.AddVertex(IQ1Q22); | 321 | //holeHull.AddVertex(IQ1Q22); |
301 | holeHull.AddVertex(IQ1Q21); | 322 | //holeHull.AddVertex(IQ1Q21); |
302 | holeHull.AddVertex(IQ1Q20); | 323 | //holeHull.AddVertex(IQ1Q20); |
303 | 324 | ||
304 | holeHull.AddVertex(IQ2Q29); | 325 | //holeHull.AddVertex(IQ2Q29); |
305 | holeHull.AddVertex(IQ2Q28); | 326 | //holeHull.AddVertex(IQ2Q28); |
306 | holeHull.AddVertex(IQ2Q27); | 327 | //holeHull.AddVertex(IQ2Q27); |
307 | holeHull.AddVertex(IQ2Q26); | 328 | //holeHull.AddVertex(IQ2Q26); |
308 | holeHull.AddVertex(IQ2Q25); | 329 | //holeHull.AddVertex(IQ2Q25); |
309 | holeHull.AddVertex(IQ2Q24); | 330 | //holeHull.AddVertex(IQ2Q24); |
310 | holeHull.AddVertex(IQ2Q23); | 331 | //holeHull.AddVertex(IQ2Q23); |
311 | holeHull.AddVertex(IQ2Q22); | 332 | //holeHull.AddVertex(IQ2Q22); |
312 | holeHull.AddVertex(IQ2Q21); | 333 | //holeHull.AddVertex(IQ2Q21); |
313 | holeHull.AddVertex(IQ2Q20); | 334 | //holeHull.AddVertex(IQ2Q20); |
314 | 335 | ||
315 | holeHull.AddVertex(IQ2Q19); | 336 | //holeHull.AddVertex(IQ2Q19); |
316 | holeHull.AddVertex(IQ2Q18); | 337 | //holeHull.AddVertex(IQ2Q18); |
317 | holeHull.AddVertex(IQ2Q17); | 338 | //holeHull.AddVertex(IQ2Q17); |
318 | holeHull.AddVertex(IQ2Q16); | 339 | //holeHull.AddVertex(IQ2Q16); |
319 | holeHull.AddVertex(IQ2Q15); | 340 | //holeHull.AddVertex(IQ2Q15); |
320 | holeHull.AddVertex(IQ2Q14); | 341 | //holeHull.AddVertex(IQ2Q14); |
321 | holeHull.AddVertex(IQ2Q13); | 342 | //holeHull.AddVertex(IQ2Q13); |
322 | holeHull.AddVertex(IQ2Q12); | 343 | //holeHull.AddVertex(IQ2Q12); |
323 | holeHull.AddVertex(IQ2Q11); | 344 | //holeHull.AddVertex(IQ2Q11); |
324 | holeHull.AddVertex(IQ2Q10); | 345 | //holeHull.AddVertex(IQ2Q10); |
325 | 346 | ||
326 | holeHull.AddVertex(IQ1Q19); | 347 | //holeHull.AddVertex(IQ1Q19); |
327 | holeHull.AddVertex(IQ1Q18); | 348 | //holeHull.AddVertex(IQ1Q18); |
328 | holeHull.AddVertex(IQ1Q17); | 349 | //holeHull.AddVertex(IQ1Q17); |
329 | holeHull.AddVertex(IQ1Q16); | 350 | //holeHull.AddVertex(IQ1Q16); |
351 | |||
352 | holeHull.AddVertex(new Vertex(0.353553f * hollowFactorF, 0.353553f * hollowFactorF, 0.0f)); // 45 degrees | ||
353 | holeHull.AddVertex(new Vertex(0.433013f * hollowFactorF, 0.250000f * hollowFactorF, 0.0f)); // 30 degrees | ||
354 | holeHull.AddVertex(new Vertex(0.482963f * hollowFactorF, 0.129410f * hollowFactorF, 0.0f)); // 15 degrees | ||
355 | holeHull.AddVertex(new Vertex(0.500000f * hollowFactorF, 0.000000f * hollowFactorF, 0.0f)); // 0 degrees | ||
356 | holeHull.AddVertex(new Vertex(0.482963f * hollowFactorF, -0.129410f * hollowFactorF, 0.0f)); // 345 degrees | ||
357 | holeHull.AddVertex(new Vertex(0.433013f * hollowFactorF, -0.250000f * hollowFactorF, 0.0f)); // 330 degrees | ||
358 | holeHull.AddVertex(new Vertex(0.353553f * hollowFactorF, -0.353553f * hollowFactorF, 0.0f)); // 315 degrees | ||
359 | holeHull.AddVertex(new Vertex(0.250000f * hollowFactorF, -0.433013f * hollowFactorF, 0.0f)); // 300 degrees | ||
360 | holeHull.AddVertex(new Vertex(0.129410f * hollowFactorF, -0.482963f * hollowFactorF, 0.0f)); // 285 degrees | ||
361 | holeHull.AddVertex(new Vertex(0.000000f * hollowFactorF, -0.500000f * hollowFactorF, 0.0f)); // 270 degrees | ||
362 | holeHull.AddVertex(new Vertex(-0.129410f * hollowFactorF, -0.482963f * hollowFactorF, 0.0f)); // 255 degrees | ||
363 | holeHull.AddVertex(new Vertex(-0.250000f * hollowFactorF, -0.433013f * hollowFactorF, 0.0f)); // 240 degrees | ||
364 | holeHull.AddVertex(new Vertex(-0.353553f * hollowFactorF, -0.353553f * hollowFactorF, 0.0f)); // 225 degrees | ||
365 | holeHull.AddVertex(new Vertex(-0.433013f * hollowFactorF, -0.250000f * hollowFactorF, 0.0f)); // 210 degrees | ||
366 | holeHull.AddVertex(new Vertex(-0.482963f * hollowFactorF, -0.129410f * hollowFactorF, 0.0f)); // 195 degrees | ||
367 | holeHull.AddVertex(new Vertex(-0.500000f * hollowFactorF, 0.000000f * hollowFactorF, 0.0f)); // 180 degrees | ||
368 | holeHull.AddVertex(new Vertex(-0.482963f * hollowFactorF, 0.129410f * hollowFactorF, 0.0f)); // 165 degrees | ||
369 | holeHull.AddVertex(new Vertex(-0.433013f * hollowFactorF, 0.250000f * hollowFactorF, 0.0f)); // 150 degrees | ||
370 | holeHull.AddVertex(new Vertex(-0.353553f * hollowFactorF, 0.353553f * hollowFactorF, 0.0f)); // 135 degrees | ||
371 | holeHull.AddVertex(new Vertex(-0.250000f * hollowFactorF, 0.433013f * hollowFactorF, 0.0f)); // 120 degrees | ||
372 | holeHull.AddVertex(new Vertex(-0.129410f * hollowFactorF, 0.482963f * hollowFactorF, 0.0f)); // 105 degrees | ||
373 | holeHull.AddVertex(new Vertex(0.000000f * hollowFactorF, 0.500000f * hollowFactorF, 0.0f)); // 90 degrees | ||
374 | holeHull.AddVertex(new Vertex(0.129410f * hollowFactorF, 0.482963f * hollowFactorF, 0.0f)); // 75 degrees | ||
375 | holeHull.AddVertex(new Vertex(0.250000f * hollowFactorF, 0.433013f * hollowFactorF, 0.0f)); // 60 degrees | ||
376 | holeHull.AddVertex(new Vertex(0.353553f * hollowFactorF, 0.353553f * hollowFactorF, 0.0f)); // 45 degrees | ||
377 | |||
330 | } | 378 | } |
331 | if (hshape == HollowShape.Triangle) | 379 | if (hshape == HollowShape.Triangle) |
332 | { | 380 | { |
@@ -401,10 +449,14 @@ namespace OpenSim.Region.Physics.Meshing | |||
401 | Vertex MP = new Vertex(-0.5f, +0.5f, 0.0f); | 449 | Vertex MP = new Vertex(-0.5f, +0.5f, 0.0f); |
402 | 450 | ||
403 | SimpleHull outerHull = new SimpleHull(); | 451 | SimpleHull outerHull = new SimpleHull(); |
404 | outerHull.AddVertex(MM); | 452 | //outerHull.AddVertex(MM); |
405 | outerHull.AddVertex(PM); | 453 | //outerHull.AddVertex(PM); |
454 | //outerHull.AddVertex(PP); | ||
455 | //outerHull.AddVertex(MP); | ||
406 | outerHull.AddVertex(PP); | 456 | outerHull.AddVertex(PP); |
407 | outerHull.AddVertex(MP); | 457 | outerHull.AddVertex(MP); |
458 | outerHull.AddVertex(MM); | ||
459 | outerHull.AddVertex(PM); | ||
408 | 460 | ||
409 | // Deal with cuts now | 461 | // Deal with cuts now |
410 | if ((profileBegin != 0) || (profileEnd != 0)) | 462 | if ((profileBegin != 0) || (profileEnd != 0)) |
@@ -617,97 +669,126 @@ namespace OpenSim.Region.Physics.Meshing | |||
617 | 669 | ||
618 | // Base | 670 | // Base |
619 | // Q1Q15 = Quadrant 1, Quadrant1, Vertex 5 | 671 | // Q1Q15 = Quadrant 1, Quadrant1, Vertex 5 |
620 | Vertex Q1Q15 = new Vertex(-0.35f, -0.35f, 0.0f); | 672 | //Vertex Q1Q15 = new Vertex(-0.35f, -0.35f, 0.0f); |
621 | Vertex Q1Q16 = new Vertex(-0.30f, -0.40f, 0.0f); | 673 | //Vertex Q1Q16 = new Vertex(-0.30f, -0.40f, 0.0f); |
622 | Vertex Q1Q17 = new Vertex(-0.24f, -0.43f, 0.0f); | 674 | //Vertex Q1Q17 = new Vertex(-0.24f, -0.43f, 0.0f); |
623 | Vertex Q1Q18 = new Vertex(-0.18f, -0.46f, 0.0f); | 675 | //Vertex Q1Q18 = new Vertex(-0.18f, -0.46f, 0.0f); |
624 | Vertex Q1Q19 = new Vertex(-0.11f, -0.48f, 0.0f); | 676 | //Vertex Q1Q19 = new Vertex(-0.11f, -0.48f, 0.0f); |
625 | 677 | ||
626 | Vertex Q2Q10 = new Vertex(+0.0f, -0.50f, 0.0f); | 678 | //Vertex Q2Q10 = new Vertex(+0.0f, -0.50f, 0.0f); |
627 | Vertex Q2Q11 = new Vertex(+0.11f, -0.48f, 0.0f); | 679 | //Vertex Q2Q11 = new Vertex(+0.11f, -0.48f, 0.0f); |
628 | Vertex Q2Q12 = new Vertex(+0.18f, -0.46f, 0.0f); | 680 | //Vertex Q2Q12 = new Vertex(+0.18f, -0.46f, 0.0f); |
629 | Vertex Q2Q13 = new Vertex(+0.24f, -0.43f, 0.0f); | 681 | //Vertex Q2Q13 = new Vertex(+0.24f, -0.43f, 0.0f); |
630 | Vertex Q2Q14 = new Vertex(+0.30f, -0.40f, 0.0f); | 682 | //Vertex Q2Q14 = new Vertex(+0.30f, -0.40f, 0.0f); |
631 | Vertex Q2Q15 = new Vertex(+0.35f, -0.35f, 0.0f); | 683 | //Vertex Q2Q15 = new Vertex(+0.35f, -0.35f, 0.0f); |
632 | Vertex Q2Q16 = new Vertex(+0.40f, -0.30f, 0.0f); | 684 | //Vertex Q2Q16 = new Vertex(+0.40f, -0.30f, 0.0f); |
633 | Vertex Q2Q17 = new Vertex(+0.43f, -0.24f, 0.0f); | 685 | //Vertex Q2Q17 = new Vertex(+0.43f, -0.24f, 0.0f); |
634 | Vertex Q2Q18 = new Vertex(+0.46f, -0.18f, 0.0f); | 686 | //Vertex Q2Q18 = new Vertex(+0.46f, -0.18f, 0.0f); |
635 | Vertex Q2Q19 = new Vertex(+0.48f, -0.11f, 0.0f); | 687 | //Vertex Q2Q19 = new Vertex(+0.48f, -0.11f, 0.0f); |
636 | 688 | ||
637 | Vertex Q2Q20 = new Vertex(+0.50f, +0.0f, 0.0f); | 689 | //Vertex Q2Q20 = new Vertex(+0.50f, +0.0f, 0.0f); |
638 | Vertex Q2Q21 = new Vertex(+0.48f, +0.11f, 0.0f); | 690 | //Vertex Q2Q21 = new Vertex(+0.48f, +0.11f, 0.0f); |
639 | Vertex Q2Q22 = new Vertex(+0.46f, +0.18f, 0.0f); | 691 | //Vertex Q2Q22 = new Vertex(+0.46f, +0.18f, 0.0f); |
640 | Vertex Q2Q23 = new Vertex(+0.43f, +0.24f, 0.0f); | 692 | //Vertex Q2Q23 = new Vertex(+0.43f, +0.24f, 0.0f); |
641 | Vertex Q2Q24 = new Vertex(+0.40f, +0.30f, 0.0f); | 693 | //Vertex Q2Q24 = new Vertex(+0.40f, +0.30f, 0.0f); |
642 | Vertex Q2Q25 = new Vertex(+0.35f, +0.35f, 0.0f); | 694 | //Vertex Q2Q25 = new Vertex(+0.35f, +0.35f, 0.0f); |
643 | Vertex Q2Q26 = new Vertex(+0.30f, +0.40f, 0.0f); | 695 | //Vertex Q2Q26 = new Vertex(+0.30f, +0.40f, 0.0f); |
644 | Vertex Q2Q27 = new Vertex(+0.24f, +0.43f, 0.0f); | 696 | //Vertex Q2Q27 = new Vertex(+0.24f, +0.43f, 0.0f); |
645 | Vertex Q2Q28 = new Vertex(+0.18f, +0.46f, 0.0f); | 697 | //Vertex Q2Q28 = new Vertex(+0.18f, +0.46f, 0.0f); |
646 | Vertex Q2Q29 = new Vertex(+0.11f, +0.48f, 0.0f); | 698 | //Vertex Q2Q29 = new Vertex(+0.11f, +0.48f, 0.0f); |
647 | 699 | ||
648 | Vertex Q1Q20 = new Vertex(+0.0f, +0.50f, 0.0f); | 700 | //Vertex Q1Q20 = new Vertex(+0.0f, +0.50f, 0.0f); |
649 | Vertex Q1Q21 = new Vertex(-0.11f, +0.48f, 0.0f); | 701 | //Vertex Q1Q21 = new Vertex(-0.11f, +0.48f, 0.0f); |
650 | Vertex Q1Q22 = new Vertex(-0.18f, +0.46f, 0.0f); | 702 | //Vertex Q1Q22 = new Vertex(-0.18f, +0.46f, 0.0f); |
651 | Vertex Q1Q23 = new Vertex(-0.24f, +0.43f, 0.0f); | 703 | //Vertex Q1Q23 = new Vertex(-0.24f, +0.43f, 0.0f); |
652 | Vertex Q1Q24 = new Vertex(-0.30f, +0.40f, 0.0f); | 704 | //Vertex Q1Q24 = new Vertex(-0.30f, +0.40f, 0.0f); |
653 | Vertex Q1Q25 = new Vertex(-0.35f, +0.35f, 0.0f); | 705 | //Vertex Q1Q25 = new Vertex(-0.35f, +0.35f, 0.0f); |
654 | Vertex Q1Q26 = new Vertex(-0.40f, +0.30f, 0.0f); | 706 | //Vertex Q1Q26 = new Vertex(-0.40f, +0.30f, 0.0f); |
655 | Vertex Q1Q27 = new Vertex(-0.43f, +0.24f, 0.0f); | 707 | //Vertex Q1Q27 = new Vertex(-0.43f, +0.24f, 0.0f); |
656 | Vertex Q1Q28 = new Vertex(-0.46f, +0.18f, 0.0f); | 708 | //Vertex Q1Q28 = new Vertex(-0.46f, +0.18f, 0.0f); |
657 | Vertex Q1Q29 = new Vertex(-0.48f, +0.11f, 0.0f); | 709 | //Vertex Q1Q29 = new Vertex(-0.48f, +0.11f, 0.0f); |
658 | 710 | ||
659 | Vertex Q1Q10 = new Vertex(-0.50f, +0.0f, 0.0f); | 711 | //Vertex Q1Q10 = new Vertex(-0.50f, +0.0f, 0.0f); |
660 | Vertex Q1Q11 = new Vertex(-0.48f, -0.11f, 0.0f); | 712 | //Vertex Q1Q11 = new Vertex(-0.48f, -0.11f, 0.0f); |
661 | Vertex Q1Q12 = new Vertex(-0.46f, -0.18f, 0.0f); | 713 | //Vertex Q1Q12 = new Vertex(-0.46f, -0.18f, 0.0f); |
662 | Vertex Q1Q13 = new Vertex(-0.43f, -0.24f, 0.0f); | 714 | //Vertex Q1Q13 = new Vertex(-0.43f, -0.24f, 0.0f); |
663 | Vertex Q1Q14 = new Vertex(-0.40f, -0.30f, 0.0f); | 715 | //Vertex Q1Q14 = new Vertex(-0.40f, -0.30f, 0.0f); |
664 | 716 | ||
665 | SimpleHull outerHull = new SimpleHull(); | 717 | SimpleHull outerHull = new SimpleHull(); |
666 | //Clockwise around the quadrants | 718 | //Clockwise around the quadrants |
667 | outerHull.AddVertex(Q1Q15); | 719 | //outerHull.AddVertex(Q1Q15); |
668 | outerHull.AddVertex(Q1Q16); | 720 | //outerHull.AddVertex(Q1Q16); |
669 | outerHull.AddVertex(Q1Q17); | 721 | //outerHull.AddVertex(Q1Q17); |
670 | outerHull.AddVertex(Q1Q18); | 722 | //outerHull.AddVertex(Q1Q18); |
671 | outerHull.AddVertex(Q1Q19); | 723 | //outerHull.AddVertex(Q1Q19); |
672 | 724 | ||
673 | outerHull.AddVertex(Q2Q10); | 725 | //outerHull.AddVertex(Q2Q10); |
674 | outerHull.AddVertex(Q2Q11); | 726 | //outerHull.AddVertex(Q2Q11); |
675 | outerHull.AddVertex(Q2Q12); | 727 | //outerHull.AddVertex(Q2Q12); |
676 | outerHull.AddVertex(Q2Q13); | 728 | //outerHull.AddVertex(Q2Q13); |
677 | outerHull.AddVertex(Q2Q14); | 729 | //outerHull.AddVertex(Q2Q14); |
678 | outerHull.AddVertex(Q2Q15); | 730 | //outerHull.AddVertex(Q2Q15); |
679 | outerHull.AddVertex(Q2Q16); | 731 | //outerHull.AddVertex(Q2Q16); |
680 | outerHull.AddVertex(Q2Q17); | 732 | //outerHull.AddVertex(Q2Q17); |
681 | outerHull.AddVertex(Q2Q18); | 733 | //outerHull.AddVertex(Q2Q18); |
682 | outerHull.AddVertex(Q2Q19); | 734 | //outerHull.AddVertex(Q2Q19); |
683 | 735 | ||
684 | outerHull.AddVertex(Q2Q20); | 736 | //outerHull.AddVertex(Q2Q20); |
685 | outerHull.AddVertex(Q2Q21); | 737 | //outerHull.AddVertex(Q2Q21); |
686 | outerHull.AddVertex(Q2Q22); | 738 | //outerHull.AddVertex(Q2Q22); |
687 | outerHull.AddVertex(Q2Q23); | 739 | //outerHull.AddVertex(Q2Q23); |
688 | outerHull.AddVertex(Q2Q24); | 740 | //outerHull.AddVertex(Q2Q24); |
689 | outerHull.AddVertex(Q2Q25); | 741 | //outerHull.AddVertex(Q2Q25); |
690 | outerHull.AddVertex(Q2Q26); | 742 | //outerHull.AddVertex(Q2Q26); |
691 | outerHull.AddVertex(Q2Q27); | 743 | //outerHull.AddVertex(Q2Q27); |
692 | outerHull.AddVertex(Q2Q28); | 744 | //outerHull.AddVertex(Q2Q28); |
693 | outerHull.AddVertex(Q2Q29); | 745 | //outerHull.AddVertex(Q2Q29); |
694 | 746 | ||
695 | outerHull.AddVertex(Q1Q20); | 747 | //outerHull.AddVertex(Q1Q20); |
696 | outerHull.AddVertex(Q1Q21); | 748 | //outerHull.AddVertex(Q1Q21); |
697 | outerHull.AddVertex(Q1Q22); | 749 | //outerHull.AddVertex(Q1Q22); |
698 | outerHull.AddVertex(Q1Q23); | 750 | //outerHull.AddVertex(Q1Q23); |
699 | outerHull.AddVertex(Q1Q24); | 751 | //outerHull.AddVertex(Q1Q24); |
700 | outerHull.AddVertex(Q1Q25); | 752 | //outerHull.AddVertex(Q1Q25); |
701 | outerHull.AddVertex(Q1Q26); | 753 | //outerHull.AddVertex(Q1Q26); |
702 | outerHull.AddVertex(Q1Q27); | 754 | //outerHull.AddVertex(Q1Q27); |
703 | outerHull.AddVertex(Q1Q28); | 755 | //outerHull.AddVertex(Q1Q28); |
704 | outerHull.AddVertex(Q1Q29); | 756 | //outerHull.AddVertex(Q1Q29); |
705 | 757 | ||
706 | outerHull.AddVertex(Q1Q10); | 758 | //outerHull.AddVertex(Q1Q10); |
707 | outerHull.AddVertex(Q1Q11); | 759 | //outerHull.AddVertex(Q1Q11); |
708 | outerHull.AddVertex(Q1Q12); | 760 | //outerHull.AddVertex(Q1Q12); |
709 | outerHull.AddVertex(Q1Q13); | 761 | //outerHull.AddVertex(Q1Q13); |
710 | outerHull.AddVertex(Q1Q14); | 762 | //outerHull.AddVertex(Q1Q14); |
763 | |||
764 | // counter-clockwise around the quadrants, start at 45 degrees | ||
765 | |||
766 | outerHull.AddVertex(new Vertex(0.353553f, 0.353553f, 0.0f)); // 45 degrees | ||
767 | outerHull.AddVertex(new Vertex(0.250000f, 0.433013f, 0.0f)); // 60 degrees | ||
768 | outerHull.AddVertex(new Vertex(0.129410f, 0.482963f, 0.0f)); // 75 degrees | ||
769 | outerHull.AddVertex(new Vertex(0.000000f, 0.500000f, 0.0f)); // 90 degrees | ||
770 | outerHull.AddVertex(new Vertex(-0.129410f, 0.482963f, 0.0f)); // 105 degrees | ||
771 | outerHull.AddVertex(new Vertex(-0.250000f, 0.433013f, 0.0f)); // 120 degrees | ||
772 | outerHull.AddVertex(new Vertex(-0.353553f, 0.353553f, 0.0f)); // 135 degrees | ||
773 | outerHull.AddVertex(new Vertex(-0.433013f, 0.250000f, 0.0f)); // 150 degrees | ||
774 | outerHull.AddVertex(new Vertex(-0.482963f, 0.129410f, 0.0f)); // 165 degrees | ||
775 | outerHull.AddVertex(new Vertex(-0.500000f, 0.000000f, 0.0f)); // 180 degrees | ||
776 | outerHull.AddVertex(new Vertex(-0.482963f, -0.129410f, 0.0f)); // 195 degrees | ||
777 | outerHull.AddVertex(new Vertex(-0.433013f, -0.250000f, 0.0f)); // 210 degrees | ||
778 | outerHull.AddVertex(new Vertex(-0.353553f, -0.353553f, 0.0f)); // 225 degrees | ||
779 | outerHull.AddVertex(new Vertex(-0.250000f, -0.433013f, 0.0f)); // 240 degrees | ||
780 | outerHull.AddVertex(new Vertex(-0.129410f, -0.482963f, 0.0f)); // 255 degrees | ||
781 | outerHull.AddVertex(new Vertex(0.000000f, -0.500000f, 0.0f)); // 270 degrees | ||
782 | outerHull.AddVertex(new Vertex(0.129410f, -0.482963f, 0.0f)); // 285 degrees | ||
783 | outerHull.AddVertex(new Vertex(0.250000f, -0.433013f, 0.0f)); // 300 degrees | ||
784 | outerHull.AddVertex(new Vertex(0.353553f, -0.353553f, 0.0f)); // 315 degrees | ||
785 | outerHull.AddVertex(new Vertex(0.433013f, -0.250000f, 0.0f)); // 330 degrees | ||
786 | outerHull.AddVertex(new Vertex(0.482963f, -0.129410f, 0.0f)); // 345 degrees | ||
787 | outerHull.AddVertex(new Vertex(0.500000f, 0.000000f, 0.0f)); // 0 degrees | ||
788 | outerHull.AddVertex(new Vertex(0.482963f, 0.129410f, 0.0f)); // 15 degrees | ||
789 | outerHull.AddVertex(new Vertex(0.433013f, 0.250000f, 0.0f)); // 30 degrees | ||
790 | |||
791 | |||
711 | 792 | ||
712 | // Deal with cuts now | 793 | // Deal with cuts now |
713 | if ((profileBegin != 0) || (profileEnd != 0)) | 794 | if ((profileBegin != 0) || (profileEnd != 0)) |
@@ -933,9 +1014,12 @@ namespace OpenSim.Region.Physics.Meshing | |||
933 | 1014 | ||
934 | 1015 | ||
935 | SimpleHull outerHull = new SimpleHull(); | 1016 | SimpleHull outerHull = new SimpleHull(); |
1017 | //outerHull.AddVertex(MM); | ||
1018 | //outerHull.AddVertex(PM); | ||
1019 | //outerHull.AddVertex(PP); | ||
1020 | outerHull.AddVertex(PP); | ||
936 | outerHull.AddVertex(MM); | 1021 | outerHull.AddVertex(MM); |
937 | outerHull.AddVertex(PM); | 1022 | outerHull.AddVertex(PM); |
938 | outerHull.AddVertex(PP); | ||
939 | 1023 | ||
940 | // Deal with cuts now | 1024 | // Deal with cuts now |
941 | if ((profileBegin != 0) || (profileEnd != 0)) | 1025 | if ((profileBegin != 0) || (profileEnd != 0)) |