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authorMelanie2010-01-09 16:32:14 +0000
committerMelanie2010-01-09 16:32:14 +0000
commitbc558788c2b52b6ec9143b1697806624b9fb7977 (patch)
tree88c3a034ce4bd9d55c13b4fb86d45b14515c6531
parentImplement the groups module query to make the estate allowed groups work (diff)
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A last fix for estate access by group. One should send the correct list.
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index deade6b..695cced 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -278,7 +278,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
278 { 278 {
279 m_scene.RegionInfo.EstateSettings.AddEstateGroup(user); 279 m_scene.RegionInfo.EstateSettings.AddEstateGroup(user);
280 m_scene.RegionInfo.EstateSettings.Save(); 280 m_scene.RegionInfo.EstateSettings.Save();
281 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, m_scene.RegionInfo.EstateSettings.EstateAccess, m_scene.RegionInfo.EstateSettings.EstateID); 281 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, m_scene.RegionInfo.EstateSettings.EstateGroups, m_scene.RegionInfo.EstateSettings.EstateID);
282 } 282 }
283 else 283 else
284 { 284 {
@@ -292,7 +292,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
292 m_scene.RegionInfo.EstateSettings.RemoveEstateGroup(user); 292 m_scene.RegionInfo.EstateSettings.RemoveEstateGroup(user);
293 m_scene.RegionInfo.EstateSettings.Save(); 293 m_scene.RegionInfo.EstateSettings.Save();
294 294
295 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, m_scene.RegionInfo.EstateSettings.EstateAccess, m_scene.RegionInfo.EstateSettings.EstateID); 295 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, m_scene.RegionInfo.EstateSettings.EstateGroups, m_scene.RegionInfo.EstateSettings.EstateID);
296 } 296 }
297 else 297 else
298 { 298 {