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author | Melanie | 2009-11-27 08:58:26 +0000 |
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committer | Melanie | 2009-11-27 08:59:03 +0000 |
commit | b9eb244d6db8d5196a46c4085e5029370d3a0853 (patch) | |
tree | e93fe088449806455cf3a80c1b18b2c4bffac83c | |
parent | Make llDie virtual, since it's functionality is engine specific (diff) | |
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Reset update flag when a SOG is deleted. This fixes llDie();
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 6ec2a01..7359011 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1199,6 +1199,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1199 | 1199 | ||
1200 | if (!silent) | 1200 | if (!silent) |
1201 | { | 1201 | { |
1202 | part.UpdateFlag = 0; | ||
1202 | if (part == m_rootPart) | 1203 | if (part == m_rootPart) |
1203 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 1204 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); |
1204 | } | 1205 | } |