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authorJustin Clark-Casey (justincc)2010-04-30 17:54:00 +0100
committerJustin Clark-Casey (justincc)2010-04-30 17:54:00 +0100
commit89e79c11335d55ae8131d6fa92218bf387e6c48e (patch)
treebb96e1093123b21e41f52e61000398f82f83f23b
parentrename SQLiteNG to SQLite and SQLite to SQLiteLegacy (diff)
parentFix some symbol errors (diff)
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Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
-rw-r--r--.gitignore9
-rw-r--r--OpenSim/Data/Migration.cs112
-rw-r--r--OpenSim/Data/MySQL/MySQLInventoryData.cs4
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs2
-rw-r--r--OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker2.cs618
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs51
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs305
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs6
-rw-r--r--OpenSim/Region/DataSnapshot/ObjectSnapshot.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionModule.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs50
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs41
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs65
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs11
-rw-r--r--OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs131
-rw-r--r--OpenSim/Server/Handlers/Login/LLLoginHandlers.cs12
-rw-r--r--OpenSim/Services/AssetService/AssetService.cs5
-rw-r--r--OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs147
-rw-r--r--OpenSim/Services/Interfaces/ILoginService.cs3
-rw-r--r--OpenSim/Services/InventoryService/InventoryService.cs2
-rw-r--r--OpenSim/Services/InventoryService/XInventoryService.cs8
-rw-r--r--OpenSim/Services/LLLoginService/LLLoginService.cs44
-rw-r--r--bin/Mono.Data.Sqlite.dllbin0 -> 169984 bytes
-rw-r--r--prebuild.xml1
33 files changed, 1430 insertions, 233 deletions
diff --git a/.gitignore b/.gitignore
index b6b5582..8d3f2b2 100644
--- a/.gitignore
+++ b/.gitignore
@@ -9,6 +9,14 @@
9*.pdb 9*.pdb
10*.pidb 10*.pidb
11*.dll.build 11*.dll.build
12*.dll
13*.VisualState.xml
14*/*/obj
15*/*/*/obj
16*/*/*/*/obj
17*/*/*/*/*/obj
18*/*/*/*/*/*/obj
19*/*/*/*/*/*/*/obj
12*/*/bin 20*/*/bin
13*/*/*/bin 21*/*/*/bin
14*/*/*/*/bin 22*/*/*/*/bin
@@ -45,6 +53,7 @@ bin/OpenSim.Grid.InventoryServer.log
45bin/OpenSim.Grid.MessagingServer.log 53bin/OpenSim.Grid.MessagingServer.log
46bin/OpenSim.Grid.UserServer.log 54bin/OpenSim.Grid.UserServer.log
47bin/OpenSim.log 55bin/OpenSim.log
56bin/*.manifest
48bin/crashes/ 57bin/crashes/
49Examples/*.dll 58Examples/*.dll
50OpenSim.build 59OpenSim.build
diff --git a/OpenSim/Data/Migration.cs b/OpenSim/Data/Migration.cs
index 0fb9e78..06defe4 100644
--- a/OpenSim/Data/Migration.cs
+++ b/OpenSim/Data/Migration.cs
@@ -53,8 +53,8 @@ namespace OpenSim.Data
53 /// When a database driver starts up, it specifies a resource that 53 /// When a database driver starts up, it specifies a resource that
54 /// needs to be brought up to the current revision. For instance: 54 /// needs to be brought up to the current revision. For instance:
55 /// 55 ///
56 /// Migration um = new Migration(Assembly, DbConnection, "Users"); 56 /// Migration um = new Migration(DbConnection, Assembly, "Users");
57 /// um.Upgrade(); 57 /// um.Update();
58 /// 58 ///
59 /// This works out which version Users is at, and applies all the 59 /// This works out which version Users is at, and applies all the
60 /// revisions past it to it. If there is no users table, all 60 /// revisions past it to it. If there is no users table, all
@@ -110,10 +110,11 @@ namespace OpenSim.Data
110 return; 110 return;
111 111
112 // If not, create the migration tables 112 // If not, create the migration tables
113 DbCommand cmd = _conn.CreateCommand(); 113 using (DbCommand cmd = _conn.CreateCommand())
114 cmd.CommandText = _migrations_create; 114 {
115 cmd.ExecuteNonQuery(); 115 cmd.CommandText = _migrations_create;
116 cmd.Dispose(); 116 cmd.ExecuteNonQuery();
117 }
117 118
118 InsertVersion("migrations", 1); 119 InsertVersion("migrations", 1);
119 } 120 }
@@ -131,37 +132,37 @@ namespace OpenSim.Data
131 m_log.InfoFormat("[MIGRATIONS] Upgrading {0} to latest revision {1}.", _type, migrations.Keys[migrations.Count - 1]); 132 m_log.InfoFormat("[MIGRATIONS] Upgrading {0} to latest revision {1}.", _type, migrations.Keys[migrations.Count - 1]);
132 m_log.Info("[MIGRATIONS] NOTE: this may take a while, don't interupt this process!"); 133 m_log.Info("[MIGRATIONS] NOTE: this may take a while, don't interupt this process!");
133 134
134 DbCommand cmd = _conn.CreateCommand(); 135 using (DbCommand cmd = _conn.CreateCommand())
135 foreach (KeyValuePair<int, string> kvp in migrations)
136 { 136 {
137 int newversion = kvp.Key; 137 foreach (KeyValuePair<int, string> kvp in migrations)
138 cmd.CommandText = kvp.Value;
139 // we need to up the command timeout to infinite as we might be doing long migrations.
140 cmd.CommandTimeout = 0;
141 try
142 {
143 cmd.ExecuteNonQuery();
144 }
145 catch (Exception e)
146 { 138 {
147 m_log.DebugFormat("[MIGRATIONS] Cmd was {0}", cmd.CommandText); 139 int newversion = kvp.Key;
148 m_log.DebugFormat("[MIGRATIONS]: An error has occurred in the migration {0}.\n This may mean you could see errors trying to run OpenSim. If you see database related errors, you will need to fix the issue manually. Continuing.", e.Message); 140 cmd.CommandText = kvp.Value;
149 cmd.CommandText = "ROLLBACK;"; 141 // we need to up the command timeout to infinite as we might be doing long migrations.
150 cmd.ExecuteNonQuery(); 142 cmd.CommandTimeout = 0;
151 } 143 try
144 {
145 cmd.ExecuteNonQuery();
146 }
147 catch (Exception e)
148 {
149 m_log.DebugFormat("[MIGRATIONS] Cmd was {0}", cmd.CommandText);
150 m_log.DebugFormat("[MIGRATIONS]: An error has occurred in the migration {0}.\n This may mean you could see errors trying to run OpenSim. If you see database related errors, you will need to fix the issue manually. Continuing.", e.Message);
151 cmd.CommandText = "ROLLBACK;";
152 cmd.ExecuteNonQuery();
153 }
152 154
153 if (version == 0) 155 if (version == 0)
154 { 156 {
155 InsertVersion(_type, newversion); 157 InsertVersion(_type, newversion);
156 } 158 }
157 else 159 else
158 { 160 {
159 UpdateVersion(_type, newversion); 161 UpdateVersion(_type, newversion);
162 }
163 version = newversion;
160 } 164 }
161 version = newversion;
162 } 165 }
163
164 cmd.Dispose();
165 } 166 }
166 167
167 // private int MaxVersion() 168 // private int MaxVersion()
@@ -200,43 +201,46 @@ namespace OpenSim.Data
200 protected virtual int FindVersion(DbConnection conn, string type) 201 protected virtual int FindVersion(DbConnection conn, string type)
201 { 202 {
202 int version = 0; 203 int version = 0;
203 DbCommand cmd = conn.CreateCommand(); 204 using (DbCommand cmd = conn.CreateCommand())
204 try
205 { 205 {
206 cmd.CommandText = "select version from migrations where name='" + type +"' order by version desc"; 206 try
207 using (IDataReader reader = cmd.ExecuteReader())
208 { 207 {
209 if (reader.Read()) 208 cmd.CommandText = "select version from migrations where name='" + type + "' order by version desc";
209 using (IDataReader reader = cmd.ExecuteReader())
210 { 210 {
211 version = Convert.ToInt32(reader["version"]); 211 if (reader.Read())
212 {
213 version = Convert.ToInt32(reader["version"]);
214 }
215 reader.Close();
212 } 216 }
213 reader.Close(); 217 }
218 catch
219 {
220 // Something went wrong, so we're version 0
214 } 221 }
215 } 222 }
216 catch
217 {
218 // Something went wrong, so we're version 0
219 }
220 cmd.Dispose();
221 return version; 223 return version;
222 } 224 }
223 225
224 private void InsertVersion(string type, int version) 226 private void InsertVersion(string type, int version)
225 { 227 {
226 DbCommand cmd = _conn.CreateCommand(); 228 using (DbCommand cmd = _conn.CreateCommand())
227 cmd.CommandText = "insert into migrations(name, version) values('" + type + "', " + version + ")"; 229 {
228 m_log.InfoFormat("[MIGRATIONS]: Creating {0} at version {1}", type, version); 230 cmd.CommandText = "insert into migrations(name, version) values('" + type + "', " + version + ")";
229 cmd.ExecuteNonQuery(); 231 m_log.InfoFormat("[MIGRATIONS]: Creating {0} at version {1}", type, version);
230 cmd.Dispose(); 232 cmd.ExecuteNonQuery();
233 }
231 } 234 }
232 235
233 private void UpdateVersion(string type, int version) 236 private void UpdateVersion(string type, int version)
234 { 237 {
235 DbCommand cmd = _conn.CreateCommand(); 238 using (DbCommand cmd = _conn.CreateCommand())
236 cmd.CommandText = "update migrations set version=" + version + " where name='" + type + "'"; 239 {
237 m_log.InfoFormat("[MIGRATIONS]: Updating {0} to version {1}", type, version); 240 cmd.CommandText = "update migrations set version=" + version + " where name='" + type + "'";
238 cmd.ExecuteNonQuery(); 241 m_log.InfoFormat("[MIGRATIONS]: Updating {0} to version {1}", type, version);
239 cmd.Dispose(); 242 cmd.ExecuteNonQuery();
243 }
240 } 244 }
241 245
242 // private SortedList<int, string> GetAllMigrations() 246 // private SortedList<int, string> GetAllMigrations()
diff --git a/OpenSim/Data/MySQL/MySQLInventoryData.cs b/OpenSim/Data/MySQL/MySQLInventoryData.cs
index 192deb2..e0e9b9c 100644
--- a/OpenSim/Data/MySQL/MySQLInventoryData.cs
+++ b/OpenSim/Data/MySQL/MySQLInventoryData.cs
@@ -145,7 +145,7 @@ namespace OpenSim.Data.MySQL
145 /// <summary> 145 /// <summary>
146 /// Returns a list of the root folders within a users inventory 146 /// Returns a list of the root folders within a users inventory
147 /// </summary> 147 /// </summary>
148 /// <param name="user">The user whos inventory is to be searched</param> 148 /// <param name="user">The user whose inventory is to be searched</param>
149 /// <returns>A list of folder objects</returns> 149 /// <returns>A list of folder objects</returns>
150 public List<InventoryFolderBase> getUserRootFolders(UUID user) 150 public List<InventoryFolderBase> getUserRootFolders(UUID user)
151 { 151 {
@@ -284,7 +284,7 @@ namespace OpenSim.Data.MySQL
284 { 284 {
285 InventoryItemBase item = new InventoryItemBase(); 285 InventoryItemBase item = new InventoryItemBase();
286 286
287 // TODO: this is to handle a case where NULLs creep in there, which we are not sure is indemic to the system, or legacy. It would be nice to live fix these. 287 // TODO: this is to handle a case where NULLs creep in there, which we are not sure is endemic to the system, or legacy. It would be nice to live fix these.
288 if (reader["creatorID"] == null) 288 if (reader["creatorID"] == null)
289 { 289 {
290 item.CreatorId = UUID.Zero.ToString(); 290 item.CreatorId = UUID.Zero.ToString();
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index af88c4a..01daeb1 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Framework
73 73
74 public delegate void LinkObjects(IClientAPI remoteClient, uint parent, List<uint> children); 74 public delegate void LinkObjects(IClientAPI remoteClient, uint parent, List<uint> children);
75 75
76 public delegate void DelinkObjects(List<uint> primIds); 76 public delegate void DelinkObjects(List<uint> primIds, IClientAPI client);
77 77
78 public delegate void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag); 78 public delegate void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag);
79 79
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index 1208b97..4d1de22 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -236,7 +236,7 @@ namespace OpenSim.Framework
236 catch { } 236 catch { }
237 237
238 m_log.Warn("[SHAPE]: Failed to decode texture, length=" + ((m_textureEntry != null) ? m_textureEntry.Length : 0)); 238 m_log.Warn("[SHAPE]: Failed to decode texture, length=" + ((m_textureEntry != null) ? m_textureEntry.Length : 0));
239 return new Primitive.TextureEntry(null); 239 return new Primitive.TextureEntry(UUID.Zero);
240 } 240 }
241 241
242 set { m_textureEntry = value.GetBytes(); } 242 set { m_textureEntry = value.GetBytes(); }
diff --git a/OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs b/OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs
index 4543fd5..b0cf34d 100644
--- a/OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs
+++ b/OpenSim/Framework/Servers/HttpServer/SynchronousRestFormsRequester.cs
@@ -81,7 +81,7 @@ namespace OpenSim.Framework.Servers.HttpServer
81 } 81 }
82 catch (Exception e) 82 catch (Exception e)
83 { 83 {
84 m_log.DebugFormat("[FORMS]: exception occured on sending request {0}", e.Message); 84 m_log.DebugFormat("[FORMS]: exception occured on sending request to {0}: {1}", requestUrl, e.Message);
85 } 85 }
86 finally 86 finally
87 { 87 {
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index d7120a5..1f3582c 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -6151,7 +6151,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6151 DelinkObjects handlerDelinkObjects = OnDelinkObjects; 6151 DelinkObjects handlerDelinkObjects = OnDelinkObjects;
6152 if (handlerDelinkObjects != null) 6152 if (handlerDelinkObjects != null)
6153 { 6153 {
6154 handlerDelinkObjects(prims); 6154 handlerDelinkObjects(prims, this);
6155 } 6155 }
6156 6156
6157 return true; 6157 return true;
@@ -11820,4 +11820,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11820 OutPacket(dialog, ThrottleOutPacketType.Task); 11820 OutPacket(dialog, ThrottleOutPacketType.Task);
11821 } 11821 }
11822 } 11822 }
11823} \ No newline at end of file 11823}
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 312db38..23d5b3c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -149,7 +149,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
149 149
150 if (m_FriendsService == null) 150 if (m_FriendsService == null)
151 { 151 {
152 m_log.Error("[FRIENDS]: No Connector defined in section Friends, or filed to load, cannot continue"); 152 m_log.Error("[FRIENDS]: No Connector defined in section Friends, or failed to load, cannot continue");
153 throw new Exception("Connector load error"); 153 throw new Exception("Connector load error");
154 } 154 }
155 155
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
index aaa318c..0a5ff3f 100644
--- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
+++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
@@ -45,6 +45,7 @@
45 <RegionModule id="HGAssetBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.HGAssetBroker" /> 45 <RegionModule id="HGAssetBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.HGAssetBroker" />
46 <RegionModule id="LocalInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.LocalInventoryServicesConnector" /> 46 <RegionModule id="LocalInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.LocalInventoryServicesConnector" />
47 <RegionModule id="RemoteInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteInventoryServicesConnector" /> 47 <RegionModule id="RemoteInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteInventoryServicesConnector" />
48 <RegionModule id="RemoteXInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteXInventoryServicesConnector" />
48 <RegionModule id="HGInventoryBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.HGInventoryBroker" /> 49 <RegionModule id="HGInventoryBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.HGInventoryBroker" />
49 <RegionModule id="LocalNeighbourServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour.LocalNeighbourServicesConnector" /> 50 <RegionModule id="LocalNeighbourServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour.LocalNeighbourServicesConnector" />
50 <RegionModule id="RemoteNeighbourServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour.RemoteNeighbourServicesConnector" /> 51 <RegionModule id="RemoteNeighbourServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour.RemoteNeighbourServicesConnector" />
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker2.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker2.cs
new file mode 100644
index 0000000..3509161
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker2.cs
@@ -0,0 +1,618 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using Nini.Config;
30using System;
31using System.Collections.Generic;
32using System.Reflection;
33using OpenSim.Framework;
34
35using OpenSim.Server.Base;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
39using OpenSim.Services.Connectors;
40using OpenMetaverse;
41
42namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
43{
44 public class HGInventoryBroker2 : INonSharedRegionModule, IInventoryService
45 {
46 private static readonly ILog m_log =
47 LogManager.GetLogger(
48 MethodBase.GetCurrentMethod().DeclaringType);
49
50 private static bool m_Initialized = false;
51 private static bool m_Enabled = false;
52
53 private static IInventoryService m_LocalGridInventoryService;
54 private static ISessionAuthInventoryService m_HGService; // obsolete
55 private Dictionary<string, IInventoryService> m_connectors = new Dictionary<string, IInventoryService>();
56
57 // A cache of userIDs --> ServiceURLs, for HGBroker only
58 protected Dictionary<UUID, string> m_InventoryURLs;
59
60 private Scene m_Scene;
61 private List<Scene> m_Scenes = new List<Scene>();
62
63 private IUserAccountService m_UserAccountService;
64
65 public Type ReplaceableInterface
66 {
67 get { return null; }
68 }
69
70 public string Name
71 {
72 get { return "HGInventoryBroker2"; }
73 }
74
75 public void Initialise(IConfigSource source)
76 {
77 if (!m_Initialized)
78 {
79 IConfig moduleConfig = source.Configs["Modules"];
80 if (moduleConfig != null)
81 {
82 string name = moduleConfig.GetString("InventoryServices", "");
83 if (name == Name)
84 {
85 IConfig inventoryConfig = source.Configs["InventoryService"];
86 if (inventoryConfig == null)
87 {
88 m_log.Error("[HG INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
89 return;
90 }
91
92 string localDll = inventoryConfig.GetString("LocalGridInventoryService",
93 String.Empty);
94 string HGDll = inventoryConfig.GetString("HypergridInventoryService",
95 String.Empty);
96
97 if (localDll == String.Empty)
98 {
99 m_log.Error("[HG INVENTORY CONNECTOR]: No LocalGridInventoryService named in section InventoryService");
100 //return;
101 throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
102 }
103
104 if (HGDll == String.Empty)
105 {
106 m_log.Error("[HG INVENTORY CONNECTOR]: No HypergridInventoryService named in section InventoryService");
107 //return;
108 throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
109 }
110
111 Object[] args = new Object[] { source };
112 m_LocalGridInventoryService =
113 ServerUtils.LoadPlugin<IInventoryService>(localDll,
114 args);
115
116 m_HGService =
117 ServerUtils.LoadPlugin<ISessionAuthInventoryService>(HGDll,
118 args);
119
120 if (m_LocalGridInventoryService == null)
121 {
122 m_log.Error("[HG INVENTORY CONNECTOR]: Can't load local inventory service");
123 return;
124 }
125 if (m_HGService == null)
126 {
127 m_log.Error("[HG INVENTORY CONNECTOR]: Can't load hypergrid inventory service");
128 return;
129 }
130
131 m_Enabled = true;
132 m_log.Info("[HG INVENTORY CONNECTOR]: HG inventory broker enabled");
133 }
134 }
135 m_Initialized = true;
136 }
137 }
138
139 public void PostInitialise()
140 {
141 }
142
143 public void Close()
144 {
145 }
146
147 public void AddRegion(Scene scene)
148 {
149 if (!m_Enabled)
150 return;
151
152 m_Scene = scene;
153 m_Scenes.Add(scene);
154 m_UserAccountService = m_Scene.UserAccountService;
155
156 scene.RegisterModuleInterface<IInventoryService>(this);
157
158 scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
159 scene.EventManager.OnClientClosed += OnClientClosed;
160
161 }
162
163 public void RemoveRegion(Scene scene)
164 {
165 if (!m_Enabled)
166 return;
167
168 m_Scenes.Remove(scene);
169 }
170
171 public void RegionLoaded(Scene scene)
172 {
173 if (!m_Enabled)
174 return;
175
176 m_log.InfoFormat("[HG INVENTORY CONNECTOR]: Enabled HG inventory for region {0}", scene.RegionInfo.RegionName);
177
178 }
179
180 #region Cache
181
182 void OnMakeRootAgent(ScenePresence presence)
183 {
184 if (!m_InventoryURLs.ContainsKey(presence.UUID))
185 CacheInventoryServiceURL(presence.Scene, presence.UUID);
186 }
187
188 void OnClientClosed(UUID clientID, Scene scene)
189 {
190 if (m_InventoryURLs.ContainsKey(clientID)) // if it's in cache
191 {
192 ScenePresence sp = null;
193 foreach (Scene s in m_Scenes)
194 {
195 s.TryGetScenePresence(clientID, out sp);
196 if ((sp != null) && !sp.IsChildAgent && (s != scene))
197 {
198 m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping inventoryURL in cache",
199 scene.RegionInfo.RegionName, clientID);
200 return;
201 }
202 }
203
204 m_log.DebugFormat(
205 "[INVENTORY CACHE]: OnClientClosed in {0}, user {1} out of sim. Dropping inventory URL",
206 scene.RegionInfo.RegionName, clientID);
207 DropInventoryServiceURL(clientID);
208 }
209 }
210
211 /// <summary>
212 /// Gets the user's inventory URL from its serviceURLs, if the user is foreign,
213 /// and sticks it in the cache
214 /// </summary>
215 /// <param name="userID"></param>
216 private void CacheInventoryServiceURL(Scene scene, UUID userID)
217 {
218 if (scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, userID) == null)
219 {
220 // The user does not have a local account; let's cache its service URL
221 string inventoryURL = string.Empty;
222 ScenePresence sp = null;
223 scene.TryGetScenePresence(userID, out sp);
224 if (sp != null)
225 {
226 AgentCircuitData aCircuit = scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
227 if (aCircuit.ServiceURLs.ContainsKey("InventoryServerURI"))
228 {
229 inventoryURL = aCircuit.ServiceURLs["InventoryServerURI"].ToString();
230 if (inventoryURL != null && inventoryURL != string.Empty)
231 {
232 inventoryURL = inventoryURL.Trim(new char[] { '/' });
233 m_InventoryURLs.Add(userID, inventoryURL);
234 }
235 }
236 }
237 }
238 }
239
240 private void DropInventoryServiceURL(UUID userID)
241 {
242 lock (m_InventoryURLs)
243 if (m_InventoryURLs.ContainsKey(userID))
244 m_InventoryURLs.Remove(userID);
245 }
246
247 public string GetInventoryServiceURL(UUID userID)
248 {
249 if (m_InventoryURLs.ContainsKey(userID))
250 return m_InventoryURLs[userID];
251
252 return null;
253 }
254 #endregion
255
256 #region IInventoryService
257
258 public bool CreateUserInventory(UUID userID)
259 {
260 return m_LocalGridInventoryService.CreateUserInventory(userID);
261 }
262
263 public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
264 {
265 return m_LocalGridInventoryService.GetInventorySkeleton(userId);
266 }
267
268 public InventoryCollection GetUserInventory(UUID userID)
269 {
270 return null;
271 }
272
273 public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
274 {
275 }
276
277 public InventoryFolderBase GetRootFolder(UUID userID)
278 {
279 m_log.DebugFormat("[HGInventory]: GetRootFolder for {0}", userID);
280
281 string invURL = GetInventoryServiceURL(userID);
282
283 if (invURL == null) // not there, forward to local inventory connector to resolve
284 return m_LocalGridInventoryService.GetRootFolder(userID);
285
286 IInventoryService connector = GetConnector(invURL);
287
288 return connector.GetRootFolder(userID);
289 }
290
291 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
292 {
293 m_log.DebugFormat("[HGInventory]: GetFolderForType {0} type {1}", userID, type);
294
295 string invURL = GetInventoryServiceURL(userID);
296
297 if (invURL == null) // not there, forward to local inventory connector to resolve
298 return m_LocalGridInventoryService.GetFolderForType(userID, type);
299
300 IInventoryService connector = GetConnector(invURL);
301
302 return connector.GetFolderForType(userID, type);
303 }
304
305 public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
306 {
307 m_log.Debug("[HGInventory]: GetFolderContent " + folderID);
308
309 string invURL = GetInventoryServiceURL(userID);
310
311 if (invURL == null) // not there, forward to local inventory connector to resolve
312 return m_LocalGridInventoryService.GetFolderContent(userID, folderID);
313
314 IInventoryService connector = GetConnector(invURL);
315
316 return connector.GetFolderContent(userID, folderID);
317
318 }
319
320 public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
321 {
322 m_log.Debug("[HGInventory]: GetFolderItems " + folderID);
323
324 string invURL = GetInventoryServiceURL(userID);
325
326 if (invURL == null) // not there, forward to local inventory connector to resolve
327 return m_LocalGridInventoryService.GetFolderItems(userID, folderID);
328
329 IInventoryService connector = GetConnector(invURL);
330
331 return connector.GetFolderItems(userID, folderID);
332
333 }
334
335 public bool AddFolder(InventoryFolderBase folder)
336 {
337 if (folder == null)
338 return false;
339
340 m_log.Debug("[HGInventory]: AddFolder " + folder.ID);
341
342 string invURL = GetInventoryServiceURL(folder.Owner);
343
344 if (invURL == null) // not there, forward to local inventory connector to resolve
345 return m_LocalGridInventoryService.AddFolder(folder);
346
347 IInventoryService connector = GetConnector(invURL);
348
349 return connector.AddFolder(folder);
350 }
351
352 public bool UpdateFolder(InventoryFolderBase folder)
353 {
354 if (folder == null)
355 return false;
356
357 m_log.Debug("[HGInventory]: UpdateFolder " + folder.ID);
358
359 string invURL = GetInventoryServiceURL(folder.Owner);
360
361 if (invURL == null) // not there, forward to local inventory connector to resolve
362 return m_LocalGridInventoryService.UpdateFolder(folder);
363
364 IInventoryService connector = GetConnector(invURL);
365
366 return connector.UpdateFolder(folder);
367 }
368
369 public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
370 {
371 if (folderIDs == null)
372 return false;
373 if (folderIDs.Count == 0)
374 return false;
375
376 m_log.Debug("[HGInventory]: DeleteFolders for " + ownerID);
377
378 string invURL = GetInventoryServiceURL(ownerID);
379
380 if (invURL == null) // not there, forward to local inventory connector to resolve
381 return m_LocalGridInventoryService.DeleteFolders(ownerID, folderIDs);
382
383 IInventoryService connector = GetConnector(invURL);
384
385 return connector.DeleteFolders(ownerID, folderIDs);
386 }
387
388 public bool MoveFolder(InventoryFolderBase folder)
389 {
390 if (folder == null)
391 return false;
392
393 m_log.Debug("[HGInventory]: MoveFolder for " + folder.Owner);
394
395 string invURL = GetInventoryServiceURL(folder.Owner);
396
397 if (invURL == null) // not there, forward to local inventory connector to resolve
398 return m_LocalGridInventoryService.MoveFolder(folder);
399
400 IInventoryService connector = GetConnector(invURL);
401
402 return connector.MoveFolder(folder);
403 }
404
405 public bool PurgeFolder(InventoryFolderBase folder)
406 {
407 if (folder == null)
408 return false;
409
410 m_log.Debug("[HGInventory]: PurgeFolder for " + folder.Owner);
411
412 string invURL = GetInventoryServiceURL(folder.Owner);
413
414 if (invURL == null) // not there, forward to local inventory connector to resolve
415 return m_LocalGridInventoryService.PurgeFolder(folder);
416
417 IInventoryService connector = GetConnector(invURL);
418
419 return connector.PurgeFolder(folder);
420 }
421
422 public bool AddItem(InventoryItemBase item)
423 {
424 if (item == null)
425 return false;
426
427 m_log.Debug("[HGInventory]: AddItem " + item.ID);
428
429 string invURL = GetInventoryServiceURL(item.Owner);
430
431 if (invURL == null) // not there, forward to local inventory connector to resolve
432 return m_LocalGridInventoryService.AddItem(item);
433
434 IInventoryService connector = GetConnector(invURL);
435
436 return connector.AddItem(item);
437 }
438
439 public bool UpdateItem(InventoryItemBase item)
440 {
441 if (item == null)
442 return false;
443
444 m_log.Debug("[HGInventory]: UpdateItem " + item.ID);
445
446 string invURL = GetInventoryServiceURL(item.Owner);
447
448 if (invURL == null) // not there, forward to local inventory connector to resolve
449 return m_LocalGridInventoryService.UpdateItem(item);
450
451 IInventoryService connector = GetConnector(invURL);
452
453 return connector.UpdateItem(item);
454 }
455
456 public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
457 {
458 if (items == null)
459 return false;
460 if (items.Count == 0)
461 return true;
462
463 m_log.Debug("[HGInventory]: MoveItems for " + ownerID);
464
465 string invURL = GetInventoryServiceURL(ownerID);
466
467 if (invURL == null) // not there, forward to local inventory connector to resolve
468 return m_LocalGridInventoryService.MoveItems(ownerID, items);
469
470 IInventoryService connector = GetConnector(invURL);
471
472 return connector.MoveItems(ownerID, items);
473 }
474
475 public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
476 {
477 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Delete {0} items for user {1}", itemIDs.Count, ownerID);
478
479 if (itemIDs == null)
480 return false;
481 if (itemIDs.Count == 0)
482 return true;
483
484 m_log.Debug("[HGInventory]: DeleteItems for " + ownerID);
485
486 string invURL = GetInventoryServiceURL(ownerID);
487
488 if (invURL == null) // not there, forward to local inventory connector to resolve
489 return m_LocalGridInventoryService.DeleteItems(ownerID, itemIDs);
490
491 IInventoryService connector = GetConnector(invURL);
492
493 return connector.DeleteItems(ownerID, itemIDs);
494 }
495
496 public InventoryItemBase GetItem(InventoryItemBase item)
497 {
498 if (item == null)
499 return null;
500 m_log.Debug("[HGInventory]: GetItem " + item.ID);
501
502 string invURL = GetInventoryServiceURL(item.Owner);
503
504 if (invURL == null) // not there, forward to local inventory connector to resolve
505 return m_LocalGridInventoryService.GetItem(item);
506
507 IInventoryService connector = GetConnector(invURL);
508
509 return connector.GetItem(item);
510 }
511
512 public InventoryFolderBase GetFolder(InventoryFolderBase folder)
513 {
514 if (folder == null)
515 return null;
516
517 m_log.Debug("[HGInventory]: GetFolder " + folder.ID);
518
519 string invURL = GetInventoryServiceURL(folder.Owner);
520
521 if (invURL == null) // not there, forward to local inventory connector to resolve
522 return m_LocalGridInventoryService.GetFolder(folder);
523
524 IInventoryService connector = GetConnector(invURL);
525
526 return connector.GetFolder(folder);
527 }
528
529 public bool HasInventoryForUser(UUID userID)
530 {
531 return false;
532 }
533
534 public List<InventoryItemBase> GetActiveGestures(UUID userId)
535 {
536 return new List<InventoryItemBase>();
537 }
538
539 public int GetAssetPermissions(UUID userID, UUID assetID)
540 {
541 m_log.Debug("[HGInventory]: GetAssetPermissions " + assetID);
542
543 string invURL = GetInventoryServiceURL(userID);
544
545 if (invURL == null) // not there, forward to local inventory connector to resolve
546 return m_LocalGridInventoryService.GetAssetPermissions(userID, assetID);
547
548 IInventoryService connector = GetConnector(invURL);
549
550 return connector.GetAssetPermissions(userID, assetID);
551 }
552
553 #endregion
554
555 private IInventoryService GetConnector(string url)
556 {
557 IInventoryService connector = null;
558 lock (m_connectors)
559 {
560 if (m_connectors.ContainsKey(url))
561 {
562 connector = m_connectors[url];
563 }
564 else
565 {
566 // We're instantiating this class explicitly, but this won't
567 // work in general, because the remote grid may be running
568 // an inventory server that has a different protocol.
569 // Eventually we will want a piece of protocol asking
570 // the remote server about its kind. Definitely cool thing to do!
571 connector = new RemoteXInventoryServicesConnector(url);
572 m_connectors.Add(url, connector);
573 }
574 }
575 return connector;
576 }
577
578
579 private UUID GetSessionID(UUID userID)
580 {
581 ScenePresence sp = null;
582 if (m_Scene.TryGetScenePresence(userID, out sp))
583 {
584 return sp.ControllingClient.SessionId;
585 }
586
587 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: scene presence for {0} not found", userID);
588 return UUID.Zero;
589 }
590
591 private bool IsForeignUser(UUID userID, out string inventoryURL)
592 {
593 inventoryURL = string.Empty;
594 UserAccount account = null;
595 if (m_Scene.UserAccountService != null)
596 account = m_Scene.UserAccountService.GetUserAccount(m_Scene.RegionInfo.ScopeID, userID);
597
598 if (account == null) // foreign user
599 {
600 ScenePresence sp = null;
601 m_Scene.TryGetScenePresence(userID, out sp);
602 if (sp != null)
603 {
604 AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
605 if (aCircuit.ServiceURLs.ContainsKey("InventoryServerURI"))
606 {
607 inventoryURL = aCircuit.ServiceURLs["InventoryServerURI"].ToString();
608 inventoryURL = inventoryURL.Trim(new char[] { '/' });
609 return true;
610 }
611 }
612 }
613 return false;
614 }
615
616
617 }
618}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
index 5e06580..9c6e1cd 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
@@ -51,6 +51,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
51 // The cache proper 51 // The cache proper
52 protected Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>> m_InventoryCache; 52 protected Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>> m_InventoryCache;
53 53
54 // A cache of userIDs --> ServiceURLs, for HGBroker only
55 protected Dictionary<UUID, string> m_InventoryURLs;
56
54 public virtual void Init(IConfigSource source, BaseInventoryConnector connector) 57 public virtual void Init(IConfigSource source, BaseInventoryConnector connector)
55 { 58 {
56 m_Scenes = new List<Scene>(); 59 m_Scenes = new List<Scene>();
@@ -89,8 +92,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
89 92
90 // If not, go get them and place them in the cache 93 // If not, go get them and place them in the cache
91 Dictionary<AssetType, InventoryFolderBase> folders = CacheSystemFolders(presence.UUID); 94 Dictionary<AssetType, InventoryFolderBase> folders = CacheSystemFolders(presence.UUID);
95 CacheInventoryServiceURL(presence.Scene, presence.UUID);
96
92 m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent in {0}, fetched system folders for {1} {2}: count {3}", 97 m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent in {0}, fetched system folders for {1} {2}: count {3}",
93 presence.Scene.RegionInfo.RegionName, presence.Firstname, presence.Lastname, folders.Count); 98 presence.Scene.RegionInfo.RegionName, presence.Firstname, presence.Lastname, folders.Count);
99
94 } 100 }
95 101
96 void OnClientClosed(UUID clientID, Scene scene) 102 void OnClientClosed(UUID clientID, Scene scene)
@@ -113,6 +119,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
113 "[INVENTORY CACHE]: OnClientClosed in {0}, user {1} out of sim. Dropping system folders", 119 "[INVENTORY CACHE]: OnClientClosed in {0}, user {1} out of sim. Dropping system folders",
114 scene.RegionInfo.RegionName, clientID); 120 scene.RegionInfo.RegionName, clientID);
115 DropCachedSystemFolders(clientID); 121 DropCachedSystemFolders(clientID);
122 DropInventoryServiceURL(clientID);
116 } 123 }
117 } 124 }
118 125
@@ -174,5 +181,49 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
174 181
175 return null; 182 return null;
176 } 183 }
184
185 /// <summary>
186 /// Gets the user's inventory URL from its serviceURLs, if the user is foreign,
187 /// and sticks it in the cache
188 /// </summary>
189 /// <param name="userID"></param>
190 private void CacheInventoryServiceURL(Scene scene, UUID userID)
191 {
192 if (scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, userID) == null)
193 {
194 // The user does not have a local account; let's cache its service URL
195 string inventoryURL = string.Empty;
196 ScenePresence sp = null;
197 scene.TryGetScenePresence(userID, out sp);
198 if (sp != null)
199 {
200 AgentCircuitData aCircuit = scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
201 if (aCircuit.ServiceURLs.ContainsKey("InventoryServerURI"))
202 {
203 inventoryURL = aCircuit.ServiceURLs["InventoryServerURI"].ToString();
204 if (inventoryURL != null && inventoryURL != string.Empty)
205 {
206 inventoryURL = inventoryURL.Trim(new char[] { '/' });
207 m_InventoryURLs.Add(userID, inventoryURL);
208 }
209 }
210 }
211 }
212 }
213
214 private void DropInventoryServiceURL(UUID userID)
215 {
216 lock (m_InventoryURLs)
217 if (m_InventoryURLs.ContainsKey(userID))
218 m_InventoryURLs.Remove(userID);
219 }
220
221 public string GetInventoryServiceURL(UUID userID)
222 {
223 if (m_InventoryURLs.ContainsKey(userID))
224 return m_InventoryURLs[userID];
225
226 return null;
227 }
177 } 228 }
178} 229}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs
new file mode 100644
index 0000000..ac9e792
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs
@@ -0,0 +1,305 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using System;
30using System.Collections.Generic;
31using System.Reflection;
32using Nini.Config;
33using OpenSim.Framework;
34using OpenSim.Framework.Statistics;
35
36using OpenSim.Services.Connectors;
37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes;
39using OpenSim.Services.Interfaces;
40using OpenMetaverse;
41
42namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
43{
44 public class RemoteXInventoryServicesConnector : ISharedRegionModule, IInventoryService
45 {
46 private static readonly ILog m_log =
47 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48
49 private bool m_Enabled = false;
50 private bool m_Initialized = false;
51 private Scene m_Scene;
52 private XInventoryServicesConnector m_RemoteConnector;
53
54 public Type ReplaceableInterface
55 {
56 get { return null; }
57 }
58
59 public string Name
60 {
61 get { return "RemoteXInventoryServicesConnector"; }
62 }
63
64 public RemoteXInventoryServicesConnector()
65 {
66 }
67
68 public RemoteXInventoryServicesConnector(string url)
69 {
70 m_RemoteConnector = new XInventoryServicesConnector(url);
71 }
72
73 public RemoteXInventoryServicesConnector(IConfigSource source)
74 {
75 Init(source);
76 }
77
78 protected void Init(IConfigSource source)
79 {
80 m_RemoteConnector = new XInventoryServicesConnector(source);
81 }
82
83
84 #region ISharedRegionModule
85
86 public void Initialise(IConfigSource source)
87 {
88 IConfig moduleConfig = source.Configs["Modules"];
89 if (moduleConfig != null)
90 {
91 string name = moduleConfig.GetString("InventoryServices", "");
92 if (name == Name)
93 {
94 Init(source);
95 m_Enabled = true;
96
97 m_log.Info("[XINVENTORY CONNECTOR]: Remote XInventory enabled");
98 }
99 }
100 }
101
102 public void PostInitialise()
103 {
104 }
105
106 public void Close()
107 {
108 }
109
110 public void AddRegion(Scene scene)
111 {
112 m_Scene = scene;
113 //m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
114
115 if (!m_Enabled)
116 return;
117
118 if (!m_Initialized)
119 {
120 m_Initialized = true;
121 }
122
123 scene.RegisterModuleInterface<IInventoryService>(this);
124 }
125
126 public void RemoveRegion(Scene scene)
127 {
128 if (!m_Enabled)
129 return;
130
131 }
132
133 public void RegionLoaded(Scene scene)
134 {
135 if (!m_Enabled)
136 return;
137
138 m_log.InfoFormat("[XINVENTORY CONNECTOR]: Enabled remote XInventory for region {0}", scene.RegionInfo.RegionName);
139
140 }
141
142 #endregion ISharedRegionModule
143
144 #region IInventoryService
145
146 public bool CreateUserInventory(UUID user)
147 {
148 return false;
149 }
150
151 public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
152 {
153 return new List<InventoryFolderBase>();
154 }
155
156 public InventoryCollection GetUserInventory(UUID userID)
157 {
158 return null;
159 }
160
161 public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
162 {
163 }
164
165 public InventoryFolderBase GetRootFolder(UUID userID)
166 {
167 return m_RemoteConnector.GetRootFolder(userID);
168 }
169
170 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
171 {
172 return m_RemoteConnector.GetFolderForType(userID, type);
173 }
174
175 public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
176 {
177 return m_RemoteConnector.GetSystemFolders(userID);
178 }
179
180 public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
181 {
182 return m_RemoteConnector.GetFolderContent(userID, folderID);
183 }
184
185 public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
186 {
187 return m_RemoteConnector.GetFolderItems(userID, folderID);
188 }
189
190 public bool AddFolder(InventoryFolderBase folder)
191 {
192 if (folder == null)
193 return false;
194
195 return m_RemoteConnector.AddFolder(folder);
196 }
197
198 public bool UpdateFolder(InventoryFolderBase folder)
199 {
200 if (folder == null)
201 return false;
202
203 return m_RemoteConnector.UpdateFolder(folder);
204 }
205
206 public bool MoveFolder(InventoryFolderBase folder)
207 {
208 if (folder == null)
209 return false;
210
211 return m_RemoteConnector.MoveFolder(folder);
212 }
213
214 public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
215 {
216 if (folderIDs == null)
217 return false;
218 if (folderIDs.Count == 0)
219 return false;
220
221 return m_RemoteConnector.DeleteFolders(ownerID, folderIDs);
222 }
223
224
225 public bool PurgeFolder(InventoryFolderBase folder)
226 {
227 if (folder == null)
228 return false;
229
230 return m_RemoteConnector.PurgeFolder(folder);
231 }
232
233 public bool AddItem(InventoryItemBase item)
234 {
235 if (item == null)
236 return false;
237
238 return m_RemoteConnector.AddItem(item);
239 }
240
241 public bool UpdateItem(InventoryItemBase item)
242 {
243 if (item == null)
244 return false;
245
246 return m_RemoteConnector.UpdateItem(item);
247 }
248
249 public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
250 {
251 if (items == null)
252 return false;
253
254 return m_RemoteConnector.MoveItems(ownerID, items);
255 }
256
257
258 public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
259 {
260 if (itemIDs == null)
261 return false;
262 if (itemIDs.Count == 0)
263 return true;
264
265 return m_RemoteConnector.DeleteItems(ownerID, itemIDs);
266 }
267
268 public InventoryItemBase GetItem(InventoryItemBase item)
269 {
270 if (item == null)
271 return null;
272
273 return m_RemoteConnector.GetItem(item);
274 }
275
276 public InventoryFolderBase GetFolder(InventoryFolderBase folder)
277 {
278 m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID);
279 if (folder == null)
280 return null;
281
282 return m_RemoteConnector.GetFolder(folder);
283 }
284
285 public bool HasInventoryForUser(UUID userID)
286 {
287 return false;
288 }
289
290 public List<InventoryItemBase> GetActiveGestures(UUID userId)
291 {
292 return new List<InventoryItemBase>();
293 }
294
295 public int GetAssetPermissions(UUID userID, UUID assetID)
296 {
297 return m_RemoteConnector.GetAssetPermissions(userID, assetID);
298 }
299
300
301 #endregion
302
303
304 }
305}
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 01359f0..69b247c 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -1721,7 +1721,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1721 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1721 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1722 if (m_bypassPermissions) return m_bypassPermissionsValue; 1722 if (m_bypassPermissions) return m_bypassPermissionsValue;
1723 1723
1724 return true; 1724 return GenericObjectPermission(userID, objectID, false);
1725 } 1725 }
1726 1726
1727 private bool CanDelinkObject(UUID userID, UUID objectID) 1727 private bool CanDelinkObject(UUID userID, UUID objectID)
@@ -1729,7 +1729,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1729 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1729 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1730 if (m_bypassPermissions) return m_bypassPermissionsValue; 1730 if (m_bypassPermissions) return m_bypassPermissionsValue;
1731 1731
1732 return true; 1732 return GenericObjectPermission(userID, objectID, false);
1733 } 1733 }
1734 1734
1735 private bool CanBuyLand(UUID userID, ILandObject parcel, Scene scene) 1735 private bool CanBuyLand(UUID userID, ILandObject parcel, Scene scene)
@@ -1894,4 +1894,4 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1894 return(false); 1894 return(false);
1895 } 1895 }
1896 } 1896 }
1897} \ No newline at end of file 1897}
diff --git a/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs b/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs
index f441aa9..6e69902 100644
--- a/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs
+++ b/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
69 byte RayEndIsIntersection) { this.Stale = true; }; 69 byte RayEndIsIntersection) { this.Stale = true; };
70 client.OnLinkObjects += delegate (IClientAPI remoteClient, uint parent, List<uint> children) 70 client.OnLinkObjects += delegate (IClientAPI remoteClient, uint parent, List<uint> children)
71 { this.Stale = true; }; 71 { this.Stale = true; };
72 client.OnDelinkObjects += delegate(List<uint> primIds) { this.Stale = true; }; 72 client.OnDelinkObjects += delegate(List<uint> primIds, IClientAPI clientApi) { this.Stale = true; };
73 client.OnGrabUpdate += delegate(UUID objectID, Vector3 offset, Vector3 grapPos, 73 client.OnGrabUpdate += delegate(UUID objectID, Vector3 offset, Vector3 grapPos,
74 IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) { this.Stale = true; }; 74 IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) { this.Stale = true; };
75 client.OnObjectAttach += delegate(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, 75 client.OnObjectAttach += delegate(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt,
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 2b90960..fd43923 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -161,6 +161,7 @@ namespace OpenSim.Region.Framework.Interfaces
161 /// in this prim's inventory.</param> 161 /// in this prim's inventory.</param>
162 /// <returns>false if the item did not exist, true if the update occurred successfully</returns> 162 /// <returns>false if the item did not exist, true if the update occurred successfully</returns>
163 bool UpdateInventoryItem(TaskInventoryItem item); 163 bool UpdateInventoryItem(TaskInventoryItem item);
164 bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents);
164 165
165 /// <summary> 166 /// <summary>
166 /// Remove an item from this entity's inventory 167 /// Remove an item from this entity's inventory
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionModule.cs
index 8365fe3..e25a6e8 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionModule.cs
@@ -30,8 +30,8 @@ using OpenSim.Region.Framework.Scenes;
30 30
31namespace OpenSim.Region.Framework.Interfaces 31namespace OpenSim.Region.Framework.Interfaces
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// DEPRECATED! Use INonSharedRegionModule or ISharedRegionModule instead 34 /// DEPRECATED! Use INonSharedRegionModule or ISharedRegionModule instead
35 /// </summary> 35 /// </summary>
36 public interface IRegionModule 36 public interface IRegionModule
37 { 37 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 15b5230..6ebfd31 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1941,5 +1941,55 @@ namespace OpenSim.Region.Framework.Scenes
1941 part.GetProperties(remoteClient); 1941 part.GetProperties(remoteClient);
1942 } 1942 }
1943 } 1943 }
1944
1945 public void DelinkObjects(List<uint> primIds, IClientAPI client)
1946 {
1947 List<SceneObjectPart> parts = new List<SceneObjectPart>();
1948
1949 foreach (uint localID in primIds)
1950 {
1951 SceneObjectPart part = GetSceneObjectPart(localID);
1952
1953 if (part == null)
1954 continue;
1955
1956 if (Permissions.CanDelinkObject(client.AgentId, part.ParentGroup.RootPart.UUID))
1957 parts.Add(part);
1958 }
1959
1960 m_sceneGraph.DelinkObjects(parts);
1961 }
1962
1963 public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds)
1964 {
1965 List<UUID> owners = new List<UUID>();
1966
1967 List<SceneObjectPart> children = new List<SceneObjectPart>();
1968 SceneObjectPart root = GetSceneObjectPart(parentPrimId);
1969
1970 if (Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID))
1971 return;
1972
1973 foreach (uint localID in childPrimIds)
1974 {
1975 SceneObjectPart part = GetSceneObjectPart(localID);
1976
1977 if (part == null)
1978 continue;
1979
1980 if (!owners.Contains(part.OwnerID))
1981 owners.Add(part.OwnerID);
1982
1983 if (Permissions.CanLinkObject(client.AgentId, part.ParentGroup.RootPart.UUID))
1984 children.Add(part);
1985 }
1986
1987 // Must be all one owner
1988 //
1989 if (owners.Count > 1)
1990 return;
1991
1992 m_sceneGraph.LinkObjects(root, children);
1993 }
1944 } 1994 }
1945} 1995}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 57587be..61a2956 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2721,8 +2721,8 @@ namespace OpenSim.Region.Framework.Scenes
2721 client.OnObjectName += m_sceneGraph.PrimName; 2721 client.OnObjectName += m_sceneGraph.PrimName;
2722 client.OnObjectClickAction += m_sceneGraph.PrimClickAction; 2722 client.OnObjectClickAction += m_sceneGraph.PrimClickAction;
2723 client.OnObjectMaterial += m_sceneGraph.PrimMaterial; 2723 client.OnObjectMaterial += m_sceneGraph.PrimMaterial;
2724 client.OnLinkObjects += m_sceneGraph.LinkObjects; 2724 client.OnLinkObjects += LinkObjects;
2725 client.OnDelinkObjects += m_sceneGraph.DelinkObjects; 2725 client.OnDelinkObjects += DelinkObjects;
2726 client.OnObjectDuplicate += m_sceneGraph.DuplicateObject; 2726 client.OnObjectDuplicate += m_sceneGraph.DuplicateObject;
2727 client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay; 2727 client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay;
2728 client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags; 2728 client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
@@ -2878,8 +2878,8 @@ namespace OpenSim.Region.Framework.Scenes
2878 client.OnObjectName -= m_sceneGraph.PrimName; 2878 client.OnObjectName -= m_sceneGraph.PrimName;
2879 client.OnObjectClickAction -= m_sceneGraph.PrimClickAction; 2879 client.OnObjectClickAction -= m_sceneGraph.PrimClickAction;
2880 client.OnObjectMaterial -= m_sceneGraph.PrimMaterial; 2880 client.OnObjectMaterial -= m_sceneGraph.PrimMaterial;
2881 client.OnLinkObjects -= m_sceneGraph.LinkObjects; 2881 client.OnLinkObjects -= LinkObjects;
2882 client.OnDelinkObjects -= m_sceneGraph.DelinkObjects; 2882 client.OnDelinkObjects -= DelinkObjects;
2883 client.OnObjectDuplicate -= m_sceneGraph.DuplicateObject; 2883 client.OnObjectDuplicate -= m_sceneGraph.DuplicateObject;
2884 client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay; 2884 client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay;
2885 client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags; 2885 client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags;
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 1421d0e..ce11267 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1463,20 +1463,21 @@ namespace OpenSim.Region.Framework.Scenes
1463 /// <param name="client"></param> 1463 /// <param name="client"></param>
1464 /// <param name="parentPrim"></param> 1464 /// <param name="parentPrim"></param>
1465 /// <param name="childPrims"></param> 1465 /// <param name="childPrims"></param>
1466 protected internal void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds) 1466 protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children)
1467 { 1467 {
1468 Monitor.Enter(m_updateLock); 1468 Monitor.Enter(m_updateLock);
1469 try 1469 try
1470 { 1470 {
1471 SceneObjectGroup parentGroup = GetGroupByPrim(parentPrimId); 1471 SceneObjectGroup parentGroup = root.ParentGroup;
1472 1472
1473 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); 1473 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>();
1474 if (parentGroup != null) 1474 if (parentGroup != null)
1475 { 1475 {
1476 // We do this in reverse to get the link order of the prims correct 1476 // We do this in reverse to get the link order of the prims correct
1477 for (int i = childPrimIds.Count - 1; i >= 0; i--) 1477 for (int i = children.Count - 1; i >= 0; i--)
1478 { 1478 {
1479 SceneObjectGroup child = GetGroupByPrim(childPrimIds[i]); 1479 SceneObjectGroup child = children[i].ParentGroup;
1480
1480 if (child != null) 1481 if (child != null)
1481 { 1482 {
1482 // Make sure no child prim is set for sale 1483 // Make sure no child prim is set for sale
@@ -1509,17 +1510,6 @@ namespace OpenSim.Region.Framework.Scenes
1509 parentGroup.HasGroupChanged = true; 1510 parentGroup.HasGroupChanged = true;
1510 parentGroup.ScheduleGroupForFullUpdate(); 1511 parentGroup.ScheduleGroupForFullUpdate();
1511 1512
1512// if (client != null)
1513// {
1514// parentGroup.GetProperties(client);
1515// }
1516// else
1517// {
1518// foreach (ScenePresence p in GetScenePresences())
1519// {
1520// parentGroup.GetProperties(p.ControllingClient);
1521// }
1522// }
1523 } 1513 }
1524 finally 1514 finally
1525 { 1515 {
@@ -1531,12 +1521,7 @@ namespace OpenSim.Region.Framework.Scenes
1531 /// Delink a linkset 1521 /// Delink a linkset
1532 /// </summary> 1522 /// </summary>
1533 /// <param name="prims"></param> 1523 /// <param name="prims"></param>
1534 protected internal void DelinkObjects(List<uint> primIds) 1524 protected internal void DelinkObjects(List<SceneObjectPart> prims)
1535 {
1536 DelinkObjects(primIds, true);
1537 }
1538
1539 protected internal void DelinkObjects(List<uint> primIds, bool sendEvents)
1540 { 1525 {
1541 Monitor.Enter(m_updateLock); 1526 Monitor.Enter(m_updateLock);
1542 try 1527 try
@@ -1546,9 +1531,8 @@ namespace OpenSim.Region.Framework.Scenes
1546 List<SceneObjectGroup> affectedGroups = new List<SceneObjectGroup>(); 1531 List<SceneObjectGroup> affectedGroups = new List<SceneObjectGroup>();
1547 // Look them all up in one go, since that is comparatively expensive 1532 // Look them all up in one go, since that is comparatively expensive
1548 // 1533 //
1549 foreach (uint primID in primIds) 1534 foreach (SceneObjectPart part in prims)
1550 { 1535 {
1551 SceneObjectPart part = m_parentScene.GetSceneObjectPart(primID);
1552 if (part != null) 1536 if (part != null)
1553 { 1537 {
1554 if (part.ParentGroup.Children.Count != 1) // Skip single 1538 if (part.ParentGroup.Children.Count != 1) // Skip single
@@ -1563,17 +1547,13 @@ namespace OpenSim.Region.Framework.Scenes
1563 affectedGroups.Add(group); 1547 affectedGroups.Add(group);
1564 } 1548 }
1565 } 1549 }
1566 else
1567 {
1568 m_log.ErrorFormat("Viewer requested unlink of nonexistent part {0}", primID);
1569 }
1570 } 1550 }
1571 1551
1572 foreach (SceneObjectPart child in childParts) 1552 foreach (SceneObjectPart child in childParts)
1573 { 1553 {
1574 // Unlink all child parts from their groups 1554 // Unlink all child parts from their groups
1575 // 1555 //
1576 child.ParentGroup.DelinkFromGroup(child, sendEvents); 1556 child.ParentGroup.DelinkFromGroup(child, true);
1577 } 1557 }
1578 1558
1579 foreach (SceneObjectPart root in rootParts) 1559 foreach (SceneObjectPart root in rootParts)
@@ -1628,12 +1608,9 @@ namespace OpenSim.Region.Framework.Scenes
1628 List<uint> linkIDs = new List<uint>(); 1608 List<uint> linkIDs = new List<uint>();
1629 1609
1630 foreach (SceneObjectPart newChild in newSet) 1610 foreach (SceneObjectPart newChild in newSet)
1631 {
1632 newChild.UpdateFlag = 0; 1611 newChild.UpdateFlag = 0;
1633 linkIDs.Add(newChild.LocalId);
1634 }
1635 1612
1636 LinkObjects(null, newRoot.LocalId, linkIDs); 1613 LinkObjects(newRoot, newSet);
1637 if (!affectedGroups.Contains(newRoot.ParentGroup)) 1614 if (!affectedGroups.Contains(newRoot.ParentGroup))
1638 affectedGroups.Add(newRoot.ParentGroup); 1615 affectedGroups.Add(newRoot.ParentGroup);
1639 } 1616 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 3b1b567..4da63c0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -609,43 +609,50 @@ namespace OpenSim.Region.Framework.Scenes
609 /// <returns>false if the item did not exist, true if the update occurred successfully</returns> 609 /// <returns>false if the item did not exist, true if the update occurred successfully</returns>
610 public bool UpdateInventoryItem(TaskInventoryItem item) 610 public bool UpdateInventoryItem(TaskInventoryItem item)
611 { 611 {
612 lock (m_items) 612 return UpdateInventoryItem(item, true);
613 }
614
615 public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents)
616 {
617 lock(m_items)
613 { 618 {
614 if (m_items.ContainsKey(item.ItemID)) 619 if (m_items.ContainsKey(item.ItemID))
615 { 620 {
616 item.ParentID = m_part.UUID; 621 if (m_items.ContainsKey(item.ItemID))
617 item.ParentPartID = m_part.UUID;
618 item.Flags = m_items[item.ItemID].Flags;
619
620 // If group permissions have been set on, check that the groupID is up to date in case it has
621 // changed since permissions were last set.
622 if (item.GroupPermissions != (uint)PermissionMask.None)
623 item.GroupID = m_part.GroupID;
624
625 if (item.AssetID == UUID.Zero)
626 { 622 {
627 item.AssetID = m_items[item.ItemID].AssetID; 623 item.ParentID = m_part.UUID;
624 item.ParentPartID = m_part.UUID;
625 item.Flags = m_items[item.ItemID].Flags;
626
627 // If group permissions have been set on, check that the groupID is up to date in case it has
628 // changed since permissions were last set.
629 if (item.GroupPermissions != (uint)PermissionMask.None)
630 item.GroupID = m_part.GroupID;
631
632 if (item.AssetID == UUID.Zero)
633 {
634 item.AssetID = m_items[item.ItemID].AssetID;
635 }
636 m_items[item.ItemID] = item;
637 m_inventorySerial++;
638 if (fireScriptEvents)
639 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
640 HasInventoryChanged = true;
641 m_part.ParentGroup.HasGroupChanged = true;
642 return true;
643 }
644 else
645 {
646 m_log.ErrorFormat(
647 "[PRIM INVENTORY]: " +
648 "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
649 item.ItemID, m_part.Name, m_part.UUID,
650 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
628 } 651 }
629 652
630 m_items[item.ItemID] = item;
631 m_inventorySerial++;
632 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
633 HasInventoryChanged = true;
634 m_part.ParentGroup.HasGroupChanged = true;
635
636 return true;
637 }
638 else
639 {
640 m_log.ErrorFormat(
641 "[PRIM INVENTORY]: " +
642 "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
643 item.ItemID, m_part.Name, m_part.UUID,
644 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
645 } 653 }
654 return false;
646 } 655 }
647
648 return false;
649 } 656 }
650 657
651 /// <summary> 658 /// <summary>
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs
index 5fac189..16cd7e4 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs
@@ -39,6 +39,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
39 { 39 {
40 int Type { get; } 40 int Type { get; }
41 UUID AssetID { get; } 41 UUID AssetID { get; }
42 T RetreiveAsset<T>() where T : Asset, new(); 42 T RetrieveAsset<T>() where T : Asset, new();
43 } 43 }
44} 44}
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs
index 5bf29d7..bf85cbc 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs
@@ -39,11 +39,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
39 public class InventoryItem : IInventoryItem 39 public class InventoryItem : IInventoryItem
40 { 40 {
41 TaskInventoryItem m_privateItem; 41 TaskInventoryItem m_privateItem;
42 Scene m_rootSceene; 42 Scene m_rootScene;
43 43
44 public InventoryItem(Scene rootScene, TaskInventoryItem internalItem) 44 public InventoryItem(Scene rootScene, TaskInventoryItem internalItem)
45 { 45 {
46 m_rootSceene = rootScene; 46 m_rootScene = rootScene;
47 m_privateItem = internalItem; 47 m_privateItem = internalItem;
48 } 48 }
49 49
@@ -82,9 +82,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
82 public UUID AssetID { get { return m_privateItem.AssetID; } } 82 public UUID AssetID { get { return m_privateItem.AssetID; } }
83 83
84 // This method exposes OpenSim/OpenMetaverse internals and needs to be replaced with a IAsset specific to MRM. 84 // This method exposes OpenSim/OpenMetaverse internals and needs to be replaced with a IAsset specific to MRM.
85 public T RetreiveAsset<T>() where T : OpenMetaverse.Assets.Asset, new() 85 public T RetrieveAsset<T>() where T : OpenMetaverse.Assets.Asset, new()
86 { 86 {
87 AssetBase a = m_rootSceene.AssetService.Get(AssetID.ToString()); 87 AssetBase a = m_rootScene.AssetService.Get(AssetID.ToString());
88 T result = new T(); 88 T result = new T();
89 89
90 if ((sbyte)result.AssetType != a.Type) 90 if ((sbyte)result.AssetType != a.Type)
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index d8c0ba5..f719683 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -261,13 +261,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
261 // } 261 // }
262 //} 262 //}
263 263
264 public object GetCompilerOutput(UUID assetID) 264 public string GetCompilerOutput(string assetID)
265 { 265 {
266 return Path.Combine(ScriptEnginesPath, Path.Combine( 266 return Path.Combine(ScriptEnginesPath, Path.Combine(
267 m_scriptEngine.World.RegionInfo.RegionID.ToString(), 267 m_scriptEngine.World.RegionInfo.RegionID.ToString(),
268 FilePrefix + "_compiled_" + assetID + ".dll")); 268 FilePrefix + "_compiled_" + assetID + ".dll"));
269 } 269 }
270 270
271 public string GetCompilerOutput(UUID assetID)
272 {
273 return GetCompilerOutput(assetID.ToString());
274 }
275
271 /// <summary> 276 /// <summary>
272 /// Converts script from LSL to CS and calls CompileFromCSText 277 /// Converts script from LSL to CS and calls CompileFromCSText
273 /// </summary> 278 /// </summary>
@@ -279,9 +284,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
279 linemap = null; 284 linemap = null;
280 m_warnings.Clear(); 285 m_warnings.Clear();
281 286
282 assembly = Path.Combine(ScriptEnginesPath, Path.Combine( 287 assembly = GetCompilerOutput(asset);
283 m_scriptEngine.World.RegionInfo.RegionID.ToString(),
284 FilePrefix + "_compiled_" + asset + ".dll"));
285 288
286 if (!Directory.Exists(ScriptEnginesPath)) 289 if (!Directory.Exists(ScriptEnginesPath))
287 { 290 {
diff --git a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
index 34f7dcc..16b05df 100644
--- a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
+++ b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
@@ -91,7 +91,7 @@ namespace OpenSim.Server.Handlers.Asset
91 sr.Close(); 91 sr.Close();
92 body = body.Trim(); 92 body = body.Trim();
93 93
94 m_log.DebugFormat("[XXX]: query String: {0}", body); 94 //m_log.DebugFormat("[XXX]: query String: {0}", body);
95 95
96 try 96 try
97 { 97 {
@@ -144,6 +144,8 @@ namespace OpenSim.Server.Handlers.Asset
144 return HandleGetActiveGestures(request); 144 return HandleGetActiveGestures(request);
145 case "GETASSETPERMISSIONS": 145 case "GETASSETPERMISSIONS":
146 return HandleGetAssetPermissions(request); 146 return HandleGetAssetPermissions(request);
147 case "GETSYSTEMFOLDERS":
148 return HandleGetSystemFolders(request);
147 } 149 }
148 m_log.DebugFormat("[XINVENTORY HANDLER]: unknown method request: {0}", method); 150 m_log.DebugFormat("[XINVENTORY HANDLER]: unknown method request: {0}", method);
149 } 151 }
@@ -197,7 +199,7 @@ namespace OpenSim.Server.Handlers.Asset
197 199
198 return ms.ToArray(); 200 return ms.ToArray();
199 } 201 }
200 202
201 byte[] HandleCreateUserInventory(Dictionary<string,object> request) 203 byte[] HandleCreateUserInventory(Dictionary<string,object> request)
202 { 204 {
203 Dictionary<string,object> result = new Dictionary<string,object>(); 205 Dictionary<string,object> result = new Dictionary<string,object>();
@@ -211,7 +213,7 @@ namespace OpenSim.Server.Handlers.Asset
211 result["RESULT"] = "False"; 213 result["RESULT"] = "False";
212 214
213 string xmlString = ServerUtils.BuildXmlResponse(result); 215 string xmlString = ServerUtils.BuildXmlResponse(result);
214 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 216 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
215 UTF8Encoding encoding = new UTF8Encoding(); 217 UTF8Encoding encoding = new UTF8Encoding();
216 return encoding.GetBytes(xmlString); 218 return encoding.GetBytes(xmlString);
217 } 219 }
@@ -226,12 +228,20 @@ namespace OpenSim.Server.Handlers.Asset
226 228
227 List<InventoryFolderBase> folders = m_InventoryService.GetInventorySkeleton(new UUID(request["PRINCIPAL"].ToString())); 229 List<InventoryFolderBase> folders = m_InventoryService.GetInventorySkeleton(new UUID(request["PRINCIPAL"].ToString()));
228 230
231 Dictionary<string, object> sfolders = new Dictionary<string, object>();
229 if (folders != null) 232 if (folders != null)
233 {
234 int i = 0;
230 foreach (InventoryFolderBase f in folders) 235 foreach (InventoryFolderBase f in folders)
231 result[f.ID.ToString()] = EncodeFolder(f); 236 {
237 sfolders["folder_" + i.ToString()] = EncodeFolder(f);
238 i++;
239 }
240 }
241 result["FOLDERS"] = sfolders;
232 242
233 string xmlString = ServerUtils.BuildXmlResponse(result); 243 string xmlString = ServerUtils.BuildXmlResponse(result);
234 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 244 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
235 UTF8Encoding encoding = new UTF8Encoding(); 245 UTF8Encoding encoding = new UTF8Encoding();
236 return encoding.GetBytes(xmlString); 246 return encoding.GetBytes(xmlString);
237 } 247 }
@@ -244,10 +254,10 @@ namespace OpenSim.Server.Handlers.Asset
244 UUID.TryParse(request["PRINCIPAL"].ToString(), out principal); 254 UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
245 InventoryFolderBase rfolder = m_InventoryService.GetRootFolder(principal); 255 InventoryFolderBase rfolder = m_InventoryService.GetRootFolder(principal);
246 if (rfolder != null) 256 if (rfolder != null)
247 result[rfolder.ID.ToString()] = EncodeFolder(rfolder); 257 result["folder"] = EncodeFolder(rfolder);
248 258
249 string xmlString = ServerUtils.BuildXmlResponse(result); 259 string xmlString = ServerUtils.BuildXmlResponse(result);
250 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 260 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
251 UTF8Encoding encoding = new UTF8Encoding(); 261 UTF8Encoding encoding = new UTF8Encoding();
252 return encoding.GetBytes(xmlString); 262 return encoding.GetBytes(xmlString);
253 } 263 }
@@ -261,10 +271,10 @@ namespace OpenSim.Server.Handlers.Asset
261 Int32.TryParse(request["TYPE"].ToString(), out type); 271 Int32.TryParse(request["TYPE"].ToString(), out type);
262 InventoryFolderBase folder = m_InventoryService.GetFolderForType(principal, (AssetType)type); 272 InventoryFolderBase folder = m_InventoryService.GetFolderForType(principal, (AssetType)type);
263 if (folder != null) 273 if (folder != null)
264 result[folder.ID.ToString()] = EncodeFolder(folder); 274 result["folder"] = EncodeFolder(folder);
265 275
266 string xmlString = ServerUtils.BuildXmlResponse(result); 276 string xmlString = ServerUtils.BuildXmlResponse(result);
267 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 277 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
268 UTF8Encoding encoding = new UTF8Encoding(); 278 UTF8Encoding encoding = new UTF8Encoding();
269 return encoding.GetBytes(xmlString); 279 return encoding.GetBytes(xmlString);
270 } 280 }
@@ -281,18 +291,26 @@ namespace OpenSim.Server.Handlers.Asset
281 if (icoll != null) 291 if (icoll != null)
282 { 292 {
283 Dictionary<string, object> folders = new Dictionary<string, object>(); 293 Dictionary<string, object> folders = new Dictionary<string, object>();
294 int i = 0;
284 foreach (InventoryFolderBase f in icoll.Folders) 295 foreach (InventoryFolderBase f in icoll.Folders)
285 folders[f.ID.ToString()] = EncodeFolder(f); 296 {
297 folders["folder_" + i.ToString()] = EncodeFolder(f);
298 i++;
299 }
286 result["FOLDERS"] = folders; 300 result["FOLDERS"] = folders;
287 301
302 i = 0;
288 Dictionary<string, object> items = new Dictionary<string, object>(); 303 Dictionary<string, object> items = new Dictionary<string, object>();
289 foreach (InventoryItemBase i in icoll.Items) 304 foreach (InventoryItemBase it in icoll.Items)
290 items[i.ID.ToString()] = EncodeItem(i); 305 {
306 items["item_" + i.ToString()] = EncodeItem(it);
307 i++;
308 }
291 result["ITEMS"] = items; 309 result["ITEMS"] = items;
292 } 310 }
293 311
294 string xmlString = ServerUtils.BuildXmlResponse(result); 312 string xmlString = ServerUtils.BuildXmlResponse(result);
295 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 313 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
296 UTF8Encoding encoding = new UTF8Encoding(); 314 UTF8Encoding encoding = new UTF8Encoding();
297 return encoding.GetBytes(xmlString); 315 return encoding.GetBytes(xmlString);
298 } 316 }
@@ -306,12 +324,21 @@ namespace OpenSim.Server.Handlers.Asset
306 UUID.TryParse(request["FOLDER"].ToString(), out folderID); 324 UUID.TryParse(request["FOLDER"].ToString(), out folderID);
307 325
308 List<InventoryItemBase> items = m_InventoryService.GetFolderItems(principal, folderID); 326 List<InventoryItemBase> items = m_InventoryService.GetFolderItems(principal, folderID);
327 Dictionary<string, object> sitems = new Dictionary<string, object>();
328
309 if (items != null) 329 if (items != null)
330 {
331 int i = 0;
310 foreach (InventoryItemBase item in items) 332 foreach (InventoryItemBase item in items)
311 result[item.ID.ToString()] = EncodeItem(item); 333 {
334 sitems["item_" + i.ToString()] = EncodeItem(item);
335 i++;
336 }
337 }
338 result["ITEMS"] = sitems;
312 339
313 string xmlString = ServerUtils.BuildXmlResponse(result); 340 string xmlString = ServerUtils.BuildXmlResponse(result);
314 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 341 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
315 UTF8Encoding encoding = new UTF8Encoding(); 342 UTF8Encoding encoding = new UTF8Encoding();
316 return encoding.GetBytes(xmlString); 343 return encoding.GetBytes(xmlString);
317 } 344 }
@@ -481,10 +508,10 @@ namespace OpenSim.Server.Handlers.Asset
481 InventoryItemBase item = new InventoryItemBase(id); 508 InventoryItemBase item = new InventoryItemBase(id);
482 item = m_InventoryService.GetItem(item); 509 item = m_InventoryService.GetItem(item);
483 if (item != null) 510 if (item != null)
484 result[item.ID.ToString()] = EncodeItem(item); 511 result["item"] = EncodeItem(item);
485 512
486 string xmlString = ServerUtils.BuildXmlResponse(result); 513 string xmlString = ServerUtils.BuildXmlResponse(result);
487 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 514 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
488 UTF8Encoding encoding = new UTF8Encoding(); 515 UTF8Encoding encoding = new UTF8Encoding();
489 return encoding.GetBytes(xmlString); 516 return encoding.GetBytes(xmlString);
490 } 517 }
@@ -498,10 +525,10 @@ namespace OpenSim.Server.Handlers.Asset
498 InventoryFolderBase folder = new InventoryFolderBase(id); 525 InventoryFolderBase folder = new InventoryFolderBase(id);
499 folder = m_InventoryService.GetFolder(folder); 526 folder = m_InventoryService.GetFolder(folder);
500 if (folder != null) 527 if (folder != null)
501 result[folder.ID.ToString()] = EncodeFolder(folder); 528 result["folder"] = EncodeFolder(folder);
502 529
503 string xmlString = ServerUtils.BuildXmlResponse(result); 530 string xmlString = ServerUtils.BuildXmlResponse(result);
504 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 531 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
505 UTF8Encoding encoding = new UTF8Encoding(); 532 UTF8Encoding encoding = new UTF8Encoding();
506 return encoding.GetBytes(xmlString); 533 return encoding.GetBytes(xmlString);
507 } 534 }
@@ -513,12 +540,20 @@ namespace OpenSim.Server.Handlers.Asset
513 UUID.TryParse(request["PRINCIPAL"].ToString(), out principal); 540 UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
514 541
515 List<InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(principal); 542 List<InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(principal);
543 Dictionary<string, object> items = new Dictionary<string, object>();
516 if (gestures != null) 544 if (gestures != null)
545 {
546 int i = 0;
517 foreach (InventoryItemBase item in gestures) 547 foreach (InventoryItemBase item in gestures)
518 result[item.ID.ToString()] = EncodeItem(item); 548 {
549 items["item_" + i.ToString()] = EncodeItem(item);
550 i++;
551 }
552 }
553 result["ITEMS"] = items;
519 554
520 string xmlString = ServerUtils.BuildXmlResponse(result); 555 string xmlString = ServerUtils.BuildXmlResponse(result);
521 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 556 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
522 UTF8Encoding encoding = new UTF8Encoding(); 557 UTF8Encoding encoding = new UTF8Encoding();
523 return encoding.GetBytes(xmlString); 558 return encoding.GetBytes(xmlString);
524 } 559 }
@@ -535,7 +570,31 @@ namespace OpenSim.Server.Handlers.Asset
535 570
536 result["RESULT"] = perms.ToString(); 571 result["RESULT"] = perms.ToString();
537 string xmlString = ServerUtils.BuildXmlResponse(result); 572 string xmlString = ServerUtils.BuildXmlResponse(result);
538 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 573 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
574 UTF8Encoding encoding = new UTF8Encoding();
575 return encoding.GetBytes(xmlString);
576 }
577
578 byte[] HandleGetSystemFolders(Dictionary<string, object> request)
579 {
580 Dictionary<string, object> result = new Dictionary<string, object>();
581 UUID principal = UUID.Zero;
582 UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
583
584 Dictionary<AssetType, InventoryFolderBase> sfolders = GetSystemFolders(principal);
585 //m_log.DebugFormat("[XXX]: SystemFolders got {0} folders", sfolders.Count);
586
587 Dictionary<string, object> folders = new Dictionary<string, object>();
588 int i = 0;
589 foreach (KeyValuePair<AssetType, InventoryFolderBase> kvp in sfolders)
590 {
591 folders["folder_" + i.ToString()] = EncodeFolder(kvp.Value);
592 i++;
593 }
594 result["FOLDERS"] = folders;
595
596 string xmlString = ServerUtils.BuildXmlResponse(result);
597 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
539 UTF8Encoding encoding = new UTF8Encoding(); 598 UTF8Encoding encoding = new UTF8Encoding();
540 return encoding.GetBytes(xmlString); 599 return encoding.GetBytes(xmlString);
541 } 600 }
@@ -569,7 +628,7 @@ namespace OpenSim.Server.Handlers.Asset
569 ret["Flags"] = item.Flags.ToString(); 628 ret["Flags"] = item.Flags.ToString();
570 ret["Folder"] = item.Folder.ToString(); 629 ret["Folder"] = item.Folder.ToString();
571 ret["GroupID"] = item.GroupID.ToString(); 630 ret["GroupID"] = item.GroupID.ToString();
572 ret["GroupedOwned"] = item.GroupOwned.ToString(); 631 ret["GroupOwned"] = item.GroupOwned.ToString();
573 ret["GroupPermissions"] = item.GroupPermissions.ToString(); 632 ret["GroupPermissions"] = item.GroupPermissions.ToString();
574 ret["ID"] = item.ID.ToString(); 633 ret["ID"] = item.ID.ToString();
575 ret["InvType"] = item.InvType.ToString(); 634 ret["InvType"] = item.InvType.ToString();
@@ -623,5 +682,31 @@ namespace OpenSim.Server.Handlers.Asset
623 682
624 return item; 683 return item;
625 } 684 }
685
686 #region Extra
687 private Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
688 {
689 InventoryFolderBase root = m_InventoryService.GetRootFolder(userID);
690 if (root != null)
691 {
692 InventoryCollection content = m_InventoryService.GetFolderContent(userID, root.ID);
693 if (content != null)
694 {
695 Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>();
696 foreach (InventoryFolderBase folder in content.Folders)
697 {
698 if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
699 folders[(AssetType)folder.Type] = folder;
700 }
701 // Put the root folder there, as type Folder
702 folders[AssetType.Folder] = root;
703 return folders;
704 }
705 }
706 m_log.WarnFormat("[XINVENTORY SERVICE]: System folders for {0} not found", userID);
707 return new Dictionary<AssetType, InventoryFolderBase>();
708 }
709 #endregion
710
626 } 711 }
627} 712}
diff --git a/OpenSim/Server/Handlers/Login/LLLoginHandlers.cs b/OpenSim/Server/Handlers/Login/LLLoginHandlers.cs
index aaa958b..daf2704 100644
--- a/OpenSim/Server/Handlers/Login/LLLoginHandlers.cs
+++ b/OpenSim/Server/Handlers/Login/LLLoginHandlers.cs
@@ -72,6 +72,9 @@ namespace OpenSim.Server.Handlers.Login
72 string last = requestData["last"].ToString(); 72 string last = requestData["last"].ToString();
73 string passwd = requestData["passwd"].ToString(); 73 string passwd = requestData["passwd"].ToString();
74 string startLocation = string.Empty; 74 string startLocation = string.Empty;
75 UUID scopeID = UUID.Zero;
76 if (requestData["scope_id"] != null)
77 scopeID = new UUID(requestData["scope_id"].ToString());
75 if (requestData.ContainsKey("start")) 78 if (requestData.ContainsKey("start"))
76 startLocation = requestData["start"].ToString(); 79 startLocation = requestData["start"].ToString();
77 80
@@ -83,7 +86,7 @@ namespace OpenSim.Server.Handlers.Login
83 m_log.InfoFormat("[LOGIN]: XMLRPC Login Requested for {0} {1}, starting in {2}, using {3}", first, last, startLocation, clientVersion); 86 m_log.InfoFormat("[LOGIN]: XMLRPC Login Requested for {0} {1}, starting in {2}, using {3}", first, last, startLocation, clientVersion);
84 87
85 LoginResponse reply = null; 88 LoginResponse reply = null;
86 reply = m_LocalService.Login(first, last, passwd, startLocation, remoteClient); 89 reply = m_LocalService.Login(first, last, passwd, startLocation, scopeID, remoteClient);
87 90
88 XmlRpcResponse response = new XmlRpcResponse(); 91 XmlRpcResponse response = new XmlRpcResponse();
89 response.Value = reply.ToHashtable(); 92 response.Value = reply.ToHashtable();
@@ -109,10 +112,15 @@ namespace OpenSim.Server.Handlers.Login
109 if (map.ContainsKey("start")) 112 if (map.ContainsKey("start"))
110 startLocation = map["start"].AsString(); 113 startLocation = map["start"].AsString();
111 114
115 UUID scopeID = UUID.Zero;
116
117 if (map.ContainsKey("scope_id"))
118 scopeID = new UUID(map["scope_id"].AsString());
119
112 m_log.Info("[LOGIN]: LLSD Login Requested for: '" + map["first"].AsString() + "' '" + map["last"].AsString() + "' / " + startLocation); 120 m_log.Info("[LOGIN]: LLSD Login Requested for: '" + map["first"].AsString() + "' '" + map["last"].AsString() + "' / " + startLocation);
113 121
114 LoginResponse reply = null; 122 LoginResponse reply = null;
115 reply = m_LocalService.Login(map["first"].AsString(), map["last"].AsString(), map["passwd"].AsString(), startLocation, remoteClient); 123 reply = m_LocalService.Login(map["first"].AsString(), map["last"].AsString(), map["passwd"].AsString(), startLocation, scopeID, remoteClient);
116 return reply.ToOSDMap(); 124 return reply.ToOSDMap();
117 125
118 } 126 }
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs
index ed87f3f..4e512e7 100644
--- a/OpenSim/Services/AssetService/AssetService.cs
+++ b/OpenSim/Services/AssetService/AssetService.cs
@@ -106,7 +106,10 @@ namespace OpenSim.Services.AssetService
106 return null; 106 return null;
107 107
108 AssetBase asset = m_Database.GetAsset(assetID); 108 AssetBase asset = m_Database.GetAsset(assetID);
109 return asset.Metadata; 109 if (asset != null)
110 return asset.Metadata;
111
112 return null;
110 } 113 }
111 114
112 public byte[] GetData(string id) 115 public byte[] GetData(string id)
diff --git a/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs b/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs
index 0cc1978..52294da 100644
--- a/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs
+++ b/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs
@@ -112,8 +112,15 @@ namespace OpenSim.Services.Connectors
112 112
113 List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); 113 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
114 114
115 foreach (Object o in ret.Values) 115 try
116 folders.Add(BuildFolder((Dictionary<string,object>)o)); 116 {
117 foreach (Object o in ret.Values)
118 folders.Add(BuildFolder((Dictionary<string, object>)o));
119 }
120 catch (Exception e)
121 {
122 m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception unwrapping folder list: {0}", e.Message);
123 }
117 124
118 return folders; 125 return folders;
119 } 126 }
@@ -130,7 +137,7 @@ namespace OpenSim.Services.Connectors
130 if (ret.Count == 0) 137 if (ret.Count == 0)
131 return null; 138 return null;
132 139
133 return BuildFolder(ret); 140 return BuildFolder((Dictionary<string, object>)ret["folder"]);
134 } 141 }
135 142
136 public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) 143 public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
@@ -146,7 +153,7 @@ namespace OpenSim.Services.Connectors
146 if (ret.Count == 0) 153 if (ret.Count == 0)
147 return null; 154 return null;
148 155
149 return BuildFolder(ret); 156 return BuildFolder((Dictionary<string, object>)ret["folder"]);
150 } 157 }
151 158
152 public InventoryCollection GetFolderContent(UUID principalID, UUID folderID) 159 public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
@@ -173,10 +180,17 @@ namespace OpenSim.Services.Connectors
173 Dictionary<string,object> items = 180 Dictionary<string,object> items =
174 (Dictionary<string,object>)ret["ITEMS"]; 181 (Dictionary<string,object>)ret["ITEMS"];
175 182
176 foreach (Object o in folders.Values) 183 try
177 inventory.Folders.Add(BuildFolder((Dictionary<string,object>)o)); 184 {
178 foreach (Object o in items.Values) 185 foreach (Object o in folders.Values) // getting the values directly, we don't care about the keys folder_i
179 inventory.Items.Add(BuildItem((Dictionary<string,object>)o)); 186 inventory.Folders.Add(BuildFolder((Dictionary<string, object>)o));
187 foreach (Object o in items.Values) // getting the values directly, we don't care about the keys item_i
188 inventory.Items.Add(BuildItem((Dictionary<string, object>)o));
189 }
190 catch (Exception e)
191 {
192 m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception unwrapping content list: {0}", e.Message);
193 }
180 194
181 return inventory; 195 return inventory;
182 } 196 }
@@ -194,13 +208,12 @@ namespace OpenSim.Services.Connectors
194 if (ret.Count == 0) 208 if (ret.Count == 0)
195 return null; 209 return null;
196 210
197 211 Dictionary<string, object> items = (Dictionary<string, object>)ret["ITEMS"];
198 List<InventoryItemBase> items = new List<InventoryItemBase>(); 212 List<InventoryItemBase> fitems = new List<InventoryItemBase>();
199 213 foreach (Object o in items.Values) // getting the values directly, we don't care about the keys item_i
200 foreach (Object o in ret.Values) 214 fitems.Add(BuildItem((Dictionary<string, object>)o));
201 items.Add(BuildItem((Dictionary<string,object>)o));
202 215
203 return items; 216 return fitems;
204 } 217 }
205 218
206 public bool AddFolder(InventoryFolderBase folder) 219 public bool AddFolder(InventoryFolderBase folder)
@@ -405,7 +418,7 @@ namespace OpenSim.Services.Connectors
405 if (ret.Count == 0) 418 if (ret.Count == 0)
406 return null; 419 return null;
407 420
408 return BuildItem(ret); 421 return BuildItem((Dictionary<string, object>)ret["item"]);
409 } 422 }
410 423
411 public InventoryFolderBase GetFolder(InventoryFolderBase folder) 424 public InventoryFolderBase GetFolder(InventoryFolderBase folder)
@@ -420,7 +433,7 @@ namespace OpenSim.Services.Connectors
420 if (ret.Count == 0) 433 if (ret.Count == 0)
421 return null; 434 return null;
422 435
423 return BuildFolder(ret); 436 return BuildFolder((Dictionary<string, object>)ret["folder"]);
424 } 437 }
425 438
426 public List<InventoryItemBase> GetActiveGestures(UUID principalID) 439 public List<InventoryItemBase> GetActiveGestures(UUID principalID)
@@ -435,8 +448,8 @@ namespace OpenSim.Services.Connectors
435 448
436 List<InventoryItemBase> items = new List<InventoryItemBase>(); 449 List<InventoryItemBase> items = new List<InventoryItemBase>();
437 450
438 foreach (Object o in ret.Values) 451 foreach (Object o in ret.Values) // getting the values directly, we don't care about the keys item_i
439 items.Add(BuildItem((Dictionary<string,object>)o)); 452 items.Add(BuildItem((Dictionary<string, object>)o));
440 453
441 return items; 454 return items;
442 } 455 }
@@ -455,6 +468,36 @@ namespace OpenSim.Services.Connectors
455 return int.Parse(ret["RESULT"].ToString()); 468 return int.Parse(ret["RESULT"].ToString());
456 } 469 }
457 470
471 public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
472 {
473 Dictionary<string, object> ret = MakeRequest("GETSYSTEMFOLDERS",
474 new Dictionary<string, object> {
475 { "PRINCIPAL", userID.ToString() },
476 });
477
478 if (ret == null)
479 return new Dictionary<AssetType,InventoryFolderBase>();
480
481 Dictionary<AssetType, InventoryFolderBase> sfolders = new Dictionary<AssetType, InventoryFolderBase>();
482
483 try
484 {
485 Dictionary<string, object> folders = (Dictionary<string, object>)ret["FOLDERS"];
486
487 foreach (Object o in folders.Values) // getting the values directly, we don't care about the keys folder_i
488 {
489 InventoryFolderBase folder = BuildFolder((Dictionary<string, object>)o);
490 sfolders.Add((AssetType)folder.Type, folder);
491 }
492
493 }
494 catch (Exception e)
495 {
496 m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: exception {0}", e.Message);
497 }
498
499 return sfolders;
500 }
458 501
459 // These are either obsolete or unused 502 // These are either obsolete or unused
460 // 503 //
@@ -493,13 +536,20 @@ namespace OpenSim.Services.Connectors
493 { 536 {
494 InventoryFolderBase folder = new InventoryFolderBase(); 537 InventoryFolderBase folder = new InventoryFolderBase();
495 538
496 folder.ParentID = new UUID(data["ParentID"].ToString()); 539 try
497 folder.Type = short.Parse(data["Type"].ToString()); 540 {
498 folder.Version = ushort.Parse(data["Version"].ToString()); 541 folder.ParentID = new UUID(data["ParentID"].ToString());
499 folder.Name = data["Name"].ToString(); 542 folder.Type = short.Parse(data["Type"].ToString());
500 folder.Owner = new UUID(data["Owner"].ToString()); 543 folder.Version = ushort.Parse(data["Version"].ToString());
501 folder.ID = new UUID(data["ID"].ToString()); 544 folder.Name = data["Name"].ToString();
502 545 folder.Owner = new UUID(data["Owner"].ToString());
546 folder.ID = new UUID(data["ID"].ToString());
547 }
548 catch (Exception e)
549 {
550 m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception building folder: {0}", e.Message);
551 }
552
503 return folder; 553 return folder;
504 } 554 }
505 555
@@ -507,26 +557,33 @@ namespace OpenSim.Services.Connectors
507 { 557 {
508 InventoryItemBase item = new InventoryItemBase(); 558 InventoryItemBase item = new InventoryItemBase();
509 559
510 item.AssetID = new UUID(data["AssetID"].ToString()); 560 try
511 item.AssetType = int.Parse(data["AssetType"].ToString()); 561 {
512 item.Name = data["Name"].ToString(); 562 item.AssetID = new UUID(data["AssetID"].ToString());
513 item.Owner = new UUID(data["Owner"].ToString()); 563 item.AssetType = int.Parse(data["AssetType"].ToString());
514 item.ID = new UUID(data["ID"].ToString()); 564 item.Name = data["Name"].ToString();
515 item.InvType = int.Parse(data["InvType"].ToString()); 565 item.Owner = new UUID(data["Owner"].ToString());
516 item.Folder = new UUID(data["Folder"].ToString()); 566 item.ID = new UUID(data["ID"].ToString());
517 item.CreatorId = data["CreatorId"].ToString(); 567 item.InvType = int.Parse(data["InvType"].ToString());
518 item.Description = data["Description"].ToString(); 568 item.Folder = new UUID(data["Folder"].ToString());
519 item.NextPermissions = uint.Parse(data["NextPermissions"].ToString()); 569 item.CreatorId = data["CreatorId"].ToString();
520 item.CurrentPermissions = uint.Parse(data["CurrentPermissions"].ToString()); 570 item.Description = data["Description"].ToString();
521 item.BasePermissions = uint.Parse(data["BasePermissions"].ToString()); 571 item.NextPermissions = uint.Parse(data["NextPermissions"].ToString());
522 item.EveryOnePermissions = uint.Parse(data["EveryOnePermissions"].ToString()); 572 item.CurrentPermissions = uint.Parse(data["CurrentPermissions"].ToString());
523 item.GroupPermissions = uint.Parse(data["GroupPermissions"].ToString()); 573 item.BasePermissions = uint.Parse(data["BasePermissions"].ToString());
524 item.GroupID = new UUID(data["GroupID"].ToString()); 574 item.EveryOnePermissions = uint.Parse(data["EveryOnePermissions"].ToString());
525 item.GroupOwned = bool.Parse(data["GroupOwned"].ToString()); 575 item.GroupPermissions = uint.Parse(data["GroupPermissions"].ToString());
526 item.SalePrice = int.Parse(data["SalePrice"].ToString()); 576 item.GroupID = new UUID(data["GroupID"].ToString());
527 item.SaleType = byte.Parse(data["SaleType"].ToString()); 577 item.GroupOwned = bool.Parse(data["GroupOwned"].ToString());
528 item.Flags = uint.Parse(data["Flags"].ToString()); 578 item.SalePrice = int.Parse(data["SalePrice"].ToString());
529 item.CreationDate = int.Parse(data["CreationDate"].ToString()); 579 item.SaleType = byte.Parse(data["SaleType"].ToString());
580 item.Flags = uint.Parse(data["Flags"].ToString());
581 item.CreationDate = int.Parse(data["CreationDate"].ToString());
582 }
583 catch (Exception e)
584 {
585 m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception building item: {0}", e.Message);
586 }
530 587
531 return item; 588 return item;
532 } 589 }
diff --git a/OpenSim/Services/Interfaces/ILoginService.cs b/OpenSim/Services/Interfaces/ILoginService.cs
index 24bf342..49efbe2 100644
--- a/OpenSim/Services/Interfaces/ILoginService.cs
+++ b/OpenSim/Services/Interfaces/ILoginService.cs
@@ -31,6 +31,7 @@ using System.Collections.Generic;
31using System.Net; 31using System.Net;
32 32
33using OpenMetaverse.StructuredData; 33using OpenMetaverse.StructuredData;
34using OpenMetaverse;
34 35
35namespace OpenSim.Services.Interfaces 36namespace OpenSim.Services.Interfaces
36{ 37{
@@ -46,7 +47,7 @@ namespace OpenSim.Services.Interfaces
46 47
47 public interface ILoginService 48 public interface ILoginService
48 { 49 {
49 LoginResponse Login(string firstName, string lastName, string passwd, string startLocation, IPEndPoint clientIP); 50 LoginResponse Login(string firstName, string lastName, string passwd, string startLocation, UUID scopeID, IPEndPoint clientIP);
50 } 51 }
51 52
52 53
diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs
index 0d6577e..fbcd663 100644
--- a/OpenSim/Services/InventoryService/InventoryService.cs
+++ b/OpenSim/Services/InventoryService/InventoryService.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Services.InventoryService
109 { 109 {
110 existingRootFolder = GetRootFolder(user); 110 existingRootFolder = GetRootFolder(user);
111 } 111 }
112 catch (Exception e) 112 catch /*(Exception e)*/
113 { 113 {
114 // Munch the exception, it has already been reported 114 // Munch the exception, it has already been reported
115 // 115 //
diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs
index bbd37d1..4d7103b 100644
--- a/OpenSim/Services/InventoryService/XInventoryService.cs
+++ b/OpenSim/Services/InventoryService/XInventoryService.cs
@@ -184,7 +184,7 @@ namespace OpenSim.Services.InventoryService
184 184
185 foreach (XInventoryFolder x in allFolders) 185 foreach (XInventoryFolder x in allFolders)
186 { 186 {
187 m_log.DebugFormat("[INVENTORY]: Adding folder {0} to skeleton", x.folderName); 187 //m_log.DebugFormat("[XINVENTORY]: Adding folder {0} to skeleton", x.folderName);
188 folders.Add(ConvertToOpenSim(x)); 188 folders.Add(ConvertToOpenSim(x));
189 } 189 }
190 190
@@ -221,7 +221,7 @@ namespace OpenSim.Services.InventoryService
221 // connector. So we disregard the principal and look 221 // connector. So we disregard the principal and look
222 // by ID. 222 // by ID.
223 // 223 //
224 m_log.DebugFormat("[INVENTORY]: Fetch contents for folder {0}", folderID.ToString()); 224 m_log.DebugFormat("[XINVENTORY]: Fetch contents for folder {0}", folderID.ToString());
225 InventoryCollection inventory = new InventoryCollection(); 225 InventoryCollection inventory = new InventoryCollection();
226 inventory.UserID = principalID; 226 inventory.UserID = principalID;
227 inventory.Folders = new List<InventoryFolderBase>(); 227 inventory.Folders = new List<InventoryFolderBase>();
@@ -233,7 +233,7 @@ namespace OpenSim.Services.InventoryService
233 233
234 foreach (XInventoryFolder x in folders) 234 foreach (XInventoryFolder x in folders)
235 { 235 {
236 m_log.DebugFormat("[INVENTORY]: Adding folder {0} to response", x.folderName); 236 //m_log.DebugFormat("[XINVENTORY]: Adding folder {0} to response", x.folderName);
237 inventory.Folders.Add(ConvertToOpenSim(x)); 237 inventory.Folders.Add(ConvertToOpenSim(x));
238 } 238 }
239 239
@@ -243,7 +243,7 @@ namespace OpenSim.Services.InventoryService
243 243
244 foreach (XInventoryItem i in items) 244 foreach (XInventoryItem i in items)
245 { 245 {
246 m_log.DebugFormat("[INVENTORY]: Adding item {0} to response", i.inventoryName); 246 //m_log.DebugFormat("[XINVENTORY]: Adding item {0} to response", i.inventoryName);
247 inventory.Items.Add(ConvertToOpenSim(i)); 247 inventory.Items.Add(ConvertToOpenSim(i));
248 } 248 }
249 249
diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs
index c333b5c..4d7dfd1 100644
--- a/OpenSim/Services/LLLoginService/LLLoginService.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginService.cs
@@ -147,7 +147,7 @@ namespace OpenSim.Services.LLLoginService
147 { 147 {
148 } 148 }
149 149
150 public LoginResponse Login(string firstName, string lastName, string passwd, string startLocation, IPEndPoint clientIP) 150 public LoginResponse Login(string firstName, string lastName, string passwd, string startLocation, UUID scopeID, IPEndPoint clientIP)
151 { 151 {
152 bool success = false; 152 bool success = false;
153 UUID session = UUID.Random(); 153 UUID session = UUID.Random();
@@ -157,7 +157,7 @@ namespace OpenSim.Services.LLLoginService
157 // 157 //
158 // Get the account and check that it exists 158 // Get the account and check that it exists
159 // 159 //
160 UserAccount account = m_UserAccountService.GetUserAccount(UUID.Zero, firstName, lastName); 160 UserAccount account = m_UserAccountService.GetUserAccount(scopeID, firstName, lastName);
161 if (account == null) 161 if (account == null)
162 { 162 {
163 m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: user not found"); 163 m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: user not found");
@@ -170,6 +170,22 @@ namespace OpenSim.Services.LLLoginService
170 return LLFailedLoginResponse.LoginBlockedProblem; 170 return LLFailedLoginResponse.LoginBlockedProblem;
171 } 171 }
172 172
173 // If a scope id is requested, check that the account is in
174 // that scope, or unscoped.
175 //
176 if (scopeID != UUID.Zero)
177 {
178 if (account.ScopeID != scopeID && account.ScopeID != UUID.Zero)
179 {
180 m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: user not found");
181 return LLFailedLoginResponse.UserProblem;
182 }
183 }
184 else
185 {
186 scopeID = account.ScopeID;
187 }
188
173 // 189 //
174 // Authenticate this user 190 // Authenticate this user
175 // 191 //
@@ -219,7 +235,7 @@ namespace OpenSim.Services.LLLoginService
219 // Get the home region 235 // Get the home region
220 if ((presence.HomeRegionID != UUID.Zero) && m_GridService != null) 236 if ((presence.HomeRegionID != UUID.Zero) && m_GridService != null)
221 { 237 {
222 home = m_GridService.GetRegionByUUID(account.ScopeID, presence.HomeRegionID); 238 home = m_GridService.GetRegionByUUID(scopeID, presence.HomeRegionID);
223 } 239 }
224 } 240 }
225 241
@@ -230,7 +246,7 @@ namespace OpenSim.Services.LLLoginService
230 Vector3 position = Vector3.Zero; 246 Vector3 position = Vector3.Zero;
231 Vector3 lookAt = Vector3.Zero; 247 Vector3 lookAt = Vector3.Zero;
232 GridRegion gatekeeper = null; 248 GridRegion gatekeeper = null;
233 GridRegion destination = FindDestination(account, presence, session, startLocation, out gatekeeper, out where, out position, out lookAt); 249 GridRegion destination = FindDestination(account, scopeID, presence, session, startLocation, out gatekeeper, out where, out position, out lookAt);
234 if (destination == null) 250 if (destination == null)
235 { 251 {
236 m_PresenceService.LogoutAgent(session, presence.Position, presence.LookAt); 252 m_PresenceService.LogoutAgent(session, presence.Position, presence.LookAt);
@@ -286,7 +302,7 @@ namespace OpenSim.Services.LLLoginService
286 } 302 }
287 } 303 }
288 304
289 protected GridRegion FindDestination(UserAccount account, PresenceInfo pinfo, UUID sessionID, string startLocation, out GridRegion gatekeeper, out string where, out Vector3 position, out Vector3 lookAt) 305 protected GridRegion FindDestination(UserAccount account, UUID scopeID, PresenceInfo pinfo, UUID sessionID, string startLocation, out GridRegion gatekeeper, out string where, out Vector3 position, out Vector3 lookAt)
290 { 306 {
291 m_log.DebugFormat("[LLOGIN SERVICE]: FindDestination for start location {0}", startLocation); 307 m_log.DebugFormat("[LLOGIN SERVICE]: FindDestination for start location {0}", startLocation);
292 308
@@ -318,7 +334,7 @@ namespace OpenSim.Services.LLLoginService
318 } 334 }
319 else 335 else
320 { 336 {
321 region = m_GridService.GetRegionByUUID(account.ScopeID, pinfo.HomeRegionID); 337 region = m_GridService.GetRegionByUUID(scopeID, pinfo.HomeRegionID);
322 338
323 if (null == region) 339 if (null == region)
324 { 340 {
@@ -332,7 +348,7 @@ namespace OpenSim.Services.LLLoginService
332 348
333 if (tryDefaults) 349 if (tryDefaults)
334 { 350 {
335 List<GridRegion> defaults = m_GridService.GetDefaultRegions(account.ScopeID); 351 List<GridRegion> defaults = m_GridService.GetDefaultRegions(scopeID);
336 if (defaults != null && defaults.Count > 0) 352 if (defaults != null && defaults.Count > 0)
337 { 353 {
338 region = defaults[0]; 354 region = defaults[0];
@@ -342,7 +358,7 @@ namespace OpenSim.Services.LLLoginService
342 { 358 {
343 m_log.WarnFormat("[LLOGIN SERVICE]: User {0} {1} does not have a valid home and this grid does not have default locations. Attempting to find random region", 359 m_log.WarnFormat("[LLOGIN SERVICE]: User {0} {1} does not have a valid home and this grid does not have default locations. Attempting to find random region",
344 account.FirstName, account.LastName); 360 account.FirstName, account.LastName);
345 defaults = m_GridService.GetRegionsByName(account.ScopeID, "", 1); 361 defaults = m_GridService.GetRegionsByName(scopeID, "", 1);
346 if (defaults != null && defaults.Count > 0) 362 if (defaults != null && defaults.Count > 0)
347 { 363 {
348 region = defaults[0]; 364 region = defaults[0];
@@ -363,9 +379,9 @@ namespace OpenSim.Services.LLLoginService
363 379
364 GridRegion region = null; 380 GridRegion region = null;
365 381
366 if (pinfo.RegionID.Equals(UUID.Zero) || (region = m_GridService.GetRegionByUUID(account.ScopeID, pinfo.RegionID)) == null) 382 if (pinfo.RegionID.Equals(UUID.Zero) || (region = m_GridService.GetRegionByUUID(scopeID, pinfo.RegionID)) == null)
367 { 383 {
368 List<GridRegion> defaults = m_GridService.GetDefaultRegions(account.ScopeID); 384 List<GridRegion> defaults = m_GridService.GetDefaultRegions(scopeID);
369 if (defaults != null && defaults.Count > 0) 385 if (defaults != null && defaults.Count > 0)
370 { 386 {
371 region = defaults[0]; 387 region = defaults[0];
@@ -374,7 +390,7 @@ namespace OpenSim.Services.LLLoginService
374 else 390 else
375 { 391 {
376 m_log.Info("[LLOGIN SERVICE]: Last Region Not Found Attempting to find random region"); 392 m_log.Info("[LLOGIN SERVICE]: Last Region Not Found Attempting to find random region");
377 defaults = m_GridService.GetRegionsByName(account.ScopeID, "", 1); 393 defaults = m_GridService.GetRegionsByName(scopeID, "", 1);
378 if (defaults != null && defaults.Count > 0) 394 if (defaults != null && defaults.Count > 0)
379 { 395 {
380 region = defaults[0]; 396 region = defaults[0];
@@ -414,11 +430,11 @@ namespace OpenSim.Services.LLLoginService
414 { 430 {
415 if (!regionName.Contains("@")) 431 if (!regionName.Contains("@"))
416 { 432 {
417 List<GridRegion> regions = m_GridService.GetRegionsByName(account.ScopeID, regionName, 1); 433 List<GridRegion> regions = m_GridService.GetRegionsByName(scopeID, regionName, 1);
418 if ((regions == null) || (regions != null && regions.Count == 0)) 434 if ((regions == null) || (regions != null && regions.Count == 0))
419 { 435 {
420 m_log.InfoFormat("[LLLOGIN SERVICE]: Got Custom Login URI {0}, can't locate region {1}. Trying defaults.", startLocation, regionName); 436 m_log.InfoFormat("[LLLOGIN SERVICE]: Got Custom Login URI {0}, can't locate region {1}. Trying defaults.", startLocation, regionName);
421 regions = m_GridService.GetDefaultRegions(UUID.Zero); 437 regions = m_GridService.GetDefaultRegions(scopeID);
422 if (regions != null && regions.Count > 0) 438 if (regions != null && regions.Count > 0)
423 { 439 {
424 where = "safe"; 440 where = "safe";
@@ -461,7 +477,7 @@ namespace OpenSim.Services.LLLoginService
461 } 477 }
462 else 478 else
463 { 479 {
464 List<GridRegion> defaults = m_GridService.GetDefaultRegions(account.ScopeID); 480 List<GridRegion> defaults = m_GridService.GetDefaultRegions(scopeID);
465 if (defaults != null && defaults.Count > 0) 481 if (defaults != null && defaults.Count > 0)
466 { 482 {
467 where = "safe"; 483 where = "safe";
diff --git a/bin/Mono.Data.Sqlite.dll b/bin/Mono.Data.Sqlite.dll
new file mode 100644
index 0000000..4f69e0d
--- /dev/null
+++ b/bin/Mono.Data.Sqlite.dll
Binary files differ
diff --git a/prebuild.xml b/prebuild.xml
index 9802349..329ef7b 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -2251,6 +2251,7 @@
2251 </Files> 2251 </Files>
2252 </Project> 2252 </Project>
2253 2253
2254
2254 <Project frameworkVersion="v3_5" name="OpenSim.Region.ScriptEngine.Shared" path="OpenSim/Region/ScriptEngine/Shared" type="Library"> 2255 <Project frameworkVersion="v3_5" name="OpenSim.Region.ScriptEngine.Shared" path="OpenSim/Region/ScriptEngine/Shared" type="Library">
2255 <Configuration name="Debug"> 2256 <Configuration name="Debug">
2256 <Options> 2257 <Options>