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authorlbsa712007-10-19 08:57:30 +0000
committerlbsa712007-10-19 08:57:30 +0000
commit656c72befc1d1b3d2aa29c09dd8f75ee2ef5ef8a (patch)
treec79aa6b2736c05ca2e395b53e83bbfd54e23431b
parentchanged the RegionID config name (that loaded from the region.xml files back ... (diff)
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* some more refactoring + bugfix
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServer.cs67
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServerBase.cs176
-rw-r--r--OpenSim/Framework/Communications/Cache/SQLAssetServer.cs10
-rw-r--r--OpenSim/Framework/General/Interfaces/IAssetServer.cs7
4 files changed, 134 insertions, 126 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs
index a374df2..b17f65a 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServer.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs
@@ -1,29 +1,29 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
@@ -57,11 +57,6 @@ namespace OpenSim.Framework.Communications.Cache
57 { 57 {
58 SetUpAssetDatabase(); 58 SetUpAssetDatabase();
59 } 59 }
60
61 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
62 this._localAssetServerThread.IsBackground = true;
63 this._localAssetServerThread.Start();
64
65 } 60 }
66 61
67 public void CreateAndCommitAsset(AssetBase asset) 62 public void CreateAndCommitAsset(AssetBase asset)
@@ -76,6 +71,8 @@ namespace OpenSim.Framework.Communications.Cache
76 71
77 override public void Close() 72 override public void Close()
78 { 73 {
74 base.Close();
75
79 if (db != null) 76 if (db != null)
80 { 77 {
81 MainLog.Instance.Verbose("Closing local asset server database"); 78 MainLog.Instance.Verbose("Closing local asset server database");
@@ -83,7 +80,7 @@ namespace OpenSim.Framework.Communications.Cache
83 } 80 }
84 } 81 }
85 82
86 private void RunRequests() 83 override protected void RunRequests()
87 { 84 {
88 while (true) 85 while (true)
89 { 86 {
@@ -135,12 +132,12 @@ namespace OpenSim.Framework.Communications.Cache
135 db.Commit(); 132 db.Commit();
136 } 133 }
137 134
138 private void SetUpAssetDatabase() 135 protected virtual void SetUpAssetDatabase()
139 { 136 {
140 MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database"); 137 MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database");
141 138
142 ForEachDefaultAsset(this, StoreAsset); 139 ForEachDefaultAsset(StoreAsset);
143 ForEachXmlAsset(this, StoreAsset); 140 ForEachXmlAsset(StoreAsset);
144 } 141 }
145 } 142 }
146 143
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
index 7073000..858019f 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
@@ -22,78 +22,27 @@ namespace OpenSim.Framework.Communications.Cache
22 protected abstract void StoreAsset(AssetBase asset); 22 protected abstract void StoreAsset(AssetBase asset);
23 protected abstract void CommitAssets(); 23 protected abstract void CommitAssets();
24 24
25 protected abstract void RunRequests();
26
25 public void LoadDefaultAssets() 27 public void LoadDefaultAssets()
26 { 28 {
27 MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database"); 29 MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database");
28 30
29 ForEachDefaultAsset( this, StoreAsset ); 31 ForEachDefaultAsset(StoreAsset );
30 ForEachXmlAsset( this, StoreAsset ); 32 ForEachXmlAsset(StoreAsset );
31 33
32 CommitAssets(); 34 CommitAssets();
33 } 35 }
34 36
35 37
36 public static AssetBase CreateAsset(IAssetServer assetServer, string assetIdStr, string name, string filename, bool isImage)
37 {
38 AssetBase asset = new AssetBase(
39 new LLUUID(assetIdStr),
40 name
41 );
42
43 if (!String.IsNullOrEmpty(filename))
44 {
45 MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename );
46
47 assetServer.LoadAsset(asset, isImage, filename);
48 }
49 else
50 {
51 MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name );
52 }
53
54 return asset;
55 }
56
57 private static AssetBase CreateImageAsset(IAssetServer assetServer, string assetIdStr, string name, string filename)
58 {
59 return CreateAsset(assetServer, assetIdStr, name, filename, true);
60 }
61
62 public static List<AssetBase> GetDefaultAssets(IAssetServer assetServer)
63 {
64 List<AssetBase> assets = new List<AssetBase>();
65
66 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2"));
67 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2"));
68 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2"));
69 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2"));
70 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2"));
71 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2"));
72 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2"));
73 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2"));
74 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2"));
75 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2"));
76 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2"));
77 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2"));
78
79 assets.Add(CreateAsset(assetServer, "77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false));
80 assets.Add(CreateAsset(assetServer, "66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false));
81 assets.Add(CreateAsset(assetServer, "00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false));
82 assets.Add(CreateAsset(assetServer, "00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false));
83
84 return assets;
85 }
86
87 public static void ForEachDefaultAsset(IAssetServer assetServer, Action<AssetBase> action)
88 {
89 List<AssetBase> assets = GetDefaultAssets(assetServer);
90 assets.ForEach(action);
91 }
92
93 public AssetServerBase() 38 public AssetServerBase()
94 { 39 {
95 System.Console.WriteLine("Starting Db4o asset storage system"); 40 System.Console.WriteLine("Starting Db4o asset storage system");
96 this._assetRequests = new BlockingQueue<ARequest>(); 41 this._assetRequests = new BlockingQueue<ARequest>();
42
43 this._localAssetServerThread = new Thread( RunRequests );
44 this._localAssetServerThread.IsBackground = true;
45 this._localAssetServerThread.Start();
97 } 46 }
98 47
99 public void LoadAsset(AssetBase info, bool image, string filename) 48 public void LoadAsset(AssetBase info, bool image, string filename)
@@ -115,30 +64,6 @@ namespace OpenSim.Framework.Communications.Cache
115 //info.loaded=true; 64 //info.loaded=true;
116 } 65 }
117 66
118 public static void ForEachXmlAsset(IAssetServer assetServer, Action<AssetBase> action)
119 {
120 string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
121 if (File.Exists(filePath))
122 {
123 XmlConfigSource source = new XmlConfigSource(filePath);
124
125 for (int i = 0; i < source.Configs.Count; i++)
126 {
127 string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated());
128 string name = source.Configs[i].GetString("name", "");
129 sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
130 sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
131 string fileName = source.Configs[i].GetString("fileName", "");
132
133 AssetBase newAsset = CreateAsset(assetServer, assetIdStr, name, fileName, false);
134
135 newAsset.Type = type;
136 newAsset.InvType = invType;
137
138 }
139 }
140 }
141
142 public void SetReceiver(IAssetReceiver receiver) 67 public void SetReceiver(IAssetReceiver receiver)
143 { 68 {
144 this._receiver = receiver; 69 this._receiver = receiver;
@@ -170,11 +95,94 @@ namespace OpenSim.Framework.Communications.Cache
170 } 95 }
171 } 96 }
172 97
98 public virtual void Close()
99 {
100 _localAssetServerThread.Abort( );
101 }
102
173 public void SetServerInfo(string ServerUrl, string ServerKey) 103 public void SetServerInfo(string ServerUrl, string ServerKey)
174 { 104 {
175 105
176 } 106 }
177 107
178 public abstract void Close(); 108 public virtual List<AssetBase> GetDefaultAssets()
109 {
110 List<AssetBase> assets = new List<AssetBase>();
111
112 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2"));
113 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2"));
114 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2"));
115 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2"));
116 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2"));
117 assets.Add(CreateImageAsset("00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2"));
118 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2"));
119 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2"));
120 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2"));
121 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2"));
122 assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2"));
123
124 assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false));
125 assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false));
126 assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false));
127 assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false));
128
129 return assets;
130 }
131
132 public AssetBase CreateImageAsset(string assetIdStr, string name, string filename)
133 {
134 return CreateAsset(assetIdStr, name, filename, true);
135 }
136
137 public void ForEachDefaultAsset(Action<AssetBase> action)
138 {
139 List<AssetBase> assets = GetDefaultAssets();
140 assets.ForEach(action);
141 }
142
143 public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage)
144 {
145 AssetBase asset = new AssetBase(
146 new LLUUID(assetIdStr),
147 name
148 );
149
150 if (!String.IsNullOrEmpty(filename))
151 {
152 MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename );
153
154 LoadAsset(asset, isImage, filename);
155 }
156 else
157 {
158 MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name );
159 }
160
161 return asset;
162 }
163
164 public void ForEachXmlAsset(Action<AssetBase> action)
165 {
166 string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
167 if (File.Exists(filePath))
168 {
169 XmlConfigSource source = new XmlConfigSource(filePath);
170
171 for (int i = 0; i < source.Configs.Count; i++)
172 {
173 string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated());
174 string name = source.Configs[i].GetString("name", "");
175 sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
176 sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
177 string fileName = source.Configs[i].GetString("fileName", "");
178
179 AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false);
180
181 newAsset.Type = type;
182 newAsset.InvType = invType;
183
184 }
185 }
186 }
179 } 187 }
180} \ No newline at end of file 188} \ No newline at end of file
diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
index cf54b81..379d609 100644
--- a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
+++ b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
@@ -44,11 +44,6 @@ namespace OpenSim.Framework.Communications.Cache
44 { 44 {
45 _assetRequests = new BlockingQueue<ARequest>(); 45 _assetRequests = new BlockingQueue<ARequest>();
46 AddPlugin(pluginName); 46 AddPlugin(pluginName);
47
48 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
49 this._localAssetServerThread.IsBackground = true;
50 this._localAssetServerThread.Start();
51
52 } 47 }
53 48
54 public SQLAssetServer(IAssetProvider assetProvider) 49 public SQLAssetServer(IAssetProvider assetProvider)
@@ -86,12 +81,13 @@ namespace OpenSim.Framework.Communications.Cache
86 81
87 public override void Close() 82 public override void Close()
88 { 83 {
84 base.Close();
85
89 m_assetProviderPlugin.CommitAssets(); 86 m_assetProviderPlugin.CommitAssets();
90 } 87 }
91 88
92 private void RunRequests() 89 override protected void RunRequests()
93 { 90 {
94
95 while (true) 91 while (true)
96 { 92 {
97 ARequest req = this._assetRequests.Dequeue(); 93 ARequest req = this._assetRequests.Dequeue();
diff --git a/OpenSim/Framework/General/Interfaces/IAssetServer.cs b/OpenSim/Framework/General/Interfaces/IAssetServer.cs
index e7401eb..e615bf8 100644
--- a/OpenSim/Framework/General/Interfaces/IAssetServer.cs
+++ b/OpenSim/Framework/General/Interfaces/IAssetServer.cs
@@ -25,6 +25,8 @@
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System;
29using System.Collections.Generic;
28using libsecondlife; 30using libsecondlife;
29using OpenSim.Framework.Types; 31using OpenSim.Framework.Types;
30 32
@@ -43,6 +45,11 @@ namespace OpenSim.Framework.Interfaces
43 void SetServerInfo(string ServerUrl, string ServerKey); 45 void SetServerInfo(string ServerUrl, string ServerKey);
44 void Close(); 46 void Close();
45 void LoadAsset(AssetBase info, bool image, string filename); 47 void LoadAsset(AssetBase info, bool image, string filename);
48 List<AssetBase> GetDefaultAssets();
49 AssetBase CreateImageAsset(string assetIdStr, string name, string filename);
50 void ForEachDefaultAsset(Action<AssetBase> action);
51 AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage);
52 void ForEachXmlAsset(Action<AssetBase> action);
46 } 53 }
47 54
48 // could change to delegate? 55 // could change to delegate?