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author | Sean Dague | 2008-11-04 18:53:06 +0000 |
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committer | Sean Dague | 2008-11-04 18:53:06 +0000 |
commit | 45dd97a262561648efb39a1568ddef827ff5e744 (patch) | |
tree | cb62490f1c274f00f7c1f67c2a7d74e37b7818f3 | |
parent | * Stop sending wearables back to the client on set appearance (diff) | |
download | opensim-SC-45dd97a262561648efb39a1568ddef827ff5e744.zip opensim-SC-45dd97a262561648efb39a1568ddef827ff5e744.tar.gz opensim-SC-45dd97a262561648efb39a1568ddef827ff5e744.tar.bz2 opensim-SC-45dd97a262561648efb39a1568ddef827ff5e744.tar.xz |
- Stronger inventory tests
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
-rw-r--r-- | OpenSim/Data/Tests/BasicRegionTest.cs | 124 |
1 files changed, 119 insertions, 5 deletions
diff --git a/OpenSim/Data/Tests/BasicRegionTest.cs b/OpenSim/Data/Tests/BasicRegionTest.cs index b480687..a259427 100644 --- a/OpenSim/Data/Tests/BasicRegionTest.cs +++ b/OpenSim/Data/Tests/BasicRegionTest.cs | |||
@@ -103,9 +103,13 @@ namespace OpenSim.Data.Tests | |||
103 | // - store / retrieve parts in a scenegroup 012 | 103 | // - store / retrieve parts in a scenegroup 012 |
104 | // - store a prim with complete information for consistency check 013 | 104 | // - store a prim with complete information for consistency check 013 |
105 | // - update existing prims, make sure it sticks - 014 | 105 | // - update existing prims, make sure it sticks - 014 |
106 | // - add inventory items to prims make - 015 | 106 | // - tests empty inventory - 020 |
107 | // - remove inventory items make sure it sticks - 016 | 107 | // - add inventory items to prims make - 021 |
108 | // - remove prim, make sure it sticks - 020 | 108 | // - retrieves the added item - 022 |
109 | // - update inventory items to prims - 023 | ||
110 | // - remove inventory items make sure it sticks - 024 | ||
111 | // - checks if all parameters are persistent - 025 | ||
112 | // - adds many items and see if it is handled correctly - 026 | ||
109 | 113 | ||
110 | [Test] | 114 | [Test] |
111 | public void T001_LoadEmpty() | 115 | public void T001_LoadEmpty() |
@@ -502,9 +506,22 @@ namespace OpenSim.Data.Tests | |||
502 | 506 | ||
503 | Assert.That(t.Name, Is.EqualTo(itemname1)); | 507 | Assert.That(t.Name, Is.EqualTo(itemname1)); |
504 | } | 508 | } |
509 | |||
510 | [Test] | ||
511 | public void T023_PrimInventoryUpdate() | ||
512 | { | ||
513 | SceneObjectGroup sog = FindSOG("object1", region1); | ||
514 | TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); | ||
515 | |||
516 | t.Name = "My New Name"; | ||
517 | sog.UpdateInventoryItem(t); | ||
518 | |||
519 | Assert.That(t.Name, Is.EqualTo("My New Name")); | ||
520 | |||
521 | } | ||
505 | 522 | ||
506 | [Test] | 523 | [Test] |
507 | public void T022_PrimInvetoryRemove() | 524 | public void T024_PrimInventoryRemove() |
508 | { | 525 | { |
509 | List<TaskInventoryItem> list = new List<TaskInventoryItem>(); | 526 | List<TaskInventoryItem> list = new List<TaskInventoryItem>(); |
510 | db.StorePrimInventory(prim1, list); | 527 | db.StorePrimInventory(prim1, list); |
@@ -513,6 +530,104 @@ namespace OpenSim.Data.Tests | |||
513 | TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); | 530 | TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); |
514 | Assert.That(t, Is.Null); | 531 | Assert.That(t, Is.Null); |
515 | } | 532 | } |
533 | |||
534 | [Test] | ||
535 | public void T025_PrimInventoryPersistency() | ||
536 | { | ||
537 | InventoryItemBase i = new InventoryItemBase(); | ||
538 | UUID id = UUID.Random(); | ||
539 | i.ID = id; | ||
540 | UUID folder = UUID.Random(); | ||
541 | i.Folder = folder; | ||
542 | UUID owner = UUID.Random(); | ||
543 | i.Owner = owner; | ||
544 | UUID creator = UUID.Random(); | ||
545 | i.Creator = creator; | ||
546 | string name = RandomName(); | ||
547 | i.Name = name; | ||
548 | i.Description = name; | ||
549 | UUID assetid = UUID.Random(); | ||
550 | i.AssetID = assetid; | ||
551 | int invtype = random.Next(); | ||
552 | i.InvType = invtype; | ||
553 | uint nextperm = (uint) random.Next(); | ||
554 | i.NextPermissions = nextperm; | ||
555 | uint curperm = (uint) random.Next(); | ||
556 | i.CurrentPermissions = curperm; | ||
557 | uint baseperm = (uint) random.Next(); | ||
558 | i.BasePermissions = baseperm; | ||
559 | uint eoperm = (uint) random.Next(); | ||
560 | i.EveryOnePermissions = eoperm; | ||
561 | int assettype = random.Next(); | ||
562 | i.AssetType = assettype; | ||
563 | UUID groupid = UUID.Random(); | ||
564 | i.GroupID = groupid; | ||
565 | bool groupown = true; | ||
566 | i.GroupOwned = groupown; | ||
567 | int saleprice = random.Next(); | ||
568 | i.SalePrice = saleprice; | ||
569 | byte saletype = (byte) random.Next(255); | ||
570 | i.SaleType = saletype; | ||
571 | uint flags = (uint) random.Next(); | ||
572 | i.Flags = flags; | ||
573 | int creationd = random.Next(); | ||
574 | i.CreationDate = creationd; | ||
575 | |||
576 | SceneObjectGroup sog = FindSOG("object1", region1); | ||
577 | Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True); | ||
578 | TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, id); | ||
579 | |||
580 | Assert.That(t.Name, Is.EqualTo(name)); | ||
581 | Assert.That(t.AssetID,Is.EqualTo(assetid)); | ||
582 | Assert.That(t.BasePermissions,Is.EqualTo(baseperm)); | ||
583 | Assert.That(t.CreationDate,Is.EqualTo(creationd)); | ||
584 | Assert.That(t.CreatorID,Is.EqualTo(creator)); | ||
585 | Assert.That(t.Description,Is.EqualTo(name)); | ||
586 | Assert.That(t.EveryonePermissions,Is.EqualTo(eoperm)); | ||
587 | Assert.That(t.Flags,Is.EqualTo(flags)); | ||
588 | Assert.That(t.GroupID,Is.EqualTo(sog.RootPart.GroupID)); | ||
589 | // Where is this group permissions?? | ||
590 | //Assert.That(t.GroupPermissions,Is.EqualTo()); | ||
591 | Assert.That(t.InvType,Is.EqualTo(invtype)); | ||
592 | Assert.That(t.ItemID,Is.EqualTo(id)); | ||
593 | Assert.That(t.LastOwnerID, Is.EqualTo(sog.RootPart.LastOwnerID)); | ||
594 | Assert.That(t.NextPermissions, Is.EqualTo(nextperm)); | ||
595 | Assert.That(t.OwnerID,Is.EqualTo(owner)); | ||
596 | Assert.That(t.CurrentPermissions, Is.EqualTo(curperm)); | ||
597 | Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID)); | ||
598 | Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID)); | ||
599 | } | ||
600 | |||
601 | [Test] | ||
602 | [ExpectedException(typeof(System.ArgumentException))] | ||
603 | public void T026_PrimInventoryMany() | ||
604 | { | ||
605 | UUID i1,i2,i3,i4; | ||
606 | i1 = UUID.Random(); | ||
607 | i2 = UUID.Random(); | ||
608 | i3 = UUID.Random(); | ||
609 | i4 = i3; | ||
610 | InventoryItemBase ib1 = NewItem(i1, zero, zero, RandomName(), zero); | ||
611 | InventoryItemBase ib2 = NewItem(i2, zero, zero, RandomName(), zero); | ||
612 | InventoryItemBase ib3 = NewItem(i3, zero, zero, RandomName(), zero); | ||
613 | InventoryItemBase ib4 = NewItem(i4, zero, zero, RandomName(), zero); | ||
614 | |||
615 | SceneObjectGroup sog = FindSOG("object1", region1); | ||
616 | |||
617 | Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib1, zero), Is.True); | ||
618 | Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib2, zero), Is.True); | ||
619 | Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib3, zero), Is.True); | ||
620 | Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib4, zero), Is.True); | ||
621 | |||
622 | TaskInventoryItem t1 = sog.GetInventoryItem(sog.RootPart.LocalId, i1); | ||
623 | Assert.That(t1.Name, Is.EqualTo(ib1.Name)); | ||
624 | TaskInventoryItem t2 = sog.GetInventoryItem(sog.RootPart.LocalId, i2); | ||
625 | Assert.That(t2.Name, Is.EqualTo(ib2.Name)); | ||
626 | TaskInventoryItem t3 = sog.GetInventoryItem(sog.RootPart.LocalId, i3); | ||
627 | Assert.That(t3.Name, Is.EqualTo(ib3.Name)); | ||
628 | TaskInventoryItem t4 = sog.GetInventoryItem(sog.RootPart.LocalId, i4); | ||
629 | Assert.That(t4, Is.Null); | ||
630 | } | ||
516 | 631 | ||
517 | [Test] | 632 | [Test] |
518 | public void T051_RemoveObjectWrongRegion() | 633 | public void T051_RemoveObjectWrongRegion() |
@@ -679,7 +794,6 @@ namespace OpenSim.Data.Tests | |||
679 | sop.UUID = uuid; | 794 | sop.UUID = uuid; |
680 | sop.Shape = PrimitiveBaseShape.Default; | 795 | sop.Shape = PrimitiveBaseShape.Default; |
681 | 796 | ||
682 | |||
683 | SceneObjectGroup sog = new SceneObjectGroup(); | 797 | SceneObjectGroup sog = new SceneObjectGroup(); |
684 | sog.AddPart(sop); | 798 | sog.AddPart(sop); |
685 | sog.RootPart = sop; | 799 | sog.RootPart = sop; |