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authorMelanie2009-12-21 22:05:43 +0000
committerMelanie2009-12-21 22:05:43 +0000
commit32904c0ce82093d56782caf0cd79f439048696e2 (patch)
tree209a06e54c2d0e2cf4dcf0364b148ce745624d27
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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When a script has been loaded, remove it's state entry, so recompiling
doesn't pick up the old state again.
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 47e4ad0..b98747a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -333,6 +333,7 @@ namespace OpenSim.Region.Framework.Scenes
333 break; 333 break;
334 } 334 }
335 } 335 }
336 m_part.ParentGroup.m_savedScriptState.Remove(oldID);
336 } 337 }
337 } 338 }
338 339