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authorJustin Clarke Casey2009-02-03 20:13:34 +0000
committerJustin Clarke Casey2009-02-03 20:13:34 +0000
commit2009d1aa01ca615dbcd4b69d3cab179741d9ee1f (patch)
treef5bf449fa6194041fd2a07dbd0de243822e33fb1
parent* Lock the parts for the old group while we're clearing it as well - not much... (diff)
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* Fission SceneObjectTests into basic and linking sets
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Concierge/ConciergeModule.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Tests/SceneObjectBasicTests.cs139
-rw-r--r--OpenSim/Region/Environment/Scenes/Tests/SceneObjectLinkingTests.cs (renamed from OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs)103
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs6
4 files changed, 151 insertions, 99 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Concierge/ConciergeModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Concierge/ConciergeModule.cs
index 30f5675..6e2bf53 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Concierge/ConciergeModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Concierge/ConciergeModule.cs
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Concierge
164 scene.EventManager.OnMakeChildAgent += OnMakeChildAgent; 164 scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
165 } 165 }
166 } 166 }
167 _log.InfoFormat("[Concierge] initialized for {0}", scene.RegionInfo.RegionName); 167 _log.InfoFormat("[Concierge]: initialized for {0}", scene.RegionInfo.RegionName);
168 } 168 }
169 169
170 public override void PostInitialise() 170 public override void PostInitialise()
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectBasicTests.cs
new file mode 100644
index 0000000..d063eae
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectBasicTests.cs
@@ -0,0 +1,139 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using NUnit.Framework.SyntaxHelpers;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Framework.Communications;
34using OpenSim.Framework.Communications.Cache;
35using OpenSim.Region.Communications.Local;
36using OpenSim.Region.Environment.Scenes;
37using OpenSim.Tests.Common.Mock;
38using OpenSim.Tests.Common.Setup;
39
40namespace OpenSim.Region.Environment.Scenes.Tests
41{
42 /// <summary>
43 /// Basic scene object tests (create, read and delete but not update).
44 /// </summary>
45 [TestFixture]
46 public class SceneObjectTests
47 {
48 /// <summary>
49 /// Test adding an object to a scene.
50 /// </summary>
51 [Test]
52 public void TestAddSceneObject()
53 {
54 Scene scene = SceneSetupHelpers.SetupScene();
55 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
56 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
57
58 //System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
59 // If the parts have the same UUID then we will consider them as one and the same
60 Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
61 }
62
63 /// <summary>
64 /// Test deleting an object from a scene.
65 /// </summary>
66 [Test]
67 public void TestDeleteSceneObject()
68 {
69 TestScene scene = SceneSetupHelpers.SetupScene();
70 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
71 scene.DeleteSceneObject(part.ParentGroup, false);
72
73 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
74 Assert.That(retrievedPart, Is.Null);
75 }
76
77 /// <summary>
78 /// Test deleting an object asynchronously
79 /// </summary>
80 [Test]
81 public void TestDeleteSceneObjectAsync()
82 {
83 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
84
85 TestScene scene = SceneSetupHelpers.SetupScene();
86
87 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
88 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
89 sogd.Enabled = false;
90
91 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
92
93 IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
94 scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
95
96 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
97 Assert.That(retrievedPart, Is.Not.Null);
98
99 sogd.InventoryDeQueueAndDelete();
100 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
101 Assert.That(retrievedPart2, Is.Null);
102 }
103
104 /// <summary>
105 /// Test deleting an object asynchronously to user inventory.
106 /// </summary>
107 [Test]
108 public void TestDeleteSceneObjectAsyncToUserInventory()
109 {
110 //log4net.Config.XmlConfigurator.Configure();
111
112 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
113 string myObjectName = "Fred";
114
115 TestScene scene = SceneSetupHelpers.SetupScene();
116 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
117
118 Assert.That(
119 scene.CommsManager.UserAdminService.AddUser(
120 "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
121 Is.EqualTo(agentId));
122
123 IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
124
125 CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
126 Assert.That(userInfo, Is.Not.Null);
127 Assert.That(userInfo.RootFolder, Is.Not.Null);
128
129 SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
130
131 // Check that we now have the taken part in our inventory
132 Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name));
133
134 // Check that the taken part has actually disappeared
135 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
136 Assert.That(retrievedPart, Is.Null);
137 }
138 }
139} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectLinkingTests.cs
index 2164b0d..30b0987 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -40,67 +40,11 @@ using OpenSim.Tests.Common.Setup;
40namespace OpenSim.Region.Environment.Scenes.Tests 40namespace OpenSim.Region.Environment.Scenes.Tests
41{ 41{
42 /// <summary> 42 /// <summary>
43 /// Scene object tests 43 /// Linking tests
44 /// </summary> 44 /// </summary>
45 [TestFixture] 45 [TestFixture]
46 public class SceneObjectTests 46 public class SceneObjectLinkingTests
47 { 47 {
48 /// <summary>
49 /// Test adding an object to a scene.
50 /// </summary>
51 [Test]
52 public void TestAddSceneObject()
53 {
54 Scene scene = SceneSetupHelpers.SetupScene();
55 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
56 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
57
58 //System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
59 // If the parts have the same UUID then we will consider them as one and the same
60 Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
61 }
62
63 /// <summary>
64 /// Test deleting an object from a scene.
65 /// </summary>
66 [Test]
67 public void TestDeleteSceneObject()
68 {
69 TestScene scene = SceneSetupHelpers.SetupScene();
70 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
71 scene.DeleteSceneObject(part.ParentGroup, false);
72
73 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
74 Assert.That(retrievedPart, Is.Null);
75 }
76
77 /// <summary>
78 /// Test deleting an object asynchronously
79 /// </summary>
80 [Test]
81 public void TestDeleteSceneObjectAsync()
82 {
83 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
84
85 TestScene scene = SceneSetupHelpers.SetupScene();
86
87 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
88 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
89 sogd.Enabled = false;
90
91 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
92
93 IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
94 scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
95
96 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
97 Assert.That(retrievedPart, Is.Not.Null);
98
99 sogd.InventoryDeQueueAndDelete();
100 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
101 Assert.That(retrievedPart2, Is.Null);
102 }
103
104 [Test] 48 [Test]
105 public void TestLinkDelink2SceneObjects() 49 public void TestLinkDelink2SceneObjects()
106 { 50 {
@@ -300,41 +244,6 @@ namespace OpenSim.Region.Environment.Scenes.Tests
300 && (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003) 244 && (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003)
301 && (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003) 245 && (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003)
302 && (part4.RotationOffset.W - compareQuaternion.W < 0.00003)); 246 && (part4.RotationOffset.W - compareQuaternion.W < 0.00003));
303 } 247 }
304
305 /// <summary>
306 /// Test deleting an object asynchronously to user inventory.
307 /// </summary>
308 [Test]
309 public void TestDeleteSceneObjectAsyncToUserInventory()
310 {
311 //log4net.Config.XmlConfigurator.Configure();
312
313 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
314 string myObjectName = "Fred";
315
316 TestScene scene = SceneSetupHelpers.SetupScene();
317 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
318
319 Assert.That(
320 scene.CommsManager.UserAdminService.AddUser(
321 "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
322 Is.EqualTo(agentId));
323
324 IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
325
326 CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
327 Assert.That(userInfo, Is.Not.Null);
328 Assert.That(userInfo.RootFolder, Is.Not.Null);
329
330 SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
331
332 // Check that we now have the taken part in our inventory
333 Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name));
334
335 // Check that the taken part has actually disappeared
336 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
337 Assert.That(retrievedPart, Is.Null);
338 }
339 } 248 }
340} \ No newline at end of file 249}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 8fb94b0..7564c69 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3172,6 +3172,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3172 childPrim = null; 3172 childPrim = null;
3173 break; 3173 break;
3174 } 3174 }
3175
3175 if (linknum == ScriptBaseClass.LINK_ROOT) 3176 if (linknum == ScriptBaseClass.LINK_ROOT)
3176 { 3177 {
3177 // Restructuring Multiple Prims. 3178 // Restructuring Multiple Prims.
@@ -3182,7 +3183,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3182 parentPrim.DelinkFromGroup(part.LocalId, true); 3183 parentPrim.DelinkFromGroup(part.LocalId, true);
3183 } 3184 }
3184 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 3185 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
3185 if (parts.Count > 0) { 3186
3187 if (parts.Count > 0)
3188 {
3186 SceneObjectPart newRoot = parts[0]; 3189 SceneObjectPart newRoot = parts[0];
3187 parts.Remove(newRoot); 3190 parts.Remove(newRoot);
3188 foreach (SceneObjectPart part in parts) 3191 foreach (SceneObjectPart part in parts)
@@ -3196,6 +3199,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3196 { 3199 {
3197 if (childPrim == null) 3200 if (childPrim == null)
3198 return; 3201 return;
3202
3199 parentPrim.DelinkFromGroup(childPrim.LocalId, true); 3203 parentPrim.DelinkFromGroup(childPrim.LocalId, true);
3200 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 3204 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
3201 } 3205 }