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authorSean Dague2008-07-16 14:41:57 +0000
committerSean Dague2008-07-16 14:41:57 +0000
commit1e447478b817178a62224eb89a7c1ac178c01114 (patch)
tree721b790e670c75c52c0b3ba224aa44beacc016cc
parentfurther property refactoring of PrimitiveBaseShape (diff)
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refactoring of PrimitiveBaseShape to properties
-rw-r--r--OpenSim/Data/NHibernate/Resources/RegionStore.hbm.xml9
-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs681
2 files changed, 147 insertions, 543 deletions
diff --git a/OpenSim/Data/NHibernate/Resources/RegionStore.hbm.xml b/OpenSim/Data/NHibernate/Resources/RegionStore.hbm.xml
index 0004444..3a7d692 100644
--- a/OpenSim/Data/NHibernate/Resources/RegionStore.hbm.xml
+++ b/OpenSim/Data/NHibernate/Resources/RegionStore.hbm.xml
@@ -74,10 +74,11 @@
74 <column name="SitTargetOrientZ" /> 74 <column name="SitTargetOrientZ" />
75 <column name="SitTargetOrientW" /> 75 <column name="SitTargetOrientW" />
76 </property> 76 </property>
77 77 </class>
78 <class name="PrimShape" type="OpenSim.Framework.PrimitiveBaseShape, OpenSim.Framework">
79 <property name="
80 </class>
81 78
79 <class name="OpenSim.Framework.PrimitiveBaseShape, OpenSim.Framework" table="PrimShapes" lazy="false">
80 <id name="UUID" column="ID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate">
81 <generator class="assigned" />
82 </id>
82 </class> 83 </class>
83</hibernate-mapping> \ No newline at end of file 84</hibernate-mapping> \ No newline at end of file
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index 2811615..12ca688 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -78,57 +78,23 @@ namespace OpenSim.Framework
78 78
79 private byte[] m_textureEntry; 79 private byte[] m_textureEntry;
80 80
81 public ushort _pathBegin; 81 public ushort PathBegin;
82 public byte _pathCurve; 82 public byte PathCurve;
83 public ushort _pathEnd; 83 public ushort PathEnd;
84 public sbyte _pathRadiusOffset; 84 public sbyte PathRadiusOffset;
85 public byte _pathRevolutions; 85 public byte PathRevolutions;
86 public byte _pathScaleX; 86 public byte PathScaleX;
87 public byte _pathScaleY; 87 public byte PathScaleY;
88 public byte _pathShearX; 88 public byte PathShearX;
89 public byte _pathShearY; 89 public byte PathShearY;
90 public sbyte _pathSkew; 90 public sbyte PathSkew;
91 public sbyte _pathTaperX; 91 public sbyte PathTaperX;
92 public sbyte _pathTaperY; 92 public sbyte PathTaperY;
93 public sbyte _pathTwist; 93 public sbyte PathTwist;
94 public sbyte _pathTwistBegin; 94 public sbyte PathTwistBegin;
95 public byte _pCode; 95 public byte PCode;
96 public ushort _profileBegin; 96 public ushort ProfileBegin;
97 public ushort _profileEnd;
98 public ushort _profileHollow;
99 public LLVector3 _scale;
100 public byte _state;
101 public ProfileShape _profileShape;
102 public HollowShape _hollowShape;
103 97
104 // Sculpted
105 [XmlIgnore] public LLUUID _sculptTexture = LLUUID.Zero;
106 [XmlIgnore] public byte _sculptType = (byte)0;
107 [XmlIgnore] public byte[] _sculptData = new byte[0];
108
109 // Flexi
110 [XmlIgnore] public int _flexiSoftness = 0;
111 [XmlIgnore] public float _flexiTension = 0f;
112 [XmlIgnore] public float _flexiDrag = 0f;
113 [XmlIgnore] public float _flexiGravity = 0f;
114 [XmlIgnore] public float _flexiWind = 0f;
115 [XmlIgnore] public float _flexiForceX = 0f;
116 [XmlIgnore] public float _flexiForceY = 0f;
117 [XmlIgnore] public float _flexiForceZ = 0f;
118
119 //Bright n sparkly
120 [XmlIgnore] public float _lightColorR = 0f;
121 [XmlIgnore] public float _lightColorG = 0f;
122 [XmlIgnore] public float _lightColorB = 0f;
123 [XmlIgnore] public float _lightColorA = 1f;
124 [XmlIgnore] public float _lightRadius = 0f;
125 [XmlIgnore] public float _lightCutoff = 0f;
126 [XmlIgnore] public float _lightFalloff = 0f;
127 [XmlIgnore] public float _lightIntensity = 1f;
128 [XmlIgnore] public bool _flexiEntry = false;
129 [XmlIgnore] public bool _lightEntry = false;
130 [XmlIgnore] public bool _sculptEntry = false;
131
132 public byte ProfileCurve 98 public byte ProfileCurve
133 { 99 {
134 get { return (byte)((byte)HollowShape | (byte)ProfileShape); } 100 get { return (byte)((byte)HollowShape | (byte)ProfileShape); }
@@ -144,11 +110,11 @@ namespace OpenSim.Framework
144 "[SHAPE]: Attempt to set a ProfileCurve with a hollow shape value of {0}, which isn't a valid enum. Replacing with default shape.", 110 "[SHAPE]: Attempt to set a ProfileCurve with a hollow shape value of {0}, which isn't a valid enum. Replacing with default shape.",
145 hollowShapeByte); 111 hollowShapeByte);
146 112
147 this._hollowShape = HollowShape.Same; 113 this.HollowShape = HollowShape.Same;
148 } 114 }
149 else 115 else
150 { 116 {
151 this._hollowShape = (HollowShape)hollowShapeByte; 117 this.HollowShape = (HollowShape)hollowShapeByte;
152 } 118 }
153 119
154 // Handle profile shape component 120 // Handle profile shape component
@@ -160,16 +126,47 @@ namespace OpenSim.Framework
160 "[SHAPE]: Attempt to set a ProfileCurve with a profile shape value of {0}, which isn't a valid enum. Replacing with square.", 126 "[SHAPE]: Attempt to set a ProfileCurve with a profile shape value of {0}, which isn't a valid enum. Replacing with square.",
161 profileShapeByte); 127 profileShapeByte);
162 128
163 this._profileShape = ProfileShape.Square; 129 this.ProfileShape = ProfileShape.Square;
164 } 130 }
165 else 131 else
166 { 132 {
167 this._profileShape = (ProfileShape)profileShapeByte; 133 this.ProfileShape = (ProfileShape)profileShapeByte;
168 } 134 }
169 } 135 }
170 } 136 }
171 137
138 public ushort ProfileEnd;
139 public ushort ProfileHollow;
140 public LLVector3 Scale;
141 public byte State;
172 142
143 // Sculpted
144 [XmlIgnore] public LLUUID SculptTexture = LLUUID.Zero;
145 [XmlIgnore] public byte SculptType = (byte)0;
146 [XmlIgnore] public byte[] SculptData = new byte[0];
147
148 // Flexi
149 [XmlIgnore] public int FlexiSoftness = 0;
150 [XmlIgnore] public float FlexiTension = 0f;
151 [XmlIgnore] public float FlexiDrag = 0f;
152 [XmlIgnore] public float FlexiGravity = 0f;
153 [XmlIgnore] public float FlexiWind = 0f;
154 [XmlIgnore] public float FlexiForceX = 0f;
155 [XmlIgnore] public float FlexiForceY = 0f;
156 [XmlIgnore] public float FlexiForceZ = 0f;
157
158 //Bright n sparkly
159 [XmlIgnore] public float LightColorR = 0f;
160 [XmlIgnore] public float LightColorG = 0f;
161 [XmlIgnore] public float LightColorB = 0f;
162 [XmlIgnore] public float LightColorA = 1f;
163 [XmlIgnore] public float LightRadius = 0f;
164 [XmlIgnore] public float LightCutoff = 0f;
165 [XmlIgnore] public float LightFalloff = 0f;
166 [XmlIgnore] public float LightIntensity = 1f;
167 [XmlIgnore] public bool FlexiEntry = false;
168 [XmlIgnore] public bool LightEntry = false;
169 [XmlIgnore] public bool SculptEntry = false;
173 170
174 171
175 static PrimitiveBaseShape() 172 static PrimitiveBaseShape()
@@ -200,7 +197,9 @@ namespace OpenSim.Framework
200 set { m_textureEntry = value; } 197 set { m_textureEntry = value; }
201 } 198 }
202 199
200 public ProfileShape ProfileShape;
203 201
202 public HollowShape HollowShape;
204 203
205 public static PrimitiveBaseShape Default 204 public static PrimitiveBaseShape Default
206 { 205 {
@@ -224,10 +223,10 @@ namespace OpenSim.Framework
224 { 223 {
225 PrimitiveBaseShape shape = Create(); 224 PrimitiveBaseShape shape = Create();
226 225
227 shape._pathCurve = (byte) Extrusion.Straight; 226 shape.PathCurve = (byte) Extrusion.Straight;
228 shape._profileShape = ProfileShape.Square; 227 shape.ProfileShape = ProfileShape.Square;
229 shape._pathScaleX = 100; 228 shape.PathScaleX = 100;
230 shape._pathScaleY = 100; 229 shape.PathScaleY = 100;
231 230
232 return shape; 231 return shape;
233 } 232 }
@@ -236,28 +235,28 @@ namespace OpenSim.Framework
236 { 235 {
237 PrimitiveBaseShape shape = Create(); 236 PrimitiveBaseShape shape = Create();
238 237
239 shape._pathCurve = (byte) Extrusion.Curve1; 238 shape.PathCurve = (byte) Extrusion.Curve1;
240 shape._profileShape = ProfileShape.Square; 239 shape.ProfileShape = ProfileShape.Square;
241 240
242 shape._pathScaleX = 100; 241 shape.PathScaleX = 100;
243 shape._pathScaleY = 100; 242 shape.PathScaleY = 100;
244 243
245 return shape; 244 return shape;
246 } 245 }
247 246
248 public void SetScale(float side) 247 public void SetScale(float side)
249 { 248 {
250 _scale = new LLVector3(side, side, side); 249 Scale = new LLVector3(side, side, side);
251 } 250 }
252 251
253 public void SetHeigth(float heigth) 252 public void SetHeigth(float heigth)
254 { 253 {
255 _scale.Z = heigth; 254 Scale.Z = heigth;
256 } 255 }
257 256
258 public void SetRadius(float radius) 257 public void SetRadius(float radius)
259 { 258 {
260 _scale.X = _scale.Y = radius * 2f; 259 Scale.X = Scale.Y = radius * 2f;
261 } 260 }
262 261
263 // TODO: void returns need to change of course 262 // TODO: void returns need to change of course
@@ -282,20 +281,20 @@ namespace OpenSim.Framework
282 281
283 public void SetPathRange(LLVector3 pathRange) 282 public void SetPathRange(LLVector3 pathRange)
284 { 283 {
285 _pathBegin = LLObject.PackBeginCut(pathRange.X); 284 PathBegin = LLObject.PackBeginCut(pathRange.X);
286 _pathEnd = LLObject.PackEndCut(pathRange.Y); 285 PathEnd = LLObject.PackEndCut(pathRange.Y);
287 } 286 }
288 287
289 public void SetSculptData(byte sculptType, LLUUID SculptTextureUUID) 288 public void SetSculptData(byte sculptType, LLUUID SculptTextureUUID)
290 { 289 {
291 _sculptType = sculptType; 290 SculptType = sculptType;
292 _sculptTexture = SculptTextureUUID; 291 SculptTexture = SculptTextureUUID;
293 } 292 }
294 293
295 public void SetProfileRange(LLVector3 profileRange) 294 public void SetProfileRange(LLVector3 profileRange)
296 { 295 {
297 _profileBegin = LLObject.PackBeginCut(profileRange.X); 296 ProfileBegin = LLObject.PackBeginCut(profileRange.X);
298 _profileEnd = LLObject.PackEndCut(profileRange.Y); 297 ProfileEnd = LLObject.PackEndCut(profileRange.Y);
299 } 298 }
300 299
301 public byte[] ExtraParams 300 public byte[] ExtraParams
@@ -310,402 +309,6 @@ namespace OpenSim.Framework
310 } 309 }
311 } 310 }
312 311
313 public ushort PathBegin {
314 get {
315 return _pathBegin;
316 }
317 set {
318 _pathBegin = value;
319 }
320 }
321
322 public byte PathCurve {
323 get {
324 return _pathCurve;
325 }
326 set {
327 _pathCurve = value;
328 }
329 }
330
331 public ushort PathEnd {
332 get {
333 return _pathEnd;
334 }
335 set {
336 _pathEnd = value;
337 }
338 }
339
340 public sbyte PathRadiusOffset {
341 get {
342 return _pathRadiusOffset;
343 }
344 set {
345 _pathRadiusOffset = value;
346 }
347 }
348
349 public byte PathRevolutions {
350 get {
351 return _pathRevolutions;
352 }
353 set {
354 _pathRevolutions = value;
355 }
356 }
357
358 public byte PathScaleX {
359 get {
360 return _pathScaleX;
361 }
362 set {
363 _pathScaleX = value;
364 }
365 }
366
367 public byte PathScaleY {
368 get {
369 return _pathScaleY;
370 }
371 set {
372 _pathScaleY = value;
373 }
374 }
375
376 public byte PathShearX {
377 get {
378 return _pathShearX;
379 }
380 set {
381 _pathShearX = value;
382 }
383 }
384
385 public byte PathShearY {
386 get {
387 return _pathShearY;
388 }
389 set {
390 _pathShearY = value;
391 }
392 }
393
394 public sbyte PathSkew {
395 get {
396 return _pathSkew;
397 }
398 set {
399 _pathSkew = value;
400 }
401 }
402
403 public sbyte PathTaperX {
404 get {
405 return _pathTaperX;
406 }
407 set {
408 _pathTaperX = value;
409 }
410 }
411
412 public sbyte PathTaperY {
413 get {
414 return _pathTaperY;
415 }
416 set {
417 _pathTaperY = value;
418 }
419 }
420
421 public sbyte PathTwist {
422 get {
423 return _pathTwist;
424 }
425 set {
426 _pathTwist = value;
427 }
428 }
429
430 public sbyte PathTwistBegin {
431 get {
432 return _pathTwistBegin;
433 }
434 set {
435 _pathTwistBegin = value;
436 }
437 }
438
439 public byte PCode {
440 get {
441 return _pCode;
442 }
443 set {
444 _pCode = value;
445 }
446 }
447
448 public ushort ProfileBegin {
449 get {
450 return _profileBegin;
451 }
452 set {
453 _profileBegin = value;
454 }
455 }
456
457 public ushort ProfileEnd {
458 get {
459 return _profileEnd;
460 }
461 set {
462 _profileEnd = value;
463 }
464 }
465
466 public ushort ProfileHollow {
467 get {
468 return _profileHollow;
469 }
470 set {
471 _profileHollow = value;
472 }
473 }
474
475 public LLVector3 Scale {
476 get {
477 return _scale;
478 }
479 set {
480 _scale = value;
481 }
482 }
483
484 public byte State {
485 get {
486 return _state;
487 }
488 set {
489 _state = value;
490 }
491 }
492
493 public ProfileShape ProfileShape {
494 get {
495 return _profileShape;
496 }
497 set {
498 _profileShape = value;
499 }
500 }
501
502 public HollowShape HollowShape {
503 get {
504 return _hollowShape;
505 }
506 set {
507 _hollowShape = value;
508 }
509 }
510
511 public LLUUID SculptTexture {
512 get {
513 return _sculptTexture;
514 }
515 set {
516 _sculptTexture = value;
517 }
518 }
519
520 public byte SculptType {
521 get {
522 return _sculptType;
523 }
524 set {
525 _sculptType = value;
526 }
527 }
528
529 public byte[] SculptData {
530 get {
531 return _sculptData;
532 }
533 set {
534 _sculptData = value;
535 }
536 }
537
538 public int FlexiSoftness {
539 get {
540 return _flexiSoftness;
541 }
542 set {
543 _flexiSoftness = value;
544 }
545 }
546
547 public float FlexiTension {
548 get {
549 return _flexiTension;
550 }
551 set {
552 _flexiTension = value;
553 }
554 }
555
556 public float FlexiDrag {
557 get {
558 return _flexiDrag;
559 }
560 set {
561 _flexiDrag = value;
562 }
563 }
564
565 public float FlexiGravity {
566 get {
567 return _flexiGravity;
568 }
569 set {
570 _flexiGravity = value;
571 }
572 }
573
574 public float FlexiWind {
575 get {
576 return _flexiWind;
577 }
578 set {
579 _flexiWind = value;
580 }
581 }
582
583 public float FlexiForceX {
584 get {
585 return _flexiForceX;
586 }
587 set {
588 _flexiForceX = value;
589 }
590 }
591
592 public float FlexiForceY {
593 get {
594 return _flexiForceY;
595 }
596 set {
597 _flexiForceY = value;
598 }
599 }
600
601 public float FlexiForceZ {
602 get {
603 return _flexiForceZ;
604 }
605 set {
606 _flexiForceZ = value;
607 }
608 }
609
610 public float LightColorR {
611 get {
612 return _lightColorR;
613 }
614 set {
615 _lightColorR = value;
616 }
617 }
618
619 public float LightColorG {
620 get {
621 return _lightColorG;
622 }
623 set {
624 _lightColorG = value;
625 }
626 }
627
628 public float LightColorB {
629 get {
630 return _lightColorB;
631 }
632 set {
633 _lightColorB = value;
634 }
635 }
636
637 public float LightColorA {
638 get {
639 return _lightColorA;
640 }
641 set {
642 _lightColorA = value;
643 }
644 }
645
646 public float LightRadius {
647 get {
648 return _lightRadius;
649 }
650 set {
651 _lightRadius = value;
652 }
653 }
654
655 public float LightCutoff {
656 get {
657 return _lightCutoff;
658 }
659 set {
660 _lightCutoff = value;
661 }
662 }
663
664 public float LightFalloff {
665 get {
666 return _lightFalloff;
667 }
668 set {
669 _lightFalloff = value;
670 }
671 }
672
673 public float LightIntensity {
674 get {
675 return _lightIntensity;
676 }
677 set {
678 _lightIntensity = value;
679 }
680 }
681
682 public bool FlexiEntry {
683 get {
684 return _flexiEntry;
685 }
686 set {
687 _flexiEntry = value;
688 }
689 }
690
691 public bool LightEntry {
692 get {
693 return _lightEntry;
694 }
695 set {
696 _lightEntry = value;
697 }
698 }
699
700 public bool SculptEntry {
701 get {
702 return _sculptEntry;
703 }
704 set {
705 _sculptEntry = value;
706 }
707 }
708
709 public byte[] ExtraParamsToBytes() 312 public byte[] ExtraParamsToBytes()
710 { 313 {
711 ushort FlexiEP = 0x10; 314 ushort FlexiEP = 0x10;
@@ -716,19 +319,19 @@ namespace OpenSim.Framework
716 uint TotalBytesLength = 1; // ExtraParamsNum 319 uint TotalBytesLength = 1; // ExtraParamsNum
717 320
718 uint ExtraParamsNum = 0; 321 uint ExtraParamsNum = 0;
719 if (_flexiEntry) 322 if (FlexiEntry)
720 { 323 {
721 ExtraParamsNum++; 324 ExtraParamsNum++;
722 TotalBytesLength += 16;// data 325 TotalBytesLength += 16;// data
723 TotalBytesLength += 2 + 4; // type 326 TotalBytesLength += 2 + 4; // type
724 } 327 }
725 if (_lightEntry) 328 if (LightEntry)
726 { 329 {
727 ExtraParamsNum++; 330 ExtraParamsNum++;
728 TotalBytesLength += 16;// data 331 TotalBytesLength += 16;// data
729 TotalBytesLength += 2 + 4; // type 332 TotalBytesLength += 2 + 4; // type
730 } 333 }
731 if (_sculptEntry) 334 if (SculptEntry)
732 { 335 {
733 ExtraParamsNum++; 336 ExtraParamsNum++;
734 TotalBytesLength += 17;// data 337 TotalBytesLength += 17;// data
@@ -743,7 +346,7 @@ namespace OpenSim.Framework
743 // Stick in the number of parameters 346 // Stick in the number of parameters
744 returnbytes[i++] = (byte)ExtraParamsNum; 347 returnbytes[i++] = (byte)ExtraParamsNum;
745 348
746 if (_flexiEntry) 349 if (FlexiEntry)
747 { 350 {
748 byte[] FlexiData = GetFlexiBytes(); 351 byte[] FlexiData = GetFlexiBytes();
749 352
@@ -757,7 +360,7 @@ namespace OpenSim.Framework
757 Array.Copy(FlexiData, 0, returnbytes, i, FlexiData.Length); 360 Array.Copy(FlexiData, 0, returnbytes, i, FlexiData.Length);
758 i += FlexiData.Length; 361 i += FlexiData.Length;
759 } 362 }
760 if (_lightEntry) 363 if (LightEntry)
761 { 364 {
762 byte[] LightData = GetLightBytes(); 365 byte[] LightData = GetLightBytes();
763 366
@@ -771,7 +374,7 @@ namespace OpenSim.Framework
771 Array.Copy(LightData, 0, returnbytes, i, LightData.Length); 374 Array.Copy(LightData, 0, returnbytes, i, LightData.Length);
772 i += LightData.Length; 375 i += LightData.Length;
773 } 376 }
774 if (_sculptEntry) 377 if (SculptEntry)
775 { 378 {
776 byte[] SculptData = GetSculptBytes(); 379 byte[] SculptData = GetSculptBytes();
777 380
@@ -786,7 +389,7 @@ namespace OpenSim.Framework
786 i += SculptData.Length; 389 i += SculptData.Length;
787 } 390 }
788 391
789 if (!_flexiEntry && !_lightEntry && !_sculptEntry) 392 if (!FlexiEntry && !LightEntry && !SculptEntry)
790 { 393 {
791 byte[] returnbyte = new byte[1]; 394 byte[] returnbyte = new byte[1];
792 returnbyte[0] = 0; 395 returnbyte[0] = 0;
@@ -810,7 +413,7 @@ namespace OpenSim.Framework
810 case FlexiEP: 413 case FlexiEP:
811 if (!inUse) 414 if (!inUse)
812 { 415 {
813 _flexiEntry = false; 416 FlexiEntry = false;
814 return; 417 return;
815 } 418 }
816 ReadFlexiData(data, 0); 419 ReadFlexiData(data, 0);
@@ -819,7 +422,7 @@ namespace OpenSim.Framework
819 case LightEP: 422 case LightEP:
820 if (!inUse) 423 if (!inUse)
821 { 424 {
822 _lightEntry = false; 425 LightEntry = false;
823 return; 426 return;
824 } 427 }
825 ReadLightData(data, 0); 428 ReadLightData(data, 0);
@@ -828,7 +431,7 @@ namespace OpenSim.Framework
828 case SculptEP: 431 case SculptEP:
829 if (!inUse) 432 if (!inUse)
830 { 433 {
831 _sculptEntry = false; 434 SculptEntry = false;
832 return; 435 return;
833 } 436 }
834 ReadSculptData(data, 0); 437 ReadSculptData(data, 0);
@@ -885,11 +488,11 @@ namespace OpenSim.Framework
885 } 488 }
886 489
887 if (!lGotFlexi) 490 if (!lGotFlexi)
888 _flexiEntry = false; 491 FlexiEntry = false;
889 if (!lGotLight) 492 if (!lGotLight)
890 _lightEntry = false; 493 LightEntry = false;
891 if (!lGotSculpt) 494 if (!lGotSculpt)
892 _sculptEntry = false; 495 SculptEntry = false;
893 496
894 } 497 }
895 498
@@ -901,7 +504,7 @@ namespace OpenSim.Framework
901 504
902 if (data.Length+pos >= 17) 505 if (data.Length+pos >= 17)
903 { 506 {
904 _sculptEntry = true; 507 SculptEntry = true;
905 SculptTextureUUID = new byte[16]; 508 SculptTextureUUID = new byte[16];
906 SculptTypel = data[16 + pos]; 509 SculptTypel = data[16 + pos];
907 Array.Copy(data, pos, SculptTextureUUID,0, 16); 510 Array.Copy(data, pos, SculptTextureUUID,0, 16);
@@ -909,18 +512,18 @@ namespace OpenSim.Framework
909 } 512 }
910 else 513 else
911 { 514 {
912 _sculptEntry = false; 515 SculptEntry = false;
913 SculptUUID = LLUUID.Zero; 516 SculptUUID = LLUUID.Zero;
914 SculptTypel = 0x00; 517 SculptTypel = 0x00;
915 } 518 }
916 519
917 if (_sculptEntry) 520 if (SculptEntry)
918 { 521 {
919 if (_sculptType != (byte)1 && _sculptType != (byte)2 && _sculptType != (byte)3 && _sculptType != (byte)4) 522 if (SculptType != (byte)1 && SculptType != (byte)2 && SculptType != (byte)3 && SculptType != (byte)4)
920 _sculptType = 4; 523 SculptType = 4;
921 } 524 }
922 _sculptTexture = SculptUUID; 525 SculptTexture = SculptUUID;
923 _sculptType = SculptTypel; 526 SculptType = SculptTypel;
924 //m_log.Info("[SCULPT]:" + SculptUUID.ToString()); 527 //m_log.Info("[SCULPT]:" + SculptUUID.ToString());
925 } 528 }
926 529
@@ -928,8 +531,8 @@ namespace OpenSim.Framework
928 { 531 {
929 byte[] data = new byte[17]; 532 byte[] data = new byte[17];
930 533
931 _sculptTexture.GetBytes().CopyTo(data, 0); 534 SculptTexture.GetBytes().CopyTo(data, 0);
932 data[16] = (byte)_sculptType; 535 data[16] = (byte)SculptType;
933 536
934 return data; 537 return data;
935 } 538 }
@@ -938,30 +541,30 @@ namespace OpenSim.Framework
938 { 541 {
939 if (data.Length-pos >= 16) 542 if (data.Length-pos >= 16)
940 { 543 {
941 _flexiEntry = true; 544 FlexiEntry = true;
942 _flexiSoftness = ((data[pos] & 0x80) >> 6) | ((data[pos + 1] & 0x80) >> 7); 545 FlexiSoftness = ((data[pos] & 0x80) >> 6) | ((data[pos + 1] & 0x80) >> 7);
943 546
944 _flexiTension = (float)(data[pos++] & 0x7F) / 10.0f; 547 FlexiTension = (float)(data[pos++] & 0x7F) / 10.0f;
945 _flexiDrag = (float)(data[pos++] & 0x7F) / 10.0f; 548 FlexiDrag = (float)(data[pos++] & 0x7F) / 10.0f;
946 _flexiGravity = (float)(data[pos++] / 10.0f) - 10.0f; 549 FlexiGravity = (float)(data[pos++] / 10.0f) - 10.0f;
947 _flexiWind = (float)data[pos++] / 10.0f; 550 FlexiWind = (float)data[pos++] / 10.0f;
948 LLVector3 lForce = new LLVector3(data, pos); 551 LLVector3 lForce = new LLVector3(data, pos);
949 _flexiForceX = lForce.X; 552 FlexiForceX = lForce.X;
950 _flexiForceY = lForce.Y; 553 FlexiForceY = lForce.Y;
951 _flexiForceZ = lForce.Z; 554 FlexiForceZ = lForce.Z;
952 } 555 }
953 else 556 else
954 { 557 {
955 _flexiEntry = false; 558 FlexiEntry = false;
956 _flexiSoftness = 0; 559 FlexiSoftness = 0;
957 560
958 _flexiTension = 0.0f; 561 FlexiTension = 0.0f;
959 _flexiDrag = 0.0f; 562 FlexiDrag = 0.0f;
960 _flexiGravity = 0.0f; 563 FlexiGravity = 0.0f;
961 _flexiWind = 0.0f; 564 FlexiWind = 0.0f;
962 _flexiForceX = 0f; 565 FlexiForceX = 0f;
963 _flexiForceY = 0f; 566 FlexiForceY = 0f;
964 _flexiForceZ = 0f; 567 FlexiForceZ = 0f;
965 } 568 }
966 } 569 }
967 570
@@ -971,14 +574,14 @@ namespace OpenSim.Framework
971 int i = 0; 574 int i = 0;
972 575
973 // Softness is packed in the upper bits of tension and drag 576 // Softness is packed in the upper bits of tension and drag
974 data[i] = (byte)((_flexiSoftness & 2) << 6); 577 data[i] = (byte)((FlexiSoftness & 2) << 6);
975 data[i + 1] = (byte)((_flexiSoftness & 1) << 7); 578 data[i + 1] = (byte)((FlexiSoftness & 1) << 7);
976 579
977 data[i++] |= (byte)((byte)(_flexiTension * 10.01f) & 0x7F); 580 data[i++] |= (byte)((byte)(FlexiTension * 10.01f) & 0x7F);
978 data[i++] |= (byte)((byte)(_flexiDrag * 10.01f) & 0x7F); 581 data[i++] |= (byte)((byte)(FlexiDrag * 10.01f) & 0x7F);
979 data[i++] = (byte)((_flexiGravity + 10.0f) * 10.01f); 582 data[i++] = (byte)((FlexiGravity + 10.0f) * 10.01f);
980 data[i++] = (byte)(_flexiWind * 10.01f); 583 data[i++] = (byte)(FlexiWind * 10.01f);
981 LLVector3 lForce = new LLVector3(_flexiForceX, _flexiForceY, _flexiForceZ); 584 LLVector3 lForce = new LLVector3(FlexiForceX, FlexiForceY, FlexiForceZ);
982 lForce.GetBytes().CopyTo(data, i); 585 lForce.GetBytes().CopyTo(data, i);
983 586
984 return data; 587 return data;
@@ -988,29 +591,29 @@ namespace OpenSim.Framework
988 { 591 {
989 if (data.Length - pos >= 16) 592 if (data.Length - pos >= 16)
990 { 593 {
991 _lightEntry = true; 594 LightEntry = true;
992 LLColor lColor = new LLColor(data, pos, false); 595 LLColor lColor = new LLColor(data, pos, false);
993 _lightIntensity = lColor.A; 596 LightIntensity = lColor.A;
994 _lightColorA = 1f; 597 LightColorA = 1f;
995 _lightColorR = lColor.R; 598 LightColorR = lColor.R;
996 _lightColorG = lColor.G; 599 LightColorG = lColor.G;
997 _lightColorB = lColor.B; 600 LightColorB = lColor.B;
998 601
999 _lightRadius = Helpers.BytesToFloat(data, pos + 4); 602 LightRadius = Helpers.BytesToFloat(data, pos + 4);
1000 _lightCutoff = Helpers.BytesToFloat(data, pos + 8); 603 LightCutoff = Helpers.BytesToFloat(data, pos + 8);
1001 _lightFalloff = Helpers.BytesToFloat(data, pos + 12); 604 LightFalloff = Helpers.BytesToFloat(data, pos + 12);
1002 } 605 }
1003 else 606 else
1004 { 607 {
1005 _lightEntry = false; 608 LightEntry = false;
1006 _lightColorA = 1f; 609 LightColorA = 1f;
1007 _lightColorR = 0f; 610 LightColorR = 0f;
1008 _lightColorG = 0f; 611 LightColorG = 0f;
1009 _lightColorB = 0f; 612 LightColorB = 0f;
1010 _lightRadius = 0f; 613 LightRadius = 0f;
1011 _lightCutoff = 0f; 614 LightCutoff = 0f;
1012 _lightFalloff = 0f; 615 LightFalloff = 0f;
1013 _lightIntensity = 0f; 616 LightIntensity = 0f;
1014 } 617 }
1015 } 618 }
1016 619
@@ -1019,12 +622,12 @@ namespace OpenSim.Framework
1019 byte[] data = new byte[16]; 622 byte[] data = new byte[16];
1020 623
1021 // Alpha channel in color is intensity 624 // Alpha channel in color is intensity
1022 LLColor tmpColor = new LLColor(_lightColorR,_lightColorG,_lightColorB,_lightIntensity); 625 LLColor tmpColor = new LLColor(LightColorR,LightColorG,LightColorB,LightIntensity);
1023 626
1024 tmpColor.GetBytes().CopyTo(data, 0); 627 tmpColor.GetBytes().CopyTo(data, 0);
1025 Helpers.FloatToBytes(_lightRadius).CopyTo(data, 4); 628 Helpers.FloatToBytes(LightRadius).CopyTo(data, 4);
1026 Helpers.FloatToBytes(_lightCutoff).CopyTo(data, 8); 629 Helpers.FloatToBytes(LightCutoff).CopyTo(data, 8);
1027 Helpers.FloatToBytes(_lightFalloff).CopyTo(data, 12); 630 Helpers.FloatToBytes(LightFalloff).CopyTo(data, 12);
1028 631
1029 return data; 632 return data;
1030 } 633 }