diff options
author | Melanie Thielker | 2009-06-08 20:09:49 +0000 |
---|---|---|
committer | Melanie Thielker | 2009-06-08 20:09:49 +0000 |
commit | 0356fef9abdabdc14b46188bad2074ef9963b32c (patch) | |
tree | 432780eb39b7bece9123a80a5dbc1215b8d5e682 | |
parent | Bug fix. Adding the asset to the cache after a DB get. (diff) | |
download | opensim-SC-0356fef9abdabdc14b46188bad2074ef9963b32c.zip opensim-SC-0356fef9abdabdc14b46188bad2074ef9963b32c.tar.gz opensim-SC-0356fef9abdabdc14b46188bad2074ef9963b32c.tar.bz2 opensim-SC-0356fef9abdabdc14b46188bad2074ef9963b32c.tar.xz |
Updating the flotsam asset cache. Thank you, mcortez!
Fixes Mantis #3784
-rw-r--r-- | OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | 961 | ||||
-rw-r--r-- | bin/config-include/GridCommon.ini.example | 53 |
2 files changed, 553 insertions, 461 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 1d122ee..99282a3 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -1,438 +1,523 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | Copyright (c) Contributors, http://osflotsam.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | |
5 | * Redistribution and use in source and binary forms, with or without | 5 | Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * Neither the name of the Flotsam Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | derived from this software without specific prior written permission. |
15 | * | 15 | |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
26 | */ | 26 | ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ |
27 | 27 | ||
28 | using System; | 28 | // Uncomment to make asset Get requests for existing |
29 | using System.IO; | 29 | // #define WAIT_ON_INPROGRESS_REQUESTS |
30 | using System.Collections.Generic; | 30 | |
31 | using System.Reflection; | 31 | using System; |
32 | using System.Runtime.Serialization; | 32 | using System.IO; |
33 | using System.Runtime.Serialization.Formatters.Binary; | 33 | using System.Collections.Generic; |
34 | using System.Threading; | 34 | using System.Reflection; |
35 | using System.Timers; | 35 | using System.Runtime.Serialization; |
36 | 36 | using System.Runtime.Serialization.Formatters.Binary; | |
37 | 37 | using System.Threading; | |
38 | using GlynnTucker.Cache; | 38 | using System.Timers; |
39 | using log4net; | 39 | |
40 | using Nini.Config; | 40 | using log4net; |
41 | using Mono.Addins; | 41 | using Nini.Config; |
42 | 42 | using Mono.Addins; | |
43 | using OpenSim.Framework; | 43 | using OpenMetaverse; |
44 | using OpenSim.Region.Framework.Interfaces; | 44 | |
45 | using OpenSim.Region.Framework.Scenes; | 45 | using OpenSim.Framework; |
46 | using OpenSim.Services.Interfaces; | 46 | using OpenSim.Region.Framework.Interfaces; |
47 | 47 | using OpenSim.Region.Framework.Scenes; | |
48 | [assembly: Addin("FlotsamAssetCache", "1.0")] | 48 | using OpenSim.Services.Interfaces; |
49 | [assembly: AddinDependency("OpenSim", "0.5")] | 49 | |
50 | 50 | ||
51 | namespace OpenSim.Region.CoreModules.Asset | 51 | [assembly: Addin("FlotsamAssetCache", "1.1")] |
52 | { | 52 | [assembly: AddinDependency("OpenSim", "0.5")] |
53 | /// <summary> | 53 | |
54 | /// OpenSim.ini Options: | 54 | namespace Flotsam.RegionModules.AssetCache |
55 | /// ------- | 55 | { |
56 | /// [Modules] | 56 | /// <summary> |
57 | /// AssetCaching = "FlotsamAssetCache" | 57 | /// OpenSim.ini Options: |
58 | /// | 58 | /// ------- |
59 | /// [AssetCache] | 59 | /// [Modules] |
60 | /// ; cache directory can be shared by multiple instances | 60 | /// AssetCaching = "FlotsamAssetCache" |
61 | /// CacheDirectory = /directory/writable/by/OpenSim/instance | 61 | /// |
62 | /// | 62 | /// [AssetCache] |
63 | /// ; Set to false for disk cache only. | 63 | /// ; cache directory can be shared by multiple instances |
64 | /// MemoryCacheEnabled = true | 64 | /// CacheDirectory = /directory/writable/by/OpenSim/instance |
65 | /// | 65 | /// |
66 | /// ; How long {in hours} to keep assets cached in memory, .5 == 30 minutes | 66 | /// ; Log level |
67 | /// MemoryCacheTimeout = 2 | 67 | /// ; 0 - (Error) Errors only |
68 | /// | 68 | /// ; 1 - (Info) Hit Rate Stats + Level 0 |
69 | /// ; How long {in hours} to keep assets cached on disk, .5 == 30 minutes | 69 | /// ; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1 |
70 | /// ; Specify 0 if you do not want your disk cache to expire | 70 | /// ; |
71 | /// FileCacheTimeout = 0 | 71 | /// LogLevel = 1 |
72 | /// | 72 | /// |
73 | /// ; How often {in hours} should the disk be checked for expired filed | 73 | /// ; How often should hit rates be displayed (given in AssetRequests) |
74 | /// ; Specify 0 to disable expiration checking | 74 | /// ; 0 to disable |
75 | /// FileCleanupTimer = .166 ;roughly every 10 minutes | 75 | /// HitRateDisplay = 100 |
76 | /// ------- | 76 | /// |
77 | /// </summary> | 77 | /// ; Set to false for disk cache only. |
78 | 78 | /// MemoryCacheEnabled = true | |
79 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | 79 | /// |
80 | public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache | 80 | /// ; How long {in hours} to keep assets cached in memory, .5 == 30 minutes |
81 | { | 81 | /// MemoryCacheTimeout = 2 |
82 | private static readonly ILog m_log = | 82 | /// |
83 | LogManager.GetLogger( | 83 | /// ; How long {in hours} to keep assets cached on disk, .5 == 30 minutes |
84 | MethodBase.GetCurrentMethod().DeclaringType); | 84 | /// ; Specify 0 if you do not want your disk cache to expire |
85 | 85 | /// FileCacheTimeout = 0 | |
86 | private bool m_Enabled = false; | 86 | /// |
87 | 87 | /// ; How often {in hours} should the disk be checked for expired filed | |
88 | private const string m_ModuleName = "FlotsamAssetCache"; | 88 | /// ; Specify 0 to disable expiration checking |
89 | private const string m_DefaultCacheDirectory = m_ModuleName; | 89 | /// FileCleanupTimer = .166 ;roughly every 10 minutes |
90 | private string m_CacheDirectory = m_DefaultCacheDirectory; | 90 | /// |
91 | 91 | /// ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how | |
92 | 92 | /// ; long (in miliseconds) to block a request thread while trying to complete | |
93 | private List<char> m_InvalidChars = new List<char>(); | 93 | /// ; writing to disk. |
94 | 94 | /// WaitOnInprogressTimeout = 3000 | |
95 | private uint m_DebugRate = 1; // How often to display hit statistics, given in requests | 95 | /// ------- |
96 | 96 | /// </summary> | |
97 | private static ulong m_Requests = 0; | 97 | |
98 | private static ulong m_FileHits = 0; | 98 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] |
99 | private static ulong m_MemoryHits = 0; | 99 | public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache |
100 | private static double m_HitRateMemory = 0.0; | 100 | { |
101 | private static double m_HitRateFile = 0.0; | 101 | private static readonly ILog m_log = |
102 | 102 | LogManager.GetLogger( | |
103 | private List<string> m_CurrentlyWriting = new List<string>(); | 103 | MethodBase.GetCurrentMethod().DeclaringType); |
104 | 104 | ||
105 | delegate void AsyncWriteDelegate(string file, AssetBase obj); | 105 | private bool m_Enabled = false; |
106 | 106 | ||
107 | private ICache m_MemoryCache = new GlynnTucker.Cache.SimpleMemoryCache(); | 107 | private const string m_ModuleName = "FlotsamAssetCache"; |
108 | private bool m_MemoryCacheEnabled = true; | 108 | private const string m_DefaultCacheDirectory = m_ModuleName; |
109 | 109 | private string m_CacheDirectory = m_DefaultCacheDirectory; | |
110 | // Expiration is expressed in hours. | 110 | |
111 | private const double m_DefaultMemoryExpiration = 1.0; | 111 | |
112 | private const double m_DefaultFileExpiration = 48; | 112 | private List<char> m_InvalidChars = new List<char>(); |
113 | private TimeSpan m_MemoryExpiration = TimeSpan.Zero; | 113 | |
114 | private TimeSpan m_FileExpiration = TimeSpan.Zero; | 114 | private int m_LogLevel = 1; |
115 | private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.Zero; | 115 | private ulong m_HitRateDisplay = 1; // How often to display hit statistics, given in requests |
116 | 116 | ||
117 | private System.Timers.Timer m_CachCleanTimer = new System.Timers.Timer(); | 117 | private static ulong m_Requests = 0; |
118 | 118 | private static ulong m_RequestsForInprogress = 0; | |
119 | public FlotsamAssetCache() | 119 | private static ulong m_DiskHits = 0; |
120 | { | 120 | private static ulong m_MemoryHits = 0; |
121 | m_InvalidChars.AddRange(Path.GetInvalidPathChars()); | 121 | private static double m_HitRateMemory = 0.0; |
122 | m_InvalidChars.AddRange(Path.GetInvalidFileNameChars()); | 122 | private static double m_HitRateFile = 0.0; |
123 | } | 123 | |
124 | 124 | #if WAIT_ON_INPROGRESS_REQUESTS | |
125 | public string Name | 125 | private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>(); |
126 | { | 126 | private int m_WaitOnInprogressTimeout = 3000; |
127 | get { return m_ModuleName; } | 127 | #else |
128 | } | 128 | private List<string> m_CurrentlyWriting = new List<string>(); |
129 | 129 | #endif | |
130 | public void Initialise(IConfigSource source) | 130 | |
131 | { | 131 | private ExpiringCache<string, AssetBase> m_MemoryCache = new ExpiringCache<string, AssetBase>(); |
132 | IConfig moduleConfig = source.Configs["Modules"]; | 132 | private bool m_MemoryCacheEnabled = true; |
133 | 133 | ||
134 | if (moduleConfig != null) | 134 | // Expiration is expressed in hours. |
135 | { | 135 | private const double m_DefaultMemoryExpiration = 1.0; |
136 | string name = moduleConfig.GetString("AssetCaching", this.Name); | 136 | private const double m_DefaultFileExpiration = 48; |
137 | m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name); | 137 | private TimeSpan m_MemoryExpiration = TimeSpan.Zero; |
138 | 138 | private TimeSpan m_FileExpiration = TimeSpan.Zero; | |
139 | if (name == Name) | 139 | private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.Zero; |
140 | { | 140 | |
141 | IConfig assetConfig = source.Configs["AssetCache"]; | 141 | private System.Timers.Timer m_CachCleanTimer = new System.Timers.Timer(); |
142 | if (assetConfig == null) | 142 | |
143 | { | 143 | public FlotsamAssetCache() |
144 | m_log.Error("[ASSET CACHE]: AssetCache missing from OpenSim.ini"); | 144 | { |
145 | return; | 145 | m_InvalidChars.AddRange(Path.GetInvalidPathChars()); |
146 | } | 146 | m_InvalidChars.AddRange(Path.GetInvalidFileNameChars()); |
147 | 147 | } | |
148 | m_Enabled = true; | 148 | |
149 | 149 | public string Name | |
150 | m_log.InfoFormat("[ASSET CACHE]: {0} enabled", this.Name); | 150 | { |
151 | 151 | get { return m_ModuleName; } | |
152 | m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory); | 152 | } |
153 | m_log.InfoFormat("[ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory); | 153 | |
154 | 154 | public void Initialise(IConfigSource source) | |
155 | m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", true); | 155 | { |
156 | m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration)); | 156 | IConfig moduleConfig = source.Configs["Modules"]; |
157 | 157 | ||
158 | 158 | if (moduleConfig != null) | |
159 | m_FileExpiration = TimeSpan.FromHours(assetConfig.GetDouble("FileCacheTimeout", m_DefaultFileExpiration)); | 159 | { |
160 | m_FileExpirationCleanupTimer = TimeSpan.FromHours(assetConfig.GetDouble("FileCleanupTimer", m_DefaultFileExpiration)); | 160 | string name = moduleConfig.GetString("AssetCaching", this.Name); |
161 | if ((m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero)) | 161 | |
162 | { | 162 | if (name == Name) |
163 | m_CachCleanTimer.Interval = m_FileExpirationCleanupTimer.TotalMilliseconds; | 163 | { |
164 | m_CachCleanTimer.AutoReset = true; | 164 | IConfig assetConfig = source.Configs["AssetCache"]; |
165 | m_CachCleanTimer.Elapsed += CleanupExpiredFiles; | 165 | if (assetConfig == null) |
166 | m_CachCleanTimer.Enabled = true; | 166 | { |
167 | m_CachCleanTimer.Start(); | 167 | m_log.Error("[ASSET CACHE]: AssetCache missing from OpenSim.ini"); |
168 | } | 168 | return; |
169 | else | 169 | } |
170 | { | 170 | |
171 | m_CachCleanTimer.Enabled = false; | 171 | m_Enabled = true; |
172 | } | 172 | |
173 | } | 173 | m_log.InfoFormat("[ASSET CACHE]: {0} enabled", this.Name); |
174 | } | 174 | |
175 | } | 175 | m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory); |
176 | 176 | m_log.InfoFormat("[ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory); | |
177 | public void PostInitialise() | 177 | |
178 | { | 178 | m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", true); |
179 | } | 179 | m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration)); |
180 | 180 | ||
181 | public void Close() | 181 | #if WAIT_ON_INPROGRESS_REQUESTS |
182 | { | 182 | m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000); |
183 | } | 183 | #endif |
184 | 184 | ||
185 | public void AddRegion(Scene scene) | 185 | m_HitRateDisplay = (ulong)assetConfig.GetInt("HitRateDisplay", 1); |
186 | { | 186 | |
187 | if (m_Enabled) | 187 | m_FileExpiration = TimeSpan.FromHours(assetConfig.GetDouble("FileCacheTimeout", m_DefaultFileExpiration)); |
188 | scene.RegisterModuleInterface<IImprovedAssetCache>(this); | 188 | m_FileExpirationCleanupTimer = TimeSpan.FromHours(assetConfig.GetDouble("FileCleanupTimer", m_DefaultFileExpiration)); |
189 | } | 189 | if ((m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero)) |
190 | 190 | { | |
191 | public void RemoveRegion(Scene scene) | 191 | m_CachCleanTimer.Interval = m_FileExpirationCleanupTimer.TotalMilliseconds; |
192 | { | 192 | m_CachCleanTimer.AutoReset = true; |
193 | } | 193 | m_CachCleanTimer.Elapsed += CleanupExpiredFiles; |
194 | 194 | m_CachCleanTimer.Enabled = true; | |
195 | public void RegionLoaded(Scene scene) | 195 | m_CachCleanTimer.Start(); |
196 | { | 196 | } |
197 | } | 197 | else |
198 | 198 | { | |
199 | //////////////////////////////////////////////////////////// | 199 | m_CachCleanTimer.Enabled = false; |
200 | // IImprovedAssetCache | 200 | } |
201 | // | 201 | } |
202 | 202 | } | |
203 | private void UpdateMemoryCache(string key, AssetBase asset) | 203 | } |
204 | { | 204 | |
205 | if( m_MemoryCacheEnabled ) | 205 | public void PostInitialise() |
206 | { | 206 | { |
207 | if (m_MemoryExpiration > TimeSpan.Zero) | 207 | } |
208 | { | 208 | |
209 | m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration); | 209 | public void Close() |
210 | } | 210 | { |
211 | else | 211 | } |
212 | { | 212 | |
213 | m_MemoryCache.AddOrUpdate(key, asset); | 213 | public void AddRegion(Scene scene) |
214 | } | 214 | { |
215 | } | 215 | if (m_Enabled) |
216 | } | 216 | scene.RegisterModuleInterface<IImprovedAssetCache>(this); |
217 | 217 | } | |
218 | public void Cache(AssetBase asset) | 218 | |
219 | { | 219 | public void RemoveRegion(Scene scene) |
220 | // TODO: Spawn this off to some seperate thread to do the actual writing | 220 | { |
221 | if (asset != null) | 221 | } |
222 | { | 222 | |
223 | UpdateMemoryCache(asset.ID, asset); | 223 | public void RegionLoaded(Scene scene) |
224 | 224 | { | |
225 | string filename = GetFileName(asset.ID); | 225 | } |
226 | 226 | ||
227 | try | 227 | //////////////////////////////////////////////////////////// |
228 | { | 228 | // IImprovedAssetCache |
229 | // If the file is already cached, don't cache it, just touch it so access time is updated | 229 | // |
230 | if (File.Exists(filename)) | 230 | |
231 | { | 231 | private void UpdateMemoryCache(string key, AssetBase asset) |
232 | File.SetLastAccessTime(filename, DateTime.Now); | 232 | { |
233 | } else { | 233 | if( m_MemoryCacheEnabled ) |
234 | 234 | { | |
235 | // Once we start writing, make sure we flag that we're writing | 235 | if (m_MemoryExpiration > TimeSpan.Zero) |
236 | // that object to the cache so that we don't try to write the | 236 | { |
237 | // same file multiple times. | 237 | m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration); |
238 | lock (m_CurrentlyWriting) | 238 | } |
239 | { | 239 | else |
240 | if (m_CurrentlyWriting.Contains(filename)) | 240 | { |
241 | { | 241 | m_MemoryCache.AddOrUpdate(key, asset, DateTime.MaxValue); |
242 | return; | 242 | } |
243 | } | 243 | } |
244 | else | 244 | } |
245 | { | 245 | |
246 | m_CurrentlyWriting.Add(filename); | 246 | public void Cache(AssetBase asset) |
247 | } | 247 | { |
248 | } | 248 | // TODO: Spawn this off to some seperate thread to do the actual writing |
249 | 249 | if (asset != null) | |
250 | // Setup the actual writing so that it happens asynchronously | 250 | { |
251 | AsyncWriteDelegate awd = delegate( string file, AssetBase obj ) | 251 | UpdateMemoryCache(asset.ID, asset); |
252 | { | 252 | |
253 | WriteFileCache(file, obj); | 253 | string filename = GetFileName(asset.ID); |
254 | }; | 254 | |
255 | 255 | try | |
256 | // Go ahead and cache it to disk | 256 | { |
257 | awd.BeginInvoke(filename, asset, null, null); | 257 | // If the file is already cached, don't cache it, just touch it so access time is updated |
258 | } | 258 | if (File.Exists(filename)) |
259 | } | 259 | { |
260 | catch (Exception e) | 260 | File.SetLastAccessTime(filename, DateTime.Now); |
261 | { | 261 | } else { |
262 | string[] text = e.ToString().Split(new char[] { '\n' }); | 262 | |
263 | foreach (string t in text) | 263 | // Once we start writing, make sure we flag that we're writing |
264 | { | 264 | // that object to the cache so that we don't try to write the |
265 | m_log.InfoFormat("[ASSET CACHE]: {0} ", t); | 265 | // same file multiple times. |
266 | } | 266 | lock (m_CurrentlyWriting) |
267 | } | 267 | { |
268 | } | 268 | #if WAIT_ON_INPROGRESS_REQUESTS |
269 | } | 269 | if (m_CurrentlyWriting.ContainsKey(filename)) |
270 | 270 | { | |
271 | public AssetBase Get(string id) | 271 | return; |
272 | { | 272 | } |
273 | m_Requests++; | 273 | else |
274 | 274 | { | |
275 | AssetBase asset = null; | 275 | m_CurrentlyWriting.Add(filename, new ManualResetEvent(false)); |
276 | 276 | } | |
277 | object obj; | 277 | |
278 | if (m_MemoryCacheEnabled && m_MemoryCache.TryGet(id, out obj)) | 278 | #else |
279 | { | 279 | if (m_CurrentlyWriting.Contains(filename)) |
280 | asset = (AssetBase)obj; | 280 | { |
281 | m_MemoryHits++; | 281 | return; |
282 | } | 282 | } |
283 | else | 283 | else |
284 | { | 284 | { |
285 | try | 285 | m_CurrentlyWriting.Add(filename); |
286 | { | 286 | } |
287 | string filename = GetFileName(id); | 287 | #endif |
288 | if (File.Exists(filename)) | 288 | |
289 | { | 289 | } |
290 | FileStream stream = File.Open(filename, FileMode.Open); | 290 | |
291 | BinaryFormatter bformatter = new BinaryFormatter(); | 291 | ThreadPool.QueueUserWorkItem( |
292 | 292 | delegate | |
293 | asset = (AssetBase)bformatter.Deserialize(stream); | 293 | { |
294 | stream.Close(); | 294 | WriteFileCache(filename, asset); |
295 | 295 | } | |
296 | UpdateMemoryCache(id, asset); | 296 | ); |
297 | 297 | } | |
298 | m_FileHits++; | 298 | } |
299 | } | 299 | catch (Exception e) |
300 | } | 300 | { |
301 | catch (Exception e) | 301 | LogException(e); |
302 | { | 302 | } |
303 | string[] text = e.ToString().Split(new char[] { '\n' }); | 303 | } |
304 | foreach (string t in text) | 304 | } |
305 | { | 305 | |
306 | m_log.InfoFormat("[ASSET CACHE]: {0} ", t); | 306 | public AssetBase Get(string id) |
307 | } | 307 | { |
308 | } | 308 | m_Requests++; |
309 | } | 309 | |
310 | 310 | AssetBase asset = null; | |
311 | if (m_Requests % m_DebugRate == 0) | 311 | |
312 | { | 312 | if (m_MemoryCacheEnabled && m_MemoryCache.TryGetValue(id, out asset)) |
313 | m_HitRateFile = (double)m_FileHits / m_Requests * 100.0; | 313 | { |
314 | 314 | m_MemoryHits++; | |
315 | m_log.DebugFormat("[ASSET CACHE]: Cache Get :: {0} :: {1}", id, asset == null ? "Miss" : "Hit"); | 315 | } |
316 | m_log.DebugFormat("[ASSET CACHE]: File Hit Rate {0}% for {1} requests", m_HitRateFile.ToString("0.00"), m_Requests); | 316 | else |
317 | 317 | { | |
318 | if (m_MemoryCacheEnabled) | 318 | string filename = GetFileName(id); |
319 | { | 319 | if (File.Exists(filename)) |
320 | m_HitRateMemory = (double)m_MemoryHits / m_Requests * 100.0; | 320 | { |
321 | m_log.DebugFormat("[ASSET CACHE]: Memory Hit Rate {0}% for {1} requests", m_HitRateMemory.ToString("0.00"), m_Requests); | 321 | try |
322 | } | 322 | { |
323 | } | 323 | FileStream stream = File.Open(filename, FileMode.Open); |
324 | 324 | BinaryFormatter bformatter = new BinaryFormatter(); | |
325 | return asset; | 325 | |
326 | } | 326 | asset = (AssetBase)bformatter.Deserialize(stream); |
327 | 327 | stream.Close(); | |
328 | public void Expire(string id) | 328 | |
329 | { | 329 | UpdateMemoryCache(id, asset); |
330 | try | 330 | |
331 | { | 331 | m_DiskHits++; |
332 | string filename = GetFileName(id); | 332 | } |
333 | if (File.Exists(filename)) | 333 | catch (System.Runtime.Serialization.SerializationException e) |
334 | { | 334 | { |
335 | File.Delete(filename); | 335 | LogException(e); |
336 | } | 336 | |
337 | 337 | // If there was a problem deserializing the asset, the asset may | |
338 | if( m_MemoryCacheEnabled ) | 338 | // either be corrupted OR was serialized under an old format |
339 | m_MemoryCache.Remove(id); | 339 | // {different version of AssetBase} -- we should attempt to |
340 | } | 340 | // delete it and re-cache |
341 | catch (Exception e) | 341 | File.Delete(filename); |
342 | { | 342 | } |
343 | string[] text = e.ToString().Split(new char[] { '\n' }); | 343 | catch (Exception e) |
344 | foreach (string t in text) | 344 | { |
345 | { | 345 | LogException(e); |
346 | m_log.InfoFormat("[ASSET CACHE]: {0} ", t); | 346 | } |
347 | } | 347 | } |
348 | } | 348 | |
349 | } | 349 | |
350 | 350 | #if WAIT_ON_INPROGRESS_REQUESTS | |
351 | public void Clear() | 351 | // Check if we're already downloading this asset. If so, try to wait for it to |
352 | { | 352 | // download. |
353 | foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) | 353 | if (m_WaitOnInprogressTimeout > 0) |
354 | { | 354 | { |
355 | Directory.Delete(dir); | 355 | m_RequestsForInprogress++; |
356 | } | 356 | |
357 | 357 | ManualResetEvent waitEvent; | |
358 | if( m_MemoryCacheEnabled ) | 358 | if (m_CurrentlyWriting.TryGetValue(filename, out waitEvent)) |
359 | m_MemoryCache.Clear(); | 359 | { |
360 | } | 360 | waitEvent.WaitOne(m_WaitOnInprogressTimeout); |
361 | 361 | return Get(id); | |
362 | private void CleanupExpiredFiles(object source, ElapsedEventArgs e) | 362 | } |
363 | { | 363 | } |
364 | foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) | 364 | #else |
365 | { | 365 | // Track how often we have the problem that an asset is requested while |
366 | foreach (string file in Directory.GetFiles(dir)) | 366 | // it is still being downloaded by a previous request. |
367 | { | 367 | if (m_CurrentlyWriting.Contains(filename)) |
368 | if (DateTime.Now - File.GetLastAccessTime(file) > m_FileExpiration) | 368 | { |
369 | { | 369 | m_RequestsForInprogress++; |
370 | File.Delete(file); | 370 | } |
371 | } | 371 | #endif |
372 | } | 372 | } |
373 | } | 373 | |
374 | } | 374 | if (((m_LogLevel >= 1)) && (m_HitRateDisplay != 0) && (m_Requests % m_HitRateDisplay == 0)) |
375 | 375 | { | |
376 | private string GetFileName(string id) | 376 | m_HitRateFile = (double)m_DiskHits / m_Requests * 100.0; |
377 | { | 377 | |
378 | // Would it be faster to just hash the darn thing? | 378 | m_log.InfoFormat("[ASSET CACHE]: Cache Get :: {0} :: {1}", id, asset == null ? "Miss" : "Hit"); |
379 | foreach (char c in m_InvalidChars) | 379 | m_log.InfoFormat("[ASSET CACHE]: File Hit Rate {0}% for {1} requests", m_HitRateFile.ToString("0.00"), m_Requests); |
380 | { | 380 | |
381 | id = id.Replace(c, '_'); | 381 | if (m_MemoryCacheEnabled) |
382 | } | 382 | { |
383 | 383 | m_HitRateMemory = (double)m_MemoryHits / m_Requests * 100.0; | |
384 | string p = id.Substring(id.Length - 4); | 384 | m_log.InfoFormat("[ASSET CACHE]: Memory Hit Rate {0}% for {1} requests", m_HitRateMemory.ToString("0.00"), m_Requests); |
385 | p = Path.Combine(p, id); | 385 | } |
386 | return Path.Combine(m_CacheDirectory, p); | 386 | |
387 | } | 387 | m_log.InfoFormat("[ASSET CACHE]: {0} unnessesary requests due to requests for assets that are currently downloading.", m_RequestsForInprogress); |
388 | 388 | ||
389 | private void WriteFileCache(string filename, AssetBase asset) | 389 | } |
390 | { | 390 | |
391 | try | 391 | return asset; |
392 | { | 392 | } |
393 | // Make sure the target cache directory exists | 393 | |
394 | string directory = Path.GetDirectoryName(filename); | 394 | public void Expire(string id) |
395 | if (!Directory.Exists(directory)) | 395 | { |
396 | { | 396 | if (m_LogLevel >= 2) |
397 | Directory.CreateDirectory(directory); | 397 | m_log.DebugFormat("[ASSET CACHE]: Expiring Asset {0}.", id); |
398 | } | 398 | |
399 | 399 | try | |
400 | // Write file first to a temp name, so that it doesn't look | 400 | { |
401 | // like it's already cached while it's still writing. | 401 | string filename = GetFileName(id); |
402 | string tempname = Path.Combine(directory, Path.GetRandomFileName()); | 402 | if (File.Exists(filename)) |
403 | Stream stream = File.Open(tempname, FileMode.Create); | 403 | { |
404 | BinaryFormatter bformatter = new BinaryFormatter(); | 404 | File.Delete(filename); |
405 | bformatter.Serialize(stream, asset); | 405 | } |
406 | stream.Close(); | 406 | |
407 | 407 | if( m_MemoryCacheEnabled ) | |
408 | // Now that it's written, rename it so that it can be found. | 408 | m_MemoryCache.Remove(id); |
409 | File.Move(tempname, filename); | 409 | } |
410 | 410 | catch (Exception e) | |
411 | m_log.DebugFormat("[ASSET CACHE]: Cache Stored :: {0}", asset.ID); | 411 | { |
412 | } | 412 | LogException(e); |
413 | catch (Exception e) | 413 | } |
414 | { | 414 | } |
415 | string[] text = e.ToString().Split(new char[] { '\n' }); | 415 | |
416 | foreach (string t in text) | 416 | public void Clear() |
417 | { | 417 | { |
418 | m_log.InfoFormat("[ASSET CACHE]: {0} ", t); | 418 | if (m_LogLevel >= 2) |
419 | } | 419 | m_log.Debug("[ASSET CACHE]: Clearing Cache."); |
420 | 420 | ||
421 | } | 421 | foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) |
422 | finally | 422 | { |
423 | { | 423 | Directory.Delete(dir); |
424 | // Even if the write fails with an exception, we need to make sure | 424 | } |
425 | // that we release the lock on that file, otherwise it'll never get | 425 | |
426 | // cached | 426 | if( m_MemoryCacheEnabled ) |
427 | lock (m_CurrentlyWriting) | 427 | m_MemoryCache.Clear(); |
428 | { | 428 | } |
429 | if (m_CurrentlyWriting.Contains(filename)) | 429 | |
430 | { | 430 | private void CleanupExpiredFiles(object source, ElapsedEventArgs e) |
431 | m_CurrentlyWriting.Remove(filename); | 431 | { |
432 | } | 432 | if (m_LogLevel >= 2) |
433 | } | 433 | m_log.DebugFormat("[ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString()); |
434 | 434 | ||
435 | } | 435 | foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) |
436 | } | 436 | { |
437 | } | 437 | foreach (string file in Directory.GetFiles(dir)) |
438 | } | 438 | { |
439 | if (DateTime.Now - File.GetLastAccessTime(file) > m_FileExpiration) | ||
440 | { | ||
441 | File.Delete(file); | ||
442 | } | ||
443 | } | ||
444 | } | ||
445 | } | ||
446 | |||
447 | private string GetFileName(string id) | ||
448 | { | ||
449 | // Would it be faster to just hash the darn thing? | ||
450 | foreach (char c in m_InvalidChars) | ||
451 | { | ||
452 | id = id.Replace(c, '_'); | ||
453 | } | ||
454 | |||
455 | string p = id.Substring(id.Length - 4); | ||
456 | p = Path.Combine(p, id); | ||
457 | return Path.Combine(m_CacheDirectory, p); | ||
458 | } | ||
459 | |||
460 | private void WriteFileCache(string filename, AssetBase asset) | ||
461 | { | ||
462 | try | ||
463 | { | ||
464 | // Make sure the target cache directory exists | ||
465 | string directory = Path.GetDirectoryName(filename); | ||
466 | if (!Directory.Exists(directory)) | ||
467 | { | ||
468 | Directory.CreateDirectory(directory); | ||
469 | } | ||
470 | |||
471 | // Write file first to a temp name, so that it doesn't look | ||
472 | // like it's already cached while it's still writing. | ||
473 | string tempname = Path.Combine(directory, Path.GetRandomFileName()); | ||
474 | Stream stream = File.Open(tempname, FileMode.Create); | ||
475 | BinaryFormatter bformatter = new BinaryFormatter(); | ||
476 | bformatter.Serialize(stream, asset); | ||
477 | stream.Close(); | ||
478 | |||
479 | // Now that it's written, rename it so that it can be found. | ||
480 | File.Move(tempname, filename); | ||
481 | |||
482 | if (m_LogLevel >= 2) | ||
483 | m_log.DebugFormat("[ASSET CACHE]: Cache Stored :: {0}", asset.ID); | ||
484 | } | ||
485 | catch (Exception e) | ||
486 | { | ||
487 | LogException(e); | ||
488 | } | ||
489 | finally | ||
490 | { | ||
491 | // Even if the write fails with an exception, we need to make sure | ||
492 | // that we release the lock on that file, otherwise it'll never get | ||
493 | // cached | ||
494 | lock (m_CurrentlyWriting) | ||
495 | { | ||
496 | #if WAIT_ON_INPROGRESS_REQUESTS | ||
497 | ManualResetEvent waitEvent; | ||
498 | if (m_CurrentlyWriting.TryGetValue(filename, out waitEvent)) | ||
499 | { | ||
500 | m_CurrentlyWriting.Remove(filename); | ||
501 | waitEvent.Set(); | ||
502 | } | ||
503 | #else | ||
504 | if (m_CurrentlyWriting.Contains(filename)) | ||
505 | { | ||
506 | m_CurrentlyWriting.Remove(filename); | ||
507 | } | ||
508 | #endif | ||
509 | } | ||
510 | |||
511 | } | ||
512 | } | ||
513 | |||
514 | private static void LogException(Exception e) | ||
515 | { | ||
516 | string[] text = e.ToString().Split(new char[] { '\n' }); | ||
517 | foreach (string t in text) | ||
518 | { | ||
519 | m_log.ErrorFormat("[ASSET CACHE]: {0} ", t); | ||
520 | } | ||
521 | } | ||
522 | } | ||
523 | } | ||
diff --git a/bin/config-include/GridCommon.ini.example b/bin/config-include/GridCommon.ini.example index 3eeec95..efbde56 100644 --- a/bin/config-include/GridCommon.ini.example +++ b/bin/config-include/GridCommon.ini.example | |||
@@ -3,33 +3,40 @@ | |||
3 | ;AssetCaching = "GlynnTuckerAssetCache" | 3 | ;AssetCaching = "GlynnTuckerAssetCache" |
4 | ;AssetCaching = "CenomeMemoryAssetCache" | 4 | ;AssetCaching = "CenomeMemoryAssetCache" |
5 | AssetCaching = "FlotsamAssetCache" | 5 | AssetCaching = "FlotsamAssetCache" |
6 | |||
7 | [AssetCache] | ||
8 | ;; ---- Optional configurations for FlotsamAssetCache | ||
9 | ; | ||
10 | ; The cache directory can be shared by multiple instances, | ||
11 | ; so you may want to change this! Note that you can | ||
12 | ; specify an absolute path (starting with '/'). | ||
13 | ; See examples in comments. | ||
14 | ; Make sure the directory you specify can be created. | ||
15 | ; | ||
16 | CacheDirectory = ./assetcache | ||
17 | ; | ||
18 | ; Some other examples: | ||
19 | ; CacheDirectory = /var/opensim/assetcache ; (Windows and linux) | ||
20 | ; CacheDirectory = ~/assetcache ; (Windows and linux) | ||
21 | ; CacheDirectory = C:\opensim\assetcache ; (Windows only) | ||
22 | 6 | ||
7 | [AssetCache] | ||
8 | ; cache directory can be shared by multiple instances | ||
9 | CacheDirectory = /directory/writable/by/OpenSim/instance | ||
10 | |||
11 | ; Log level | ||
12 | ; 0 - (Error) Errors only | ||
13 | ; 1 - (Info) Hit Rate Stats + Level 0 | ||
14 | ; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1 | ||
23 | ; | 15 | ; |
24 | ; How long {in hours} to keep assets cached on disk, | 16 | LogLevel = 0 |
25 | ; .5 == 30 minutes; 168 = 7 days | 17 | |
26 | ; Specify 0 if you do not want your disk cache to expire | 18 | ; How often should hit rates be displayed (given in AssetRequests) |
27 | ; | 19 | ; 0 to disable |
28 | FileCacheTimeout = 168 | 20 | HitRateDisplay = 100 |
29 | 21 | ||
22 | ; Set to false for disk cache only. | ||
23 | MemoryCacheEnabled = true | ||
30 | 24 | ||
31 | ;; --------- endof FlotsamAssetCache -------- | 25 | ; How long {in hours} to keep assets cached in memory, .5 == 30 minutes |
26 | MemoryCacheTimeout = 2 | ||
32 | 27 | ||
28 | ; How long {in hours} to keep assets cached on disk, .5 == 30 minutes | ||
29 | ; Specify 0 if you do not want your disk cache to expire | ||
30 | FileCacheTimeout = 0 | ||
31 | |||
32 | ; How often {in hours} should the disk be checked for expired filed | ||
33 | ; Specify 0 to disable expiration checking | ||
34 | FileCleanupTimer = .166 ;roughly every 10 minutes | ||
35 | |||
36 | ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how | ||
37 | ; long (in miliseconds) to block a request thread while trying to complete | ||
38 | ; an existing write to disk. | ||
39 | ; WaitOnInprogressTimeout = 3000 | ||
33 | 40 | ||
34 | [AssetService] | 41 | [AssetService] |
35 | 42 | ||