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authorTeravus Ovares2008-06-28 00:33:17 +0000
committerTeravus Ovares2008-06-28 00:33:17 +0000
commite5649e0dd5aa944e68594825399f71562d1c867e (patch)
tree5e577045e726afb9d68d68410b07e18ba6bfb864
parentaltered prior warning fix to Meshmerizer.cs to allow mesh debugging code to f... (diff)
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* Various documentation to some black magic parts of LLClientView
* Added IClientAPI.SendTexture stub.
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs96
-rw-r--r--OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs4
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs5
4 files changed, 101 insertions, 6 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 7541c32..a646224 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -1017,6 +1017,8 @@ namespace OpenSim.Framework
1017 1017
1018 void SendAsset(AssetRequestToClient req); 1018 void SendAsset(AssetRequestToClient req);
1019 1019
1020 void SendTexture(AssetBase TextureAsset);
1021
1020 byte[] GetThrottlesPacked(float multiplier); 1022 byte[] GetThrottlesPacked(float multiplier);
1021 1023
1022 1024
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 08b93f3..0294ca7 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -47,7 +47,12 @@ using Timer=System.Timers.Timer;
47namespace OpenSim.Region.ClientStack.LindenUDP 47namespace OpenSim.Region.ClientStack.LindenUDP
48{ 48{
49 public delegate bool PacketMethod(IClientAPI simClient, Packet packet); 49 public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
50
50 51
52 /// <summary>
53 /// Class that keeps track of past packets so that they don't get
54 /// duplicated when the client doesn't get back an ack
55 /// </summary>
51 public class PacketDupeLimiter 56 public class PacketDupeLimiter
52 { 57 {
53 public PacketType pktype; 58 public PacketType pktype;
@@ -88,6 +93,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
88 93
89 private bool m_clientBlocked = false; 94 private bool m_clientBlocked = false;
90 95
96 // for sim stats
91 private int m_packetsReceived = 0; 97 private int m_packetsReceived = 0;
92 private int m_lastPacketsReceivedSentToScene = 0; 98 private int m_lastPacketsReceivedSentToScene = 0;
93 private int m_unAckedBytes = 0; 99 private int m_unAckedBytes = 0;
@@ -645,6 +651,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
645 651
646 # endregion 652 # endregion
647 653
654 /// <summary>
655 /// Event handler for check client timer
656 /// checks to ensure that the client is still connected
657 /// </summary>
658 /// <param name="sender"></param>
659 /// <param name="e"></param>
648 protected void CheckClientConnectivity(object sender, ElapsedEventArgs e) 660 protected void CheckClientConnectivity(object sender, ElapsedEventArgs e)
649 { 661 {
650 if (m_packetsReceived == m_lastPacketsReceived) 662 if (m_packetsReceived == m_lastPacketsReceived)
@@ -675,6 +687,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
675 687
676 # region Setup 688 # region Setup
677 689
690 /// <summary>
691 /// Starts up the timers to check the client and resend unacked packets
692 /// Adds the client to the OpenSim.Region.Environment.Scenes.Scene
693 /// </summary>
678 protected virtual void InitNewClient() 694 protected virtual void InitNewClient()
679 { 695 {
680 //this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); 696 //this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
@@ -3235,6 +3251,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3235 3251
3236 #endregion 3252 #endregion
3237 3253
3254 /// <summary>
3255 /// This is a different way of processing packets then ProcessInPacket
3256 /// </summary>
3238 protected virtual void RegisterLocalPacketHandlers() 3257 protected virtual void RegisterLocalPacketHandlers()
3239 { 3258 {
3240 AddLocalPacketHandler(PacketType.LogoutRequest, Logout); 3259 AddLocalPacketHandler(PacketType.LogoutRequest, Logout);
@@ -3663,11 +3682,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3663 */ 3682 */
3664 } 3683 }
3665 3684
3685 /// <summary>
3686 /// returns a byte array of the client set throttles Gets multiplied by the multiplier
3687 ///
3688 /// </summary>
3689 /// <param name="multiplier">non 1 multiplier for subdividing the throttles between individual regions</param>
3690 /// <returns></returns>
3666 public byte[] GetThrottlesPacked(float multiplier) 3691 public byte[] GetThrottlesPacked(float multiplier)
3667 { 3692 {
3668 return m_packetQueue.GetThrottlesPacked(multiplier); 3693 return m_packetQueue.GetThrottlesPacked(multiplier);
3669 } 3694 }
3670 3695 /// <summary>
3696 /// sets the throttles from values supplied by the client
3697 /// </summary>
3698 /// <param name="throttles"></param>
3671 public void SetChildAgentThrottle(byte[] throttles) 3699 public void SetChildAgentThrottle(byte[] throttles)
3672 { 3700 {
3673 m_packetQueue.SetThrottleFromClient(throttles); 3701 m_packetQueue.SetThrottleFromClient(throttles);
@@ -3723,10 +3751,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3723 } 3751 }
3724 } 3752 }
3725 } 3753 }
3726 3754 /// <summary>
3755 /// Append any ACKs that need to be sent out to this packet
3756 /// </summary>
3757 /// <param name="Pack"></param>
3727 protected virtual void SetPendingAcks(ref Packet Pack) 3758 protected virtual void SetPendingAcks(ref Packet Pack)
3728 { 3759 {
3729 // Append any ACKs that need to be sent out to this packet 3760
3730 lock (m_pendingAcks) 3761 lock (m_pendingAcks)
3731 { 3762 {
3732 // TODO: If we are over MAX_APPENDED_ACKS we should drain off some of these 3763 // TODO: If we are over MAX_APPENDED_ACKS we should drain off some of these
@@ -3747,6 +3778,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3747 } 3778 }
3748 } 3779 }
3749 3780
3781 /// <summary>
3782 /// Helper routine to prepare the packet for sending to UDP client
3783 /// This converts it to bytes and puts it on the outgoing buffer
3784 /// </summary>
3785 /// <param name="Pack"></param>
3750 protected virtual void ProcessOutPacket(Packet Pack) 3786 protected virtual void ProcessOutPacket(Packet Pack)
3751 { 3787 {
3752 // Keep track of when this packet was sent out 3788 // Keep track of when this packet was sent out
@@ -3795,6 +3831,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3795 } 3831 }
3796 } 3832 }
3797 3833
3834 /// <summary>
3835 /// method gets called when a new packet has arrived from the UDP server. This happens after it's been decoded into a libsl object
3836 /// </summary>
3837 /// <param name="NewPack"></param>
3798 public virtual void InPacket(Packet NewPack) 3838 public virtual void InPacket(Packet NewPack)
3799 { 3839 {
3800 if (!m_packetProcessingEnabled && NewPack.Type != PacketType.LogoutRequest) 3840 if (!m_packetProcessingEnabled && NewPack.Type != PacketType.LogoutRequest)
@@ -3859,7 +3899,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3859 } 3899 }
3860 } 3900 }
3861 } 3901 }
3862 3902
3903 /// <summary>
3904 /// The dreaded OutPacket. This should only be called from withink the ClientStack itself right now
3905 /// This is the entry point for simulator packets to go out to the client.
3906 /// </summary>
3907 /// <param name="NewPack"></param>
3908 /// <param name="throttlePacketType">Corresponds to the type of data that is going out. Enum</param>
3863 public virtual void OutPacket(Packet NewPack, ThrottleOutPacketType throttlePacketType) 3909 public virtual void OutPacket(Packet NewPack, ThrottleOutPacketType throttlePacketType)
3864 { 3910 {
3865 if ((SynchronizeClient != null) && (!IsActive)) 3911 if ((SynchronizeClient != null) && (!IsActive))
@@ -3967,6 +4013,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3967 SendPacketStats(); 4013 SendPacketStats();
3968 } 4014 }
3969 4015
4016 /// <summary>
4017 /// Keeps track of the packet stats for the simulator stats reporter
4018 /// </summary>
3970 protected void SendPacketStats() 4019 protected void SendPacketStats()
3971 { 4020 {
3972 handlerPacketStats = OnPacketStats; 4021 handlerPacketStats = OnPacketStats;
@@ -3978,6 +4027,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3978 } 4027 }
3979 } 4028 }
3980 4029
4030 /// <summary>
4031 /// Emties out the old packets in the packet duplication tracking table.
4032 /// </summary>
3981 protected void ClearOldPacketDupeTracking() 4033 protected void ClearOldPacketDupeTracking()
3982 { 4034 {
3983 lock (m_dupeLimiter) 4035 lock (m_dupeLimiter)
@@ -4004,7 +4056,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4004 4056
4005 // remove the dupe packets that we detected in the loop above. 4057 // remove the dupe packets that we detected in the loop above.
4006 uint[] seqsToRemove = toEliminate.ToArray(); 4058 uint[] seqsToRemove = toEliminate.ToArray();
4007 for (int i = 0; i<seqsToRemove.Length; i++) 4059 for (int i = 0; i < seqsToRemove.Length; i++)
4008 { 4060 {
4009 if (m_dupeLimiter.ContainsKey(seqsToRemove[i])) 4061 if (m_dupeLimiter.ContainsKey(seqsToRemove[i]))
4010 m_dupeLimiter.Remove(seqsToRemove[i]); 4062 m_dupeLimiter.Remove(seqsToRemove[i]);
@@ -4037,6 +4089,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4037 get { return m_packetProcessingEnabled; } 4089 get { return m_packetProcessingEnabled; }
4038 set { m_packetProcessingEnabled = value; } 4090 set { m_packetProcessingEnabled = value; }
4039 } 4091 }
4092
4093 /// <summary>
4094 /// Breaks down the genericMessagePacket into specific events
4095 /// </summary>
4096 /// <param name="gmMethod"></param>
4097 /// <param name="gmInvoice"></param>
4098 /// <param name="gmParams"></param>
4040 public void DecipherGenericMessage(string gmMethod, LLUUID gmInvoice, GenericMessagePacket.ParamListBlock[] gmParams) 4099 public void DecipherGenericMessage(string gmMethod, LLUUID gmInvoice, GenericMessagePacket.ParamListBlock[] gmParams)
4041 { 4100 {
4042 switch (gmMethod) 4101 switch (gmMethod)
@@ -4081,9 +4140,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4081 4140
4082 } 4141 }
4083 } 4142 }
4143
4144 /// <summary>
4145 /// Entryway from the client to the simulator
4146 /// all UDP packets from the client will end up here
4147 /// </summary>
4148 /// <param name="Pack">libsecondlife.packet</param>
4084 protected void ProcessInPacket(Packet Pack) 4149 protected void ProcessInPacket(Packet Pack)
4085 { 4150 {
4151 // always ack the packet!
4086 ack_pack(Pack); 4152 ack_pack(Pack);
4153
4154 // check for duplicate packets.. packets that the client is
4155 // resending because it didn't receive our ack
4156
4087 lock (m_dupeLimiter) 4157 lock (m_dupeLimiter)
4088 { 4158 {
4089 if (m_dupeLimiter.ContainsKey(Pack.Header.Sequence)) 4159 if (m_dupeLimiter.ContainsKey(Pack.Header.Sequence))
@@ -4100,7 +4170,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4100 m_dupeLimiter.Add(Pack.Header.Sequence, pkdedupe); 4170 m_dupeLimiter.Add(Pack.Header.Sequence, pkdedupe);
4101 } 4171 }
4102 } 4172 }
4103 //m_log.Info("Sequence" 4173
4174 // check if we've got a local packet handler for this packet.type. See RegisterLocalPacketHandlers()
4104 if (ProcessPacketMethod(Pack)) 4175 if (ProcessPacketMethod(Pack))
4105 { 4176 {
4106 //there is a handler registered that handled this packet type 4177 //there is a handler registered that handled this packet type
@@ -4108,6 +4179,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4108 } 4179 }
4109 else 4180 else
4110 { 4181 {
4182 // Main packet processing conditional
4111 switch (Pack.Type) 4183 switch (Pack.Type)
4112 { 4184 {
4113 #region Scene/Avatar 4185 #region Scene/Avatar
@@ -6159,6 +6231,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6159 return shape; 6231 return shape;
6160 } 6232 }
6161 6233
6234 /// <summary>
6235 /// Send the client an Estate message blue box pop-down with a single OK button
6236 /// </summary>
6237 /// <param name="FromAvatarID"></param>
6238 /// <param name="fromSessionID"></param>
6239 /// <param name="FromAvatarName"></param>
6240 /// <param name="Message"></param>
6162 public void SendBlueBoxMessage(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message) 6241 public void SendBlueBoxMessage(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message)
6163 { 6242 {
6164 if (!ChildAgentStatus()) 6243 if (!ChildAgentStatus())
@@ -6387,6 +6466,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6387 } 6466 }
6388 } 6467 }
6389 6468
6469 public void SendTexture(AssetBase TextureAsset)
6470 {
6471
6472 }
6473
6390 public ClientInfo GetClientInfo() 6474 public ClientInfo GetClientInfo()
6391 { 6475 {
6392 //MainLog.Instance.Verbose("CLIENT", "GetClientInfo BGN"); 6476 //MainLog.Instance.Verbose("CLIENT", "GetClientInfo BGN");
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
index 05a4146..83d4603 100644
--- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
@@ -690,6 +690,10 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
690 { 690 {
691 } 691 }
692 692
693 public void SendTexture(AssetBase TextureAsset)
694 {
695 }
696
693 public void SetDebug(int newDebug) 697 public void SetDebug(int newDebug)
694 { 698 {
695 } 699 }
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 090ef37..8a77b15 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -779,5 +779,10 @@ namespace OpenSim.Region.Examples.SimpleModule
779 public void SendAsset(AssetRequestToClient req) 779 public void SendAsset(AssetRequestToClient req)
780 { 780 {
781 } 781 }
782
783 public void SendTexture(AssetBase TextureAsset)
784 {
785
786 }
782 } 787 }
783} 788}