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authorJustin Clarke Casey2008-11-21 18:17:01 +0000
committerJustin Clarke Casey2008-11-21 18:17:01 +0000
commite261c974704098e5d1238ef800ef49d3ec7e75b8 (patch)
tree8caa0b40509a2dc70fca1061537573ac148cbcc6
parent* minor: Remove comparison of UUID struct against null picked up as a warning (diff)
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* On delete to inventory, actually remove the group from the scene before the async stage.
* Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene) * Put in an incomplete 'delete object o inventory' test to assert that this happens
-rw-r--r--OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs7
-rw-r--r--OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs22
-rw-r--r--OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs7
3 files changed, 21 insertions, 15 deletions
diff --git a/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs
index d92ff89..44c5a13 100644
--- a/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -42,7 +42,6 @@ namespace OpenSim.Region.Environment.Scenes
42 public IClientAPI remoteClient; 42 public IClientAPI remoteClient;
43 public SceneObjectGroup objectGroup; 43 public SceneObjectGroup objectGroup;
44 public UUID folderID; 44 public UUID folderID;
45 public bool permissionToDelete;
46 } 45 }
47 46
48 /// <summary> 47 /// <summary>
@@ -88,7 +87,6 @@ namespace OpenSim.Region.Environment.Scenes
88 dtis.folderID = folderID; 87 dtis.folderID = folderID;
89 dtis.objectGroup = objectGroup; 88 dtis.objectGroup = objectGroup;
90 dtis.remoteClient = remoteClient; 89 dtis.remoteClient = remoteClient;
91 dtis.permissionToDelete = permissionToDelete;
92 90
93 m_inventoryDeletes.Enqueue(dtis); 91 m_inventoryDeletes.Enqueue(dtis);
94 } 92 }
@@ -96,9 +94,8 @@ namespace OpenSim.Region.Environment.Scenes
96 if (Enabled) 94 if (Enabled)
97 m_inventoryTicker.Start(); 95 m_inventoryTicker.Start();
98 96
99 // Visually remove it, even if it isnt really gone yet.
100 if (permissionToDelete) 97 if (permissionToDelete)
101 objectGroup.DeleteGroup(false); 98 m_scene.DeleteSceneObject(objectGroup, false);
102 } 99 }
103 100
104 private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e) 101 private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e)
@@ -129,8 +126,6 @@ namespace OpenSim.Region.Environment.Scenes
129 126
130 try 127 try
131 { 128 {
132 if (x.permissionToDelete)
133 m_scene.DeleteSceneObject(x.objectGroup, false);
134 m_scene.DeleteToInventory(x.destination, x.folderID, x.objectGroup, x.remoteClient); 129 m_scene.DeleteToInventory(x.destination, x.folderID, x.objectGroup, x.remoteClient);
135 } 130 }
136 catch (Exception e) 131 catch (Exception e)
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs
index 66ea59e..e0d6a99 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs
@@ -70,27 +70,35 @@ namespace OpenSim.Region.Environment.Scenes.Tests
70 } 70 }
71 71
72 /// <summary> 72 /// <summary>
73 /// Test removing an object from a scene. 73 /// Test deleting an object from a scene.
74 /// </summary> 74 /// </summary>
75 [Test] 75 [Test]
76 public void TestRemoveSceneObject() 76 public void TestDeleteSceneObject()
77 { 77 {
78 TestScene scene = SceneTestUtils.SetupScene(); 78 TestScene scene = SceneTestUtils.SetupScene();
79 SceneObjectPart part = SceneTestUtils.AddSceneObject(scene); 79 SceneObjectPart part = SceneTestUtils.AddSceneObject(scene);
80 scene.DeleteSceneObject(part.ParentGroup, false); 80 scene.DeleteSceneObject(part.ParentGroup, false);
81 81
82 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); 82 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
83
84 Assert.That(retrievedPart, Is.Null); 83 Assert.That(retrievedPart, Is.Null);
85 } 84 }
86 85
87 /// <summary> 86 /// <summary>
88 /// Test removing an object 87 /// Test deleting an object to user inventory
89 /// </summary> 88 /// </summary>
90 public void TestRemoveSceneObjectAsync() 89 [Test]
90 public void TestDeleteSceneObjectToUserInventory()
91 { 91 {
92 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
93
92 TestScene scene = SceneTestUtils.SetupScene(); 94 TestScene scene = SceneTestUtils.SetupScene();
93 SceneObjectPart part = SceneTestUtils.AddSceneObject(scene); 95 SceneObjectPart part = SceneTestUtils.AddSceneObject(scene);
96
97 IClientAPI client = SceneTestUtils.AddRootAgent(scene, agentId);
98 scene.DeRezObject(client, part.LocalId, UUID.Zero, 9, UUID.Zero);
99
100 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
101 Assert.That(retrievedPart, Is.Null);
94 } 102 }
95 } 103 }
96} \ No newline at end of file 104} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs
index 31fe0b6..2589368 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/SceneTestUtils.cs
@@ -75,7 +75,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
75 /// <param name="scene"></param> 75 /// <param name="scene"></param>
76 /// <param name="agentId"></param> 76 /// <param name="agentId"></param>
77 /// <returns></returns> 77 /// <returns></returns>
78 public static void AddRootAgent(Scene scene, UUID agentId) 78 public static IClientAPI AddRootAgent(Scene scene, UUID agentId)
79 { 79 {
80 string firstName = "testfirstname"; 80 string firstName = "testfirstname";
81 81
@@ -92,7 +92,10 @@ namespace OpenSim.Region.Environment.Scenes.Tests
92 agent.CapsPath = "http://wibble.com"; 92 agent.CapsPath = "http://wibble.com";
93 93
94 scene.NewUserConnection(agent); 94 scene.NewUserConnection(agent);
95 scene.AddNewClient(new TestClient(agent), false); 95 IClientAPI client = new TestClient(agent);
96 scene.AddNewClient(client, false);
97
98 return client;
96 } 99 }
97 100
98 /// <summary> 101 /// <summary>